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Suhuba
Captain

PostPosted: Mon Jan 25, 2016 11:05 am
✦ Dexurn ✦
Journal
(10/10 gold // 124/175 stats)


Master Shield Stats
|| Massif ||

HP || 32 (+4)(+4) = Total Hp: 40/40
Attack || 30 (+4)(+2) = (+6)
Defense || 31 (+4)(+4) = (+8 )
Magic || 11 (+1)(+0) = (+1)
Speed || 20 (+2)(+0) = (+2)


Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: This attack packs not only a punch, but also a chance to stun your opponent.
|| Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Dexurn: Massif
Health: 40/40
Attk: (+6) || Def: (10 + 8) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Heavy Hitter:[/b]Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

[b]Bone Splitter:[/b] Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

[b]Shield Proficiency:[/b] Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.[/size][/color]
 
PostPosted: Sun Mar 27, 2016 6:32 am
ღ Rhonann ღ
Journal
(10/10 gold // 98/150 stats)


Keen Crossbow Stats
|| Hunter ||

HP || 27 (+3)(+2) = Total Hp: 32/32
Attack || 26 (+3)(+3) = (+6)
Defense || 16 (+2)(+0) = (+2)
Magic || 7 (+0)(+0) = (+0)
Speed || 22 (+3)(+2) = (+5)


Special Attacks:
Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Rhonann: Hunter
Health: 32/32
Attk: (+6) || Def: (10 + 2) || Magic: (+0) || Spd: 1-22 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Pointblank Shot:[/b] Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

[b]Uncanny Shot:[/b] Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Oct 04, 2016 6:48 am
ღ Faamy ღ
Journal

Crafting Stats

Skill || 18 (+2)
Luck || 10 (+1)
 
PostPosted: Tue Oct 04, 2016 7:06 am
▼ Tacrith ▼
Journal
(10/10 gold // 120/150 stats)


Intricate Book Stats
|| Monk ||

HP || 30 (+4)(+3) = Total Hp: 37/37
Attack || 18 (+2)(+0) = (+2)
Defense || 20 (+2)(+0) = (+2)
Magic || 25 (+3)(+2) = (+5)
Speed || 27 (+2)(+2) = (+4)


Special Attacks:
Panacea: || This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend: This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This attack uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action. || This attack is not effected by powering up.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Tacrith: Monk
Health: 37/37
Attk: (+2) || Def: (10 + 2) || Magic: (+5) || Spd: 1-21 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Panacea:[/b] || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
[b]Magic Mend[/b]: This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This attack uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action. || This attack is not effected by powering up.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Oct 04, 2016 7:10 am
❅ Aaricia ❂
Journal
(10/10 gold // 95/150 stats)


Keen Knives Stats
|| Thief ||

HP || 26 (+3)(+2) = Total Hp: 31/31
Attack || 20 (+2)(+3) = (+5)
Defense || 18 (+2)(+0) = (+2)
Magic || 8 (+1)(+0) = (+1)
Speed || 23 (+3)(+2) = (+5)


Special Attacks:
Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.

Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Aaricia: Thief
Health: 31/31
Attk: (+5) || Def: (10 + 2) || Magic: (+1) || Spd: 1-23 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Fast Fingers:[/b] Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.

[b]Tricks of the Trade:[/b] Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Tue Nov 01, 2016 5:22 am
❧ Constynce ❧
Journal

Crafting Stats

Skill || 18 (+2)
Luck || 14 (+2)
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Thu Feb 23, 2017 7:28 am
❅ Ergon ❅
Journal
(10/10 gold // 85/125 stats)


Simple Lance Stats
|| Lancer ||

HP || 23 (+3)(+1) = Total Hp: 27/27
Attack || 22 (+3)(+2) = (+5)
Defense || 14 (+1)(+1) = (+2)
Magic || 5 (+0)(+0) = (+0)
Speed || 21 (+2)(+0) = (+2)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Ergon: Lancer
Health: 27/27
Attk: (+5) || Def: (10 + 2) || Magic: (+0) || Spd: 1-21 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.[/size][/color]
 
PostPosted: Thu May 04, 2017 7:35 am
❋ Pruu ❋
Journal
(10/10 gold // 89/125 stats)


Simple Blades Stats
|| Blade ||

HP || 24 (+3)(+1) = Total Hp: 28/28
Attack || 20 (+2)(+2) = (+4)
Defense || 18 (+2)(+0) = (+2)
Magic || 10 (+1)(+0) = (+1)
Speed || 17 (+2)(+1) = (+3)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Pruu: Blade
Health: 28/28
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-17 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Mon Jun 19, 2017 4:22 pm
❂ Koril ✦
Journal
(10/10 gold // 82/125 stats)


Simple Whip Stats
|| Beast Charmer ||

HP || 21 (+2)(+1) = Total Hp: 24/24
Attack || 20 (+2)(+1) = (+3)
Defense || 12 (+1)(+0) = (+1)
Magic || 10 (+1)(+0) = (+1)
Speed || 19 (+2)(+2) = (+4)


Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20.If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn.If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Koril: Beast Charmer
Health: 24/24
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-19 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Moracker Tail:[/b] Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.[/size][/color]
 
PostPosted: Mon Mar 26, 2018 9:18 am
❖ Vermina ❖
Journal
(10/10 free // 84/125 stats)


Simple Bow Stats
|| Blade ||

HP || 23 (+3)(+1) = Total Hp: 27/27
Attack || 15 (+2)(+1) = (+3)
Defense || 15 (+2)(+0) = (+2)
Magic || 11 (+1)(+0) = (+1)
Speed || 20 (+2)(+2) = (+4)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Vermina: Blade
Health: 27/27
Attk: (+3) || Def: (10 + 2) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Sun Jun 03, 2018 8:05 pm
❧ Urosangylea ❧
Journal
(10/10 free // 88/125 stats)


Basic Staff Stats
|| Elementalist ||

HP || 22 (+3)(+1) = Total Hp: 26/26
Attack || 9 (+1)(+0) = (+1)
Defense || 13 (+1)(+1) = (+2)
Magic || 23 (+3)(+2) = (+5)
Speed || 21 (+2)(+0) = (+2)


Special Attacks:
Spiritual Insight: Using the water in the area the summoner is able to heal themselves and others. || The player's target heals for +5 hp that round. || This attack uses 1 spell slot || Attack can be used on self or on an ally. || Can be used once every 3 turns. || Considered a half turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Urosangylea: Elementalist
Health: 26/26
Attk: (+1) || Def: (10 + 2) || Magic: (+5) || Spd: 1-21 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Spiritual Insight:[/b] Using the water in the area the summoner is able to heal themselves and others. || The player's target heals for +5 hp that round. || This attack uses 1 spell slot || Attack can be used on self or on an ally. || Can be used once every 3 turns. || Considered a half turn action.[/size][/color]
 
PostPosted: Sun Jun 03, 2018 8:05 pm
two  

Suhuba
Captain

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◈ Character Stats

 
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