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Reply [OOC] Pack & Plot Recruitment
[Pack I/T] The Iron Hides

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Saint Vis


Timid Prophet

PostPosted: Mon Jun 17, 2019 1:01 pm
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OOC Owner: Saint Vis
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PostPosted: Mon Jun 17, 2019 8:53 pm
Location and Mother Territory


The Iron Hides are notorious for being a Nomadic Pack, who often tours around the land of Kells to find jobs to help those wolves in need. They work in mostly an entire pack, depending on if they have newborn pups or not. Although the pack is nomadic, during large meetings and breeding season they tend to stick close to their Mother Territory, a good sized set of caves in the Blue Stone at the edge of the Forest typically guarded by some bears.

The Iron Hides have rotations so their pack often moves in patterns to confuse their enemies. Often an Iron Hide Scout will be spotted before the pack is, or the Guardians as they often sit closer to the pack's outskirts. A Beta is sometimes around keeping an eye on the Guardian's shifts but if they are not there then a Head Guardian is stationed where most of the contact would take place.

Pack Ways

Breeding and Couples: Iron Hides are usually on the move, and are very systematic wolves. Successfully bred wolves must return to the Mother Territory to have their puppies and raise them. Fathers and Mothers are there for their pups, unless the Father is not in the picture then a Caretaker will surrogate and watch over the Mother. If a Parent is from outside of Iron Hides they are welcomed to stay within the Mother Territory for as long as they wish.

Here in Iron Hides there is no law over who you should love. And although Iron Hides is open to flings and outside-of-pack relations it is usually easier on the wolves and their pups to breed within the pack due to their nomadic life.

Puphood and Training: At weaning, pups will begin to learn the laws and ways of the Iron Hides. They are taught the basics for each rank and during their adolescence they go through a stage of selecting the one that they think best suits them. Just as they turn adult, they begin to train alongside a chosen wolf who has excelled at the rank chosen but isn't an elite. If the pup chooses to take on a family member's rank the family member is the mentor.

Seers: Are generally known to fill in the ranks of Omens. However, they are welcome to partake in any of the ranks to their choosing. Any insights they may share will be brought to Snow Rabbit. There are no seers right now.

Iron Hide Dye: To become an Iron Hide you must mark your fur with their symbol. This symbol can be in any colour but an off-blue grey is their general colouration. This does not need to be added to the character art and can be somewhere on the side that doesn't show on the character art. It is allowed to be placed anywhere on the wolf's body as long as it is visible or they can show it.

Naming/Pelt/Personality Information: There are no laws on what to look like or be named. Any wolf of all colours is welcomed to the Iron Hides. There are no personality limits, however, an evil wolf may find it hard to listen to the higher ups which is very needed in this pack. They may face exile if they do not listen to what the higher ups say. Ruining a mission is extremely serious. Chaotic wolves may be used for Morally-Challenging jobs the Iron Hides have been hired for.

Being Exiled: Ruining a mission without a good reason and not listening to a higher up and killing a wolf who can not defend itself would be the result of being exiled by the pack. There are channels and ways for a wolf to return, but it depends on the basis of their exiling. Challenging the Alpha is something that does occur, however depending on how the loser takes it or the means of the challenge, the loser or challenger maybe exiled.

When being exiled, all the Betas and the Alpha and Alphess will be present and a council will be met to decide on the wolf's sentencing.

Familiars: Familiars are very welcome, each set of familiar has a job or two they can apply to. In the Aids they can take up any rank that better suits them. Deer tend to stick to Harvester though.

 


Saint Vis


Timid Prophet



Saint Vis


Timid Prophet

PostPosted: Mon Jun 17, 2019 8:54 pm
Pack History


The Iron Hides have always been some sort of group; they first started many years ago as just a small gathering of wolves without a leader. They made it their nature to defend packs from large battles against others. In the mean time, the gathering would train each other and themselves in the art of battle. As time wore on it became very tough to continue to be a small group of wolves, without a pack law behind them to back them. As they continued to defend other packs without contingency for them, the death of a member opened their eyes to realise it was time to make their small gathering a strong pack. The laws where created by the initial five, the group's main wolf Iron stepped up into Alpha as the other four were made into Betas.

Soon enough more and more wolves joined the pack and it boomed. Soon enough the pack began to come up with ways in which other packs, or just other wolves in particular, could pay them for the Iron Hides' services. With Iron as a leader, the pack worked well and developed quickly.

However, at least a decade later Iron began to dwindle in health. Without any offspring of his own, as he had been infertile, he opened up to his pack about his ailments. Without any interest in stepping up the pack Iron grew weary and worried about the future of the pack he and his now late Betas had worked so hard to make into a better home. It was only until six months prior to Iron's death did a young male enter the pack wishing to learn Iron's ways. His name was Snow Rabbit, and although the young albino male was blind Iron would relate to him for lacking an eye since he was really young.

Within six months Snow Rabbit went through extensive training and at the end of Iron's life he wished Snow Rabbit to step up into the role of Alpha. Accepting Iron's wishes, Snow Rabbit took up the helm for the old wolf and began to run the Iron Hides once again.

Relations


The Crows - Big Bad and Snow Rabbit have a brotherly bond, and because of the two Alphas' good nature their packs tend to mingle often. Iron Hides aren't assassins like The Crows are, however an Iron Hide will often be hired by the Crows to help them with protection and defence in the tougher Crow jobs. Snow Rabbit will not make any wolf go through a Crow job, only those who will sign up for them.

Sand Raiders -

Ranks

Leadership
Alpha 1/1
The main leader of the pack. Not at all is this rank determined by any set family and it must be a pack-voted wolf. The founding Alpha knew that to be an Alpha in a mercenary-based pack that it would be best to not make it a sparring-based or challenge-based decision.

Although they are considered a part of the Battalion, they are also considered an at-home rank unless requested in a job.

The Alpha(ess) are in charge of acquiring jobs for the pack to then either be distributed by them or the Betas. If the jobs are large enough to need two groups of wolves, the Alpha(ess) will take on the job with a Beta and their group.
If the job requires the assistance of the pack in its entirety, both the Alpha and the Alphess will lead together.

Alphess 0/1
This wolf is not determined by where she sits with the Alpha, she must be able to keep up with the Alpha and be very well versed in the politics of the pack. Although it doesn't depend on the relationship to the Alpha, they must get along. She also must be very apt in at least two of the other ranks in order to fill this role. If the Alphess is a Seer she doesn't need to join on the jobs nor know another rank.

She tends to stick closer to the pack and helps the Aid run while the Alpha is out. She can be particularly requested to fill out a job though.

Omens 0/4 for now
Omens are the Seers, they are in charge of foreseeing the future of each job, if they can. Omens are also in charge of watching over females who are about to give birth and aiding the Healers. The Omens may also choose to join jobs or helping delegate payment instead of being wih the Healers and new mothers.

Betas 0/4
The Four Betas are in charge of delegating the jobs the Alpha and the Alphess are given. They are also the wolves who often lead the jobs. The Iron Hides try not to overwhelm their wolves by making four-six jobs go through the system at a time.
They also act as the Commanders of the Defenders, Strikers, Stalkers and Scouts.

Battalion
The Battalion are listed below, which are the Mercenary Ranks.

Defenders (Unlimited)
The burliest of the wolves, Defenders are generally the ones who sit on the front line of their groups to defend the other fighters. They are usually tougher in skin and can take hits or nips much easier. These wolves are also known to be able to throw others really well, or even throw themselves and take out many other wolves.

Strikers (Unlimited)
These wolves often pair up with any of the Battalion to deliver the most blows. They sharpen their claws and fangs with the help of raccoons and bears. They are what humans would consider the swordsmen, sharp and ready to deliver offence if they are needed.

Stalkers (Unlimited)
Generally smaller wolves, these wolves are the notorious tree-climbers. Those wolves who were raised in the pack who are runts tend to lean into this rank. These wolves are trained to attack from above, or watch the happenings from the trees or cliff-ledges depending on where they are.

Launchers (Unlimited)
Launchers are crows that are bonded or just paired with the Stalkers. They often find trees or cliffs to perch on and by the command of the Stalkers, they strike down with their talons and beak. These crows tend to have sharpened claws or wear gear over their talons that are made of sharp objects and act like armour. It's not uncommon for them to have something on their heads to help with their beaks as well. Sometimes Launchers decides to bond with Strikers or Defenders.

Brawlers (Unlimited)
Bears that wish to be in the Battalion with the Defenders and Strikers. Bears can decide what their expertise are! Whether they act like a Defender or Striker is up to them. Raccoons may choose to also be Brawlers and may choose to also be with Stalkers.

Stealth (Unlimited)
Stealths are Raccoons that scout out ahead of the wolves to help them with battles. Stealths can choose to stay in the trees with the Stalkers until they are required to ok the area ahead of them.

Aid
The Aid are listed below, they are the ranks that help the Iron Hides work while jobs are distributed to the Battalion. Any familiar may take up any of the ranks below, they do not have set ranks.
Due to the fact the Betas are in charge of so much, each Aid Rank has one or two (usually one, though Guardians often have two) Elites who act like the Head of their ranks. To gain this Elite Rank a wolf must prove themselves worthy.

Merchants 0/4 - Not including 1-2 Elite Merchants.
Elite Merchants: 0/2
The Merchants are up to four wolves who are in charge of giving each wolf who does a job their rewards. They also are given these rewards by those Scouts or the wolf who obtains the job for the pack. They also deal and strike up contracts with other packs who have a merchant rank or role within them.
If Iron Hides becomes more and more populated this number of slots to fill may go up.
A Crow or Raccoon may take up a Merchant slot!

Scouts (Unlimited)
Elite Scouts: 0/2
Scouts adventure out of the pack mainly to aid the Hunters with finding good game areas that aren't within another pack's territories (unless given the ok by the other pack). However, some Scouts are sent out by the Alphas to retrieve job offerings or find new ones for the Battalion. If the entire pack is required for the job, some of the Scouts may go and join the Stalkers as Scouts are often taught how to climb trees to better their rank.

Hunters (Unlimited)
Elite Hunters: 0/2
Hunters are the wolves who go out and retrieve game for the pack to eat. They work closely with the Scouts to find good game areas when the Scouts aren't busy getting the pack jobs. When the pack is required for a job, Hunters may join the Battalion in any rank to help aid the job's completion. Hunters tend to lean towards Strikers but are given the open window to join any of the ranks to aid.

Guardians (Unlimited)
Elite Guardians: 0/2
Guardians are the backbone of the pack, and are required to keep the entire pack safe as it moves and settles between jobs. The Guardians are usually the rank that does not leave their post, however if the job is big enough to need the entirety of the pack, Guardians join the Strikers or the Defenders to help with the job. Sometimes, Guardians may choose to aid the Brawlers.

Healers (Unlimited)
Elite Healer and Caretaker: 0/2
Healers are probably the most busiest of rank in the Iron Hides' Aid ranks. They are required to take care of all ranks who sustain injury. These wolves tend to be more hardy via sleep schedules as they are required to be awake for long hours.

Caretakers (Unlimited)
These wolves tend to help the Healers a lot, especially when the Healers need to have a moment to sleep. Caretakers though, are around to help with the upbringing of the pups within the pack. Caretakers will stay with the injured, Healers, and parent(s) of the newborn pups. A Scout will often stay with them as well and go between the pack and the group if the pups are born during the exploration period of the pack.

Harvesters
Deer who help the Caretakers and Healers with whatever they need. Often the Harvesters are in charge of helping Healers find herbs and plants that will help them heal those injured. Sometimes, Harvesters are other animals but are most of the time, Deer.

 
PostPosted: Mon Jun 17, 2019 8:55 pm
Members and Joining

Members
Leadership
Alpha
Snow Rabbit

Alphess

Omens

Betas
Frostbitten Revenge

Battalion
Defenders

Strikers
Shadow Stalker
Tree Hollow

Stalkers

Launchers

Brawlers

Stealth

Aid
Merchants

Scouts

Hunters
Chase

Guardians
Moon Rises Over the Bone Hill

Healers

Caretakers

Harvesters
White Hoof
Hydrangea • Alpha's Familiar

Whelps



Joining:

New Wolf
[b]Name:[/b]
[b]Cert:[/b] (If you do not have the Cert Image yet, use the Uncert. I will keep an eye out on Certs!)
[b]Desired Rank:[/b]
[b]Personality:[/b]
[b]History:[/b] (Don't feel bad about keeping it brief!)


Breedings/Joining as a Pup
(If a pup is going to leave and you know they will as they become adult just say it. If not, no sweat. When saying your pup leaves please just quote Saint Vis and say that they have left).
[b]Parents:[/b] (Names and Owners)
[b]Name:[/b]
[b]Desired Rank when Growing:[/b] (If they wish to leave when adults, just say Leaving or Lone Wolf)
[b]Personality:[/b]
[b]History:[/b] (Can be omitted if bred into the pack!)



 


Saint Vis


Timid Prophet



Saint Vis


Timid Prophet

PostPosted: Tue Jul 16, 2019 11:53 am
One for Good Luck!  
PostPosted: Tue Jul 16, 2019 12:18 pm
Name: Tree Hollow
Cert: User Image - Blocked by "Display Image" Settings. Click to show.
Desired Rank: Striker
Personality: A younger wolf who still a bit socially awkward from having been on his own for a while. Dedicates most of his time to training.
History: Son of Driftwood, a wandering wolf - he too had taken to wandering but had found the loneliness of it to be crippling. Looking for purpose and a way to harness his skills, he joined the Iron Hides.  

Krysin

Tipsy Senshi



XxXPandamoniumXxX


Fandom Supporter

PostPosted: Fri Jul 19, 2019 1:28 pm
Name: Frostbitten Revenge
Cert: User Image
Desired Rank: Beta, but if not then Defender
Personality: Frost isn't as mean as he looks. He is the type that looks mean or evil, but in reality he is a sweetheart and is devoted to those that are devoted to him. He doesn't really like it when other's judge him before getting to know him since he has been classified as mean or angry looking which is something he really can't change. He always has resting b!tch face. His face is his face and that is how he looks. When you do get to know him, he is loyal, caring, and a pretty good-natured male. He doesn't fight unless he really has to and by 'have to' it literally means if his life or someone else's life depended on it. He isn't violent and really doesn't want to be someone that becomes obsessed with bloodshed. Even if his name is what it is, he can't change what his parents gave him and while they were cruel beings he was not. They were part of the Moongate pack and were killed when the new leader took over. He left as soon as he could take care of himself and never looked back. He doesn't even know what happened to his siblings or if they even survived. This in turn has made him into a bit of a loner. It's not that he doesn't like company, others tend to judge him based on appearances and they don't give him the time of day. So in return he does the same to them. It has made him a little more bitter, cynical and jaded, but he lives his life as best as he can.
History: As you have read in his personality portion, he left the Moongate and his other siblings behind. Not because he hated them, but because he wanted out of that life so he left before they were really booted out. He traveled endlessly in search of a home. A place that he could feel comfortable with, but because his view on packs was tainted he didn't find any that interested him. Many that he found stayed in one area. One zone and he didn't really like the idea of that. He prefers to be on the move and that is what would have brought him to the Iron Hides. He would fit in well with the pack culture and the whole idea of being nomadic. Not only that, but he would finally fill that void in his chest of never truly feeling like he belonged anywhere. He would make a home within the pack and in turn the pack would trust him with their lives.

Once he assimilated into the Iron Hides, he would quickly get use to their way of life. It wouldn't take him long since he is pretty intelligent even if he comes off as a bonehead brute most of the time. He would fit into many of the roles there, but only two would catch his eye.

If he becomes a beta, he would make sure the jobs get done and if he has to get involved himself he certainly will. He is not a slacker by any means and would definitely make the Alpha proud in his ventures. Though he would be more willing to go through the job in a more peaceful manner, he still would get it done either way. He knows that the pack is everything and he will do what he can to make sure the pack thrives.

If he becomes a defender, he isn't one for battles, but if you threaten something he cares about he will be one tough wolf to mess with. He is a big 'ol brutish looking wolf and spent a majority of his years abused or in some kind of quarrel. So he knows how to fight. He knows how to defend himself and others. He will do everything he can to make sure the attacker is dealt with.

Name: White Hoof
Cert: User Image
Desired Rank: Harvester
Personality: Caring, careful, observant, tedious, and understanding
History: Pretty much was saved by Frost when she ended up injured by another wolf. She has been traveling with him since trying to help him as much as possible.  
PostPosted: Fri Jul 19, 2019 6:20 pm
Krysin
Name: Tree Hollow
Cert: User Image - Blocked by "Display Image" Settings. Click to show.
Desired Rank: Striker
Personality: A younger wolf who still a bit socially awkward from having been on his own for a while. Dedicates most of his time to training.
History: Son of Driftwood, a wandering wolf - he too had taken to wandering but had found the loneliness of it to be crippling. Looking for purpose and a way to harness his skills, he joined the Iron Hides.


Tree Hollow is accepted in as a Striker!!  


Saint Vis


Timid Prophet



Saint Vis


Timid Prophet

PostPosted: Fri Jul 19, 2019 6:21 pm
XxXPandamoniumXxX


Frostbitten Revenge and White Hoof are accepted and welcome in!
I think Frost is an excellent candidate for Beta :>!
 
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[OOC] Pack & Plot Recruitment

 
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