Kugutsu
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___B a s i c s ___You must learn these two before being able to use Puppets! All E-rank jutsu are cantrips and do not fill Kugutsu slots but require listing on one's profile to use
Kugutsu no Jutsu (Puppetry Technique) Rank E Range: Short (~10m) Official Description: Kugutsu no Jutsu is a basic Kugutsu technique that allows the ninja to utilize puppets to attack and be maneuvered from afar. Using their own chakra, the ninja emits "strings" of chakra that will reach from one's fingers to their present puppets. While strings are attached to a user's puppets a variety of actions may be possible: like reloading ammunition and tools, creating basic physical movement, and when possible the user may attack out of immediate sight of the enemy. Guild Description: Use of this technique generates a set of strings on each hand with one string per finger to the user's deployed puppets. This jutsu connects strings up to the to maximum number of puppets or targets the user is capable of if necessary. Re-application of this technique is required on puppets that are switched out, added to combat, and to include in general combat. (unattached strings are destroyed if left alone) The user's strings are also visible unless masked by an additional technique or a stealth node device. Moreover, strings will remain active until cancelled or broken by the user or another capable force. Though puppets can stray far from their controller, they must be close in order to be affected by this technique. Once connected, puppets can travel anywhere within a" single thread, "without requiring their user to move, within reason." The most encountered difficulties with using chakra strings are those of moving out of range, entanglement or severing, and having one's puppets move out of sight.
Kuchiyose Kugutsu: Ban (Summoning Puppetry: Number) Rank X (E-rank for training) Official Description: A simple technique that must be learned before the user can learn any other puppet techniques. The result of learning this technique imparts a unique form of Kugutsu based seal which is typically placed onto blank scrolls. A hand seal is necessary after having opened a single scroll to replace the scroll with a designated puppet. Guild Description: See the official description. Summons one [1] puppet per use of this technique, per rank. There are no prerequisite for this specific sealing technique. If paired immediately with Kugutsu no Jutsu, this technique does not consume a battle activation. (one per post) Learning this technique additionally satisfies E-rank Kaifu and Funyuu training.
___A d v a n c e d ___You need to know the two above, before learning these!
___Open Style ___Useful for any puppeteer!
Harigane Tachikiru (Forceful Severing of Wire) Rank E Official Description: The user will quickly release their strings' control over a puppet, causing their strings to disappear and allow them to maneuver more freely. Because it forces the user to release control of a puppet, it is typically only used for defensive dodging purposes. Guild Description: See the official description. Works for all Chakra String techniques, except where noted.
Tansen (Solid Wire) Rank D Range: Short (~10m) Official Description: Tansen is a version of Kugutsu no Jutsu wherein the strings remain even if severed. If fully severed from the user, these strings lose all chakra signatures, allowing for string traps to be laid ahead of time. Guild Description: As the strings are more solid, they do not glow brightly, and are not translucent. In turn, this allows for opponents to track a hidden user, simply by their now obvious strings. If any Tansen strings are laid over each other upon disconnect, they will fuse where they touch.
Hyororito (Long and Thin) Rank D Official Description: Dissatisfied by the short lengths of wire being produced, an avid Kugutsu artist developed a way to lengthen their chakra strings. By molding and shaping their chakra, they were able to produce longer strings, but at a price. This, however, did not stop the avid artist from taking advantage of even this development, furthering their career to new heights. Guild Description: Upon activation, one hand's strings (any type) will lengthen. For each doubling of length, the defensive rank of said strings will lessen, to a minimum of E. Strings at E-rank will not allow any further lengthening. This can be made into a tactical maneuver by anchoring either one's self, or the target.
Tankyori (Short Range Distance) Rank D Official Description: Dissatisfied by the long lengths of wire being produced by experimentation, an avid Kugutsu artist developed a way to shorten their chakra strings. By molding and shaping their chakra, they were able to produce much shorter strings. This, however, did not stop the avid artist from taking advantage of even this development, furthering their career to new heights. Guild Description: Upon activation, one hand's strings (any type) will shorten. For each halving of length, the defensive rank of said strings will increase, to a maximum of their normal rank. Strings at their stated rank will not allow any further defense increase, but can be further shortened as desired. This can be made into a tactical maneuver by anchoring either one's self (drawing the line's target to you) or by anchoring the other end. (drawing yourself towards the target)
Shiirete Siru (Replenishing) Rank D Official Description: While the user's puppet has been dismissed, they will perform a somewhat long string of handsigns, causing the corresponding puppet's ammunition to be refilled. Guild Description: See the official description. To use this jutsu, any puppets to be restocked must be dismissed (or not involved in combat at the time of use). Maximum of one puppet per use. Any stock of small or medium projectiles may be replenished with this jutsu. Stocks must be from the Puppeteer's inventory and kept track of by the user.
Kugutsu: Shunshin no Jutsu [ Puppetry: Instant Movement Technique ] Rank D Official Description: Nearly exactly like the Maruton version of Shunshin, this jutsu allows one to travel within the user's own chakra threads, up to the normal distance allowed by said threads. Usable thrice per battle, including the other versions of Shunshin. Guild Description: See the official description. Rules of the Maruton version of Shunshin apply. Kugutsu no Jutsu must be active. The user may, instead of themselves, send either another puppet or a friendly through the strings. Requires the end of the string to be non-attached, else the string will become so once the user/target approaches the end. 1 target only, per use.
Gyakukuchiyose Kugutsu (Unsummoning) Rank D (Null after learned) Official Description: This technique initially allows the user to dismiss a single puppet after performing a set of handsigns. Although the puppet can be dismissed at any time, it normally requires a short intermission and this technique cuts out the wait and returns puppets immediately to safety. Guild Description: Minimum use at Rank D - relearning this technique at higher levels will dismiss more than one puppet, with each rank doubling the amount. If used on an opponent's puppet(s), it requires physically touching them.
Harigane Hajiku (Wire Snap) Rank C Range: 40 meters Official Description: Realizing the costs of using 'Harigane Tachikiru (Forceful Severing of Wire), this technique was developed to allow the user to connect to any available strings at an alarming rate. The user will simply bring forth chakra to one hand's fingertips, aim at a puppet or target, and use a burst of chakra to connect up to five [5] of them nearly in an instant. Guild Description: See the official description. Other than the effect and range, these impromptu strings function exactly like the E-rank chakra strings. This technique is also great at surprising opponents, if they have any lingering chakra strings on them.
Shinkuu Kugutsu (Hollow Puppetry) Rank C Range: 40 meters Official Description: Chakra strings made specifically for mechanisms, instead of movement, these more rigid strings are cylindrically produced. Having a hollowed inside allows for one to transfer hazards away from themselves, either to an unattached end or to one's target. Guild Description: Attaches to one hand per use. When used for movement, these strings act as the E-rank Kugutsu no Jutsu, but when used for mechanisms, it adds a hazard from one's inventory to said mechanism. (or unattached end) These strings are easily tangled from D-rank+ movement..
Guruguru (Turning Around and Around) Rank C Range: 40 meters Official Description: Chakra strings made specifically for movement, instead of mechanisms, these more loose strings are fluidly produced. Having a flexible inside allows for one to spin themselves or their target, depending on which is anchored. Guild Description: Attaches to one hand per use. When used for mechanisms, these strings act as the E-rank Kugutsu no Jutsu, but when used for movement, it allows the target to be moved in place, circularly. These strings are unable to be tangled.
Kikou Junpuu (Light Shield Seal Mechanism) Rank B (Null after learned) Official Description:Kikou Junpuu is a Ninjutsu technique used by puppet masters. This shield is created when chakra is emitted in the form of a disk from panels which fan out from the puppet arms. This chakra can block many deadly attacks but some attacks, such as Satetsu can gum up the puppet joints and render the arms useless. Guild Description: See the official description, and is considered a mechanism. At least one freely moving limb is required for use. The shield is effective enough as to reach across the entirety of the puppet from one angle.
Susumu: Eison (To Improve: Durability) Rank B (Null after learned) Official Description: This technique was developed by extending one's chakra manifestation image down the chakra strings to their puppet, where it took on a fascinating form. Guild Description: Use of this Kugutsu temporarily builds up the defense of a single puppet's entire armor set, based on the rank applied, and lasts until either the chakra armor fulfills its purpose, or the user has one [1] relaxation post. The technique's cost is one rank higher than the armoring beneath it, with S and S+ acting as 'heavy + layered, very light' and 'heavy + layered, light'. This buff extends to any target also being affected by chakra threads, regardless of being a puppet or not. (user excluded) If the target of this technique has all chakra threads cut from it, the buff immediately ends. Chakra armors cannot simultaneously stack, even if they are Korabo'd. Reapplication is possible without using an activation, once a post. This technique does not have standard chakra versus interactions.
Susumu: Kousoku (To Improve: High Gear) Rank B (Null after learned) Official Description: This technique was developed by extending one's chakra manifestation image down the chakra strings to their puppet, where it took on a fascinating form. Guild Description: Use of this Kugutsu temporarily builds up the movement of a single puppet's speed, based on the rank applied, and lasts until either the user moves, or the user has one [1] relaxation post. In order to buff, this technique takes a rank of chakra from the strings' own, and redistributes the remaining speed to each attached puppet on said string. Thusly, it can be said that each rank applied using this method is trying to offset the rank-off cost, and in cases of overbuffing, restoring and reinforcing them. This buff extends to any target also being affected by chakra threads, regardless of being a puppet or not. (user excluded) If the target of this technique has all chakra threads cut from it, the buff immediately ends. This technique cannot simultaneously stack, even if it is Korabo'd. Reapplication is possible without using an activation, once a post. This technique does not have standard chakra versus interactions.
Nebaru Himo (Sticky Strings) Rank B (Null after learned) Range: 80 meters Official Description: Sometimes droopy, other times taught, the world of deceiving strings stands tall with wires that act as traps. With a small, built-in defense ability, these sticky strings are tough enough to stand on their own. Applies to one (1) hand's puppet(s). Guild Description: A sticky, goopy sort of string that gums up the internal operations of a puppet without appearing any different from normal strings. Sticky strings will stop projectile attacks that cross them and treat all physical attacks as though they were unmodified simple. (no DR) Puppets controlled with this string type only have access to one mechanism.
Ganjigarame (Binding Firmly) Rank B Official Description: Damage to weapons and armor during battle is nearly unavoidable, especially for the Kugutsu artist's puppets. This technique allows for a small window of time where the puppet's main form is recovered. Damaged mechanisms will not be repaired. Guild Description: Pulls separate pieces together. Repairs damage up to its rank temporarily, but halves the wire range for each post beyond the first. Once the puppet takes additional damage, or the battle ends, this technique lasts for two more posts before failing.
Bane (Springy) Rank B Range: 80 meters Official Description: Hit and run tactics are the bread and butter of military advancements on tougher targets. With a Kugutsu artist's limited inventory of puppets on hand at the battlefield, this string type allows for safer deployment and maneuvering. Applies to one (1) hand's puppet(s). Guild Description: Wires that cause puppets to snap back to the user's side at the end of a post. Movement costs are doubled for affected puppets, to allow for the journey back. In addition, all physical attacks towards these wires are treated as Spiritual for damage calculations. (no DR)
Ugomeku (Crawling) Rank B Range: 80 meters Official Description: In some situations, having a Tower Defense setup is necessary for survival. This technique roots a single hand's puppet(s) to a surface, and prevents many abilities from removing it. Said setup still allows for normal puppet movement across the surface, but will prevent jumps, rolls, and other acrobatic abilities. Guild Description: Connects with and slithers across a surface like a snake to latch onto a puppet in contact with that surface. Invisible to the naked eye (i.e. requires Sensory ability) and can't be broken by an attack that can't destroy that surface. Attached puppets cannot leave contact with the surface lest the connection be severed. They also cannot be forced off of the surface by anything this string's rank or lower.
___O f f e n s i v e ___Offensive maneuvers.....
Senju Soubu (Thousand Hands Manipulation Military Art) Rank C Official Description:Senju Soubu is a Ninjutsu technique used by puppet master Sasori. After summoning his Sandaime Kazekage puppet, Sasori will extend its multi-segmented arm. Each segment can expand to reveal a summoning seal, which summons a new arm. One arm is thus capable of summoning approximately six more arms, which can then summon even more arms. In total nearly one thousand arms will launch towards his opponent to overwhelm them. If he misses with a direct attack, the arms are also capable of releasing a poison mist. Guild Description: See Official Description. Any Puppet. Requires C Rank training in both Fūnyū no Jutsu [ Enclosing Technique ] and Kaifū no Jutsu [ Unsealing Technique ]. Hidden compartment(s) to be included somewhere on the puppet. Poisons must be applied prior to battle. Additional arms may include bladed weaponry: i.e buzz-saws, serrated blades.
Harigane no Ken (Bladed Wire) Rank A Range: 160 meters Official Description:After detaching a chakra string from a puppet, the user will lash out on their target as if the wire were a whip. Because it is formed from pure chakra, the wire is very difficult to physically cut and is as sharp as a sword. Guild Description: See the official description. Chakra slashing/blocking techniques are effective against this.
Hyakku Kugutsu Tamashibari [ Hundred Puppet Soul Binding ] Rank: A Official Description: After having their target destroy ninety-nine of their puppets with each puppet driving a "bolt" into the target, the destruction of the hundredth puppet allows the user to effectively take full control of a person's body in a similar manner to the Puppet Performance: Skillful Achievement with a Human Body technique without the person's cooperation. Guild Description:See official description. A "last resort" tactic for puppeteers. To use this jutsu at least five [5] of the user's puppets (not 99) have to be destroyed before being able to launch chakra bolts. These bolts after connecting to the user's opponent will manifest in the forms of chakra shackles around the captive's wrists, ankles, and legs. In order to break free, the captured target may either defeat the user in battle (killing isn't necessary) or simply expend more chakra or stamina than what was used to initiate this technique to remove the bolts. At least two counts of A rank chakra must be spent to break free, should this path be taken. Moreover, the user may not reattach and replace bolts immediately after the captured opponent hasn't already completely broken free.
Sōen: Hitomi Gokū [ Puppet Performance: Skillful Achievement with a Human Body ] Rank: A (to learn. Is considered Null after) Range: 160 meters Official Description: A puppet performance technique where chakra threads are attached to various spots on a person's body; the head, torso, both arms, and both legs. The person being manipulated gains the ability to not only use their own techniques, but the skills of the puppeteer as well. The origins of this technique lie on the battlefield. When a puppeteer's puppets were all destroyed, they would begin using corpses. To perform this technique with a living person would normally require both parties to cooperate with each other. However, a highly skilled user can control the target by force if the person is severely weakened or damaged rendering them unable to resist. Guild Description: See official description. Auto-attaching. Specialty threads towards biological life are extended and attached to any being nearby. If used offensively (without permission), the target can merely expend more chakra or stamina than was used to initiate this technique, to pop the threads off of them and cannot be Auto-attached for another [2] posts. If used on a willing participant, the user's puppet formless rank may be transferred to the participant and would stand in for whatever maneuver the puppeteer wants to make.
Hitokugutsu no Jutsu (Human Puppet Technique) Requires Jounin Title (or rogue equivalent) Rank A Official Description: After slaying or scavenging a fallen shinobi, the user is capable of creating a powerful Human-style Puppet. The puppet crafted by this method retains certain abilities, dictated by the creator's ranking. Guild Description: See the official description. You cannot make yourself into a human puppet with this jutsu. Human puppets must be acknowledged as “custom puppets” and additionally will be considered as [Advanced Puppets]. {Custom/Human Puppet Approval Thread }.
___Indigo Secret Style ___A collection of polished abilities with a sophisticated finesse [donated by Kumurai Kaicho] :: Open Style
Technique Name: Indigo Secret Technique: Master of Manipulation Rank: A Official Description: Master of Manipulation is a Kugutsu technique developed by Tetsuhiko Hanzo which allows the puppeteer to use the chakra contained within the string(s) offered by the Kugutsu no Jutsu (Puppetry Technique) to control an enemy technique by making contact with the Jutsu via chakra seeking threads. The chakra used to grapple the Jutsu is the same chakra used to manipulate the human body via the Skillful Achievement with a Human Body technique. The string(s) must contain the same amount of chakra as the technique it is attempting to manipulate. If the jutsu is in more than ten pieces then not all of them can be manipulated at a maximum of ten. This technique is mostly used for a quick redirection. Guild Description: Requires: Kugutsu no Jutsu (Puppetry Technique) and Sōen: Hitomi Gokū [ Puppet Performance: Skillful Achievement with a Human Body ] to be known prior to learning this technique. Master of Manipulation can take control of a ninjutsu.
Indigo Secret Technique: Tragedy and Comedy Rank: E Official Description: The Indigo Secret Technique: Tragedy and Comedy was developed by Tetsuhiko Hanzo. It is an incredibly simple technique where two puppets trade places with each other instantly in a similar manner to the Substitution Technique. As a result, Tragedy and Comedy consumes one use of the Substitution Technique. Guild Description: Use allows puppets to substitute with each other and trade places, Use consumes one [1] Substitution Technique.
Indigo Secret Technique: Master's Threads Rank: D Official Description: Master's Threads is a Kugutsu technique which enhances the puppet strings provided by the Puppetry Technique. By mastering chakra control over the strings they take on the durability and quality of steel cutting wires which can cut like swords and can be manipulated like extra appendages rather than simple tension wires. The puppeteer can use these enhanced threads as weapons by whipping opponents, constricting opponents, they can use them to maneuver quickly through the battlefield by attaching them, swinging, and increasing or decreasing their length, etc. Guild Description. Requires Kugutsu no Jutsu (Puppetry Technique) before learning. Master's Threads makes the strings like swords and can be controlled like extra appendages,
Indigo Secret Technique: Siphoning Strings Rank: A Official Description: Siphoning Strings is a Kugutsu technique which enhances the puppet strings provided by the Puppetry Technique by giving them a chakra draining ability. By spending a B-Rank amount of chakra to turn the strings into bio-seeking specialty strings the puppeteer can extract an A-Rank amount of chakra from the subject per post (user's) and add it to the puppeteer's chakra pool. The strings will attach to an opponent within a line of sight range with however many free fingers the user may have (when not attached to a puppet or other controlled entity). To break free from the strings the victim can simply expel a B-Rank amount of chakra.The string can also attach to an oncoming technique and siphon up to an A-Rank amount of chakra out of it, but the user only receives half the chakra siphoned and the siphoning is ineffective against S-Rank techniques. If the opposing technique is split up into more than ten pieces or is simply too quick then this drain will be unsuccessful.
Guild Description: Requires Kugutsu no Jutsu (Puppetry Technique) before learning. May suck the chakra out of a ninjutsu or a person
___Black Secret Style ___ :: Open Style
Kuro Higi Kiki Ni Hatsu (Black Secret Technique Crisis of Two Début) Rank C Official Description: Kuro Higi Kiki Ni Hatsu is a Ninjutsu technique utilized by the Sand ninja Kankurou. Using his Kuroari puppet, Kankurou will distract his opponent in some way, either by another ninja or possibly using Karasu. With the opponent distracted, Kuroari will move into position behind them. Kankurou will open the chest cavity and emit wire to ensnare his target. They will then be pulled into the chest cavity. Blades will then run through the chest cavity carving the unfortunate soul inside to pieces. Guild Description: See the official description. Jutsu requires a puppet with a container to be applicable.
Kuro Higi Sanshouuo [ Black Secret Technique Salamander ] Rank X : Trained at B-rank Official Description: Kuro Higi Sanshouuo is a Ninjutsu technique utilized by the Sand ninja Kankurou. Using his Sasori puppet, Kankurou will go on the offense against his target, leading them to a spot above where his Sanshouuo puppet is hidden below ground. Sanshouuo will then burst from the ground with the hatch on its back open. The hatch will then quickly close to capture the target. In addition to capturing a target, the puppet can act to contain and dampen the blast from an explosion detonated inside. Guild Description: See the official description. Jutsu requires a puppet with a container to be applicable. Utilization of jutsu permits capture and containment of up to three people. This jutsu also reinforces the container with chakra permitting the puppet to withstand B-Rank or higher techniques. Hiding in sand/earth aspect is optional but useful and permitted given individual user’s and puppet design suits.
Kuro Higi Kiki Sanpatsu [ Black Secret Technique Mechanism Triple Shot ] Rank B Official Description: This jutsu is a larger scale version of Kuro Higi Kiki Ippatsu, as it makes use of a second Kuroari puppet. With the chest cavities of his two Kuroari puppets open, Kankurou or his comrades will maneuver his targets into his puppets through force or distraction. Once inside, the targets will be impaled by the limbs of Karasu or by the blades of Kankurou's comrades.
Guild Description: See the official description. A general collaboration between two puppets would create a larger capture container capable of withstanding blasts C-rank or higher. This jutsu may be performed by a single or multiple puppeteers who would work cooperatively. - Single Puppeteer: requires at least two puppets active with each possessing a capture device or container. Cost of performing the jutsu remains unchanged and reflects the rank. (Typical B cost for B-rank) Up to [5] five humans may be captured. - Multiple Puppeteers: At least one puppet with a capture device or container must be active per puppeteer. The cost of performing this jutsu is reduced by one rank per puppeteer. Each puppeteer would pay the following based on the number working together to perform this technique. - Cooperative abilities of this nature consume a single activation per participant. - 2 Puppeteers: C rank cost = B rank effect / up to 8 humans for capture - 3 Puppeteers: D rank cost = B rank effect / up to 11 humans for capture - 4 Puppeteers: E rank cost = B rank effect / up to 14 humans for capture
Hurrak · Sun Apr 22, 2018 @ 02:30am · 0 Comments |