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Reply [OOC] Pack & Plot Recruitment
[PACK IT] Sin's Embrace (WIP)

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PostPosted: Fri Jun 28, 2019 4:11 pm
(still U/C <3)


an I/T based on the concept of the Seven Deadly Sins


"You can't run from you're sins.....so why not embrace them?"
 
PostPosted: Fri Jun 28, 2019 4:12 pm
Rules



Player Rules:


Pack Rules:  

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PostPosted: Fri Jun 28, 2019 4:13 pm
Territory
 
PostPosted: Fri Jun 28, 2019 4:14 pm
Pack Beliefs/Ways of Life/Culture



Beliefs/Colors:
Power is key within Sin's Embrace. These wolves believe that power is everything and live to prove that its both who you know and what you know that will get you farther in life. Softness is weakness and anyone who is weak is not fit to set paw upon the earth and should be either dominated or eradicated. Most common and normal ideals, such as wanting to protect another or loving another, are skewed and viewed more as to bring out ones potential or to provide for the pack.


Sins Embrace hold a curious belief that the color of one's fur represents their power and sway towards corruption. Black is seen as the most powerful color, "Void Touched" or "Shadow Touched". Black wolves or those who are almost all black are seen as as close to darkness as one can get and generally more sinister of mind and evil of will.

White wolves are seen as an almost polar opposite and some might wonder why they are even accepted at all. However, Sin's Embrace has a spin on its beliefs of white fur. White is seen as being devoid of a soul or moral compass. A more mold-able creature who can be bent and shaped to the packs will and design.

Those who have a mix of white/black fur are seen as a mix of both categories. Their personalities tend to lean more towards whichever color fur is most prevalent though there are also those who simply have found a 'balance' between the two and can be whatever the pack needs them to be at any given time. Grey wolves also fall into this category under the idea that their personality is a mix of sinister yet devoid of morality.

There are occasions where a white wolf leans more towards 'sinister' and a black more towards 'devoid'. These wolves are not seen as oddities or shunned for opposite believes and still welcome within the more elite ranks


Dyes: Dyes are sometimes a touchy subject within the pack. While it's not outright forbidden, brighter, more 'happy colors' (bright blues, pinks, greens) might be seen as weakness. Dark colors such as dark reds and burnt oranges are more favored dye color as it can be seen as representing things that embody ideals such as anger or rage or even fire/flames. Dark purples, darker blues and darker greens in small amounts are also accepted without much thought or second glance.


Names:
Sin's Embrace does not hold any strict naming regulations, though if a wolf is born into the pack and named something deemed soft (I.E. Petal Dance), they may be frowned upon and given a 'False Name' that they are referred as.



Mating/Pups:
Mating is views as a simple means of bolstering and strengthening the pack. Some see it as fun and some see it as a duty to provide fresh blood for the pack. A wolf may have one mate or several without fear of punishment or disapproval. The only 'rules' are that those at the lowest rank are forbidden to breed with Division wolves or higher. A division or elite wolf may choose to breed to a low ranked wolf however it is highly frowned upon and usually done in secret or with open knowledge that its simply to provide more numbers for the pack. Depending on the situation and the pup's colors, it may be instantly elevated to Elite where it will grow, train and perhaps prove itself to be promoted even farther.

Females may breed with a wolf outside the pack but the pups must be born into the pack to be determined if worthy of color/status or simply more numbers for the forces.

Males may breed out side the pack but may be required to bring the pups for inspection upon Alpha/Sin request if one or more is believed to be worthy or accepted colors.


New Members:




Punishment/Containment:
Within the pack's borders is an area sectioned off for those who either break the rules or arouse suspicion and distrust within the pack. This area is heavily guarded by the containment division and any familiars they might have. Food is purposefully kept scarce and punishment is given depending on the severity of the crime. Time spend in containment depends on the wolf's willingness to admit wrong and submit. Wolf may be granted back into its previous rank or demoted until higher rank is earned again.


Familiars:
Crows/Ravens are the favored familiars for Sin's Embrace, with bears and rarely raccoons (begrudgingly) accepted. Hares and deer are not permitted and any brought onto pack grounds is considered free food.

Crows/Ravens are seen as keen intelligent creatures that can provide a literal birds eye view for the hunting, patrol and scouting divisions.

Bears are sometimes favored by the defense group and the containment divisions as enforcers or brutes to bolster strength.

Raccoons may rarely be used by the healing division as their use of thumbs come in handy for gathering needed supplies and aiding in treatment of injured or sick.  

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PostPosted: Fri Jun 28, 2019 4:33 pm
Ranks/Members


Ranks within Sin's Embrace work a bit more in a militaristic style and in some cases, with some wolves governing over multiple branches/divisions.

Alpha (ie:General): 1
Wrath


The Sins (ie Major Generals): 6
Lust - General of Healing Division
Envy - General of Patrol Division
Greed - General of Scouting Division
Sloth - General of Containment Division
Pride - General of Defense Division
Gluttony - General of Hunting Division

Seers:


Division Leaders (ie Colonels): 6
These ranks report directly to their respective General (Sins).
Each wolf will have four other's below them that report directly to them. Each group/division is in charge of specific skills.

Hunting Division: 4
The hunters, responsible for catching and bringing back most of the prey for the back. Spear headed by Gluttony and led by ???. The wolves in this division report to __ first and if they are not available, then to Gluttony.
1:
2:
3:
4:

Defense Division: 4
The warriors and first to mobilize, this group is considered the main fighting group or best of the best. Spear headed and trained by Pride and led by ???. The wolves in this division report to __ first and if they are not available, then to Pride.
1:
2:
3:
4:

Patrol Division: 4
Those that maintain pack borders and report on all that occurs within pack grounds. Spear headed by Envy and led by ???. The wolves in this division report to __ first and if they are not available, then to Envy
1:
2:
3:
4:

Scouting Division: 4
Akin to the Patrol division, the scouters focus more on what goes on outside pack borders. Focusing on the closest immediate area outside pack boundaries, the scouting division reports on all who tred too closely to Sin’s Embrace. Spear headed by Greed and led by ???. The wolves in this division report to __ first and if they are not available, then to Greed.
1:
2:
3:
4:

Healing Division: 4
The healers, should they choose to be, as the term here is used broadly for anything from medicinal to mental to.... ‘physical’. Because every pack needs someone skilled in treating sickness and wounds, this division was created to ensure the elite remain in top shape. Spear headed by Lust and led by ???. The wolves in this division report to __ first and if they are not available, then to Lust... if she cares.
1:
2:
3:
4:

Containment Division: 4
The wardens, so to speak. Those that guard the containment pins and deal assigned punishment to rule breakers or trespassers. Spear headed by SLoth and led by ???. The wolves in this division report to __ first and if they are not available, then to Sloth.
1:
2:
3:
4:

The Elite: Potentially Unlimited, needs to be earned in most cases (not all).
Black/White/Grey wolves born into the pack that have proven themselves or those that may not be fully black/white/grey but have still earned favor and proven themselves loyal. They are allowed to enjoy spoils of a more refined pack life but still are not quite top ranks. May breed with any Division member (or leader if earned) as well as those of the general pack but the latter might prove frowned upon depending on the outcome of the pups.

"The Pack": Unlimited
This is the main body force of the pack. Those who have less than desired colors or are seen as useful but not elite. This includes every other wolf who has not earned rights or titled. Consists of the regular members, pups and elders. You can not go lower than pack unless you are exiled or killed. To be here is to be useful but expendable or puppy fodder. One might be tasked with aiding any of the six divisions at any given time and expected to perform and follow orders without question. Are generally not seen to breed to anyone higher than the Elite of their own free will (if breeding in such a manner does occur it is usually because they are chosen, not the choosee, and most likely just to bolster the pack numbers). Will not be mistreated but usually last in pecking order for food and den space.

Anyone within "The Pack" has an opportunity to perform certain trials to gain favor and earn a 'raise' into Elite status but the trials are tough and generally uncommon.
 
PostPosted: Mon Jul 01, 2019 7:47 pm
Joining
 

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PostPosted: Mon Jul 01, 2019 7:47 pm
Reserved
 
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[OOC] Pack & Plot Recruitment

 
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