A shop tucked away in the North Wing of the Suna Shopping Superdome that sells a variety of strange goods. It is owned by Miyamoto Bast, but the day to day activities are carried out by a soft-spoken girl named Ai, a relative of Bast's friend, Tenkei Shirayuki.
• Puppets are purchased in parts, however, you can request for assembly. • If you choose to have your puppet assembled, it will cost an additional 30 Ryo. • Assembling a puppet on your own takes 5 posts. (4 for Chuunin, 3 for Jounin and above.) • Puppet descriptions below may include the words "Note" and "Features". Both words describe traits about individual puppets that are not considered mechanisms.
○ If you install an attachment to one of your puppets, you must make note of it in your [ custom jutsu log ]. ○ Non-custom puppets or "shop puppets" can have only three [3] attachments of any type. ( Referred to as attachment slots. ) ○ Custom puppets (user submitted) can have only two [2] Supplementary attachments. ( Referred to as attachment slots. )
___|| P u p p e t C o r n e r _-_-_The section of the shop dedicated solely to appeasing the rabid puppet enthusiasts. ___ Name: Keisei, the Siren Cost: < 500 Ryo > Minimum Body Rank: C- rank Description:A humanoid sized fully wooden, featureless puppet boasting a blond wig. Her elbow, knee, and wrist joints each contain a single weapon launcher, while her mouth compartment holds two- a total of eight. Powerful at long range, just keep her away from fire! Note:• Poison applicable. • Detachable limbs. • Maxiumum size of weapon launchers is “Medium” on mouth. • Select one size of ammunition per mechanism, swap sizes at one's own desecration outside of combat, and selected size must be made known somewhere, per mechanism, while this puppet is active. • Launch count listed refers to max count fired PER activation, limitations are based on the puppeteer's inventory count and what has been installed into the puppet prior. • [3] attachment slots available Mechanisms:
2 weapon launcher (1 in each elbow) :: may fire up to 20 of the user's small projectiles per activation /or medium sized amount up to items 5 per activation) 2 weapon launcher (1 in each wrist joint) :: may fire up to 15 of the user's small projectile per activation /or medium sized amount up to 8 per activation) 2 weapon launcher (1 in each knee) :: may fire up to 20 of the user's small projectiles per activation /or medium size amount up to 5/ or large size up to 2 per activation) 2 weapon launchers in mouth (set of 4 launchers each) :: may fire up to 80 small projectiles per activation [40 max items in each set] /or medium 20 per activation [5 max items in each set]
___ Name: Houkan, the Jester Cost: < 750 Ryo > Minimum Body Rank: B - rank Description:A wood and metal humanoid puppet, baring attire similar to a medieval court jester. Houkan's wrist and elbow joints contain weapon launchers. Both arms are also lined with a total of 3 hidden sockets (on each arm) with one, retractable dagger-like blade ( 8 inches each in length). The front of its feet have retractable pair of serrated knives to mimic toes. Additionally, there is a tube leading from his stomach cavity to his mouth which channels palm-sized contact bombs. His cavity is capable of storing up to eight bombs at any one time. Because there is no firing mechanism, the puppeteer must have these bombs dropped down from overhead, or thrown by hand. Houkan’s hat has pair of heavy iron balls (mimicking bells) held by a chain at the end of the hat. The hat is deceptively plush when it truly contains a reel mechanism.
Note: Bombs, open to customization, must be supplied and changed outside of combat. The puppet comes with 8 gun-powder filled bombs. The hat real mechanism works like a fishing reel that may be cast out and reeled back in. • [3] attachment slots available Mechanisms:
2 small weapon launchers in wrist 2 medium weapon launchers in elbow 6 (set of 3 on each arm) retractable 12 inch blades in each arm. Poison applicable. Jester Hat Reel Mechanism; Two 6 inch solid metal balls attached to a chain. Max chain length 40 feet.
___ Name: Kishi, the Knight Cost: < 800 Ryo > Minimum Body Rank: C - rank Description:A humanoid sized fully metal puppet. He carries a broadsword, shield (which is built into his left forearm) , a horned helmet and heavy armor. He hosts a single large weapon launcher within the center of his shield. Kishi is not like most ninja puppets, as he is set up more like a gladiator or samurai, as thus, his physical strength is rather high while his full-metal weight and armor makes him rather slow. Note: • - strength and defense qualities should be explained - • (Armor) Movement is one rank lower than base rank of D-rank • Sword may be later changed by the user (restricted to puppet use. Must be recorded in your custom jutsu log) ; shield can only be repaired, not replaced by a different shield. • [3] Attachment slots available. These present attachments do not effect the permitted bonus attachments a user may include on this puppet. • The puppet’s body is treated with the Metal Skin attachment. The helmet, features Chakra resistant patching attachment. Mechanisms:
1 Large weapon launcher within shield - (holds up to 6 items) Shield buff mechanism - raises shield defense by 1 rank for [2] posts - Minimum D-rank - A rank max by single user - Two or more Kishi, the Knight puppets working together using this shield mechanism, in phalanx formation, receive a +1 rank effectiveness per puppet. Chakra shield mechanism that materializes and covers his whole body: ranks C - A max. Shield cannot be stacked with other shield mechanisms on this puppet. Two post duration. Two post cooldown. Through Kishi, a user's Puppet Formless rank will allow the wearer to negate descriptive increases to incoming Formless and Simple (and/or Complex and/or Spiritual, if armor is treated differently due to a Style or Personal Attribute) techniques by paying stamina{chakra instead, maybe? please?} equal to their original cost; since this act is performed through a puppet an activation is consumed
___ Name: Enmu, the Fog Cost: < 1000 Ryo > Minimum Body Rank: B - rank Description:A shadowy humanoid puppet made of wood and metal composite. Enmu's odd composition results in a very durable yet flexible shell. Although able to withstand up to A-rank blasts of explosions, blasts, and fire. Maintains up to A-rank equivalent speeds and power, easily, if the Puppeteer is properly trained. Unfortunately, this is at the cost of hidden weapons. The only notable feature of Enmu's, aside its durability, is that it bears four arms, each with sharp clawed hands. While Enmu appears to have two heads, the second “head” on its back shoulders is the exit for a gas dispersing mechanism (like a decorative smoke stack). Note: • Hidden weapons are not applicable with this puppet. • Can not carry an external weapon. • Two [2] attachments allowed • Loss of any and all hidden weapon features permits users to reduce the cost of puppet formless attacks up to 15 chakra, performed by Enmu, the Fog, B-rank and above only).
Mechanisms: Medium weapon launcher in shoulders (set of 2 : holds up to 15 items per shoulder) Projectile launcher - choice Natured hands: activation may spread among 2-4 of the puppet’s hands - [1] of the user’s chakra natures are applied as a coating for [10] posts: - Maruton - Formless cost reduction when using claws: +5 - Katon - Hot to the touch! Small or thin flammable items such as leaves, paper, and thin articles of clothing are exposed to being burnt up (or tiny holes)! - Suiton - formless based attacks are not able to read in a heavy rain or fog. - Raiton - C-rank formless and higher creates minor flickering flashes with each strike to distract opponents - Fuuton - reach of claws is increased by [1] foot from the puppet - Doton - reinforced claws capable of deflecting small projectiles: senbon, shuriken, etc Gas dispersing mechanism ; Active coverage is twenty [30] cubic feet. Gases spread/take effect after activation and last only for that single [1] post, after the initial post, before dissipating.
___|| A t t a c h m e n t s _-_-_A bundle of special mechanics that can be applied to your puppets for a bit of flavor.
1/23/18 ______○ Non-custom puppets (shop puppets) can have both types of attachments. Up to a combination of [3] slots.
up to a maximum of... 2 offensive types, 1 defensive 2 defensive types, 1 offensive) 2 supplementary types, 1 offensive or defensive 2 offensive or defensive, 1 supplementary 3 supplementary 1 defensive, 1 offensive, 1 supplementary
______○ Custom puppets are only permitted the [2] slots explicitly for Supplementary attachment type.
______○ Attachment Types _-_-_:: Offensive // Defensive // Supplementary (cosmetic) ○ Any attachments added or removed from any puppet type must be recorded in the Custom / Human Puppet log and linked on your profile or personal threads.
○ Offensive attachments are essentially mechanisms designed to inflict a certain level of harm.... Requires a minimum payment of D-rank Kugutsu activation to use. {still trying to define how this effects the mech count if any)
○ Defensive attachments are designed to provide an extra level of protection on a puppet typically through the Armor or Formless system.
○ Supplementary attachments generally provide an extra function to the puppet that does not inflict damage but rather offers the puppet a certain tool set. These types of attachments are typically cosmetic but do require some form of payment to use.
______○ Offensive Attachments "Mini Mechanisms" Weapon Launcher < 350 Ryo > Description: Installs a small or medium projectile firing mechanism somewhere on the puppet.
Large Weapon Launcher < 650 Ryo > Description: Installs a large projectile firing mechanism somewhere on the puppet.
Wrist Cannon < 400 Ryo > Description: Installs a medium sized pipe onto the wrist of the puppet. The puppeteer can channel chakra into this pipe to fire a torso sized sphere of impact energy. It costs [50] chakra per shot, and takes on the corresponding properties if elemental chakra is fed.
Razor Wire Launcher < 400 Ryo > Description: Installs a special weapon launcher into the compartment of the puppet. This launcher fires a concentrated barrage of horridly sharp wires, which reach out roughly thirty yards. Rather than firing them as if a projectile, the wires are anchored to the launcher, and can thusly be retracted with the reactivation of the launcher- although this obviously takes some time.
Poison Applicator <500> Description:
______○ Defensive Attachments Mechanical Shield Attachment < 400 Ryo > • Description: Withstand C-rank attacks without chakra backing, something of this nature- anything else?
Metal Patching < 400 Ryo >
Acts as light armor. Level of strength .... Substitute Puppet Formless to Armor Formless: All Stamina costs are Chakra. No max Chakra pool drain.
Description: Places hard metal plating in key positions to the puppet. Because of its method, the armor doesn't weigh down the puppet much at all, yet still provides decent physical defense.
Chakra Resistant Patching < 450 Ryo > • Acts as spiritual light armor, but against Chakra-based techniques only. Drains its rank in Chakra every post it's active. Description: Places condensed scale plating in key positions to the puppet. Because of its method, the armor doesn't weight down the puppet much at all, yet the special material provides decent chakra-based defense.
Metal Skin < 600 Ryo > • Skin// One skin may only be applied to a single puppet. • Needs a strength count // Description: Coats the puppet with numerous hard steel plates. Because of its method, the armor weighs down the puppet, but provides incredible physical defense.
Chakra Resistant Skin < 700 Ryo > • Skin// One skin may only be applied to a single puppet. • Needs a strength count // Description: Coats the puppet with numerous condensed scale plates. Because of its method, the armor weighs down the puppet, but provides incredible chakra-based defense.
______○ Supplementary "Cosmetic" Attachments * may have separate attachment count being "supplementary items" Additional Limb < 250 Ryo > Description: Installs an additional limb (arm, leg, etc.) somewhere on the puppet- for the sake of appearance, this is typically the torso.
Additional Limb (Hidden) < 300 Ryo > Description: Installs an extendable limb (arm, leg, etc.) into a section/socket of the puppet.
Serrated Limb[x2] < 400 Ryo > Description: Installs serrated saw blades onto the limb of the puppet. For reference, look to Kuroari, the Black Ant. ( For each pair of Serrated Limbs applied, one attachment slot is used. )
Socket Hinge < 200 Ryo > Description: Installs a socket-peg somewhere on the puppet. This socket can thusly be used to attach other hinged mechanisms or entire puppets. ( If a weapon or armament has a socket hinge placed on it for usage, it is considered an attachment for the original puppet. )
Socketed Joints < 150 Ryo > Description: By using a more complex ball and socket build, the puppet is able to detach and reattach its limbs at will, allowing it to be freed of grapples and reassemble so long as a chakra thread is still connected to the detached part. Note: If a limb is destroyed, reattaching it does nothing to repair it. The limb is still destroyed and must be fixed via official methods
Stealth Nodes < 250 Ryo > Description: Installs various pin-points onto the puppet. When chakra strings are attached to these points, they will instantaneously become hidden to the naked eye.
Compartment < 100 Ryo > Description: Carves a hidden compartment/section into the puppet. ( This attachment does not take up attachment slots. Maximum of 4 per puppet)
Glider (Hidden) < 650 > Ryo Description: A hidden set of collapsible canvas wings stored within the torso of the puppet. When activated, the puppet is enabled to plainly soar into the air and remain airborne for 3 posts or until deactivated. A puppeteer is able to take advantage of this feature however this puppet becomes limited to certain actions while in flight. • Tai and Buki style attacks are not permitted for use during flight • If accessible, a D-ranked Wind ninjutsu may be used to extend the duration of fight for an additional 3 posts.
Chakra Sensorsx2 < 450 > Ryo Description: Simple nodes placed within the container of a puppet which react and warn the puppeteer when any captured individuals inside the container are attempting to channel chakra. The sensors offer no specifics as to what techniques are being used, only the rank of the chakra being channeled.
Optical Lense < --- > Ryo Restrictions: Chakra Activated Description: By channeling chakra into this device, the puppeteer’s vision is replaced by the puppet’s “vision,” effectively allowing them to spy on targets without endangering themselves. Strings must be connected on puppets with this attachment. If strings are cut or stopped then the effect is lost.
Unsorted, user donated attachment concepts (SB5K}
Wooden Shield Description: A basic wooden shield that is affixed to a puppet’s limb. When used, this attachment stops techniques up to D-ranked
Iron Shield Description: A basic iron shield that is affixed to a puppet’s limb. When used, this attachment stops techniques up to C-ranked
Antlion’s Jaws Description: A capture devise implemented into the puppet’s torso. Upon activation, the torso opens up and swallows its target, trapping them inside the confined space.
Chakra Container Restrictions: 2 attachment slots, chakra activated Description: Meant to be used in conjunction with the Antlion’s Jaws, Chakra Container is a modified torso with inner walls lined with a special chakra-sensitive material. By keeping a constant flow of Chakra, the puppet is protected from attacks from within up to the amount of chakra being channeled [ie. D-rank chakra stops D-rank tech, C-ranked Chakra stops C-ranked tech, etc]. Must be maintained by spending a corresponding rank of chakra each post the devise is active. After being deactivated, Chakra Container requires a 5 post cooldown.
Chakra Sensors Description: Simple nodes placed within a capture specialized puppet that allow the puppeteer to sense when the contained target is channeling their chakra. The sensors offer no specifics as to what techniques are being used, only the rank of the chakra being channeled.
Optical Lense Restrictions: Chakra Activated Description: By channeling chakra into this device, the puppeteer’s vision is replaced by the puppet’s “vision,” effectively allowing them to spy on targets without endangering themselves.
Socketed Joints Description: By using a more complex ball and socket build, the puppet is able to detach and reattach its limbs at will, allowing it to be freed of grapples and reassemble so long as a chakra thread is still connected to the detached part. Note: If a limb is destroyed, reattaching it does nothing to repair it. The limb is still destroyed and must be fixed via official methods.
Wood and Iron below.... *Mokujin/Akagahara puppets purposefully have fewer mechanisms
___|| P u p p e t s _-_-_Steels and timer crafted into ninja tools. ___ Name: Mokujin Cost: < 100 Ryo > Minimum Body Rank: D - rank Description: Mokujin puppets are simple in design and work well in increased numbers: Each puppet is 6 OR 8 feet tall made up of 5 cylindrical wood pieces and has 4 steel , sectioned limbs with "elbow pads" and wooden "foot pads" on each limb. Mokujin puppets are capable to attach to one another, with each cylinder piece having a fitted slot, to fortify its height or build walls and enclosures. Due to its simple design, this puppet is limited on mechanisms and attachments. Mokujin may find itself a valuable asset to puppeteers with a heavy interest in physical fighting. Note: • [2] attachment slots available
Mechanisms: Mech, if any Mokujin Hitsugi (Wooden Men Coffin) - Special Mechanism
Mokujin Hitsugi (Wooden Men Coffin) Rank B Official Description:Ninpou: Mokujin Hitsugi is a Ninjutsu technique used by the Ryuudouin clan. Using their vast army of wooden training men, the three brothers place more advanced charms on the heads of the dummies which allow them to attack a specific target. When the target is sufficiently surrounded, the clan members will break the wooden men down into their base parts and then combine them into long rows. These rows stack and combine to surround their target and isolate them from the outside world. The wooden parts are be imbued with the clan member's chakra and be greatly strengthened as a result. If enough power is placed against the structure however, it can come crashing apart, sending pieces of puppets flying through the air. Guild Description: See the official description.Requires Mokujin, good opportunity for cooperation bonuses here... The fewer puppets used the smaller the enclosures. Number of Mokujin - Size l,w,h Number of Mokujin - Size l,w,h Number of Mokujin - Size l,w,h Number of Mokujin - Size l,w,h Number of Mokujin - Size l,w,h Rank denotes strength of enclosure
Features: • Can spin limbs about its body • Can attach to each other • Multiples of these can be used simultaneously - A pair of mokujin puppets is equivalent to using single puppet. Up to two Mokujin puppets per finger are permitted, regardless of user body-rank, with the requirement that each pair of mokujin behaves in an identical fashion: paying for double formless attacks, any mechanism-based attacks count as a single ranked hit and single activation, likewise any taijutsu-style attacks must all count as single hit and activation. • Formless Buff : If two or more Mokujin puppets are stacked or connected then formless swings are reduced by [5] per puppet connected. Minimum 5 chakra per Puppet formless attack • Stealth Nodes come included upon purchase of each Mokujin puppet to hide active puppet strings. • This puppet is not limited by using special threads. Kugutsu no Jutsu or Hyakku Kugutsu Tamashibari [ Hundred Puppet Soul Binding ] are effective for this puppet.
___ Name: Akagahara Cost: < 100 Ryo > Minimum Body Rank: D - rank Description: Note: • [2-3] attachment slots available
Mechanisms: The mouth contains a kunai launcher
Features: • Puppet strings are visually hidden with Stealth Nodes • Multiples of these can be used simultaneously - A pair of akagahara puppets is equivalent to using single puppet. • Can be affected by the Mokujin Soujutsu (Wooden Men Manipulation Technique) • Limbs have serrated, saw-like blades
___ Name: Karasu, The Crow Cost: < 500 Ryo > Minimum Body Rank: D - rank Description: Note:• Head and all limbs are detachable. Poison applicable blades. • [3] attachment slots available
Mechanisms: Mouth contains a kunai launcher; may fire 5 kunai in a single activation The head contains a poison gas pressurizer
Features: • Limbs come with retractable weapons • Head comes with short, folding blade • The ribcage contains internal blades for capture &/or kill.
___ Name: Kuroari, the Black Ant Cost: < 500 Ryo > Minimum Body Rank: D - rank Description: Note:• Head and all limbs are detachable. Poison applicable blades. • [3] attachment slots available
Mechanisms: Mass Senbon launcher :: set of 2, one launcher in each hand :: May each launch up to 70 per activation. Rank denotes quality and speed. Give it something defense flavored
Features: • Limbs come with claws attached • Can be combined with Karasu • Limb attachment (joint) points contain poisonable weapons • Limbs have serrated, saw-like blades • The ribcage can separate, expand, capture opponents, and connect to other compatible puppets' attachment points to create larger containers to capture more opponents
___ Name: Sanshouuo, the Salamander Cost: < 500 Ryo > Minimum Body Rank: D - rank Description: Note:• [3] attachment slots available
Mechanisms: Senbon needle launcher in each arm is capable of 3 bursts of 15 needles each from the palm Senbon needle launcher in the mouth is capable of 3 bursts of 45 needles each Defense flavored thing Defense flavored thing
Features: • Armor type is modifiable • Has defensive shielding that can be raised, upon its back. • Large torso and mouth cavity • A metallic, extendable tongue that is poisonable • A metallic, extendable tail that is poisonable
___ Name: Hiruko Cost: < 750 Ryo > Required Rank: Jounin Minimum Body Rank: B - rank Description: Note:• [3] attachment slots available
Mechanisms: Left arm is a senbon needle launcher with variable ammunition Mouth contains a senbon needle launcher with variable ammunition
Features: • Highly armored • Can use from within • Has a metallic, extendable tail which is poisonable • Amount of armor & type is modifiable