**Image done by Celena Waters**
I am Alundra and I am a Dark Riskbreaker
What I'm equipped with:
Weapons/Armor:
Turnesol - ATK 140
Renewing Morion - MAG DEF 44, DEF 4, Auto-Regen enabled.
Grand Armor - DEF 61, STR 12
Accessories: (Only 6 Accessories allowed)
Sage's Ring - Half MP Cost, and Omni Eater enabled.
Genji Gloves - Improves chance of scoring multiple hits.
Jade Collar - Improves chances of avoiding attacks.
Ribbon - Protects from all Status ailments and it always keeps Mog beside you. HP 10, STR 6, MAG 8, DEF 15, MAG DEF 29, AGL 5, EVA 15. 50% damage from Fire, Ice, Lightning, and Holy. Absorbs Water and Wind elementals.
Extras: (5 total)
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Riskbreaker Abilites:
Chain - Riskbreakers can combo for a limited amount of time, rendering the opponent helpless during their onslaught.
Bone Breaker - During the Riskbreaker's attack, the opponent's weapons, armor, attack power, defense, magic power, magic defense, and evasion can be reduced up to 50% or broken(respectively). Which stat or equipment is lessened or broken depends on where the riskbreaker chooses to attack.
Guard - Various abilities are granted to the riskbreaker to guard in various ways. ((see below))
Guard Break - Various abilities are given to the riskbreaker to cause status ailments to their opponent. ((see below))
Risk Magicks: All Spells level up with usage, the higher the level the greater the potency.
Heal - Restores HP.
Surging Balm - Regenerates HP.
Erase - Removes status ailments, number of possible status ailments removed at once raises with spell level.
Elemental Guard - Guards against 1 element of user's choosing.
Elemental Fusion - Imbues caster's weapon with one elements properties.
Drain Mind - Steals MP from an enemy.
Drain Heart - Steals HP from an enemy.
Flame Sphere - Causes fire elemental damage, area of effect enlarges with spell level.
Thunderburst - Causes lightning elemental damage, area of effect enlarges with spell level.
Avalanche - Causes ice elemental damage, area of effect enlarges with spell level.
Gaea Strike - Causes earth elemental damage, area of effect enlarges with spell level.
Meteor - Summons a meteor from the heavens to impact on target, number of meteors summoned raises with spell level.
Radial Surge - Holy light incinerates target, area of effect enlarges with spell level.
Guard Breaker Abilities: To be used in full effect one must achieve perfect timing with usage or the riskbreaker's chain no longer continues.
Paralysis Pulse - Temporarily paralyzes the opponent.
Numbing Claw - Temporarily numb's target lowering chance of evasion.
Dulling Impact - Temporarily silence's target.
Venomous Claw - Temporarily Poison's target.
Raging Ache - Inflicts damage equal to 20% of the riskbreaker's current HP loss.
Crimson Pain - Inflicts damage to oppnent equal to 100% of the riskbreaker's current HP loss but also inflicts 40% of the damage to the user.
Heavy Shot - Inflicts damage to opponent equal to 70% of the damage from the previous attack in the chain.
Guard abilities: To be used in full effect, one must achieve perfect timing with usage or suffer the full damage penalty of failing a guard.
Reflect magicks - Reflects 40% of damage received from a magical attack back to the opponent, does not reduce damage received.
Reflect damage - Reflects 40% of damage received from a physical attack back to the opponent, does not reduce damage received.
Absorb Damage - Negates 20% of damage received from a physical attack.
Absorb Magic - Negates 20% of damage received from a magical attack.
Pyro Guard - Negates 50% of damage received from a fire elemental attack.
Static Guard - Negates 50% of damage received from a lightning elemental attack.
Aero Guard - Negates 50% of damage received from a wind elemental attack.
Aqua Guard - Negates 50% of damage received from a water elemental attack.
Terra Guard - Negates 50% of damage received from an earth elemental attack.
Frost Guard - Negates 50% of damage received from an ice elemental attack.
Shadow Guard - Negates 50% of damage received from a light elemental attack.
Demonscale - Negates 50% of damage received from a dark elemental attack.
My Actions in Battle:
Commands: (8 total)
!Fight
!Chain
!Guard
!Guard Break
!Darkness
!Black Magicks
!Risk Magicks
!Items
Reaction: (5 total)
Dragonheart
Counter
Hamedo
Bonecrusher
Vanish
Support: (10 total)
HP Boost
Attack Boost
Doublehand
Arcane Strength
Safeguard
Movement: (5 total)
Waterwalking
Lavawalking
HP Stroll
Treasure Hunter
Combo:
Dark Risk Combo - Deals heavy damage and has a chance of performing several various status effects.
Previous Jobs: (* means mastered)
Dark Knight*
Risk Breaker*
Knight*
Dragoon
Samurai
Ninja
Geomancer
Monk