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Reply [OOC] Pack & Plot Recruitment
[PACK I/T] The Fire Bringers [Open] Goto Page: 1 2 [>] [»|]

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DaerilS

Liberal Codger

PostPosted: Sun May 12, 2019 2:54 am
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Owner: DaerilS
With contributions from Alanna the Pirate Queen & Teigra

 
PostPosted: Sun May 12, 2019 2:56 am
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-Original Map by Pandorus Sphinx

The Fire Bringer pack resides in the east side of the Redwoods, east of a large body of water, and within the foothills of a vast mountain range. The territory is bitterly cold - the limestone caverns that splinter throughout the mountain range provide some relief from the stark winds. Within one cavernous cave in particular the pack holds all meaningful day-to-day activities, with members of the pack taking any side cavern as a personal den. Forests bloom south of the mountains, thinning the farther north you go, dead near fossilized trunks left standing in monument. Traveling at all above the mountain range is strictly forbidden, though the pack typically doesn't attempt to make it through the harsh passes in fear of the risk involved. Any ill creature or anyone possessing a crystal shard that wanders into the territory should be avoided at all costs, and interacting with such will be grounds for punishment. Out of the treeline and south of the mountains are vast valleys where storms frequently collect, trapped between the hills and lowlands, providing perfect landscapes of lightning storms.

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Main Den
    This is where the pack is addressed by the Chief, Augur, and First, as well as a general lay area for resting wolves. There are freshwater pools that leak into the cavern from some deeper unreachable aquifer. As with all of the caverns, tall stalactites and stalagmites litter the cave from top to bottom, in particular along the walls.The cavern is open enough for the whole pack to take leisure.

Sacred Flame
    Within a tall cavern, the Sacred Flame still burns after generations. The cavern is tall enough that the smoke from the fire still blackens the walls and ceiling, but travels along the ceiling and filters into various fissures and small caverns that branch off, too thin for most wolves to fit into. The Sacred Flame is the heart of the pack. It is fed from a stockpile to the left, far enough away to avoid a stray spark, filled with sticks and dried leaves of various sizes. The Augur spends the majority of her time here, communing with the flames.

Whelping Caves
    These particular caves were designated for whelping dens. Long enough to provide privacy, but near enough to the apothecary who provides assistance bringing new life into the pack. They serve as sick bays when injured wolves outnumber the amount of space available in the apothecary.

Apothecary
    The healer's den and place of work. Every material they need to provide for the pack is stored here; populaces, potions, and concoctions for health and ritual.

Marked Wall
    When young wolves pass their ascension to adulthood tests, they are taken to the Marked Wall. There, the Apothecary with a concoction of ash and pigment, take the blood of the youth recently bit, mix the ingredients, and have them dip their paw in the mixture. The youth will then mark the wall as a symbol of belonging to the Fire Bringers.


Outside The Caverns
    Stepping outside the entrance to the main cavern will set you on the side of a hill, tucked away between monoliths of stone long fallen. The entrance has a stone canopy that juts out over the slant of the hillside. Though steep, the hill is littered in trees, many long barren, but also many clinging to life that provide essential cover for the pack. Down the hills and over smaller tree covered ridges will find you on leveling ground that after several few miles opens up into a wide valley. Storms frequently settle here stuck against the mountains. The Fire Bringers are accustomed to being cold and wet, complaint about being uncomfortable is common, unwelcome, but tolerated. The meet between field and treeline is where hunting is most successful with the pack typically taking deer, boar, and any assortment of smaller prey. Streams are seasonal with the melting snow, and only small creeks linger barely longer than a few months. Most of the pack's fresh water comes from the pools found within the caverns.
 

DaerilS

Liberal Codger


DaerilS

Liberal Codger

PostPosted: Sun May 12, 2019 2:58 am
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Past
    First there was a light. Ancient, unwavering, an inferno taller than some redwoods were said to have grown. Then there was a theft. Pyxis born and just as wild as a whirling sunflare, they took off with a piece of the fire, a spark born from the original. The spark wasn't squandered, wasn't extinguished but cradled, cared for, and when it was time, spirited away from Irithyll beyond the Veil into Kells.

    The Pyxis born didn't stop immediately. They ventured past Stonehenge, across snow covered valleys and through the pines. They even bridged a frozen lake almost the size of a sea, before finally settling in the cavernous mountains just to the east. The reason the Pyxis stopped here, truthfully, remains a mystery.

    There was never any revelation as to why this was done, what motives brought the Pyxis born to commit such acts, or if there were, the reasons were lost to antiquity. Lengthy generations have cast most of the story of the Fire Bringer pack into little more than myth. Traditions are followed with the same dedication while stalwart credence is credited in the long success of the pack, despite the turmoil of the Redwoods. It is said that the first Chief raced into a lightning storm and brought back a flaming torch. Sometimes the story is told that the Sacred Flame was dying, that was why he risked the storm, but no one is certain any of these tales are true. What is certain is that very same fire breaths life into the pack today, warming the hearts and bodies of those who gaze upon the wild light.

Recent Happenings
    Within the last few months new silhouettes had been spotted on the horizon. Strangers in no insignificant numbers. The pack treated them as they do all Outsiders, with suspicion and a firm adherence to the pack laws. They were told to stay away from the territory; would drive away those that inevitably trespassed. Several days went by with this uneasy coexistence and awareness of one another, until one night a trio of these outsiders asked for parley, to be tested and accepted into the pack. They were taken to the then Chief, Trial by Fire, and after much deliberation, were given a chance to prove themselves during a probation period.

    Another two weeks passed and the trio seemed promising, learning the pack's laws, hunting with them, and genuinely seeming to be putting their hearts into gaining the trust and admiration of their new packmates. When questioned about the others they had been seen with they had confessed they belonged to a group that split, leaving them without firm identity and shelter, making the Fire Bringer's the best option for them. It was that very night that the outsiders attacked.

    Several of the older pack members were slaughtered in their sleep, many of the youngsters too, and before the pack knew what was happening, many more of the strangers started appearing throughout the territory, attacking from all angles. Several managed to take down the Chief, and while Catch Fire was fighting off two other Outsiders, witnessed one make off with a branch wreathed in flame. Many of the strangers left once seeing this, and those that remained were killed by the surviving Fire Bringers. The pack was left in shambles, without leadership, without much of what made the pack function as family, as a unit. Catch Fire was forced to step up, desiring to pursue the Outsiders, but unable with such low numbers. He called on his remaining brother to return from self imposed exile to help reform the pack. Now those remaining are piecing together what's left, unable to make up for the tremendous loss, but trying to rise from the ashes and thrive.


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Laws
    •No Naming Conventions; feel free to have whatever you'd like.
    •No Color or Dye Restrictions; much of the pack are earth tones but it's not required.
    •Outsiders are not allowed in pack territory and will be driven away or killed if determined not suitable for recruitment.
    •Sick animals or Outsiders must be avoided at all costs and reported to the Chief or Augur for observation and potential dispatch.
    •Breeding is restricted to pack members. Breeding with an Outsider is grounds for banishment. [See Mates and Breeding for current rules regarding breeding]
    •Leaving the territory is forbidden unless granted permission by the Chief AND the Augur.
    •Fighting is common but abuse and murder are grounds for banishment or death. The Chief, First(if available), Augur, and their counsel of Maws and Claws will come to a verdict, with the Chief deciding punishment.
    •Smaller disputes over den site, thievery, skiving of work, and such will be brought to the Maws for resolution.
    •Bonded Wildlife are uncommon but permissible depending on the species, with vultures and crows being the most prevalent. Hare, deer, and raccoons are not allowed as they are considered prey creatures, and in a place food is difficult to come by, the pack cannot be compromised.
    •Wolfdogs and Berserkers are extremely rare packmates according to Fire Bringer history, but are not excluded from membership.


The Sacred Flame
    The Sacred Flame is the life of the pack, burning since antiquity, brought directly into Kells from its original source in Irithyll and kept alive by stealing from wild forces that make light across the sky. The Flame is thought to posses and represent a spirit of fire as life giver, life taker, champion of the holy and purifier of pestilence; a particularly favored benefit with the pack living in proximity of the illness decaying the Redwoods. The Sacred Flame at its most fundamental element provides warmth and light for the pack in an otherwise inhospitable environment. The Flame is the conduit which the Augur uses to divine the pack's fortune. What of the future can the flames reveal? What do they have to say of the past? The First tends the fire, the flame a piece of their original home and an old friend.

    The Sacred Flame is kept in a wide fire pit at least one wolf length across. It is fed daily, ash removed, never allowed to wane in fervor and the wolves take great care in its health. Every late spring, when the storms are at their height, young males are sent out on a harrowing quest to bring back new flames from the original source. They seek lightning strikes and relay back the new wisps of fire to be absorbed by the Sacred Flame, a symbol that they will give their lives to the fire spirit.

Seers and the First
    Seers are a particularly important facet of the pack. The Augur interprets the will of the fire spirit, and is the keeper of the traditions, looking to the past and future to inform them. The Augur is a mouthpiece and holds great respect in the pack, her word almost carrying the same weight as the Chief. A Seer born during a thunderstorm is particularly revered as it’s the storms that bring the fire and birth all that allows the pack to thrive. A pregnant Augur will typically try to induce birth during a storm to increase the chance of such good fortune.

    The First allows the pack to exist and is very much their origin story. They brought with them the Flame from their original homeland in Irithyll and have cared for it, and subsequently the pack, for generations. They are highly revered, holy even.

Expectations of Pack Members
    The Augur is effectively who the females of the pack look to for instruction. Their jobs are largely in assistance to her while also providing basic care for the pack. Every pack member is expected to lay their life down in defense of the Sacred Flame, other pack members, and pups regardless of rank.
    Males likewise look to the Chief. Their tasks overlap with female pack members in that they see to basic needs; food, shelter, pup rearing and teaching, and they too are expected to put the pack before the individual. To see an explanation of various jobs in the pack scroll below.

Rites of Passage
    Rites of Passage are an integral part of Fire Bringer culture. For young males who reach their second spring, they are taken into the fields by the Storm Chaser and given the task to reenact the first flame that was stolen from lightning and brought to the caverns. Weeks prior, the young males will be aware of what will be instructed of them, having heard stories from generations prior, and so during regular lessons they will cache long sticks to be used as relay torches. At the first signs of a storm, the adolescents will be bought out to watch the rolling clouds, waiting for their chance. If they're lucky to see a lightning strike, they will perilously get close to the fire, then dash back to each cache to pass the flame onto the virgin kindling and prolong their trek. This is a group effort. All succeed or all fail; the groups that do fail will be given a chance to try again at a later date. So long as one lit torch is brought back to the caverns alive, they will have passed the test. After the new flame is absorbed into the Sacred Fire, the Chief and Apothecary will be waiting to congratulate their success with full fledged membership by adding their paw prints to the Marked Wall.

    Females, likewise, experience their own rite of passage at roughly the same age. They are taken before the Sacred Flame where the Augur and the Apothecary explain what is expected of them. Over the month the Apothecary has been mixing a concoction of plant matter that when ingested, induces hallucinations. The young females are instructed to take the potion and are encouraged to stare into the Sacred Flame. Those who are lucky will speak directly with the Fire Spirit, listening to what secrets it graciously offers, others wander deep into the woods, following whispers. The journey is their own and intrinsically unique. Once everyone has returned to the Sacred Flame and any assistance needed is given after their journey, they will be brought before the Marked wall, having passed their test of ascension test. As with the males, the Apothecary waits with a mixture of ash and pigment aside the Augur who proceeds to bite and claw into their left shoulders, mixing the blood into the pigment, and scaring each wolf as a member of the Fire Bringer pack. A paw is placed in the mix then they are instructed to add their paw print to the Marked Wall where their signature will persist through generations.

Mates and Breeding
    Breeding practices in the Fire Bringer pack were traditionally strict. Breeding outside of the pack is forbidden. This is lax for now as the pack has suffered a great loss of life and is looking to replenish itself, so for one year, Catch Fire will look the other way if your wolf suddenly comes home with pups on their heels. When the pack is back to a sustainable number restrictions will once more apply. There are few rules regarding who is allowed to become mates as members of the Fire Bringer pack; rank doesn't matter nor does sex. Age is the only restriction. Wolves need to be at least two years of age before they area allowed to take partners or breed. Polyamory is uncommon but accepted. Life-mating is typical and celebrated with a feast if the couple publicly commits to one another. Flings between members do happen. In the past courtship was more restrictive and in order to have offspring, you needed to get the blessing of the Chief, the First(if available) and the Augur. This tradition has fallen out of practice within the most recent generation. If you want to breed your wolf with an Outsider, be aware their partner must either join the Fire Bringer pack or your wolf will be required to leave after the pups are grown. Your wolf will be considered a liability and driven from the territory.

Illnesses
    Illnesses caused by the Crystal Cavern have rarely affected the pack as they take great care to reduce any potential outbreak. That being said, they don't actually know what causes the illness and while they have assessed that it is not transmittable and comes from the proximity of the Crystal Caverns, they traditionally have taken harsh measures against those who exhibit symptoms. If you come across Wildlife or another wolf who seems to have been poisoned by this illness, immediately inform Catch Fire or any of the other leadership.

    The pack has it's own issues with chronic bronchitis, asthma, and emphysema caused by regular smoke inhalation. While there is ventilation within the caves so that the Sacred Flame's smoke isn't literally smoking out the pack, it is inevitable your wolf will be breathing in some regular amount of smoke. How you want this to affect your wolf is entirely up to you. Some go their whole lives without a problem, some are born with asthma and seem to outgrow it in puphood, while others are affected the entirety of their lives. Although rare, lung cancer has also affected the pack.

Death
    When a wolf succumbs to age or is taken before their rightful time, the pack mourns. A ceremony is held honoring the departed's life, and their body is given to the Sacred Flame. To be returned to the fire spirit in death is considered a good death and those unable to be cremated by the flame are thought to become ghosts, woeful and unfortunate, never fully considered dead. The pack takes great care in returning the bodies of their loved ones, even if there is a considerable amount of risk involved. They cover themselves in Ash for up to a month following a death. Patterns drawn using the ash are a mix of both family regalia and individual style, along with something that ties to the departed. The ceremony is lead by the First, Augur, and the Apothecary primarily, with the Chief taking a smaller role.

    Cremation of ill creatures and enemies takes place in a lesser cavern farther into the mountains and is overseen by the Apothecary with a blessing performed by the First. The Augur is not present for this ceremony, nor the Chief, as these creatures were not citizens of the pack. During the months the First is beyond the Veil the Apothecary is the sole orchestrator of these ceremonies.

Succession
    In past, the succession of the Chief was passed down through his bloodline. Catch Fire had no particular interest in taking charge of the pack, wanting to keep his position as Storm Chaser. But with the death of his father and no other male successor of sufficient age, he took up the mantle. However, he does not intend on keeping this tradition and when the time comes, he'll appoint a new Chief with the guidance of the Augur, regardless of birthright.

Outsiders
    Outsiders are looked upon with righteous suspicion. Until proven otherwise, your wolf will be suspected of either being a member of the rival pack, or potentially poisoned by the evils surrounding the Chrystal Cave and will be driven from the territory. It takes a great deal of work to gain the trust of the Fire Bringers. For those who put in the effort comes great rewards. Membership is lax currently to replenish and breath life into the dearly damaged pack. All new members will be required to add their paw prints to the Marked Wall, which consists of a permanent scar on the left or right shoulder when blood is drained via bite by either the Chief or the Augur, which is then mixed with pigment for the paint.

War
    War has been seldom seen in the Fire Bringers simply based on their reclusive nature. They've formed few allies and few enemies even after generations.
    However, revenge is eminent after the event of these recent attacks and the perpetrators will be brought to justice. Catch Fire's first priority is rebuilding the pack, not pursuing retribution, but demands from packmates who've lost family, as he has lost family, are not being ignored. They'll cover themselves in ash the same way they would during a funeral procession, often marking themselves with symbols known to those they've lost.

Wildlife
    Bonded wildlife are uncommon but permissible depending on the species, with vultures and crows being the most prevalent. Hare, deer, and raccoons are not allowed as they are considered prey creatures, and in a place food is difficult to come by, the pack cannot be compromised. Wildlife, at least for now, do not have any recognized citizenship other than 'someone not to eat' and have no wildlife exclusive ranks. This may change in the future if there is demand. All wildlife in the pack must be bonded to a wolf. Unbonded familiars are considered outsiders right along with wolves and are equally a potential threat. Bonded cougars and bears are also allowed although less prevalent simply based on the fact these are traditionally solitary creatures whereas birds are more populous due to their social nature.

Solstice
    The First and their Warden will leave one week prior to the winter and summer solstices in order to venture back into their rightful plane. This keeps their powers viable, but also extends their life to their natural lengths. They will disappear for the entirety of the opening of the Veil and will start the venture back when it closes, assuming everything goes according to plan. The leave taking is celebrated, the mood hopeful but somber as there are always risks involved with leaving. The day directly after the First leaves the pack observes a day of reflection and mourning, a mildly enforced day of silence. Many younger wolves find this tradition boring but many older wolves appreciate the quiet and the day off from chores. The return home is celebrated with a festival — thanks and gift giving.

Observed Celebrations and Events
    As stated above, the Solstices bring with them observed celebrations and days of reflection. Celebrations include births, new members, and ascension tests being completed successfully and are usually celebrated by a hunt, a subsequent feast, storytelling and merriment. Storms, ones where an ascension test is not being conducted, seem to energize the pack. Holidays will be added in the future and as the shop adds new meta and events.



-Certain cultural aspects or the territory location is subject to change as new information is revealed in Kells-
 
PostPosted: Sun May 12, 2019 3:01 am
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Enemies
    A more recent development in the pack's history, but one proven deadly all the same. They've managed to substantially destroy a large number of Fire Bringers, nearly crumbling the pack. I've left the rival pack's description/name vague intentionally as I'd like for there to be an actual pack or Pack I/T to plot with. If you have a pack you'd like to suggest, please post below!


Allies
    None currently. If you'd like to offer an existing pack, or another Pack I/T as a candidate for potential allies to the Fire Bringer pack, please post below! I'd love to plot with you!


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The missing and recently deceased of the pack. Those who remain are mourning the loss of these individuals, their absence felt immeasurably by all Fire Bringers.
This is a great way to plot/custom into the pack. Or if you simply want to add a little dimension to your character's backstory, please feel free to provide names of those your characters might be missing.

In Memoriam
Those who did not survive the attack. May their souls join with the flame for eternity...
    Trial by Fire | Chief | Mate to Origin Story and father of Catch Fire, Last Ash & Theft of Fire
    Cliffside | Brother of Hawthorn

The Missing
Members of the pack whose bodies were never recovered. It's slim chances, but maybe, somehow they're still out there, fighting their way back to the pack...
    Origin Story | Augur's Claw | Mate to Trial by Fire and mother of Catch Fire, Last Ash & Theft o Fire
    Theft of Fire | Top Gatherer | Sister of Catch Fire & Last Ash
 

DaerilS

Liberal Codger


DaerilS

Liberal Codger

PostPosted: Sun May 12, 2019 3:03 am
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To be a member of the Fire Bringers is to be a family. Traditionally, much of the pack was related, but with recent events, the pack is accepting new members at an unprecedented rate. You are fully expected to lay your life down for your new family, all members are seen as having intrinsic value. Community-oriented and not particularly individualistic, they thrive on teamwork. There is no Omega rank here, all wolves find a place, and all wolves have tasks. Traditionally, once you were assigned a role you kept it up until old age, but with recent events and Catch Fire taking leadership, previous traditions have become more lax, now allowing wolves to change their jobs if the reason seems sincere enough. Wolves with disabilities or the elderly are taken care of. They are still given tasks if they so choose to participate, and their opinions are heeded. So does the pack listen to the youth.

Chief, Augur and the First
    The Chief, Augur and the First are the leadership of the pack; they govern in tandem, a triumvirate.
    Chief Male lead of the pack. While decisions are made by all lead wolves, and sometimes the Maws, the Chief has the final say. He also leads the ascension trials for males wolves and they look to him for instruction in day to day chores and activities. The Chief has the final say in who can become a citizen of the Fire Bringers.
    Augur Top Seer. She communes with the Flame, interpreting the future the spirit of fire reveals to her. With this knowledge, she informs the pack, and leads many cultural aspects of the Fire Bringers, including the ascension trials for female wolves, as well as birth and death ceremonies. Female wolves typically look to her for instruction.
    First Ethereal born under Pyxis who is seen as the liaison of the Sacred Flame. An Ethereal brought the Flame from their homeland to the caverns the pack has occupied for generations due to the life-giving nature of the Flame. They are seen as something of a holy figure, at least greatly revered and honored. The First frequently works directly with the Augur, but largely have no due tasks aside their wisdom and are given free reign of the territory. Absent twice a year during the solstices to return to Irithyll. The First does not have to be the original. If you'd like to apply your Pyxis Ethereal they can be a newcomer if you so chose, just post below and we'll figure out how they work with the history of the pack from here forward. Not gender specific.

The Maw and Claws
    The Maw and Claws of the Chief and Augur are essentially the Left and Right Hand of either leadership. The Maw are the advisers; in the case of the Augur, they are Seer-gifted apprentices who will take over when the Augur chooses to retire or tragedy befalls her. They are the mouth pieces of the Chief and Augur when either are not able to address the pack directly. They help make decisions and temper the Chief.
    The Claws are the muscle. If something needs to get done the Chief cannot directly see to, the Claw is set to task. Sometimes this role and the Maw are one in the same, but often enough they are filled by separate individuals. They do the dirty work while also filling the role of bodyguard, especially in regard to the Augur. Aside from the Augur's Maw, these are not gender specific.

Warden of the the First
    The Warden is the escort of the First. Since Ethereal live great lifespans, the Fire Bringer's have never needed a system of schooling and inheritance for the First as they've needed with their Chiefs and Augur, and as the First is expected to provide their own authority, an adviser seems redundant. The Warden acts as both a companion and a guard -although not seen particularly as one- and travels with the First back and forth between the Veil and the pack's location, meaning they are gone great lengths of time twice yearly. They go into Irithyll with their First.

Elder
    Wolves well into seniority who are no longer required to keep up tasks. Their opinion is valued highly so they form a collective of advisories in addition to the Maws of the Chief and Augur.

Storytellers
    They share stories and the history of the pack. They are entertainers, particularly essential for all times of year but especially ceremonies, holidays, and harsh blizzards that keep the pack quarantined in the caverns. The stories they tell can be anecdotal, fables, often proverbs, but also retellings actual historical events...with however much flare they desire thrown in. These are not gender specific.

Charges [females]
    All adult female wolves are considered Charges. They are simultaneously wards of the pack, but are also charged with tasks that help the whole pack flourish. Gender does ultimately determine what your obligations are in the Fire Bringer pack. However, no task is seen as lesser or has more value than another. Female wolves are acolytes to the Augur. Their main goal is to keep the Sacred Flame blazing. All females gather tinder, with some whose task is strictly gathering firewood.
    Kindling Gatherer This wolf's job is to gather kindling for the Sacred Flame while also carefully removing ash. They bring back as much small kindling, or large sticks of firewood as possible and add it to a stockpile within the caverns. They also help adolescent female wolves with their ascension into adulthood.
    Teacher These wolves prioritize teaching adolescent females what it means to be a Fire Bringer. They are in charge of taking the pups on scouting, hunting, and tinder gathering missions.
    Scout These wolves are tasked with scouting the pack territory, and are occasionally sent outside of marked land to spy on outsider packs.
    Hunter Tasked with hunting for the pack. These wolves often team up with the male hunters in order to bring down bigger prey.

Charges [males]
    All adult male wolves are considered Charges. They are simultaneously wards of the pack, but are also charged with tasks that help the whole pack flourish. Gender does ultimately determine what your obligations are in the Fire Bringer pack. However, no task is seen as lesser or has more value than another. All males watch the weather, with some whose task is strictly following storms.
    Storm Chaser This wolf watches the sky as their primary job. They read the weather and follow storms. They are also are responsible for coordinating adolescent male wolves' ascension into adulthood.
    Teacher These wolves prioritize teaching adolescent males what it means to be a Fire Bringer. They are in charge of taking the pups on scouting, hunting, and storm chasing missions.
    Scout These wolves are tasked with scouting the pack territory, and are occasionally sent outside of marked land to spy on outsider packs.
    Hunter Tasked with hunting for the pack. These wolves often team up with the female hunters in order to bring down bigger prey.

Top Ranks
    Akin to management positions awarded to Bringers who excel in their field. They command those below them, but are also seen as yielding more responsibility and will be who the Maw or the Chief/Augur/First speak with directly. These are RP earned positions with requirements to be determined.

Apothecary
    The pack's healer, usually only consisting of one wolf unless an apprentice is taken. They gather and mix herbs for healing and assist in whelping and cremation. They mix pigments made of ash and dirt that when undergoing the Ceremony of Sparks will then add the participants blood. They are also tasked with creating the concoction that will allow female wolves to take their test of ascension into adulthood. Not gender specific.

Nanny
    The Nanny takes care of the pups under six months of age, usually assisting the mother, but in the case of orphans is the primary eye on the pups while the rest of the pack provides necessities. If the Apothecary and their apprentice are overwhelmed, the Nanny steps in to assist. If all three of them are overwhelmed, the whole pack will do what they can to mitigate damage and relieve suffering. Not gender specific.

Youth
    Pups don't have any responsibilities aside from learning and growing. For the first six months they learn the basics of life; play, stories and traditions, and once that six months is hit, they are taken under the wing of the pack's teachers who start gradually taking what they know of the traditions and putting them to practical use. At one year of age your wolf will join the ranks of any

________________________________________________________________


Chief[1], Augur[1], and the First[1]
    Catch Fire | DaerilS | Chief
    .....Debitage | DaerilS | Bonded to Catch Fire
    ... | Player | Augur [Seer restricted]
    ... | Player | First [Pyxis born Ethereal restricted]

The Maw and Claws of the Chief[1-2] and Augur[1-2]
    Last Ash | DaerilS | Chief's Maw
    .....Kiln | DaerilS | Bonded to Last Ash
    ... | Player | Chief's Claw
    ... | Player | Augur's Maw [Seer restricted]
    Fire Storm | Keantha | Augur's Claw

Warden of the First[1]
    ... | Player | Warden

Elder[unlimited]
    ... | Player | Honored Elder

Keeper of Stories[2]
    ... | Player | Storyteller
    ... | Player | Storyteller

Charges [females | unlimited]
    ... | Player | Top Gatherer[1]
    ... | Player | Top Teacher[1]
    ... | Player | Top Scout[1]
    ... | Player | Top Hunter[1]

    ... | Player | Kindling Gatherer
    ... | Player | Teacher
    Sunbreaker | Krysin | Scout
    ... | Player | Hunter

Charges [males | unlimited]
    ... | Player | Top Chaser[1]
    ... | Player | Top Teacher[1]
    ... | Player | Top Scout[1]
    ... | Player | Top Hunter[1]

    Firechaser | Keantha | Storm Chaser -New
    Whirling Heat | Porcelain Pinch | Storm Chaser -New
    ... | Player | Teacher
    Hawthorn | Zaikt | Scout
    Longclaw | Owlsomniac | Hunter -New

Apothecary[1 + Apprentice]
    ... | Player | Apothecary
    ... | Player | Apprentice

Nanny[1]
    ... | Player | Nurse

Youth[unlimited]
    ... | Player | Adolescent
 
PostPosted: Sun May 12, 2019 3:07 am
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[size=10][b]User Name:[/b]
[b]Wolf Name:[/b] [url=UNCERTLINK]Name[/url]
[b]Old or New Blood:[/b] [Is your wolf new blood? Or did they belong to the pack before the attack? If so, please indicate if they were missing for some time or if they've been accounted for since the raid]
[b]Desired Rank:[/b]
[b]Bonded Familiar:[/b] [If your wolf has a familiar they're bringing with them please provide the name and their uncerted image. Reminder, deer, hare and raccoon are not permitted companions and whose lives will be in mortal danger if they cross into the territory]
[b]Personality:[/b]
[b]History:[/b]
[b]Questing or Existing:[/b] [Is this wolf already created or something you're currently questing for? Either is fine just so long as I know the quest is active]
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[quote="DaerilS"][/quote]
 

DaerilS

Liberal Codger


DaerilS

Liberal Codger

PostPosted: Thu May 23, 2019 2:02 am
Open for applications!
 
PostPosted: Tue Jun 04, 2019 11:10 pm
Wolf Personality Contest Here[Finished]
 

DaerilS

Liberal Codger


Keantha

PostPosted: Thu Jun 06, 2019 2:45 pm
User Name: Keantha
Wolf Name: Firechaser
Old or New Blood: New Blood
Desired Rank: Storm Chaser (fire-bringer hehe)
Personality: Focused and driven, Chaser;s whole life has been about the storms and the fire that comes from the sky.
History: As a young pup, Chaser was badly burned along his spine in a brush fire that started from a lightning strike. Rather than terrify the young male, it caused an obsession in him. He would chase the storms for the rest of his puppyhood and young adult life seeking the flames once more, in awe of their power.
Questing or Existing:100% existing!
 
PostPosted: Thu Jun 13, 2019 3:12 am
Keantha


User Image - Blocked by "Display Image" Settings. Click to show.


Excited to have Firechaser aboard!  

DaerilS

Liberal Codger


DaerilS

Liberal Codger

PostPosted: Thu Jun 13, 2019 3:13 am
Twin Raffle Here[Finished]
 
PostPosted: Thu Jun 13, 2019 3:50 pm
User Name: Krysin
Wolf Name: Sunbreaker
Old or New Blood: Old Blood
Desired Rank: Scout
Personality: Despite her youth, she is a serious and driven female with a tendency to be more bark than bite. Lately, she has become hyper focused on her duties as a scout, to the point where it could be considered an unhealthy obsession. She's not a personable wolf, and experiences difficulty making friends which has only worsened after losing her family.
History: She thought she lost everything when the Outsiders attacked, and at the time she had felt like her close family had been everything to her. Her parents and sister were slaughtered without being given a real chance to defend themselves. At the time, Sunbreaker had just completed her rite of passage into adulthood. The loss of her family and the realization that her bloodline had dwindled significantly fueled a fire in her heart.

Sunbreaker had once thought of herself becoming a teacher, to guide other young wolves towards the future. Now, she desired to be a scout, to be the first line of defense for her pack and the sacred flame.
Questing or Existing: Existing
 

Krysin

Tipsy Senshi


DaerilS

Liberal Codger

PostPosted: Sat Jun 15, 2019 10:27 pm
Krysin

Welcome Sunbreaker! I'm excited to see some old blood in the ranks~  
PostPosted: Sun Jun 16, 2019 1:55 pm
so excited about this pack!  

Keantha


Owlsomniac

PostPosted: Sun Jun 16, 2019 6:25 pm
User Name: Owlsomniac
Wolf Name: Longclaw
Old or New Blood: New
Desired Rank: Hunter
Personality: Gruff, stubborn, and can come off rather blunt. He's not trying to be an a**, but it may seem that way at times. It's just that he'd rather get straight to the point of things. Very much task driven, and tends to focus on what needs to be done until it's accomplished with little patience for distraction. Despite his rough edges, he is loyal to those who earn his trust and his dedication means he can always be relied upon.
History: Uh... I'll get back to you on this if that's ok! Might want to see about plotting with the other twin owner for this.
Questing or Existing: Existing
 
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[OOC] Pack & Plot Recruitment

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