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Suhuba
Captain

PostPosted: Sat Dec 05, 2015 8:00 am
ღ Xarnith ღ
Journal
(10/10 gold // 101/150 stats)


Keen Shield Stats
|| Massif ||

HP || 22 (+3)(+2) = Total Hp: 27/27
Attack || 23 (+3)(+2) = (+5)
Defense || 23 (+3)(+3) = (+6)
Magic || 9 (+1)(+0) = (+1)
Speed || 24 (+3)(+0) = (+3)

Skill || 12 (+1)
Luck || 19 (+2)


Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: This attack packs not only a punch, but also a chance to stun your opponent.
|| Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Xarnith: Massif
Health: 27/27
Attk: (+5) || Def: (10 + 6) || Magic: (+1) || Spd: 1-24 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Heavy Hitter:[/b]Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

[b]Bone Splitter:[/b] Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.[/size][/color]
 
PostPosted: Sat Dec 05, 2015 8:10 am
ღ Kyrian ღ
Journal

Crafting Stats

Skill || 21 (+2)
Luck || 18 (+2)
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Fri Feb 12, 2016 10:23 am
☾ Isaris ☾
Journal
(10/10 gold // 83/125 stats)


Simple Bow Stats
|| Archer ||

HP || 17 (+2)(+1) = Total Hp: 20/20
Attack || 18 (+2)(+1) = (+3)
Defense || 13 (+1)(+0) = (+1)
Magic || 11 (+1)(+0) = (+1)
Speed || 24 (+3)(+2) = (+5)

Skill || 11 (+1)(+0) = (+0)
Luck || 16 (+2)(+2) = (+0)


Special Attacks:
Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Isaris: Archer
Health: 20/20
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-24 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Pointblank Shot:[/b] Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Fri May 06, 2016 2:16 pm
❅ Eirlys ❅
Journal
(10/10 gold // 101/150 stats)


Keen Whip Stats
|| Beast Tamer ||

HP || 20 (+2)(+2) = Total Hp: 24/24
Attack || 27 (+3)(+2) = (+5)
Defense || 20 (+2)(+0) = (+2)
Magic || 7 (+0)(+0) = (+0)
Speed || 27 (+3)(+3) = (+6)

Skill || 20 (+2)
Luck || 7 (+0)


Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20.If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn.If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn).If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn).If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal.|| Can be used once every 5 turns.|| Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Eirlys: Beast Tamer
Health: 24/24
Attk: (+5) || Def: (10 + 2) || Magic: (+0) || Spd: 1-27 (+6)
Opponents Def:

[b]Special Attacks:[/b]
[b]Moracker Tail:[/b] Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

[b]Radaku Fangs:[/b] This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Mon Oct 03, 2016 9:45 am
☾ Issaly ☾
Journal
(10/10 gold // 86/125 stats)


Basic Bead Stats
|| Healer ||

HP || 20 (+2)(+2) = Total Hp: 24/24
Attack || 12 (+1)(+0) = (+1)
Defense || 17 (+2)(+0) = (+2)
Magic || 19 (+2)(+2) = (+4)
Speed || 18 (+2)(+0) = (+2)

Skill || 9 (+1)
Luck || 9 (+1)


Special Attacks:
Panacea: || This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Issaly: Healer
Health: 24/24
Attk: (+1) || Def: (10 + 2) || Magic: (+4) || Spd: 1-18 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Panacea:[/b] || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

[b]Heavy Hitter:[/b]Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Mon Nov 07, 2016 9:39 am
✦ Abie ✦
Journal
(10/10 gold // 75/125 stats)


Simple Trident Stats
|| Lancer ||

HP || 16 (+2)(+1) = Total Hp: 19/19
Attack || 20 (+2)(+2) = (+4)
Defense || 13 (+1)(+1) = (+2)
Magic || 6 (+0)(+0) = (+0)
Speed || 20 (+2)(+0) = (+2)

Skill || 13 (+1)
Luck || 10 (+1)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Abie: Lancer
Health: 19/19
Attk: (+4) || Def: (10 + 2) || Magic: (+0) || Spd: 1-20 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Mon Nov 07, 2016 9:43 am
✦ Aqio ✦
Journal
(10/10 gold // 82/125 stats)


Simple Blades Stats
|| Swordsman ||

HP || 19 (+2)(+1) = Total Hp: 22/22
Attack || 20 (+2)(+2) = (+4)
Defense || 16 (+2)(+0) = (+2)
Magic || 9 (+1)(+0) = (+1)
Speed || 18 (+2)(+1) = (+3)

Skill || 20 (+2)
Luck || 13 (+1)


Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Aqio: Swordsman
Health: 22/22
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+3)
Opponents Def:

[b]Special Attacks: [/b]
[b]Downward Slash: [/b]This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action. [/size][/color]
 
PostPosted: Tue Jan 17, 2017 9:22 am
❅ ღ Drexl ❧ ❖
Journal
(10/10 gold // 94/125 stats)


Simple Lance Stats
|| Lancer ||

HP || 19 (+2)(+1) = Total Hp: 22/22
Attack || 23 (+3)(+2) = (+5)
Defense || 15 (+2)(+1) = (+3)
Magic || 14 (+1)(+0) = (+1)
Speed || 23 (+3)(+0) = (+3)

Skill || 20 (+2)
Luck || 18 (+2)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Drexl: Lancer
Health: 22/22
Attk: (+5) || Def: (10 + 3) || Magic: (+1) || Spd: 1-23 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Jan 17, 2017 9:28 am
☾ Myrida ☾
Journal
(10/10 gold // 85/125 stats)


Basic Runes Stats
|| Mage ||

HP || 18 (+2)(+1) = Total Hp: 21/21
Attack || 20 (+2)(+0) = (+2)
Defense || 10 (+1)(+0) = (+1)
Magic || 16 (+2)(+2) = (+4)
Speed || 21 (+2)(+1) = (+3)

Skill || 17 (+2)
Luck || 12 (+1)


Special Attacks:
Delayed Elemental Blast: || This attack doesn't deal damage until 2 rounds AFTER it has been cast. || Delayed Elemental Blast is treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a single battle and can only target one person at a time. || Considered a half turn action. || This attack is not effected by powering up.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Myrida: Mage
Health: 21/21
Attk: (+2) || Def: (10 + 1) || Magic: (+3) || Spd: 1-21 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Delayed Elemental Blast:[/b] || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.[/size][/color]
 
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