...The Last Night...
Girls...
You're walking home from the park, where you had been drinking and having fun before final exams. Your boyfriend leaves you at the end of the block, saying he needs to study with some friends.
You feel a little scared about halfway down the block. You notice that it's alot darker than you thought it had been. Human or creature of the night, it's creeping you out.
You speed up, almost running, all the while telling yourself how stupid you are. Then, a hand covers your nose and mouth with a cloth. A sweet smell fills your senses and everything goes black.
Boys....
You and a couple friends goof off for about another two hours before you begin feeling guilty about ditching your girlfriend like that. You start to tell the guys that you're going home to get some sleep before school tomorrow. Before the word 'school' gets out of your mouth, you're all surrounded. Men in hoods, about twelve of them. No problem. I mean, one of you is a werewolf and the other is a demon. The third id a human who has perfected every form of martial arts. You should be fine, right?
Wrong. You wake up in a cold room several hours later.
Welcome to the Fun House. A voice on the intercom in the corner of the room tells you five of your friends in school are seperated all through the house. Your job? Find each other and get out before friday night. Food is in random rooms, as is weapons and the keys to the collars you're wearing that seems to be draining any talent that you have.
Each of your friends, you know, is going to need your help to get out.
Goals: 1. Get out of your room. The key is hidden somewhere. 2. Find supplies and some weapon. 3. Evade all of the enemies wandering through the halls, some more mindless and bloodthirsty than others. 4. Find your friends. 5. Get out of the house.
Are you going to die here?
...No Peace. Ever...
The Story.
The Children...
Years ago, in a little mining village, there was an awful practice. The children of the village, which were many because they were useful, were used in the mines. They were used to get into dangerously small spaces, placing dynamite and such. These children were from ages five to fifteen, depending on their size and agility.
A little girl sat in a dark cave with many other children. This tiny enclosure was lit only by a small lantern, which would flicker and twist. She held a small doll, which she wasn't supposed to bring with her. The wooden makeshift door swung open and a red-haired boy, though it was difficult to tell because of soot, entered, followed by a burly man. The boy went over to the small girl, laying a hand on her shoulder and smiling falsely. Calming her fears, or trying to anyway. "Reign, when can we go home?" The little girl said, trembling. She hated this place. "Soon, Annabella. Soon." Reign promised. He had no idea that he'd lied. "Girl!" The man barked, gesturing her forward. Reign's eyes glared at the man, then turned with concern to his year-younger sister. She stood and followed the man out. The door slammed shut behind them. The rough stone corridors were hot and musty. Annabella had trouble breathing. The man stopped under a huge hole, beside a smaller one. "Take this and place it at the end." The man commanded. He handed her three sticks of dynamite, twined together. She took it and climbed into the hole. The end was hard to find. Once she had, she called out, "I've left it there! Can I leave now?" The man replied a gruff approval. She started backing out, then a commotion at the opening of the hole stopped her. "We have to get out of here, Jennings! Come on. The manager said that a weak beam is about to give and we'll all be trapped!" "I can't leave this girl here! What about these other kids?" Jennings replied, panick clear in his voice. "No time! Jennings, come on!" The man glanced weakly into the hole, then turned on his heel and left. Minutes later, the tunnels collapsed. Every adult had escaped. No child had made it. The village didn't even put up a monument. They denied it had happened. So introvert was this village, that no one knew.
The children, naturally, wanted revenge. Any one out at night was found, slaughtered by mining tools. This lasted for years, until it finally died out. But no one forgot the messages. At every murder, the victim's blood was used to write a message. A plea.
We want to go home! We want our families back!
The murders died out, though. The children got tired of it. Though, whenever someone gets near the old mine opening, they disappear. Then, the murders will start up again. For a few days. They never kill anyone that isn't from the village. They want revenge, not just murder.
The Teens...
It was simple. Spring break spent in a town an easy drive from a secluded space of beach. They only wanted to have some fun before going back to school. Eight teenagers came to the village and were dragged into the towns history. Wandering in the forest, they came across the old mine opening. Finding it blocked, they left it be. They returned to their hotel, not worried. That night, more than one of them woke to a child in their room, looking over them. There was nothing malicious in the children's dark-circled eyes. They seemed interested. They want their families back. They want to be led home.
...Half-Bloods...
Annabella NoLastName has been removed from Strikestown and thrown into the complicated teenage Special Blood population. Having never been anywhere near this many people, she's confused and without a friend in the world.
Life isn't that cruel to this little half-blood, though. She finds her brother, and a younger sister, whom she thought was dead, at this very school. Reign helps her along and soon she has a group of friends who has her back, a feeling she's practically lived without.
But, trouble follows this half-angel everywhere. The headmaster, Victor Draconan, has a deadly disease known only to his kind. The only cure is the blood of the icarus, a half-angel, half-vampire. Annabella is the only mixture like this alive. Not only her blood is useful, though, but through the ritualistic sacrefice of the icarus one can gain much power. Enough power for Victor to overthrow his sister, Queen Vivia, and take on the throne.
So, he begs his grandson Jagger to gain her trust and love, and trick her onto the Feasting Stone, which will take her life and create power. Jagger agrees and finds himself feeling something for this broken yet strangely brave half-blood. When the time comes, can he really lure her up to the Stone and watch as she dies?
She's only just arrived, but they're already bonded through his demon's poisoned aura. She is his unwilling shadow.
He has time. If only he can keep from falling in love with her.
...The Blood of the Icari...
In the mystical country of Stynia, icari are few. What is an icarus, you ask? Merely the offspring of an angel and a vampire. Or the child of a human and angel who has had the human side turned.
Icari are a minority to begin with. To further shrink their population, Mages of every race hunt them. Icarus blood is useful for everything from curing injuries to stopping minor disasters. If an icarus is used in and evil Mage's hands, however, they can give enternal youth with their death. Who could resist?
To prevent a bunch of evil, eternally living Mages from running around the country, every icarus has at least one Guardian. Some have two. Guardians are warriors of any race who are sworn to protect an incarus at any cost.
There are currantly five icari in Stynia. There are 5-10 Guardians, depending on how many each Icarus has. Mages are unknown in number, as they are a very secret society. Well, the evil ones are. The good ones who merely request a small bit of blood from the icari are known to all.
Now, the evil Mages have banded together and decided to lead an organized hunt, believing numbers can overwhelm them. The question is: Do the icari and their Guardians stand a chance?
OverlordLunacy · Thu Jul 23, 2009 @ 12:21am · 0 Comments |