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Personal records and stories
These entries are just entries of whatever I choose to write in them, I don't really plan on making any stories unless I feel like it.
Lost data part 1
Thanks to the guild transfer, I'm going to post all the "lost data" here and the next one maybe two or a few entries so I don't lose them forevor.

This guild has a bit of a history. Before it came into existance, there was a forum that had a similar purpose to it. I myself participated in it until first I was kicked out, and then after I got back in, the maker of that roleplay, anonymous-twilight (he may have changed his user, but I don't know), shut it down saying he was too busy. I still had been faithful enough to check on this roleplay, called the Magic School, but as time passed, and I was giving up hope on it ever coming, Soul Reaper Neko posted a profile for that roleplay and started posting, without the user's permission. I discussed with him and decided to form the guild that was going to be known as the Magic academy, this guild. I sent invites to him, some on his list, and others, some of the ones that came in were dood-sama and Fox725, two of my closest friends. It was Fox725 who convinced me to add technology into the going to be formed roleplay, but sometime after ii CoCo - KiKi ii joined in while going under a different username that the guild lost it's activity. I felt sad about it and I almost was about to give up, but I didn't want to put too much pressure on dood-sama, and Fox725 wasn't all that active, and ii CoCo - KiKi ii I didn't know that well, so in the end she and I discussed what to do, and we chose to change the guild altogether, we thought of something for everyone, but that name was in place, so when I came up with the idea of having it mostly Super Smash Brothers based and sent the PM to her, she then agreed and that's how the guild is changing to the way it is today. One of the sub-forums, this one, I had gotten the idea from Fire Emblem Renegades, a guild I had joined as a member due to my being unfamiliar with the Fire Emblem series, that has characters in the second and third installments of the Super Smash Brothers series. I figured that the members need a voice that can be heard, and I know that some, perhaps even myself, can do that best in writing. This tale is still going on, but you can see some of the remnants of the Magic Academy in it's last mark, the topic graveyard, the only sub-forum that still is the same. Well, despite another change, the only change was that other friends of mine came in. Now I just give up on running the guild as captain, but luckily a new friend of mine, FirePetalFox1, was looking for a guild and I agreed to let her have this guild as soon as I move all the topics to the topic graveyard, even this one. This is the end of the guild's early history, the history of inactivity, but thank goodness a new captain has agreed to take over.

-Mist777

Star-Empire (The Star Empire is on the planet's moon and the only one with levels of technology including slight methods of space travel, but only enough to travel to the planet itself due to the conditions the moon has been through. Most of the weakness of the Star Empire include the fact that they don't have any extremely powerful spell like the six kingdoms because the Star Empire does not have a single element)

Darkness (The Darkness kingdom is one of the six kingdoms on the planet and one of the only three kingdoms to be touching two areas of the Necromancer domains, the second one being the Necromancer's castle based on the borderline between on the borderline of Earth, Water, and Darkness. The Demons had long before the start of the story, merged with the Shadow Kingdom, forming the Darkness kingdom.)

Fire (The Fire kingdom was based on the planet with a much drier climate than it's main foe, the Water Kingdom. Fire has the most fires each year and is tied with Earth for the most volcanic eruptions. Long before the start of the story, both demons and angels asked for Fire's hand in merging, but both times Fire refused, retaining it's independance from the two.)

Water (The water kingdom is the most humid of the kingdoms and one of the 3 that borders two zones of the Necromancer, the other two being Earth and Darkness. Long before the start of the story, angels and demons had offered their hand in merging with the Water kingdom, but it, along with three others, refused. Water is not currently in a war with, but is the main foe of Fire.)

Earth (Earth is the one with the most variety of life and climate on it, but sadly for them, the most earthquakes of them all. Long before the start of the story, the angels and demons offered their hand in merging with the Earth Kingdom, but it refused, along with Water, Fire, and Earth's main foe, Air. Along with Water and Darkness, Earth borders the Necromancer's castle. Earth was the first one to see the initial signs of the Star-Empire's existance, and Water soon followed.)

Air (Air is the kingdom with the best and worst of winds to it, as it gets the most tornadoes and is tied with Water on the most hurricanes. Air was the third one to see signs of the Star-Empire, a few years after having refused to merge with the angels and demons; with Air's rival, Earth, being the first to see signs of it, followed by Water. Air had actually tried to convince Light and Darkness not to fight each other AND the Star-Empire, but only the Star-Empire was willing to listen.)

Light (Long before the start of the story, the Light kingdom accepted an offer with the angels and became the kingdom it is known as today. Main foe is the darkness kingdom. Lately however, villains of element light took some spots in the leadership and they encouraged war with the Star-Empire in order to expand their power. Despite knowing that the kingdom existed, on the rest of the kingdoms, all could only dream about how prosperous the Star-Empire really was. The Air kingdom tried to prevent war, but the villains that got in were convincing enough to keep the Lights on the path of war with Darkness and the Star-Empire.)
Necromancer zones (There are eight Necromancer zones, one of them being the central Necromancer's castle. The eight zones are where the spirits of the dead and the necros, people of any species that stay in any of the zones for 13 days or more, only a week in the Necromancer's castle, gather. The head Necromancer, upon hearing of the war between Light, Darkness, and the Star-Empire, had decided a few years before the start of the story to allow necros and the ones who fell in battle to be given a chance to return to life after completing a set of tasks. The seven minor zones are able to teleport to the Necromancer's castle and the Necromancer's castle can teleport to any of the minor zones, which may have based the Star-Empire's ability to travel to the planet without using too much technology. In truth, the Necromancer Zone's element is Spirit, but they always choose to be neutral in war.)

Username: mist777
Character Name: Chinami Yume
Species: human/necro
Age: 17/15 (She technically remains looking 15 since she became a necro, a person who entered the necromancer's castle and willingly stayed)
Birth date: 6/27
Appearance:
Primary Element(fire, water, earth, wind, spirit): water
Secondary Element(light, darkness): darkness
Tertiary Element(everything else, including unusual ones): mist
Weapon: lunar staff
Strentgh: able to help encourage others, is able to conjure up a water/darkness shield around herself and others.
Weakness: weak in combat strength; arrows, sharp objects, and fire and light spells dissipate her shield
Alignment(good, evil, chaos, order, attack, defend, neutral): defense(helps the ones being attacked)
Alliance(roleplayer made groups where characters team up): none as of yet.
Story: Chinami was originally living the life of a normal human being in her village, until one day, when she was 15, that an army from another kingdom attacked her village as part of a war. With the soldiers of her homeland evacuating the others and her, she got separated as they were scattered in the woods. Since she didn't have any combat skills, Chinami tried to find a way out of the woods quickly, only to encounter one of the necromancer's apprentices who was heading back to the castle after he went to her village since he heard of a battle there. That apprentice didn't want to leave empty-handed(the battle raged when he got there), and since Chinami didn't have any food or water, he decided to take her with him. Chinami gladly agreed to follow him, not knowing where he was taking her and that she figured that if she didn't, she'd be dead anyway. Upon Chinami's arriving at the gloomy, dark castle, with wasn't too far from where she met the apprentice, he then took her to the necromancer himself. He knew that she was still alive, but since, whether she didn't arrive or did, she'd risk death anyway, he said that if unless she left as soon as possible, she could either go back if it was safe in less than a week, stayed forevor since it took a week or more, or stayed willingly. Chinami agreed to stay until it was over if it was over in less than a week. It took a whole month before it was over. Chinami at one point 10 days after she first entered tried to leave, but a darkness shield blocked her way before she could get on the bridge across the moat. That was when she realized that the agreement was sealed for good. That was when the necromancer told her about how she can go back, but in the end, she agreed to stay. Ever since then, she learned some small bits of magic and was given her lunar staff. Since she remains in the necromancer's castle, she doesn't really battle herself, rather, is more of a strategist for the ones she helps out.





 
 
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