ok i want to make a fortress fight that is almost impossible to defeat by either magic(divine or arcane) stealth or brute force
Im thinking several sets of unclimable walls a moat a giant maze to get to the castle full of traps both magical and normal a dome so you cant just fly over the castle lots of wards and spells built into the castle insane amounts of troops with varring styles of battle with epic gear
And several types of magic users might make it a super quest or something maybe make some immortals
MAZE 1 DETAILS
Enter maze have creatures such as minotaurs blink dogs golems zombies skeletons mummies ghosts ghouls and vampires
Maze made of force walls that regenerate when samages
Have magic traps and enchanted sections of the maze every dead end and every other turn
MOAT DETAILS
After exiting the maze a moat 100ft across with specially treated enchanted poisoned spikes (poison causes paralyzed enchanted causes stat drain stops acid damage) in side moat is acid with sharks enchanted to breathe acid and be imune to acid
WALL DETAILS
After moat there is a wall made of adamantinum 20ft thick 100ft high with 100 archers 10 mages 1 cleric 50 fighters wall has boiling oil ready to drop on those climbing the wall after the first wall theres a small court yard full of zombies then theres a 2nd wall 200ft high 20ft thick same as first wall for defense
Another small court yard full of re animating skeletons(kill one it gets back up in 1d10 rounds uses any bone materieal from any of the dead ones or from downed pcs)
Finnally 3rd wall 400ft high 40 ft thick with nothing but 100 magic users evocation style
MAGE DETAILS
Ok i want a few different types of magic users
We will use
necromancer spells(use evil magic to kill people)
Necro creature(revives dead and creates undead minions)
Evocation elemental( use elements such as fire water ice earth acid air to attack/defend)
Evocation destruction(uses the most damaging spells)
Counter mage(use feats spells and items to stop enemy magic from affecting the castle or other npcs or from buffing the enemies friends)
divine magic users will heal friends and protect the cadtle)
TRAP DETAILS
As the pcs progress through the castle they will encounter arrow walls(arrows shoot out of walls if they dont hit a target they are stored in the opposite wall which will then fire back if the trap is fired again repeating till pc party wipe or pcs pass through or diable trap) spike traps(spikes pop out of walls or ground)
Swinging axs rooms where walls start closing in
More awesome things like this
MAGICAL TRAP EFFECTS
Ok when they touch a door or some walls it will summon creatures cast harm ful effects like stun sleep ect lots of contingency plans)
SPECIAL ROOMS
Room of fear ( target experiences their greatest fear till save is met needs new save every time the pc moves through 5ft of room)
Room of summoning ( summons set creatures every time a pc moves 15ft cant leave room till all creatures die)
Room of binding(room grabs at them with the florr walls and ceiling every 5ft they move if grabbed cant move from spot till freed)
Rooms o teleportation that leads back to begining or to other rooms of teleportation)
Room of illusions ( nothing is real not even the room its self(if the room is disbelieved room and every thing in it ceases to exist)
False rooms/walls/doors/stairs( object doesnt lead to anything its there to confuse enemies and waste time)
Room of safety(no harm can be done in this room but cant enter unless keyed to room)
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