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Stole this from John Columbo for easy access. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASICS Pick your targets. Pressing the Q key will target the nearest enemy to you, and further presses will cycle through the enemies on the screen.
Normally, you should target enemies in this order: Healers > Crowd Control Users > Ranged Attackers > Melee Attackers
Running around to avoid enemy melee attacks (kiting) is a good tactic that can give you time to heal or replenish stamina.
Use only 2-3 attack rings, or you'll find yourself running out of stamina alot.
While beginners tend to pick the attacks that do the most 1-hit damage, those rings also have a long recharge/cooldown time before they can be used again. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MELEE ATTACKS Generally, people favor melee attack rings over ranged, as they do more damage. Hack and Mantis are the best to use. Learn to love them! User ImageUser Image
Bump does slightly more damage, but Slash can attack more enemies at once. User ImageUser Image
People tend to favor the "Santoryu" ring combo of Hack/Mantis/Slash, because while Bump is stronger than Slash, its secondary knockback effect makes it undesirable for melee combos. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RANGED ATTACKS While ranged attacks are weaker than melee, they give you the advantage of keeping the enemy out of melee range, thereby saving you from taking damage.
Guns, Guns, Guns and Shuriken are the best ranged attacks to use, and also feature in the Space Trooper and Ninja ringsets respectively. User ImageUser Image
Solar Rays is weaker and slower, but has the advantage of having no firing delay, and protects you from instant death from the Grue in DeadMan's Pass/Shadow. User Image
When using ranged attacks, you may want bring crowd control (CC) rings such as Quicksand or Scaredy Cat to keep the enemy from getting too close.
Alternatively, the Bump ring compliments ranged attacks by knocking back the enemy. A ring combo of Guns, Guns, Guns/Shuriken/Bump has proven to work well. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LEVEL You can change your CL (Charge Level) yourself, by going to "Options" in the bottom-right corner of the game screen. You can lower your level anywhere, but you can only raise it again while in the Null Chamber.
Why would you want to lower your level? Well, here are two very important reasons:
1: To receive more loot When you target an enemy, their name and the thin border around their face image is color-coded to indicate difficulty. This difficulty (and your luck stat) is what determines the amount of loot that enemy may drop. (Gold, Orbs, Rings, ect...)
Here is the basic color-coding for difficulty/drops: > Purple: Very Easy / Few drops > Blue: Easy / Some drops > Green: Normal / Many drops > Orange: Hard / Some drops > Red: Very Hard / Few drops
Typically, the Normal range will be within 0.5 of the enemy level. (For example, an enemy with 2.0 CL will give the best drops to a player between 1.5 CL & 2.5 CL)
2: To give your crew an advantage
When entering certain instances, (such as Hive World or Otami Throne Room,) the enemy CL is determined by the crew member with the highest CL. So if one crew member has a higher CL that the others, the crew will be at a huge disadvantage, as the lower leveled players will be killed easier, and the high level player will struggle without support from their crewmates. So when entering an instance, it is HIGHLY ADVISED to synchronize your crew CL! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GHI Ghi is a portmanteau of Gaia and Chi, meaning it is the "lifeforce of Gaia". (Think of it as Spiritual Energy, or The Force.) In zOMG, Ghi gives you small passive stat boosts to Willpower/Max Health/Luck/Dodge/Accuracy. You can check your Ghi Abilities by opening your Character Info menu and checking the Ghi tab
By remaining "active", you earn Ghi Exp that fills the blue bar at the bottom of the Ghi menu. When the Ghi Exp bar fills, you gain a new Ghi Ability, or an existing Ghi Ability will grow stronger.
To earn Ghi Exp: > move to a different screen or area > defeat an enemy > chat on talk/shout/crew (whispering doesn't count)
It also encourages teamwork, as your Ghi points will slowly drop as time goes by.
To gain Ghi points: > 4 crew (including yourself) in the same area. > 6 people in the same screen. > Visit Barton Town. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RAGE Obviously, you can just attack enemies to increase your rage bar, but in quieter moments, it might be better to self-rage.
Switching rings around on your fingers causes your Ghi Abilities to reset, and your max health should drop for a split-second. When this happens, you can heal yourself using Bandage to gain rage.
Teflon Spray, Improbability Sphere, Pot Lid, and Rock Armor work slightly differently than the other buff rings, and can be used repeatedly to gain rage at any time. User ImageUser ImageUser ImageUser Image
HOWEVER! Using these 4 rings will reset an existing buff, so they should be used to gain rage for your other Buff first, and then not used after both Buffs have been set at r4. Also, Rock Armor won't increase rage if you or anyone in the crew has r2-r4 Rock Armor already. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BUFFS A lot of crews I've joined seem to fall apart when it comes to assigning Buffs, so learning which Buffs to assign and how to use them is vital. After reading the forums and testing rings myself, I believe this to be the optimal buff setup:
keen/pot (knife) dense/sphere (tape) ghost/div iron/teflon (cat) halo/rock coy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AGGRO I am still looking into how to be an Aggro/Tank/Healer, so this section is still under construction...
Meat, Wish, Bandage, Diagnose User ImageUser ImageUser ImageUser Image
Buff (iron?), Player Choice, Passive#1, Passive#2 User ImageUser ImageUser ImageUser Image
Buff: The Aggro generally takes Iron Will, but this isn't always the case. Passives: Integrity/Fitness/Fortune's Favor (In that order) Player Choice: An attack (Solar Rays), a Croud Control (Quicksand?) or a 3rd passive
Soros Phuvix · Sat Mar 11, 2017 @ 10:57pm · 0 Comments |
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