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Reply 59: The Official Guild Pokemon Subforum
Competitive Pokemon Playing (Update! Version 1.3!)

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Mister Banter

PostPosted: Tue Oct 31, 2006 11:14 am


This guide is aimed toward improving your Gameplay of your Pokemon game, as well as improving the condition of your Pokemon.

When you select your Pokemon, there is one factor that you should base your selection upon: Base Stats.

BASE STATS
The Base Stats of your Pokemon give you some idea what your Pokemon was intended to be (attacker, special attacker, defensive tank, etc). This is why a Level 70 Salamence will ALWAYS have a higher attack than, say, a Level 100 Linoone. Each Species has Base Stats predetermined, and also determine the High-and-Low point for each stat for that given Species.

So, now that you've chosen your Species of Pokemon, you're probably wondering what determines the Stat level for the stats. The answer is a Pokemon's Individual Values.

IVs

IVs (short for Individual Values), are hidden values predermined for the INDIVIDUAL pokemon (Not the species), and must be calculated using fairly complicated (but
not impossible to understand or use) formulas. IVs directly affect the Stat value of any given stat. IVs are set at a value between 0 and 31. The maximum IV value in
any stat is 31. The minimum IV value is 0. An IV of 31 in any stat
means that stat will be roughly 31 points higher at level 100 than an
identical Pokemon with an IV of 0 in that stat. The values are assigned
at random (unless you are breeding for stats, which will be explained
later, and even then much randomness still exists). Since the average
IV value is 16, a Pokemon with values of 24 or above would have above
average IVs (by my definition). If you can get 28, 29, 30, or 31 then
you've got an excellent IV. It is, in all practicality, impossible to
get a Pokemon with all maxed IVs without using a cheat device.

You can calculate IVs by using this IV calculator, included in
MetalKid's Pokemon Program:
Version 3.02: http://www.metalkid.org/Pokemon/Download.aspx

Version 4.00: http://www.metalkid.org/Pokemon/v400Plans.aspx

So, now you know about IVs, but you must learn about the other values: Effort Values.

EFFORT VALUES

Effort Values
You always run into some little dude in the game who says, "Trained
Pokemon are stronger than Pokemon caught in the wild." You may also
hear that Rare Candies or the Daycare don't get you a Lv. 100 Pokemon
that's as strong as one that was trained to Lv. 100 or something to
that effect. EVs (Effort Values) are the reason. Think of them as an
upgrade that you can give to your Pokemon. You get a limited amount to
"spend", so you have to choose how to spend them in making your Pokemon
as strong as possible for their specific use. EVs are hidden values
that are given to your Pokemon along with experience points after you
battle any Pokemon. Battle Frontier/Tower and Link battles are the only
type of battles that do not give EVs, but you do still gain EVs if you
battle your friend's Pokemon in their secret base after mixing records.
Each Pokemon that you beat will give you 1,2 or 3 EVs to one or more
stats. Some Pokemon will even give you EVs in multiple stats.

Once you have gained 4 EVs in a specific stat, you will get an extra
point in that stat which will only be evident at level 100 but is there
whether you see it or not. All Pokemon will gain a certain amount of
points in each stat as you level-up (+2, +3, etc.), but people who EV
train will see boosts of +5, +6, +7 etc. for 3 or 4 level-ups while
training. At Lv. 100, these extra boosts add up to much higher stats.
You can choose to put EVs in 2, 3, 4, 5 or 6 stats - which will allows
you to target which stats you want to maximize while ignoring the ones
that you don't care about. You can get a maximum of 510 EVs total with
a maximum of 255 per stat. However, it is a waste to actually put 255
points in a single stat since that would give you 63.75 points, and the
game will round it down to 63. Therefore, the most you want to put in
one single stat is 252 points. People who only use Rare Candies or the
Daycare to level-up their Pokemon to Lv. 100 don't get the EV boost to
their stats as opposed to people who actually train their Pokemon by
battling.

However, after you have maximized the EVs, you can use Rare Candies or
the Daycare to level them up, and it won't hurt the stats. You may,
however, end up with undesired moves if you use the Daycare if they
still have level-up moves left to learn.

I will post a list of what EVs you get from what Pokemon later.

There is one last factor to your Pokemon's stats: Its NATURE.

NATURES

If you are inexperienced, you will probably not care about your Pokemon's Nature. However, it is just as important as EVs and IVs when making your stats as high as possible. The Nature of your Pokemon can be found on the first page of the Summary, at the bottom. Each Nature (except for 5 of them) will give a
10% boost to one stat and a 10% deduction to another. 5 Natures have no
effect on stats whatsoever because they boost and deduct the same stat
cancelling each other out. Check out the Natures table below:

Adamant:
+ Attack -Special Attack
Bashful
+ none -none
Bold
+ Defense -Attack
Brave
+ Attack -Speed
Calm
+ Special Defense - Attack
Careful
+ Special Defense - Special Attack
Docile
+ none - none
Gentle
+ Special Defense - Defense
Hardy
+ none -none
Hasty
+ Speed -Defense
Impish
+ Defense -Special Attack
Jolly
+ Speed -Special Attack
Lax
+ Defense - Special Defense
Lonely
+ Attack - Defense
Mild
+ Special Attack - Defense
Modest
+ Special Attack -Attack
Naive
+ Speed -Special Defense
Naughty
+ Attack -Special Defense
Quiet
+ Special Attack -Speed
Quirky
+ none -none
Rash
+ Special Attack - Special Defense
Relaxed
+ Defense -Speed
Sassy
+ Special Defense - Speed
Serious
+ none -none
Timid
+ Speed -Attack


Next comes the Competitive Breeding Guide, which I will post tomorrow.
PostPosted: Tue Oct 31, 2006 11:15 am


Advanced Breeding

You can breed compatible Pokemon to get better IVs and to get moves that the Pokemon cannot normally learn on its own. The most important thing to remember is that the female determines what
kind of baby you have, and the father gives the moves to the baby. If
you breed a female Skitty and a male Wailord (and yes, as creepy as
that sounds, they CAN breed), you will get a Skitty. The gender of the
baby is basically 50-50, though some species are more likely to give you
a male (the starters, for example, are 87.5% male and 12.5% female) and
some species (Miltank and Tauros, for example) are always one gender only. Some
are even genderless like Metagross. Also not every Pokemon will breed
with every other one. Check the Egg groups section (Scroll down more) to see what
will breed with what. If you want to breed and raise a butt-kicking
Salamence using the Earthquake technique (Which, for example, you may have already used), you will need a female Bagon, Shelgon or
Salamence and a male Pokemon in the same Egg Group that knows Earthquake. When you're catching Pokemon in the wild, always try to get
a female for later breeding. How to Breed for Moves, you say? Well, I'll tell you:

Breeding for Moves

Breeding for Moves
Breeding for moves follows 3 rules after rule 0:
0) Moves that the baby normally learns from levels 1 to 5. They will ALWAYS be
born with these moves.

1) If the father (or a genderless parent breeding with a Ditto) knows
a TM that the baby can use, then the baby will be born with that move.

2) If the mother and the father know a move the baby can learn by
normal leveling-up, the baby will be born with the move.

3) If the father knows one of the baby's Egg moves, the baby will be
born with that move. Egg moves are the secret to getting a wide variety
of moves onto a Pokemon that would not have the move otherwise. As an
example, Zangoose can obliterate opponents using the Endure/Flail combo.
Flail is an egg move passed on from Dunsparce that Zangoose couldn't
otherwise learn.

EGG GROUPS:

These are the 15 Egg Groups. EVERY species belongs to at LEAST one of the Egg Groups. Unless the pre-evolved form of a Pokemon is listed in another egg group, all Forms of a Pokemon (Say, Charizard, for example), belong in the same Egg Group:

Monster
Field
Dragon
Bug
Flying
Amorphous
Grass
Fairy
Human-like
Mineral
None (breeds only with Ditto)
Water 1
Water 2
Water 3
Unbreedable

The Pokemon belong to the Egg Groups as following:

Monster


Venusaur, Charizard, Blastoise, Nidoqueen, Nidoking, Marowak, Lickitung,
Rhydon, Kangaskhan, Lapras, Snorlax, Meganium, Feraligatr, Ampharos, Slowking,
Tyranitar, Sceptile, Swampert, Exploud, Aggron, Tropius


Field

Raticate, Arbok, Raichu, Sandslash, Nidoqueen, Nidoking, Ninetales, Dugtrio,
Persian, Golduck, Primeape, Arcanine, Rapidash, Farfetch'd, Dewgong, Rhydon,
Tauros, Eevee (and all evolutions), Typhlosion, Furret, Ampharos, Aipom,
Quagsire, Girafarig, Dunsparce, Granbull, Sneasel, Ursaring, Piloswine,
Delibird, Houndoom, Donphan, Stantler, Smeargle, Miltank, Blaziken, Mightyena,
Linoone, Shiftry, Slaking, Exploud, Delcatty, Mawile, Manectric, Wailord,
Camerupt, Torkoal, Grumpig, Spinda, Zangoose, Seviper, Kecleon, Absol, Walrein

Dragon

Charizard, Arbok, Gyarados, Dragonite, Kingdra, Sceptile, Altaria, Seviper,
Milotic, Salamence


Bug

Butterfree, Beedrill, Parasect, Venomoth, Pinsir, Ledian, Ariados, Yanma,
Forretress, Gligar, Scizor, Shuckle, Heracross, Beautifly/Dustox, Masquerain,
Ninjask, Volbeat, Illumise, Flygon


Flying

Pidgeot, Fearow, Crobat, Farfetch'd, Dodrio, Aerodactyl, Noctowl, Togetic,
Xatu, Murkrow, Skarmory, Swellow, Pelipper, Altaria


Amorphous

Muk, Gengar, Weezing, Misdreavus, Wobbuffet, Magcargo, Gardevoir, Swalot,
Castform, Banette, Dusclops, Chimecho


Grass

Venusaur, Vileplume/Bellossom, Parasect, Victreebel, Exeggutor, Tangela,
Meganium, Jumpluff, Sunflora, Ludicolo, Shiftry, Breloom, Roselia, Cacturne,
Tropius


Fairy

Raichu, Clefable, Wigglytuff, Togetic, Azumarill, Jumpluff, Granbull, Breloom,
Delcatty, Mawile, Plusle, Minun, Roselia, Castform, Glalie


Human-like

Alakazam, Machamp, Hypno, Hitmonlee, Hitmonchan, Mr. Mime, Jynx, Electabuzz,
Magmar, Hitmontop, Hariyama, Sableye, Medicham, Volbeat, Illumise, Spinda,
Cacturne


Mineral

Golem, Sudowoodo, Steelix, Nosepass, Glalie


Water 1

Blastoise, Golduck, Poliwrath/Politoed, Dewgong, Lapras, Omastar, Kabutops,
Dragonite, Feraligatr, Azumarill, Quagsire, Slowking, Corsola, Octillery,
Mantine, Kingdra, Swampert, Ludicolo, Pelipper, Masquerain, Milotic, Crawdaunt,
Walrein, Huntail/Gorebyss, Relicanth


Water 2

Seaking, Gyarados, Lanturn, Qwilfish, Octillery, Sharpedo, Wailord, Whiscash,
Relicanth, Luvdisc


Water 3

Tentacruel, Cloyster, Kingler, Omastar, Kabutops, Corsola, Crawdaunt, Cradily,
Armaldo


None (only breeds with Ditto)

Starmie, Magneton, Porygon 2, Electrode, Shedinja, Lunatone, Solrock, Claydol,
Metagross


Unbreedable

Articuno, Zapdos, Moltres, Mewtwo, Mew, Unown, Raikou, Entei, Suicine, Lugia,
Ho-oh, Celebi, Regirock, Regice, Registeel, Latias, Latios, Kyogre, Groudon,
Rayquaza, Jirachi, Deoxys, ANY BABY FORMS (Pichu, Togepi, etc.)

You now know the different Egg Groups, but, perhaps you'd like to know what Pokemon can get what from breeding?

Check the Pokemon Egg Moves Post.

Mister Banter


Mister Banter

PostPosted: Tue Oct 31, 2006 11:17 am


Gonna at least start this:

EV TRAINING SPOTS


The following are good spots to EV train your Pokemon for specific stats.

For your viewing pleasure, they are seperated based on the EV you get from training there.


RS EV training spots:

HP
- Rusturf tunnel Whismur(1 HP EV)
MiRage Island Wynaut(1 HP EV)
Petalburg city water Marill(2 HP EVs)
Route 102, 111, 114, 117 Water Marill(2 HP EVs) run from Surskit

Attack-
Mt. Pyre inside sapphire only Shuppet(1 attack EV)
*there is no really good place to EV train attack in ruby, but try:*
Route 114 Zangoose(2 AT EVs) Nuzleaf(2 attack EVs) run from Seedot and Swablu
Petalburg City super rod fishing Corphish(1 attack EV)
Route 102, 117 super rod fishing Corphish(1 attack EV)
Route 118 super rod fishing Carvanha(1 attack EV) Sharpedo(2 attack EVs)
Route 119 super rod fishing Carvanha(1 attack EV)

Defense-
Underwater Clamperl(1 defense EV) run from Chinchou and Relicanth

Speed-
Seafloor cavern Zubat(1 speed EV) Golbat(2 speed EVs)
Cave of Origin entrance Zubat(1 speed EV) Golbat(2 speed EVs)
Route 104 Taillow(1 speed EV) Zigzagoon(1 speed EV) Wurmple(1 speed EV)
Wingull(1 speed EV)
Route 118 Zigzagoon(1 speed EV) Electrike(1 speed EV) Manectric(2 speed EVs)
wingull(1 speed EV) Linoone(2 speed EVs) run from Kecleon
Sootopolis City Water Magikarp(1 speed EV)
Victory Road Water Golbat(2 speed EVs)

Special Attack-
Route 112 Numel(1 SA EV) run from Machop
Route 113 Spinda(1 SA EV) run from Skarmory and Sandshrew

Special Defense-
Abandoned Ship Water Tentacool(1 SD EV) Tentacruel(2 SD EVs)

FRLG EV training spots(wild):


HP-
Three island port through cave(after national Pokedex) Dunsparce(1 HP EV)
Ruin Valley Water LG only Marill(2 HP EVs)
Ruin Valley Water FR only Wooper(1 HP EV)
Route 6, 22, 23, 25 Water LG only Slowpoke(1 HP EV)
Viridian City Water LG only Slowpoke(1 HP EV)
Fuchsia City LG only Slowpoke(1 HP EV)
Four Island LG only Marill(2 HP EVs) Slowpoke(1 HP EV)

Attack-
Mt. Moon B1 Paras(1 Attack EV)

Defense-
Route 21 grass Tangela(1 Defense EV)

Speed-
Diglett's Cave Diglett(1 Speed EV) Dugtrio(2 Speed EVs)
Route1 Pidgey(1 Speed EV) Rattata(1 Speed EV)
Altering Cave Zubat(1 Speed EV)

Special Attack-
Pokemon tower Gastly(1 SA EV) Haunter(2 SA EVs) run from Cubone
Route 6, 22, 23, 25 Water FR only Psyduck(1 SA EV)
Mt. Ember B3 Slugma(1 SA EV)
Viridian City Water FR only Psyduck(1 SA EV)
Fuchsia City FR only Psyduck(1 SA EV)
Unknown Dungeon FR only Psyduck(1 SA EV) Golduck(2 SA EVs)

Special Defense- Kindle Road Water Tentacool(1 SD EV) Tentacruel(2 SD EVs)
Treasure Beach Water Tentacool(1 SD EV) Tentacruel(2 SD EVs)
Bond Bridge Water Tentacool(1 SD EV) Tentacruel(2 SD EVs)
Outcast Island Water Tentacool(1 SD EV) Tentacruel(2 SD EVs)
Green Path Water Tentacool(1 SD EV) Tentacruel(2 SD EVs)
Water Path Water Tentacool(1 SD EV) Tentacruel(2 SD EVs)
Trainer Tower Water Tentacool(1 SD EV) Tentacruel(2 SD EVs)
Tanoby Ruins Water Tentacool(1 SD EV) Tentacruel(2 SD EVs) Mantine(2 SD EVs)
Route 4 ,10, 11, 12, 13, 19, 20, 21, 24 Water Tentacool(1 SD EV)
Pallet Town Water Tentacool(1 SD EV)
Cerulean City Water Tentacool(1 SD EV)
Cinnabar Island Water Tentacool(1 SD EV)
One Island Water Tentacool(1 SD EV) Tentacruel(2 SD EVs)
PostPosted: Tue Oct 31, 2006 11:19 am


*ALMOST DONE w/ THIS SECTION!*

So, you have your team, bred straight through for moves, EV trained to Perfection, but...all those helpful things do NOT prepare you for battling ANOTHER human who has ALSO bred, EV Trained, etc.

The best trainers are the best planners. Basic battling depends on attacking, of course, but relies highly on critical thinking in the middle of the battle. There are a few attack facts you should know:

SAME TYPE ATTACK BONUS

Same Type Attack Bonus, or STAB for short, which may be the best
acronym ever, refers to the bonus you get to your Attack or Special
Attack move when you have a match between the type of your Pokemon and
the attack type. For example, a Dragon type using a Dragon-type move at
80 base strength will have a higher attack power in the battle damage
formula rather than the same Dragon using an 80 base strength Fire-type
move. A STAB attack nets you a 1.5 bonus on top of the base strength of
the attack. So a 80 base attack would end up being 120 base power.

ATTACK TYPES (SPECIAL, OR PHYSICAL?)

The Move types are seperated into two types: Special Attacks, and Physical Attacks.

PHYSICAL ATTACK TYPES
Normal, Ghost, Poison, Bug, Ground, Rock, Flying, Fighting, Steel

SPECIAL ATTACK TYPES
Fire, Water, Electric, Grass, Ice, Psychic, Dark, Dragon


Type Alignment Advantages

Don't be scares about the terminology, it merely means "which types have the advantage over which types." For every type that your move is "super-
effective" against, the power of the attack is increased by 2x. If a move is
super-effective against a type, then the move's type is stronger than the
Pokémon's type that is taking the hit. For example, Ember is a Fire type.
Charmander (type: Fire) uses Ember against a Bulbasaur (type: Grass/Poison). Ember's base power if 40. When used, Ember's power will become:
40 (base power) x 1.5 (STAB) x 2 (Fire is strong against Grass) = 120 power. See how chosing the right attacks can deal more damage to certain Pokémon? If your move is "not very effective" against a Pokémon, then that means your move's type is weak against the Pokémon's type that is taking the hit. In this situation, the move's power is halved, or is multiplied by 0.5x. For example, Charmander uses Ember against a Squirtle. When used, Ember's power will be:
40 (base power) x 1.5 (STAB) x 0.5 (Fire is weak against Water) = 30 power. x 0.5 is the same as ÷ 2. Be careful, as there are some moves that do no damage (x 0) to a type. For example, Normal attacks are useless against a Ghost Pokémon, such as Gengar. See how using the same move (Ember) deals different amounts of damage to different Pokémon? Type Alignment Advantages must be memorized, as they are very important when fighting a Pokémon. How do you know which type is strong or weak against which? You would have to memorize it.

I will list them:

a) Normal:
-2x: None
-0.5x: Rock, Steel
-0x: Ghost

b) Fire:
-2x: Grass, Ice, Bug, Steel
-0.5x: Fire, Water, Rock, Dragon

c) Water:
-2x: Fire, Ground, Rock
-0.5x: Water, Grass, Dragon

d) Electric:
-2x: Water, Flying
-0.5x: Electric, Grass, Dragon
-0x: Ground

e) Grass:
-2x: Water, Ground, Rock
-0.5x: Fire, Grass, Poison, Flying, Bug, Dragon, Steel

f) Ice:
-2x: Grass, Ground, Flying, Dragon
-0.5x: Fire, Water, Ice, Steel

g) Fighting:
-2x: Normal, Ice, Rock, Dark, Steel
-0.5x: Poison, Flying, Psychic, Bug
-0x: Ghost

h) Poison:
-2x: Grass, (Bug RBY)
-0.5x: Poison, Ground, Rock, Ghost
-0x: Steel

i) Ground:
-2x: Fire, Electric, Poison, Rock, Steel
-0.5x: Grass, Bug
-0x: Flying

j) Flying:
-2x: Grass, Fighting, Bug
-0.5x: Electric, Rock, Steel

k) Psychic:
-2x: Fighting, Poison
-0.5x: Psychic, Steel
-0x: Dark

l) Bug:
-2x: Grass, Psychic, Dark, (Poison RBY)
-0.5x: Fire, Fighting, (Poison GSC/RSE/FRLG), Flying, Ghost, Steel

m) Rock:
-2x: Fire, Ice, Flying, Bug
-0.5x: Fighting, Ground, Steel.

n) Ghost:
-2x: (Psychic GSC/RSE/FRLG), Ghost
-0.5x: Dark, Steel
-0x: Normal, (Psychic RBY)

o) Dragon:
-2x: Dragon
-0.5x: Steel

p) Dark:
-2x: Psychic, Ghost
-0.5x: Fighting, Dark, Steel

q) Steel:
-2x: Ice, Rock
-0.5x: Fire, Water, Electric, Steel

It's a pain to memorize this chart if you're a starter, but if you know which
moves beats which types, then you will deal a lot more damage! Before we move on, don't forget that some Pokémon have two types, and Type Alignment Advantages can be stacked with each other and other damage multipliers. Let's say Charmander uses Ember on a Paras (type: Bug/Grass) and scores a Critical Hit. Ember's power will be:
40 (base power) x 1.5 (STAB) x 2 (Fire is strong against Bug) x 2 (Fire is strong against Grass) x 2 (Critical Hit) = 480 damage. Wow, that's a lot of damage! If you encounter a Charmander with your Paras, switch right away to a Fire, Water, Rock, or Dragon type immediately! These types resist Fire, and Paras falls.

There are other things you should be aware of in the heat of battle, too.

STATUS MOVES

While you may believe that battles should be fought with moves such as Fire Blast, Ice Beam, etc., you may want to consider Status inflictions. The moves Toxic and Thunder Wave are commonly used, and for a good reason, too. While you may take a hit trying to use T-Wave, the battle will quickly shift in your favor, as you will almost always move first, and your opponent may freeze up and not be able to move. Toxic is deadly, when used by the right Pokemon. Take Skarmory, for example. Skarmory sets usually run Toxic, because with Skarm's godly Defense and average Sp. Def., the adding damage every turn will most definently win the battle for you.

There are five Status Effects:
Freeze, Burn, Sleep, Paralyze, and Poison. Status Effects stays with that
Pokémon even if it switches out, so beware of these effects. Note that while you are inflicted with one Status Effect, your opponent cannot inflict
another Status Effect on you.

a) Freeze

When you have the Freeze status, you cannot attack at all and you have to
wait until you defrost or use certain moves to defrost yourself. Other
Pokémon (opponent or friendly) can also defrost you, and certain items when attached can defrost you. If Sunny Day is in play, you cannot get Freeze inflicted upon you. Also, switching to a Pokémon, use Sunny Day, then swithc back to the frozen Pokémon, you will become defrosted. If Fire Spin, Flame Wheel, or Sacred Fire is used by the frozen Pokémon or its opponent, then the frozen Pokémon will be defrosted. If you have another Pokémon in your party that knows Heal Bell or Aromatherapy, then you can switch to that Pokémon, use that move, and your frozen Pokémon will be defrosted. This is the worse Status Effect since there is little you can do to become defrosted. Having a Burnt Berry, Miracleberry, Aspear Berry, or Lum Berry attached will cure this Status Effect.

b) Burn

When you have the Burn status, your Attack halves and you lose HP every
round. This is a bad thing, since Pokémon that rely heavily on Physical
Attacks will not perform well at all. However, curing the Burn status is much
easier. As with the above, Heal Bell and Aromatherapy will work, but the
burned Pokémon can use it too since unlike the Freeze status, burned Pokémon
can still use moves. The move Refresh rids the user of Burn, Paralyze, and
Sleep (in special conditions). Also, using Rest would change you Status
Effect to Sleep and you no longer be burned. Information on the move "Rest"
will be provided later on. Note that you cannot use Refresh or Rest with the
Freeze status because you cannot move. Burn does not have a duration, so you
cannot wait it out. Having an Ice Berry, Miracleberry, Rawst Berry, or Lum
Berry attached will cure this Status Effect.

c) Sleep

Note: You can use the move "Rest" to inflict the Sleep Status Effect upon
yourself.

When you have the Sleep status, you go to sleep and cannot use most moves.
Just like the Freeze status, it is random how long you will be sleeping for,
but you'll be asleep for at least 2 turns and the most 5 turns. There are two
moves that you can use while sleeping. They are: Sleep Talk and Snore. Sleep
Talk randomnly uses a move in your moveset besdies Sleep Talk and you will
use it while being asleep. Snore (type: Normal) has a base power of 60. By
using Sleep Talk, you can Sleep Talk Heal Bell and Aromatherapy to get rid of
the Sleep Status Effect, but you cannot use those moves directly. More about
self-inflicted Sleep and the move "Rest" later on. Having a Mint Berry,
Miracleberry, Chesto Berry, or Lum Berry attached will cure this Status
Effect.

d) Paralyze

When you have the Paralyze status, you have a one in four chances of being
"fully paralyzed" and not attack. Paralysis cuts your Pokémon's speed to 25%
of its original speed, probably ensuring that you'll attack second! Just as
above, you can use Heal Bell, Aromatherapy, Refresh, or Rest to get rid of
this Status Effect. Paralysis doesn't have a duration, so you cannot wait it
out. Having PRZCureBerry, Miraclebery, Cheri Berry, or Lum Berry attached
will cure this Status Effect.

e) Poison

Note: Pokémon that has Poison as (one of) its type(s) cannot be poisoned
except by the move "Twinneedle."

This one splits into two categories: being poisoned or badly poisoned.
Besides Poisonpowder, there are moves that has a chance of infliting the
status Poison. This type of Poison are only normal Poison, and will steadily
decrease your HP every round. If you are poisoned by the move "Toxic," then
you are inflicted with Toxic Poison, just it will still show up as the Status
Effect Poison. This type of Poison is deadly, since you lose more HP for
every round you've been poisoned! Even if you switch out, the count does not
reset, but you do not lose HP if you are switched out. Just as above, you can
use Heal Bell, Aromatherapy, Refresh, or Rest to get rid of this Status
Effect. Having PSNCureBerry, Miracleberry, Pecha Berry, or Lum Berry attached
will cure this Status Effect.


AREA EFFECT MOVES

Area Effects

Area Effects affect the game greatly. They can increase the power of certain types of moves, decrease it, power up healing moves, prevent certain situations to happen, or even do damage. There are six moves that inflict Area Effects. They are a) Sunny Day, b) Rain Dance, c) Sandstorm, d) Hail, e) Mist, and f) Spikes.

a) Sunny Day

Using Sunny Day will:
-Give a 1.5x boost to all Fire Attacks
-Decrease all Water Attacks by half
-Solarbeam requires no charge
-Thunder’s accuracy is reduced to 60%
-The Status Effect "Freeze" cannot be inflicted
-The power of Moonlight, Morning Sun, and Synthesis is doubled
-Pokémon with the Ability "Chlorophyll" has doubled Speed
-The type of the attack "Weatherball" changes to Fire-The last Area Effect is overridden

b) Rain Dance

Using Rain Dance will:
-Give a 1.5 boost to all Water Attacks
-Decrease all Fire Attacks by half
-Solarbeam's power is reduced in half
-Thunder will always hit
-The power of Moonlight, Morning Sun, and Synthesis is halved
-Pokémon with the Ability "Swift Swim" has doubled Speed
-Pokémon with the Ability "Rain Dish" recovers some HP every turn
-The type of the attack "Weatherball" changes to Water
-The last Area Effect is overridden

c) Sandstorm

Using Sandstorm will:
-Hurt all Pokémon on the field that are not Rock, Ground, and/or Steel
-The type of the attack "Weatherball" changes to Rock
-The last Area Effect is overridden

d) Hail

Using Hail will:
-Hurt all Pokémon on the field that are not Ice
-The type of the attack "Weatherball" changes to Ice
-The last Area Effect is overridden

e) Mist

Using Mist will:
-Prevent all Status Changes
-The last Area Effect is overridden

f) Spikes

Using Spikes will
-Hurt your opponent on switch-ins.
-Can be used up to three times, will not change current Area Effect
-One spikes will take away 1/12 of the opponent's HP on switch-ins, two will
take away 1/8, and three will take away 1/4
-Will stay indefinately unless "Rapid Spin" is used

Remember, if your Pokémon uses one of those moves listed above, then you should be more careful about what the Area Effect is. Area Effects will play a large role in battle.


ITEMS

I'll probably do this tomorrow.

HELPFUL ATTACKS TO USE

The following are moves that you may want to consider.

a) Haze

This is one of the most important concept in the game, although not the most important move. Have you wondered what would happen if your opponent uses Swords Dance six times? It would be impossible to beat that Pokémon. When you use Haze, every Status Changes on the battling field go away. That annoying Scyther's Swords Dances are gone and its attack are back to normal. Be careful, since it also takes away your own Status Changes. That is why it is not recommended to have Status Changing moves and Haze in a moveset.

b) Roar and Whirlwind

These moves are called Pseudo-Hazing or for short, PHazing. Pseudo-Hazing, if you know what pseudo is, means to have the effects of Haze without using the move "Haze." When you Roar, you force your opponent to switch (unless under special circumstances, which we will talk about later) and if you recall from above, Status Changes go away when you switch! This is a clever way to remove
your opponent's Status Changes without Hazing yourself also. Beware, though, that your opponent will have a new Pokémon in, and that Roar and Whirlwind almost always go last. This means you will take a hit from your opponent, so PHaze fast before your opponent gets a chance to attack! Note that Roar will not affect Pokémon with the ability "Soundproof" (more on this later).

c) Baton Pass

Baton Pass is a handy move that could be impossible to beat or could deal you a lot of trouble depending on what Pokémon you have. Baton Pass applies the Status Changes (listed above) to another Pokémon in your party and then automatically switches to that Pokémon. This could be useful, since what if a Pokémon with a good Attack doesn't have Swords Dance to raise its Attack some
more? Simple! You use Swords Dance on another Pokémon that knows Baton Pass, then Baton Pass to the Pokémon you want its Attack to increase . While this is very useful and can produce unstoppable Pokémon, you have to remember the strategies above (Hazing and PHazing) and not overdo this tactic. One thing
to note though. Baton Pass also pass some of the Status Problems, Substitute
(more on this later), Perish Song (more about this later) and Mean Look (more
on this later). It's not very nice to Baton Pass Leech Seed to the next
Pokémon, since only switching, not Baton Passing, will get rid of Leech Seed.

d) Mean Look and Spider Web

Mean Look is a useful move that does not allow your opponent to switch out.
Spider Web does the same thing, but most battler refer to both as Mean Look
or Trapping. Its strategies will be dealt with later, but there are a few
things that you should know about this move. Baton Pass on both sides will
keep the Mean Look status. If the user uses Baton Pass to another Pokémon,
then the opponent is still trapped. If your trapped opponent Baton Pass to
another Pokémon, then that new Pokémon will still be trapped. This is a good
way to prevent Hazing or PHazing, since your opponent cannot switch to a
Pokémon with Haze, Roar, or Whirlwind. If you switch out the user, then the
trapped opponent will no longer become trapped.

e) Substitute

Oh my, what a wonderful move. Substitute will sacrifice one-fourth of your HP
and create another copy of that Pokémon. The copy will have the same stats as
the original, but all hits will be taken by the copy until the so-called
Substitute breaks. While not very appealing to many beginners, this could
save you a lot of time and especially good if you predict that your opponent
will switch. If you use Baton Pass with a Substitute in play, then the
Substitute will be transfered to the next Pokémon but with the latter
Pokémon's stats.

f) Fire Spin, Whirlpool, Wrap, etc...

These moves are very special because they prevent the opponent from switch
for 2 to 5 turns. While doing little dammage, it takes a away a fraction of
your opponent's HP until your opponent is released.

g) Rapid Spin

I've already explained that Rapid Spin will blow away Spikes. I will clarify
that it only blow away the Spikes hurting you, not the Spikes you used to
hurt the opponent. Also, Spikes will release you from restraining moves such
as Fire Spin and Wrap. It also has a little bonus of doing 20 base damage to
the enemy.

h) Perish Song

Perish Song can be a weak, easy to avoid move or it can be very deadly. When
Perish is used, 3 turns later, both sides will faint no matter what! This
might sound bad, but you can switch out at any time during the count to save
your Pokémon. Further strategies about Perish Song will be explained later
on.

i) Protect and Detect

These moves protect the user from any damage done that round. Of course, it
won't protect the damage taken by Wrap (and other restrianing moves), Hail,
Sandstorm, Poison, Burn, and Leech Seed. It seems like a move that stalls
time, but it can be used to predict your opponent's move without losing a lot
of HP if that move is indeed super-effective. For example, Magneton uses
Protect against a Venusaur. Venusaur uses Earthquake, and Magneton is
protected! It is not a waste of move, since you will now probably switch out
Magneton to prevent being eradicated by Earthquake, which Magneton has a 4x
weakness against.

j) Double Slap, Rock Blast, Bullet Seed, etc...

These moves are very weak but they attack several times randomnly, 2 to 5, in
one turn. It seems like a risk only, but these moves are mainly used to break
Substitute. Let's say use you Rock Blast and you attack four times. The
Substitute breaks on the second Rock Blast, meaning that the last two Rock
Blasts will hit your opponent, not the Substitute.

k) Fly, Dig, and Dive

Fly is a two-turn attack, first flying up into the air to avoid most attacks,
then attack the enemy for 70 damage. Dig and Dive does almost the same for 60
damage. These moves are mainly used with the item Leftovers attached (more
about this later) to slowly heal the user's HP. Beware that some moves do hit
while you're Flying and Diving.

l) Thunder, Twister, and Gust

These moves hit Flying Pokémon. That is about it.

m) Earthquake and Magnitude

These moves hit Diving and Digging Pokémon. That is about it.

n) Endure

Endure makes sure no matter what that you will have at least 1 HP left after
your opponent strikes you. However, Sandstorm, Hail, Leech Seed, Poison, and
Burn will not protect you.

o) Swift and Faint Attack

Swift hits no matter what, besides Pokémon using Protect, Detect, Substitute,
Pokémon using Endure and is at 1 HP, and Ghost Pokémon. Faint Attack hits any
Pokémon that is visible on the field, meaning that it hits what Swift hits
besides Flying, Digging, and Diving Pokémon.

p) Dream Eater and Nightmare

Dream Eater can only be used if your opponent is asleep. It is a Psychic
attack that does 100 damage while 50% of the HP that your opponent lost heals
you. Nightmare is the same, but for every round that your opponent is asleep,
it will lose one fourth of its HP. You only need to use Nightmare once.

q) Counter and Mirror Coat

Counter retaliates with double the damage when you are hit by a Physical
Attack. Mirror Coat retaliates with double the damage when you are hit by a
Special Attack. This sounds great, but if you use Counter and your opponent
uses a Special attack, then Counter does nothing. The key here is to predict
what your opponent will do. Note that if you faint, you cannot Counter to
faint you opponent. Just a little reminder.

r) Headbutt, Rock Slide, Crunch, etc...

These moves has a chance of flinching the opponent, making them not able to
attack for that round only. In order to flinch, you need to strike first.

s) Future Sight and Doom Desire

These moves deal damage in the future, or in several rounds. They do not get
STAB, and they do not consider Type Alignment Advantages.

t) Quick Attack, Mach Punch, and Extremespeed

These moves always attack first, unless both Pokémon uses one of these three,
then their Speed comes into play. Even though Quick Attack and Mach Punch
does little damage, it could be use quite effectively with strategy.

u) Heal Bell and Aromatherapy

These move are almost on the bottom of the list mainly because I've talked so
much about them. As described many times before, they get rid of Status
Effects and Status Problems on your entire party.

v) Refresh

Like above, I've talked about this move. It heals the Burn, Poison, and
Paralyze Status Effects.

w) Aeroblast, Slash, Cross Chop, etc...

These moves have a higher chance of dealing a Critical Hit. In fact, their
chances of dealing a Critical Hit are doubled.

x) Rest

Rest fully recovers your HP and Status Effects (except Freeze) and you go to
sleep for the next 2 turns. You are under the Status Effect "Sleep."

y) Outrage, Thrash, and Petal Dance

These moves will attack for 2 or 3 turns with that same move, then the user
is confused. The user during these attacks is uncontrollable, not having a
choice of using another move or switching out. Even though the user attacks
two or three times, it only uses up 1 PP.

z) Toxic

I've talked about this move but I want to review it. When you are Toxic
Poisoned, you lose more HP per round for every round you're not cured. This
is a deadly attack indeed.

Now, you have learned mostly all you know about moves. This section should
give you the idea that attacking relentlessly is not the only strategy out
there. Even though I've given you these moves and what they do, I do not
expect you to use them effectively...yet. These moves work well together, and
you will be taught how to. For now, try to memorize some of these moves, or
constantly refer back to them instead of just saying "I don't have to worry
since this move doesn't do damage." This is especially true for the Second
Generation, where most battle stalls, or are so long because these above
moves are so effective at preventing your opponent from using only damaging
moves effectively.

ABILITIES

If you have played Pokemon Ruby, Sapphire, FireRed or LeafGreen,
you know that pokemon have innate abilities which have an effect
on their battling. Some pokemon have one possible ability, while
others have two possible abilities. In most cases, the ability
will be something beneficial, while in a few, it serves no battle
purpose, and in one distinct instance, it hinders the pokemon in
battle (Truant).

So without further ado, here is the list of abilities:



Ability: Air Lock
In Battle Effect: Weather effects are ignored by all pokemon
Out of Battle Effect: None

Pokemon with this potential ability:
Rayquaza


Ability: Arena Trap
In Battle Effect: Opponents cannot switch or flee. No effect
on Flying pokemon or pokemon with Levitate
ability or on Baton Pass
Out of Battle Effect: Encounter more wild pokemon if this pokemon
is in the lead

Pokemon with this potential ability:
Diglett, Dugtrio, Trapinch


Ability: Battle Armor
In Battle Effect: This pokemon cannot be struck by critical
hits
Out of Battle Effect: None

Pokemon with this potential ability:
Kabuto, Kabutops, Anorith, Armaldo


Ability: Blaze
In Battle Effect: When this pokemon's HP is 1/3 or less, the
power of Fire type moves is increased to 1.5
Out of Battle Effect: None

Pokemon with this potential ability:
Charmander, Charmeleon, Charizard, Cyndaquil, Quilava, Typhlosion,
Torchic, Combusken, Blaziken


Ability: Chlorophyll
In Battle Effect: During Sun, this pokemon's speed is doubled
Out of Battle Effect: None

Pokemon with this potential ability:
Bellsprout, Weepinbell, Victreebel, Oddish, Gloom, Vileplume,
Exeggcute, Exeggutor, Tangela, Hoppip, Skiploom, Jumpluff, Sunkern,
Sunflora, Bellossom, Seedot, Nuzleaf, Shiftry, Tropius


Ability: Clear Body
In Battle Effect: This pokemon's stats cannot be lowered by an
opponent
Out of Battle Effect: None

Pokemon with this potential ability:
Tentacool, Tentacruel, Beldum, Metang, Metagross, Registeel,
Regirock, Regice


Ability: Cloud Nine
In Battle Effect: Weather effects are ignored by all pokemon
Out of Battle Effect: None

Pokemon with this potential ability:
Psyduck, Golduck


Ability: Color Change
In Battle Effect: This pokemon's type changes to that of the
last attack that damaged it
Out of Battle Effect: None

Pokemon with this potential ability:
Kecleon


Ability: Compound Eyes
In Battle Effect: Raise accuracy of this pokemon's moves by 30%
Out of Battle Effect: Encounter more wild pokemon with items if this
pokemon is in the lead

Pokemon with this potential ability:
Butterfree, Venonat, Yanma, Nincada


Ability: Cute Charm
In Battle Effect: If this pokemon is struck by a physical attack,
there is a 30% chance the opposing pokemon
will be Attracted
Out of Battle Effect: Encounter more wild pokemon of opposite gender
if this pokemon is in the lead

Pokemon with this potential ability:
Clefairy, Clefable, Jigglypuff, Wigglytuff, Cleffa, Igglybuff, Skitty,
Delcatty


Ability: Damp
In Battle Effect: While this pokemon is out, no pokemon can use
Self-Destruct or Explosion
Out of Battle Effect: None

Pokemon with this potential ability:
Poliwag, Poliwhirl, Poliwrath, Psyduck, Golduck, Wooper, Quagsire,
Politoed


Ability: Drizzle
In Battle Effect: When this pokemon comes out, the weather turns
to Rain
Out of Battle Effect: None

Pokemon with this potential ability:
Kyogre


Ability: Drought
In Battle Effect: When this pokemon comes out, the weather turns
to Sun
Out of Battle Effect: None

Pokemon with this potential ability:
Groudon


Ability: Early Bird
In Battle Effect: This pokemon wakes from the Sleep status in 1/2
normal time
Out of Battle Effect: None
P
okemon with this potential ability:
Doduo, Dodrio, Kangaskhan, Ledyba, Ledian, Natu, Xatu, Houndour,
Houndoom, Griafarig, Seedot, Nuzleaf, Shiftry


Ability: Effect Spore
In Battle Effect: If this pokemon is struck by a physical attack,
there is a 30% chance the opposing pokemon will
be paralyzed, poisoned, or put to sleep
Out of Battle Effect: None

Pokemon with this potential ability:
Paras, Parasect, Shroomish, Breloom


Ability: Flame Body
In Battle Effect: If this pokemon is struck by a physical attack,
there is a 30% chance the opponent will be
Burned
Out of Battle Effect: Eggs in the party hatch in 1/2 the normal time

Pokemon with this potential ability:
Magmar, Magby, Slugma, Magcargo


Ability: Flash Fire
In Battle Effect: When this pokemon is hit by a Fire type move,
its own Fire type attacks are strengthened by
1.5 and it takes no damage. If Will-o-Wisp is
the Fire type move used against this pokemon,
it will Burn a non-Fire type pokemon, but will
not Burn a Fire type pokemon
Out of Battle Effect: None

Pokemon with this potential ability:
Growlithe, Arcanine, Vulpix, Ninetales, Ponyta, Rapidash, Flareon,
Houndour, Houndoom


Ability: Forecast
In Battle Effect: This pokemon's type changes with the weather
between Normal (no weather or Sandstorm),
Fire (Sun), Water (Rain), or Ice (Hail)
Out of Battle Effect: None

Pokemon with this potential ability:
Castform


Ability: Guts
In Battle Effect: When this pokemon has a status effect, its
Attack is raised by 1.5
Out of Battle Effect: None

Pokemon with this potential ability:
Rattata, Raticate, Machop, Machoke, Machamp, Heracross, Ursaring,
Tyrogue, Larvitar, Taillow, Swellow, Hariyama, Makuhita


Ability: Huge Power
In Battle Effect: Doubles this pokemon's attack stat
Out of Battle Effect: None

Pokemon with this potential ability:
Marill, Azumarill, Azurill


Ability: Hustle
In Battle Effect: Attack is raised by 1.5, lowers accuracy by
20% (ie: if attack and accuracy are 100,
attack becomes 150, but accuracy becomes 80)
Out of Battle Effect: Encounter more high level pokemon if this
pokemon is in the lead

Pokemon with this potential ability:
Togepi, Togetic, Corsola, Remoraid, Delibird, Mantine


Ability: Hyper Cutter
In Battle Effect: This pokemon's attack cannot be lowered by
an opponent
Out of Battle Effect: The HM move Cut has a wider radius on grass

Pokemon with this potential ability:
Krabby, Kingler, Pinsir, Gligar, Mawile, Trapinch, Corphish,
Crawdaunt


Ability: Illuminate
In Battle Effect: None
Out of Battle Effect: Encounter more wild pokemon if this pokemon
is in the lead

Pokemon with this potential ability:
Staryu, Starmie, Chinchou, Lanturn, Volbeat


Ability: Immunity
In Battle Effect: This pokemon cannot be Poisoned
Out of Battle Effect: None

Pokemon with this potential ability:
Snorlax, Zangoose


Ability: Inner Focus
In Battle Effect: This pokemon is immune to flinching
Out of Battle Effect: None

Pokemon with this potential ability:
Zubat, Golbat, Abra, Kadabra, Alakazam, Farfetch'd, Dragonite,
Crobat, Girafarig, Sneasel, Snorunt, Glalie


Ability: Insomnia
In Battle Effect: This pokemon cannot be put to Sleep
Out of Battle Effect: None

Pokemon with this potential ability:
Drowzee, Hypno, Hoothoot, Noctowl, Spinarak, Ariados, Murkrow,
Shuppet, Banette


Ability: Intimidate
In Battle Effect: Lower attack stat of all opponents by 1 level
Out of Battle Effect: Encounter fewer low level pokemon if this
pokemon is in the lead

Pokemon with this potential ability:
Ekans, Arbok, Growlithe, Arcanine, Tauros, Gyarados, Snubbull,
Granbull, Stantler, Hitmontop, Mightyena, Masquerain, Mawile,
Salamence


Ability: Keen Eye
In Battle Effect: This pokemon's accuracy cannot be lowered by
the opponent
Out of Battle Effect: Encounter fewer low level pokemon if this
pokemon is in the lead

Pokemon with this potential ability:
Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd, Hitmonchan,
Sentret, Furret, Hoothoot, Noctowl, Sneasel, Skarmory, Wingull,
Pelipper, Sableye


Ability: Levitate
In Battle Effect: This pokemon is immune to Ground type moves
damage
Out of Battle Effect: None

Pokemon with this potential ability:
Gastly, Haunter, Gengar, Koffing, Weezing, Misdreavus, Unown,
Vibrava, Flygon, Lunatone, Solrock, Baltoy, Claydol, Duskull,
Chimecho, Latios, Latias


Ability: Lightningrod
In Battle Effect: Electric type attacks in a 2 vs. 2 battle
will target this pokemon
Out of Battle Effect: Receive more Entry Call calls

Pokemon with this potential ability:
Cubone, Marowak, Rhyhorn, Rhydon, Electrike, Manectric


Ability: Limber
In Battle Effect: This pokemon cannot be Paralyzed
Out of Battle Effect: None

Pokemon with this potential ability:
Persian, Hitmonlee, Ditto


Ability: Liquid Ooze
In Battle Effect: When a HP-absorbing move is used against
this pokemon, the opponent loses as much HP
as it would have gained
Out of Battle Effect: None

Pokemon with this potential ability:
Tentacool, Tentacruel, Gulpin, Swallot


Ability: Magma Armor
In Battle Effect: This pokemon cannot be Frozen
Out of Battle Effect: Eggs in party hatch in 1/2 the normal time

Pokemon with this potential ability:
Slugma, Magcargo, Camerupt


Ability: Magnet Pull
In Battle Effect: Opponent steel type pokemon cannot flee or
switch
Out of Battle Effect: Encounter more Steel type pokemon if this
pokemon is in the lead

Pokemon with this potential ability:
Magnemite, Magneton, Nosepass


Ability: Marvel Scale
In Battle Effect: If this pokemon has a status condition, its
Defense rises by 1.5
Out of Battle Effect: None

Pokemon with this potential ability:
Milotic


Ability: Minus
In Battle Effect: When partnered with the Plus abiltiy, this
pokemon's Special Attack increases by 1.5
Out of Battle Effect: None

Pokemon with this potential ability:
Minun


Ability: Nature Cure
In Battle Effect: This pokemon's status conditions are cured
when switched out
Out of Battle Effect: None

Pokemon with this potential ability:
Staryu, Starmie, Chansey, Corsola, Blissey, Celebi, Roselia, Swablu,
Altaria


Ability: Oblivious
In Battle Effect: This pokemon cannot be Attracted
Out of Battle Effect: None

Pokemon with this potential ability:
Slowpoke, Slowbro, Lickitung, Jynx, Slowking, Swinub, Piloswine,
Illumise, Wailmer, Wailord, Numel, Barboach, Whiscash


Ability: Overgrow
In Battle Effect: When this pokemon's HP are 1/3 or less, the
power of Grass-type moves is increased by 1.5
Out of Battle Effect: None

Pokemon with this potential ability:
Bulbasaur, Ivysaur, Venusaur, Chikorita, Bayleef, Maganium, Treeko,
Grovyle, Sceptile


Ability: Own Tempo
In Battle Effect: This pokemon cannot be Confused
Out of Battle Effect: None

Pokemon with this potential ability:
Slowpoke, Slowbro, Lickitung, Slowking, Smeargle, Spoink, Grumpig,
Spinda


Ability: Pickup
In Battle Effect: None
Out of Battle Effect: After a battle, this pokemon may have an item
if it held none before the battle. (There is
a FAQ by me about the possible items picked up
by this ability on this site)

Pokemon with this potential ability:
Meowth, Phanpy, Aipom, Tediursa, Zigzagoon, Linoone


Ability: Plus
In Battle Effect: When partnered with a Minus ability, this
pokemon's Special Attack increases by 1.5
Out of Battle Effect: None

Pokemon with this potential ability:
Plusle


Ability: Poison Point
In Battle Effect: If this pokemon is struck by a physical attack,
there is a 30% chance the opponent will be
poisoned
Out of Battle Effect: None


Pokemon with this potential ability:
Nidoran(m), Nidorino, Nidoking, Nidoran(f), Nidorina, Nidoqueen,
Seadra, Quilfish, Roselia


Ability: Pressure
In Battle Effect: Opponent pokemon use 2 pp instead of 1 for
each attack
Out of Battle Effect: Encounter more wild pokemon if this pokemon
is in the lead

Pokemon with this potential ability:
Aerodactyl, Articuno, Zapdos, Moltres, Mewtwo, Raikou, Entei, Suicune,
Lugia, Ho-oh, Dusclops, Absol, Deoxys


Ability: Pure Power
In Battle Effect: This pokemon's attack stat is doubled
Out of Battle Effect: None

Pokemon with this potential ability:
Meditite, Medicham


Ability: Rain Dish
In Battle Effect: During Rain, this pokemon recovers 1/16
(rounded down) of its total HP
Out of Battle Effect: None

Pokemon with this potential ability:
Lotad, Lombre, Ludicolo


Ability: Rock Head
In Battle Effect: This pokemon does not take recoil damage
Out of Battle Effect: None

Pokemon with this potential ability:
Geodude, Graveller, Golem, Onix, Cubone, Marowak, Rhyhorn, Rhydon,
Aerodactyl, Sudowoodo, Steelix, Aron, Lairon, Aggron, Relicanth,
Bagon, Shellgon


Ability: Rough Skin
In Battle Effect: If this pokemon is struck by a physical attack,
the opponent takes 1/16 of its total HP damage
Out of Battle Effect: None

Pokemon with this potential ability:
Carvanha, Sharpedo


Ability: Run Away
In Battle Effect: This pokemon can flee any battle except trainer
battles
Out of Battle Effect: None

Pokemon with this potential ability:
Rattata, Raticate, Doduo, Dodrio, Ponyta, Rapidash, Eevee, Sentret,
Furret, Snubbull, Dunsparce, Aipom, Poochyena


Ability: Sand Stream
In Battle Effect: When this pokemon comes out, the weather turns
to Sandstorm
Out of Battle Effect: None

Pokemon with this potential ability:
Tyranitar


Ability: Sand Veil
In Battle Effect: This pokemon is immune to Sandstorm damage and
has increased evasion during a Sandstorm
Out of Battle Effect: In a Sandstorm, encounter less wild pokemon if
this pokemon is in the lead

Pokemon with this potential ability:
Sandshrew, Sandslash, Diglett, Dugtrio, Gligar, Cacnea, Cacturne


Ability: Serene Grace
In Battle Effect: This pokemon has double the chance of a move's
additional effect occuring
Out of Battle Effect: None

Pokemon with this potential ability:
Chansey, Togepi, Togetic, Dunsparce, Blissey, Jirachi


Ability: Shadow Tag
In Battle Effect: Opponent pokemon cannot run or switch out,
except with Baton Pass
Out of Battle Effect: None

Pokemon with this potential ability:
Wynaut, Wobbuffet


Ability: Shed Skin
In Battle Effect: Each turn, there is a 1/3 chance that any
status effects on this pokemon will be cured
Out of Battle Effect: None

Pokemon with this potential ability:
Metapod, Kakuna, Ekans, Arbok, Dratini, Dragonair, Pupitar, Silcoon,
Cascoon, Seviper


Ability: Shell Armor
In Battle Effect: This pokemon cannot be struck by a critical
hit
Out of Battle Effect: None

Pokemon with this potential ability:
Shellder, Cloyster, Lapras, Omanyte, Omastar, Corphish, Crawdaunt,
Clamperl


Ability: Shield Dust
In Battle Effect: Prevents additional effects from attacks that
cause damage
Out of Battle Effect: None

Pokemon with this potential ability:
Caterpie, Weedle, Venomoth, Wurmple, Dustox


Ability: Soundproof
In Battle Effect: This pokemon is not affected by sound based
attacks:
Grasswhistle
Growl
Heal Bell
Hyper Voice
Metal Sound
Perish Song
Roar
Sing
Screech
Snore
Supersonic
Uproar
Out of Battle Effect: None

Pokemon with this potential ability:
Voltorb, Electrode, Mr. Mime, Whismur, Loudred, Exploud


Ability: Speed Boost
In Battle Effect: At the end of every turn the pokemon has been
out (not including switching in) its speed
increases by 1 factor
Out of Battle Effect: None

Pokemon with this potential ability:
Yanma, Ninjask


Ability: Static
In Battle Effect: If this pokemon is struck by a physical attack,
there is a 30% chance the opponent will be
paralyzed
Out of Battle Effect: Encounter more Electric type pokemon if this
pokemon is in the lead

Pokemon with this potential ability:
Pikachu, Raichu, Voltorb, Electrode, Electabuzz, Pichu, Mareep,
Flaafy, Ampharos, Elekid, Electrike, Manectric


Ability: Stench
In Battle Effect: None
Out of Battle Effect: Encounter less wild pokemon if this pokemon is
in the lead

Pokemon with this potential ability:
Grimer, Muk


Ability: Sticky Hold
In Battle Effect: This pokemon's held item cannot be stolen or
knocked off
Out of Battle Effect: While fishing, pokemon are easier to catch

Pokemon with this potential ability:
Grimer, Muk, Gulpin, Swallot


Ability: Sturdy
In Battle Effect: This pokemon is immune to one hit KO moves
Out of Battle Effect: None

Pokemon with this potential ability:
Geodude, Graveller, Golem, Magnemite, Magneton, Onix, Pineco,
Forretres, Sudowoodo, Steelix, Shuckle, Donphan, Skarmory, Nosepass,
Aron, Lairon, Aggron


Ability: Suction Cups
In Battle Effect: This pokemon cannot be forced to switch out
Out of Battle Effect: While fishing, pokemon are easier to catch

Pokemon with this potential ability:
Octillery, Lileep, Cradilly


Ability: Swarm
In Battle Effect: When this pokemon's HPs are 1/3 or less, the
strength of bug-type moves increases by 1.5
Out of Battle Effect: You will hear the "roar" of wild pokemon more
often

Pokemon with this potential ability:
Beedrill, Scyther, Ledyba, Ledian, Spinarak, Ariados, Scizor,
Heracross, Beautifly, Volbeat


Ability: Swift Swim
In Battle Effect: During Rain, this pokemon's speed doubles
Out of Battle Effect: None

Pokemon with this potential ability:
Magikarp, Goldeen, Seaking, Horsea, Omanyte, Omastar, Kabuto,
Kabutops, Quilfish, Mantine, Kingdra, Lotad, Lombre, Ludicolo,
Surskit, Feebas, Huntail, Gorebyss, Relicanth, Luvdisc


Ability: Synchronize
In Battle Effect: If this pokemon is inflicted with a status
effect, the opponent that caused it is
inflicted with the same status.
Out of Battle Effect: Encounter more pokemon with same nature as
this pokemon if this pokemon is in the lead

Pokemon with this potential ability:
Abra, Kadabra, Alakazam, Mew, Xatu, Natu, Espeon, Umbreon, Ralts,
Kirlia, Gardevoir


Ability: Thick Fat
In Battle Effect: This pokemon takes 1/2 damage from Fire and
Ice type moves
Out of Battle Effect: None

Pokemon with this potential ability:
Seel, Dewgong, Snorlax, Marill, Azumarill, Makuhita, Hariyama,
Azurill, Spoink, Grumpig, Spheal, Sealeo, Walrein


Ability: Torrent
In Battle Effect: When this pokemon's HP are 1/3 or less, the
power of Water type moves increases by 1.5
Out of Battle Effect: None

Pokemon with this potential ability:
Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr,
Mudkip, Swampert, Marshtomp


Ability: Trace
In Battle Effect: When this pokemon comes into battle, it
copies the ability of one of its opponents
Out of Battle Effect: None

Pokemon with this potential ability:
Porygon, Porygon2, Ralts, Kirlia, Gardevoir


Ability: Truant
In Battle Effect: The pokemon will only act every other turn
Out of Battle Effect: None

Pokemon with this potential ability:
Slakoth, Slaking


Ability: Vital Spirit
In Battle Effect: This pokemon cannot be put to sleep
Out of Battle Effect: Encounter more high level pokemon if this
pokemon is in the lead

Pokemon with this potential ability:
Mankey, Primeape, Delibird, Vigoroth


Ability: Volt Absorb
In Battle Effect: This pokemon is healed by Electric attacks
Out of Battle Effect: None

Pokemon with this potential ability:
Jolteon, Chinchou, Lanturn


Ability: Water Absorb
In Battle Effect: This pokemon is healed by Water attacks
Out of Battle Effect: None

Pokemon with this potential ability:
Poliwag, Poliwhirl, Poliwrath, Lapras, Vaporeon, Wooper, Quagsire,
Politoed, Mantine


Ability: Water Veil
In Battle Effect: This pokemon cannot be Burned
Out of Battle Effect: None

Pokemon with this potential ability:
Goldeen, Seaking, Wailmer, Wailord


Ability: White Smoke
In Battle Effect: This pokemon's abilities cannot be lowered
by an opponent
Out of Battle Effect: Encounter less wild pokemon if this pokemon
is in the lead

Pokemon with this potential ability:
Torkoal


Ability: Wonder Guard
In Battle Effect: The pokemon can only be hurt by a super
effective attack. Does not prevent indirect
damage, such as sandstorm, burn, or poison.
This ability cannot be taken nor copied.
Out of Battle Effect: None

Pokemon with this potential ability:
Shedinja


There are also two abilities which do not naturally appear in the
game on any pokemon. They are Cacophany, which is identical to
Soundproof, and No Ability, which is exactly what is sounds like.

The following moves have some effect on pokemon abilities:

Role Play - This will copy the ability of the target pokemon. If
an ability is copied which prevents a status effect
which is already affecting this pokemon, the effects
will be suspended until this pokemon loses the copied
ability. For instance, if a Burned pokemon uses Role
Play to copy Water Veil, the effects of the Burn
(damage each turn and lowered attack) will vanish
until the pokemon either Role Plays another ability
or until it switches out and back in. Remember that
Wonder Guard CANNOT be the target of Role Play.

Skill Swap - This move trades moves with the target pokemon. It
CANNOT target Wonder Guard. See Role Play above for
the effects of a pre-existing status effect when an
immunity ability is swapped in.

Transform - This will copy the ability of the target pokemon when
the user changes form.

Mister Banter


Ikaru_Kakou

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PostPosted: Tue Oct 31, 2006 7:41 pm


Ro, this is probably getting stickied.
PostPosted: Wed Nov 01, 2006 11:00 am


Egg Moves

The following is a list of egg moves for each pokemon family. As before, only
the highest evolution(s) is/are listed. I did not come up with this list, nor
have I tested it. It is borrowed with gratitude from www.serebii.net.



Venusaur - Charm, Curse, Grasswhistle, Light Screen, Magical Leaf, Petal Dance,
Safeguard, Skull Bash

Charizard - Ancientpower, Beat Up, Belly Drum, Bite, Dragon Dance, Outrage,
Rock Slide, Sword's Dance

Blastoise - Flail, Foresight, Haze, Mirror Coat, Mist, Mud Sport, Refresh,
Yawn

Butterfree - None

Beedrill - None

Pidgeot - Air Cutter, Faint Attack, Foresight, Pursuit, Steel Wing

Raticate - Bite, Counter, Flame Wheel, Fury Swipes, Reversal, Screech, Swagger,
Uproar

Fearow - Astonish, Faint Attack, False Swipe, Quick Attack, Scary Face,
Sky Attack, Tri Attack

Arbok - Beat Up, Poison Fang, Pursuit, Slam, Spite

Raichu - Reversal, Bide, Encore, Doubleslap, Charge

Sandslash - Flail, Safeguard, Counter, Rapid Spin, Rock Slide, Sword's Dance,
Crush Claw

Nidoqueen - Beat Up, Charm, Counter, Disable, Focus Energy, Supersonic,
Take Down

Nidoking - Beat Up, Charm, Counter, Disable, Focus Energy, Supersonic,
Take Down

Clefable - Amnesia, Belly Drum, Metronome, Mimic, Present, Splash, Substitute,
Wish

Ninetales - Faint Attack, Hypnosis, Flail, Disable, Howl, Psych Up, Heat Wave

Wigglytuff - Faint Attack, Fake Tears

Crobat - Quick Attack, Pursuit

Vileplume/Bellossom - Razor Leaf, Flail, Synthesis, Charm, Ingrain

Parasect - Counter, False Swipe, Flail, Light Screen, Psybeam, Pursuit, Screech,
Sweet Scent

Venomoth - Baton Pass, Giga Drain, Screech, Signal Beam

Dugtrio - Ancientpower, Beat Up, Faint Attack, Pursuit, Rock Slide, Screech,
Uproar

Persian - Amnesia, Assist, Charm, Hypnosis, Psych Up, Spite

Golduck - Hypnosis, Psybeam, Foresight, Light Screen, Future Sight, Psychic,
Refresh

Primeape - Beat Up, Foresight, Counter, Meditate, Revenge, Reversal, Rock Slide,
Smellingsalt

Arcanine - Body Slam, Crunch, Fire Spin, Heat Wave, Howl, Safeguard, Thrash

Poliwrath/Politoed - Bubblebeam, Haze, Ice Ball, Mind Reader, Mist, Splash,
Water Sport

Alakazam - Encore, Knock Off, Fire Punch, Thunderpunch, Ice Punch

Machamp - Light Screen, Meditate, Encore, Smellingsalt, Counter, Rock Slide

Victreebel - Encore, Ingrain, Leech Life, Magical Leaf, Reflect,
Sword's Dance, Synthesis

Tentacruel - Mirror Coat, Safeguard, Confuse Ray

Golem - Rock Slide, Block

Rapidash - Charm, Double Kick, Double-Edge, Flame Wheel, Hypnosis, Thrash

Slowking - Belly Drum, Future Sight, Mud Sport, Safeguard, Sleep Talk, Snore,
Stomp

Magneton - None

Farfetch'd - Curse, Featherdance, Flail, Foresight, Gust, Mirror Move,
Quick Attack, Steel Wing

Dodrio - Quick Attack, Supersonic, Haze, Endeavor

Dewgong - Disable, Encore, Fake Out, Horn Drill, Icicle Spear, Lick,
Perish Song, Slam

Muk - Haze, Mean Look, Imprison, Curse, Shadow Punch, Explosion

Cloyster - Barrier, Bubblebeam, Icicle Spear, Rapid Spin, Screech, Take Down

Gengar - Astonish, Explosion, Grudge, Haze, Perish Song, Psywave, Will-O-Wisp

Steelix - Block, Explosion, Flail, Rock Slide

Hypno - Assist, Barrier, Fire Punch, Thunderpunch, Ice Punch, Role Play

Kingler - Amnesia, Dig, Flail, Haze, Knock Off, Slam, Sword's Dance

Electrode - None

Exeggutor - Ancientpower, Curse, Ingrain, Moonlight, Psych Up, Reflect,
Synthesis

Marowak - Ancientpower, Belly Drum, Perish Song, Rock Slide, Screech,
Skull Bash, Sword's Dance

Hitmonlee/Hitmonchan/Hitmontop - Helping Hand, Mach Punch, Mind Reader

Lickitung - Belly Drum, Body Slam, Curse, Magnitude, Sleep Talk, Smellingsalt,
Snore, Substitute


Weezing - Screech, Psywave, Destiny Bond, Will-O-Wisp

Rhydon - Crunch, Reversal, Rock Slide, Counter, Magnitude, Sword's Dance,
Curse, Crush Claw

Blissey - Aromatherapy, Heal Bell, Metronome, Present, Substitute

Tangela - Amnesia, Confusion, Flail, Leech Seed, Mega Drain, Nature Power,
Reflect

Kangaskhan - Counter, Crush Claw, Disable, Focus Energy, Foresight, Safeguard,
Stomp, Substitute

Kingdra - Flail, Aurora Beam, Disable, Splash, Dragon Rage, Dragonbreath

Seaking - Psybeam, Hydro Pump, Sleep Talk, Mud Sport

Starmie - None

Mr. Mime - Fake Out, Future Sight, Hypnosis, Mimic, Psych Up, Trick

Scizor - Baton Pass, Counter, Endure, Light Screen, Razor Wind, Reversal,
Safeguard, Silver Wind

Jynx - Fake Out, Ice Punch, Meditate, Psych Up, Wish

Electabuzz - Barrier, Cross Chop, Fire Punch, Ice Punch, Karate Chop,
Meditate, Rolling Kick

Magmar - Barrier, Cross Chop, Karate Chop, Mega Punch, Screech, Thunderpunch

Pinsir - Fury Attack, False Swipe, Faint Attack

Tauros - None

Gyarados - None

Lapras - Curse, Dragon Dance, Foresight, Horn Drill, Refresh, Sleep Talk,
Substitute, Tickle

Ditto - None

Eevee (and all evolutions) - Charm, Curse, Endure, Flail, Tickle, Wish

Porygon 2 - None

Omastar - Aurora Beam, Bubblebeam, Haze, Rock Slide, Slam, Spikes, Supersonic

Kabutops - Aurora Beam, Bubblebeam, Confuse Ray, Dig, Flail, Knock Off,
Rapid Spin

Aerodactyl - Curse, Dragonbreath, Foresight, Pursuit, Steel Wing, Whirlwind

Snorlax - Charm, Curse, Double-Edge, Fissure, Lick, Substitute

Dragonite - Dragon Dance, Dragonbreath, Haze, Light Screen, Mist, Supersonic

Meganium - Ancientpower, Counter, Flail, Grasswhistle, Ingrain, Leech Seed,
Nature Power, Vine Whip

Typhlosion - Covet, Crush Claw, Foresight, Fury Swipes, Howl, Quick Attack,
Reversal, Thrash

Feraligatr - Ancientpower, Crunch, Dragon Claw, Hydro Pump, Mud Sport,
Rock Slide, Thrash, Water Sport

Furret - Assist, Double-Edge, Focus Energy, Pursuit, Reversal, Slash,
Substitute, Trick

Noctowl - Featherdance, Faint Attack, Mirror Move, Sky Attack, Supersonic,
Whirlwind, Wing Attack

Ledian - Bide, Psybeam, Silver Wind

Ariados - Baton Pass, Disable, Psybeam, Pursuit, Signal Beam, Sonicboom

Lanturn - Flail, Screech, Amnesia

Togetic - Foresight, Future Sight, Mirror Move, Peck, Present, Psych Up,
Substitute

Xatu - Haze, Drill Peck, Quick Attack, Steel Wing, Refresh

Ampharos - Body Slam, Charge, Odor Sleuth, Reflect, Safeguard, Screech,
Take Down

Azumarill - Light Screen, Amnesia, Future Sight, Supersonic, Substitute

Sudowoodo - Selfdestruct

Jumpluff - Amnesia, Confusion, Double-Edge, Encore, Helping Hand, Psych Up,
Reflect

Aipom - Agility, Beat Up, Counter, Doubleslap, Pursuit, Screech, Slam, Spite

Sunflora - Curse, Encore, Grasswhistle, Helping Hand, Leech Seed, Nature Power

Yanma - Leech Life, Reversal, Signal Beam, Silver Wind, Whirlwind

Quagsire - Ancientpower, Body Slam, Curse, Mud Sport, Pound, Safeguard,
Spit Up, Stockpile

Murkrow - Confuse Ray, Drill Peck, Featherdance, Mirror Move, Perish Song,
Sky Attack, Whirlwind, Wing Attack

Misdreavus - Destiny Bond, Imprison, Psych Up, Screech

Unown - None

Wobuffet - None

Girafarig - Take Down, Amnesia, Foresight, Future Sight, Psych Up, Magic Coat

Forretress - Counter, Flail, Pin Missile, Reflect, Sand Tomb, Swift

Dunsparce - Ancientpower, Astonish, Bide, Bite, Curse, Headbutt, Rock Slide

Gligar - Counter, Metal Claw, Razor Wind, Sand Tomb, Wing Attack

Granbull - Crunch, Faint Attack, Heal Bell, Metronome, Present, Reflect,
Smellingsalt, Snore

Qwilfish - Astonish, Bubblebeam, Flail, Haze, Supersonic

Shuckle - Sweet Scent

Heracross - Harden, False Swipe

Sneasel - Bite, Counter, Crush Claw, Fake Out, Foresight, Reflect, Spite

Ursaring - Counter, Crunch, Fake Tears, Metal Claw, Seismic Toss, Sleep Talk,
Take Down, Yawn

Magcargo - Acid Armor

Piloswine - Ancientpower, Bite, Body Slam, Double-Edge, Icicle Spear, Mud Shot,
Rock Slide, Take Down

Corsola - Rock Slide, Screech, Mist, Amnesia, Barrier, Ingrain, Confuse Ray

Octillery - Aurora Beam, Haze, Octazooka, Rock Blast, Screech, Supersonic,
Thunder Wave

Delibird - Aurora Beam, Future Sight, Ice Ball, Quick Attack, Rapid Spin,
Splash

Mantine - Haze, Hydro Pump, Mud Sport, Rock Slide, Slam, Twister

Skarmory - Drill Peck, Pursuit, Sky Attack

Houndoom - Beat Up, Counter, Fire Spin, Pursuit, Rage, Reversal, Spite,
Will-O-Wisp

Donphan - Focus Energy, Body Slam, Ancientpower, Snore, Counter, Fissure

Stantler - Bite, Disable, Extrasensory, Psych Up, Spite, Swagger

Smeargle - None

Miltank - Curse, Endure, Helping Hand, Present, Psych Up, Reversal,
Seismic Toss, Sleep Talk

Tyranitar - Ancientpower, Curse, Dragon Dance, Focus Energy, Outrage, Pursuit,
Stomp

Sceptile - Mud Sport, Endeavor, Crunch, Leech Seed, Crush Claw, Dragonbreath

Blaziken - Counter, Reversal, Endure, Swagger, Rock Slide, Smellingsalt

Swampert - Refresh, Uproar, Curse, Stomp, Ice Ball, Mirror Coat

Mightyena - Astonish, Poison Fang, Covet, Leer, Yawn

Lineoone - Charm, Pursuit, Substitute, Tickle, Trick

Beautifly/Dustox - None

Ludicolo - Synthesis, Razor Leaf, Sweet Scent, Leech Seed, Flail, Water Gun

Shiftry - Leech Seed, Amnesia, Quick Attack, Razor Wind, Take Down,
False Swipe

Swellow - Pursuit, Supersonic, Refresh, Sky Attack, Mirror Move, Rage

Pelipper - Twister, Gust, Water Sport

Gardevoir - Disable, Will-O-Wisp, Mean Look, Memento, Destiny Bond

Masquerain - Foresight, Psybeam, Mud Shot, Hydro Pump, Mind Reader

Breloom - Swagger, Fake Tears, Charm, False Swipe, Helping Hand

Slaking - Slash, Pursuit, Body Slam, Snore, Crush Claw, Curse, Sleep Talk

Ninjask/Shedinja - Endure, Faint Attack, Gust, Silver Wind

Exploud - Take Down, Snore, Swagger, Smellingsalt, Extrasensory

Hariyama - Faint Attack, Detect, Foresight, Helping Hand, Cross Chop, Revenge,
Dynamicpunch, Counter

Azurill (Different from Marill) - Encore, Sing, Refresh, Slam, Tickle

Nosepass - Magnitude, Rollout, Explosion

Delcatty - Helping Hand, Psych Up, Uproar, Fake Tears, Baton Pass, Substitute,
Tickle

Sableye - Psych Up, Recover, Moonlight

Mawile - Sword's Dance, False Swipe, Poison Fang, Psych Up, Ancientpower,
Tickle

Aggron - Endeavor, Body Slam, Stomp, Smellingsalt

Medicham - Fire Punch, Thunderpunch, Ice Punch, Foresight, Fake Out,
Baton Pass, Dynamicpunch

Manectric - Crunch, Headbutt, Uproar, Curse, Swift

Plusle - Flash, Substitute

Minun - Flash, Substitute

Volbeat - Flash, Baton Pass, Silver Wind, Trick

Illumise - Flash, Baton Pass, Silver Wind, Growth

Roselia - Spikes, Synthesis, Pin Missile, Cotton Spore

Swalot - Dream Eater, Acid Amor, Smog

Sharpedo - Hydro Pump, Double-Edge, Thrash

Wailord - Double-Edge, Thrash, Swagger, Snore, Sleep Talk, Curse, Fissure,
Tickle

Camerupt - Howl, Scary Face, Body Slam, Rollout, Defense Curl, Stomp

Torkoal - Eruption, Endure, Sleep Talk, Yawn

Grumpig - Future Sight, Extrasensory, Substitute, Trick

Spinda - Encore, Rock Slide, Assist, Disable, Baton Pass, Trick,
Smellingsalt

Flygon - Focus Energy, Quick Attack, Gust

Cacturne - Grasswhistle, Acid, Teeter Dance, Dynamicpunch, Counter

Altaria - Agility, Haze, Pursuit, Rage

Zangoose - Flail, Double Kick, Razor Wind, Counter, Roar, Curse

Seviper - Stockpile, Swallow, Spit Up, Body Slam

Lunatone - None

Solrock - None

Whiscash - Thrash, Whirlpool, Spark

Crawdaunt - Mud Sport, Endeavor, Body Slam, Ancientpower

Claydol - None

Cradily - Barrier, Recover, Mirror Coat, Rock Slide

Armaldo - Knock Off, Sword's Dance, Rock Slide

Milotic - Mirror Coat, Dragonbreath, Mud Sport, Hypnosis, Light Screen,
Confuse Ray

Castform - Future Sight, Psych Up

Kecleon - Disable, Magic Coat, Trick

Banette - Disable, Destiny Bond, Foresight, Astonish, Imprison

Dusclops - Imprison, Destiny Bond, Grudge, Memento, Faint Attack

Tropius - Headbutt, Slam, Razor Wind, Leech Seed, Nature Power

Chimecho - Disable, Curse, Hypnosis, Dream Eater

Absol - Baton Pass, Faint Attack, Double-Edge, Magic Coat, Curse, Substitute

Glalie - Flash, Block, Spikes

Walrein - Water Sport, Stockpile, Swallow, Spit Up, Yawn, Rock Slide, Curse,
Fissure

Huntail/Gorebyss - Refresh, Mud Sport, Body Slam, Supersonic, Barrier,
Confuse Ray

Relicanth - Magnitude, Skull Bash, Water Sport, Amnesia, Sleep Talk,
Rock Slide

Luvdisc - Splash, Supersonic, Water Sport, Mud Sport

Salamence - Hydro Pump, Thrash, Dragon Rage, Twister, Dragon Dance

Metagross - None

Mister Banter


Mister Banter

PostPosted: Thu Nov 02, 2006 10:53 am


*reserved, don't know for what though...*
PostPosted: Sun Nov 05, 2006 8:51 pm


Stickied and open for discussion.

Ikaru_Kakou

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Mister Banter

PostPosted: Mon Nov 13, 2006 10:51 am


I've posted a list of egg moves, but I didn't post HOW to get that move by breeding.

If there's a specific question any of you ask, I'll do my best to answer it. xD
PostPosted: Wed Nov 22, 2006 1:18 pm


I think that this should be re-posted in your Pokemon Talk Sub-Forum in our guild.

Ikaru_Kakou

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arcaninelover

PostPosted: Wed Nov 29, 2006 1:40 pm


Done. NP Ikaru.
PostPosted: Tue Feb 20, 2007 1:27 pm


Wow, this is really great.

Any tips on breeding an Azurill?

~SusieCurlyQ~


Ikaru_Kakou

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PostPosted: Tue Mar 20, 2007 11:16 pm


Basically you need a female Marill/Azumarill. If you want to breed it to know certain moves, I'd need specifying.
Reply
59: The Official Guild Pokemon Subforum

 
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