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Suhuba
Captain

PostPosted: Thu Jul 09, 2015 10:21 am
☾ Callum ღ
Journal
(10/10 free // 159/175 stats)


Master Sword Stats
|| Sentinel ||

HP || 50 (+7)(+3) = Total Hp: 60/60
Attack || 50 (+7)(+4) = (+11)
Defense || 27 (+3)(+2) = (+5)
Magic || 11 (+1)(+0) = (+1)
Speed || 21 (+2)(+1) = (+3)

Skill || 18 (+2)
Luck || 15 (+2)


Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount)

Twelve Peers: Three individual positions to help aid the Sentinel. Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with.
Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate.
Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total.
Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals.
|| Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Callum: Sentinel
Health: 60/60
Attk: (+11) || Def: (10 + 5) || Magic: (+1) || Spd: 1-21 (+3)
Opponents Def:

[b]Special Attacks: [/b]
[b]Downward Slash: [/b] This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

[b]Three Wonders:[/b] Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

[b]Twelve Peers:[/b] Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || [i]Defensive Stance:[/i] This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || [i]Aggressive Stance:[/i] This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || [i]Balanced Stance[/i]: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.[/color][/size]
 
PostPosted: Mon Dec 21, 2015 6:26 pm
☾ Dris'rynne ☾
Journal
(10/10 free // 153/175 stats)


Master Blades Stats
|| Assassin ||

HP || 36 (+5)(+3) = Total Hp: 44/44
Attack || 50 (+7)(+3) = (+10)
Defense || 15 (+2)(+1) = (+3)
Magic || 13 (+1)(+0) = (+1)
Speed || 39 (+5)(+3) = (+8 )

Skill || 25 (+3)
Luck || 18 (+2)


Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount)

Shadow Step: Using 'smoke and mirrors' this attack is an automatic hit. Roll 1d20 for damage only and treat like any other attack. This attack can be dodged but not countered or retaliated. Any opponent who tries to dodge receives a -5 to their dodge roll. || Can be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Driss'rynne: Assassin
Health: 44/44
Attk: (+10) || Def: (10 + 3) || Magic: (+1) || Spd: 1-39 (+8 )
Opponents Def:

[b]Special Attacks: [/b]
[b]Downward Slash: [/b] This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

[b]Three Wonders:[/b] Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

[b]Shadow Step:[/b] This attack is an automatic hit. Roll 1d20 for damage only and treat like any other attack. This attack can be dodged but not countered or retaliated. Any opponent who tries to dodge receives a -5 to their dodge roll. || Can be used once every 5 turns. || Considered a full turn action.[/color][/size]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Mar 15, 2016 5:40 pm
❖ Mnyiri ☾
Journal
(10/10 free // 123/175 stats)


Master Spear Stats
|| Guardian ||

HP || 20 (+2)(+3) = Total Hp: 25/25
Attack || 33 (+4)(+3) = (+7)
Defense || 49 (+6)(+2) = (+8 )
Magic || 10 (+1)(+0) = (+1)
Speed || 11 (+1)(+2) = (+3)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.

Aisha's Vengeance: Add +8 to damage, hit roll is calculated as normal. || Can only be used once every 5 turns. || Considered a full turn action.
Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Kinfa and Xaraan: Adds +3 to speed bonus for 3 turns
Mammu and Bushi: Adds +3 to defense bonus for 2 turns
Raptrix: Adds +3 to attack bonus for 2 turns
Janarim: Adds +2 to defense bonus and +2 to attack bonus for 2 turns
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Mnyiri: Guardian
Health: 25/25
Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.

[b]Aisha's Vengeance:[/b] Add +8 to damage, hit roll is calculated as normal. || Can only be used once every 5 turns. || Considered a full turn action.
[i]Radaku and Snapptrotter:[/i] Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
[i]Kinfa and Xaraan:[/i] Adds +3 to speed bonus for 3 turns
[i]Mammu and Bushi:[/i] Adds +3 to defense bonus for 2 turns
[i]Raptrix:[/i] Adds +3 to attack bonus for 2 turns
[i]Janarim:[/i] Adds +2 to defense bonus and +2 to attack bonus for 2 turns.[/size][/color]
 
PostPosted: Thu Mar 17, 2016 3:28 am
❖ Ai ❖
Journal
(10/10 free // 113/150 stats)


Keen Blades Stats
|| Warrior ||

HP || 24 (+3)(+2) = Total Hp: 29/29
Attack || 40 (+5)(+3) = (+8 )
Defense || 13 (+1)(+0) = (+1)
Magic || 12 (+1)(+0) = (+1)
Speed || 24 (+3)(+2) = (+5)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Ai: Warrior
Health: 29/29
Attk: (+8 ) || Def: (10 + 1) || Magic: (+1) || Spd: 1-24 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Fri Apr 22, 2016 2:32 pm
▼ Taijana ▼
Journal
(10/10 free // 116/175 stats)


Master Crossbow Stats
|| Sniper ||

HP || 38 (+5)(+3) = Total Hp: 46/46
Attack || 35 (+4)(+4) = (+8 )
Defense || 15 (+2)(+1) = (+3)
Magic || 8 (+1)(+0) = (+1)
Speed || 20 (+2)(+2) = (+4)


Special Attacks:
Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.

Rapid Reload: Considered three attacks, roll as normal for 'to hit' and 'dmg'. Your first strike gets an additional +5 to hit, the second attack uses your normal results (roll +bonus) and the third one gets a -5 to hit. Damage gets a +2 bonus for all attacks if they hit. || Can be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Taijana: Sniper
Health: 46/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Pointblank Shot:[/b] Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

[b]Uncanny Shot:[/b] Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.

[b]Rapid Reload:[/b] Considered three attacks, roll as normal for 'to hit' and 'dmg'. Your first strike gets an additional +5 to hit, the second attack uses your normal results (roll +bonus) and the third one gets a -5 to hit. Damage gets a +2 bonus for all attacks if they hit. || Can be used once every 5 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Fri Apr 22, 2016 2:38 pm
ღ Hargitt ღ
Journal
(10/10 free // 93/150 stats)


Keen Bow Stats
|| Hunter ||

HP || 26 (+3)(+2) = Total Hp: 31/31
Attack || 24 (+3)(+2) = (+5)
Defense || 10 (+1)(+0) = (+1)
Magic || 8 (+1)(+0) = (+1)
Speed || 25 (+3)(+3) = (+6)


Special Attacks:
Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Hargitt: Hunter
Health: 31/31
Attk: (+5) || Def: (10 + 1) || Magic: (+1) || Spd: 1-25 (+6)
Opponents Def:

[b]Special Attacks:[/b]
[b]Pointblank Shot:[/b] Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

[b]Uncanny Shot:[/b] Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Aug 16, 2016 5:21 am
❧ Ujana ❧
Journal
(10/10 free // 120/150 stats)


Keen Hammer Stats
|| Massif ||

HP || 25 (+3)(+3) = Total Hp: 31/31
Attack || 50 (+7)(+3) = (+10)
Defense || 21 (+2)(+1) = (+3)
Magic || 12 (+1)(+0) = (+1)
Speed || 12 (+1)(+0) = (+1)


Special Attacks:
Heavy Hitter: Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: This attack packs not only a punch, but also a chance to stun your opponent.
|| Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Ujana: Massif
Health: 31/31
Attk: (+10) || Def: (10 + 3) || Magic: (+1) || Spd: 1-12 (+1)
Opponents Def:

[b]Special Attacks:[/b]
[b]Heavy Hitter:[/b] Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

[b]Bone Splitter:[/b] Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.[/size][/color]
 
PostPosted: Tue Nov 29, 2016 6:04 pm
❖ ☾ Sol ღ ❅
Journal
(10/10 free // 102/150 stats)


Intricate Bead Stats
|| Monk ||

HP || 29 (+4)(+3) = Total Hp: 36/36
Attack || 11 (+1)(+0) = (+1)
Defense || 14 (+1)(+0) = (+1)
Magic || 33 (+4)(+3) = (+7)
Speed || 15 (+2)(+1) = (+3)


Special Attacks:
Panacea: || This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend: This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. || This attack uses 2 spell slots. || Effects only lasts 4 turns. || Considered a half turn action. || This attack is not effected by powering up.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Sol: Monk
Health: 36/36
Attk: (+1) || Def: (10 + 1) || Magic: (+7) || Spd: 1-15 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Panacea:[/b] || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
[b]Magic Mend:[/b] This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. || This attack uses 2 spell slots. || Effects only lasts 4 turns. || Considered a half turn action. || This attack is not effected by powering up.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Fri Mar 10, 2017 10:36 am
▼ Finnufarinel ▼
Journal
(10/10 free // 91/125 stats)


Basic Staff Stats
|| Mage ||

HP || 20 (+2)(+1) = Total Hp: 23/23
Attack || 8/ (+1)(+0) = (+1)
Defense || 14 (+1)(+1) = (+2)
Magic || 34 (+4)(+2) = (+6)
Speed || 15 (+2)(+0) = (+2)


Special Attacks:
Delayed Elemental Blast: || This attack doesn't deal damage until 2 rounds AFTER it has been cast. || Delayed Elemental Blast is treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a single battle and can only target one person at a time. || Considered a half turn action. || This attack is not effected by powering up.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Finnufarinel: Mage
Health: 23/23
Attk: (+1) || Def: (10 + 2) || Magic: (+6) || Spd: 1-15 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Delayed Elemental Blast:[/b] || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.[/size][/color]
 
PostPosted: Fri Aug 18, 2017 5:15 pm
❋ Pyrrha ❋
Journal
(10/10 free // 82/125 stats)


Simple Bow Stats
|| Blade ||

HP || 17 (+2)(+1) = Total Hp: 20/20
Attack || 26 (+3)(+1) = (+4)
Defense || 7 (+0)(+0) = (+0)
Magic || 9 (+1)(+0) = (+1)
Speed || 23 (+3)(+2) = (+5)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Pyrrha: Blade
Health: 20/20
Attk: (+4) || Def: (10 + 0) || Magic: (+1) || Spd: 1-23 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Thu Jan 18, 2018 1:10 pm
✦ Nyko ✦
Journal

Crafting Stats

Skill || 22 (+3)
Luck || 20 (+2)
 
PostPosted: Wed Jan 24, 2018 7:00 am
ϟ Maritza ϟ
Journal

Crafting Stats

Skill || 19 (+2)
Luck || 15 (+2)
 

Suhuba
Captain

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