1. Heal Bell (gets rid of status problems for all party members) 2. Wish (recovers health in the next turn) 3. Curse (good with Payback - raises Atk/Def, but lowers speed) 4. Payback (good with Curse - power is doubled if enemy goes first)
or
1. Wish 2. Substitute (use to cause status problems and heal/attack) 3. Toxic 4. Confuse Ray
or
1. Baton Pass (use after I'm finished boosting stats) 2. Nasty Plot (raises Sp Atk by 2 stages) 3. Substitute (use to boost stats and then switch to another Pokemon) 4. Curse/Toxic/Confuse Ray
or
1. Wish 2. Substitute (use to boost stats and heal) 3. Curse 4. Payback
1. Night Slash (high crit) - Lv. 38 2. Cross Poison (high crit + 10% chance to poison target) -Lv. 57 3. Earthquake (lots of coverage) - TM 4. Aqua Tail/Ice Fang (Ground coverage) -move tutor/move re-learner
4. Greninja (Water/Dark) [~Movesets~]
EVs: 252 SpAtk / 252 Spd / 4 HP (or Atk) Role: Special Sweeper Ability: Protean (changes type depending on move being used) Nature: Hasty (+Spd, - Def) Item: Expert Belt
1. Dark Pulse - TM 2. Hydro Pump (Lv. 60)/Water Pulse (60P + 20% chance to confuse target - Lv. 14 as Froakie/Scald (80P + 30% chance to burn target - burned poke's do less physical damage, so that would be a plus) - TM. 3. Ice Beam (Grass/Bug coverage) - TM 4. U-turn (scout) -TM/Extrasensory (Fighting coverage) - Lv. 49/Aerial Ace (Fighting/Bug/Grass coverage) - TM
5. Absol (Dark) [~Movesets~]
EVs: 252 Spd / 252 Atk / 4 HP Role: Physical Sweeper Ability: Super Luck (raises crit-hit ratio)/Justified (raises Atk by 1 stage when hit w/ a damaging Dark-type move) Nature: Jolly (+Spd, - Sp Atk)/Adamant (+Atk, - Sp Atk) Item: Absolite/Scope Lens (improves crit-hit ratio)
1. Psycho Cut (high crit/Fighting coverage) - L. 49 2. Night Slash (high crit - Lv. 41 3. Iron Tail (Fairy coverage/30% chance of lowering the target's Defense by one stage) - move tutor 4. Shadow Claw (high crit) - TM/Stone Edge (high crit) - TM/Aerial Ace (60P + never misses w/ the exception of Bounce, Dig, Dive, Fly, Shadow Force, & Sky Drop; also Fighting/Bug coverage) - TM/Bounce (85p + 30% chance to paralyze target and when holding a power herb, will execute in one turn; also Fighting/Bug coverage) - move tutor.
6. Spiritomb (Ghost/Dark) [~Movesets~]
EVs: 252 HP / 100 Def / 100 SpDef / 50 SpAtk / 6 Spd Role: Special Sweeper Ability: Pressure (raises PP usage) Nature: Modest (+Sp Atk, - Atk)/Quiet (+Sp Atk, -Spd) Item: Big Root (use to recover more health)
1. Hypnosis (put the target to sleep) - Lv. 13 2. Curse (put a curse on target while they're asleep) - Lv. 1/Egg move 3. Dream Eater (if lucky, target will remain asleep so he can recover health) - L. 19 4. Shadow Ball (20% chance of lowering target's special defense) - TM
1. U-turn (use to get out of sticky situations/scout) - TM 2. Sucker Punch (80P/priority move + works well w/ Taunt) - breed w/ Absol or Liepard. 3. Focus Blast (coverage) - TM 4. Taunt (prevents setup + works well w/ Sucker Punch) - Lv. 25
or
1. Night Daze (85P + 40% chance of lowering accuracy) - Lv. 64/Night Slash (70P + high crit ratio) - Lv. 30/Dark Pulse (80P + 20% chance to cause flinching - move tutor/Foul Play (95+ attack becomes the same as target if higher) - Lv. 29. 2. Hidden Power: Flying (Fighting coverage) - TM 3. U-turn (use to get out of sticky situations/scout) - TM 4. Flamethrower (coverage)