User Image


AQUA JET = Con. type Beauty = physical attack formula. Can be used as a Counter without the penalty of double damage if it fails. (Will still take fatigue if used multiple times in a row.)

This is a move that always strikes first ...a an envelop of water forms over the pokemon. This move on the first turn can be used to challenge the first attack rates of the pokemon with higher speed, without being counted as a counter because of it's quick attack like abilities.

AQUA RING = Con. type Beauty = restores Hp equal to 1/2 level ever turn.

This is a continuous move that once active in battle will continue onto the end. This move heals a pokemon equal to 1/2 their level ever attack turn, but only affects the user.

AQUA TAIL = Con. type Cute = physical attack formula

This a move where only the pokemon's tail is covered in water ...as the pokemon's tail is used as a powerful weapon.

BRINE = Con. type Smart = Sp attack formula (x2 if user is under half health)

Brine is a move that literally kicks a pokemon when it's down as it's damage doubles if the opponent's hp is less than half.

BUBBLE = Con. type Cute = Sp attack formula (if + 5, reduces opponent’s spd by 1)

An attack that uses bubbles to lower the foe's speed. IF this attack manages to drop the foe's speed by 4 then the dodge accuracy roll drops by 2. Every time, this attack drops the foe's speed by 4x then -2 accuracy will occur. This attack will also hit all opponents on the field.

BUBBLEBEAM = Con. type Beauty = Sp attack formula + 2 dmg (if + 5, reduces opponent’s spd by 1)

This attack forcefully sprays bubbles at a single opponent ...as it aims to not only injury byt the lower the opponent's ability to move effectively by wetting them up. This attack if the foe's spd is lower by 4 times will drop the foe's dodge acc by -2 for each set of 4.

CLAMP = Con. type tough = Attack stats + Accuracy roll/ 5 = dmg over five turns

This move traps and squeezes the foe for 2 to 5 turns. This attack hits on both defense and offensive turns, and can only be dispel during the user's attack turn. In which, the opponent must roll higher than the user in order to break free of it. While this attack is in progress, the opponent can not attack & this includes counter-attacks.

CRABHAMMER = Con. type Tough = physical attack formula, + 5 equals critical.

It uses it pincers to attack with an crushing hammer attack. This move has a high critical rate, in which, the dmg from this attack will double.

DIVE = Con. type Beauty = physical attack formula

This move has the user diving under the water to avoid an attack during its first turn, and burst out to attack during the user's next attack turn. Dive only does dmg on it's second turn, and will hit no matter what if the opponent is unable to keep the user from going underwater the first turn. In other words, no matter what the accuaracy roll says ...the attack will hit, and the dmg will be calculated according to the rules of this attack.

HYDRO CANNON = Con. type Beauty = Sp attack formula + lvl

This is a powerful move, but it leaves a pokemon immobile during it's next turn. The user will not be able to dodge the opponent's attack, and will be unable to use this move on their next attack turn. In other words, no matter what the accuracy roll says ...the attack will hit, and the dmg will be calculated according to the rules of the opponent's attack.

HYDRO PUMP = Con. type Beauty = Sp attack formula + 5

This attack blasts water at a high power to strike the foe.

LIQUIDATION = Con. Type Unknown = Physical Attack (if +5 more than defense roll, lower opponent's defense by 1)

The user coats their body in a thick layer of water and slams into their opponent. Such a powerful blast could potentially damage their opponent's defense.

MUDDY WATER = Con. type Tough = Sp attack formula, if +5 more than defense roll = - 1 acc. to opponent

Attacks with muddy water to cause dmg that can hamper a pokemon's accuracy. This attack will hit all opponents on the field.

OCTAZOOKA = Con. type Tough = Sp. attack formula, if +5 more than defense roll = - 1 acc. to opponent

Fires a lump of ink to damage and cut an opponent's accuracy

ORIGIN PULSE = Con. Type Beautiful = Sp. Attack + 10

A shining burst of water that seems to have been drawn up from the wells of the Earth. Kyogre’s signature move.

RAIN DANCE = Con. type Tough= x2 water attacks while in use

Rain dance lasts for only five turns, but while it's in effect all water type moves gain a x2 to their dmg.

RAZOR SHELL =Attack formula [+5 =-1 defense]

The user cuts it's opponent with a sharp shells.

SCALD = Sp. attack formula [+ burn if +5 defense ]

The user shoots boiling hot water at it's target. May induce burn.

SPARKLING ARIA = Con Type. Unknown = Special Attack formula

Such a beautiful song emits from the user that it heals a Pokemon's burn while still doing damage.

STEAM ERUPTION = Con. Type Beautiful = Sp. Attack + 10, burn chance

A blisteringly hot spout of water is shot at the opponent. The signature move of Volcanion.

SOAK = Changes the target's type to water

The user shots a torrent of water and changes it's target's type to water.

SURF = Con. type Beauty = Sp attack formula

This moves creates a huge wave that then crashes down on it's foe. This is an attack that care not for friend or foe during it's summoning, and will harm everyone but the user.

WATER GUN = Con. type Cute = Sp attack formula

Squirts water to attack the foe.

WATER PLEDGE = Sp. attack formula [x 2 dmg if combined with Fire Oath]

A column of water hits a target. When combined with it's fire equal it will create a rainbow. Status changers like burn, freeze, etc. will be lowered by to +3 accuracy for four turns if this move is combined with Fire Oath.

WATER PULSE = Con. type Beauty = Sp attack formula + confusion

This move attacks with ultrasonic waves, and may confuse the opponent as well.

WATER SHURIKEN = Con. type Cool = Physical attack formula/5 = dmg for 2 to 5 turns including defense & attacking turns

The user flings small weapons composed of water at an opponent for two to five turns. Can only be stopped on the Attacking turn of the user by the opponent dodging the attack, and if they fail to do this they will take the damage for both the attack/defensive turn. In the event of a failed counter, the user does not take double damage upon a failure, but will suffer a fatigue plenty if used to counter continuously.

WATER SPORT = Con. type Cute = 1/2 dmg fire type attacks

This move spurts water all over the field to give everyone a resistances to fire type attacks, including, the fire user.

WATERFALL = Con. type Tough = physical attack + flinch

This move charges the foe with speed enough to climb up a waterfall.

WHIRLPOOL = Con. type Beauty = Sp attack + accuarcy roll/5

This attack traps and hurts the foe in a whirlpool for 2 to 5 turns. The attack can only be repel during the user's attack turn, in which, the opponent must roll higher than the user to get rid of it. Meanwhile, this attack will hit for both the user's attack and defense rolls until it is broke or it reaches 5 turns. Counter attacks can't be used while this is in effect.

WITHDRAW = Con. type Cute = + 1 defense

Withdraws the body into it's hard shell to raise Defense. The user of this move can not be knocked out by Explosion during their opponent's next attack turn.