Hazards System
Detrimental
Light Poisons
Any not yet discovered are labeled with NYD.
Alcohol
Antimony
Arsenic
Capsaicin
Carbon Mono/dioxide
Food Poisoning
Kiraluna
Medicinal Overdose/Eiseijutsu
As with all medical items & jutsus, overdosing produces heavier effects, including coma, & eventual death.
Mercury
Mirnroot
Moonseeds
Morphine
Narcissus
Opium
Radon
Shertato
Snakeroot
Sneezing Powder
Steroids
Tear Gas
Thallium
Alcohol
- 5 Doses until effect
Primary: Internal attacks
Secondary: Aerial attacks
Confusion
Mood swings
Disorientation
Vomiting: 10 doses
Is highly flammable
Antimony
- 2 Doses until effect
Primary: Internal attacks
Headaches
Dizziness
Depression
Vomiting: 3 doses
Arsenic
- 2 Doses until effect
Primary: Internal attacks
Blisters
Coughing
Cancer
Severe haemorrhaging: 10 doses
Capsaicin
- 1 Dose until effect
Primary: Aerial attacks
Secondary: Internal attacks
Slight Nerve Burning
Irritation
Inflammation reduction
Carbon Mono/dioxide
- NYD
2 Doses until effect
Primary: Aerial attacks
Headaches
Nausea
Vomiting
Dizziness
Fatigue
Confusion: 3 doses
Disorientation: 3 doses
Visual irregularities: 4 doses
Syncope: 4 doses
Seizures: 5 doses
Food Poisoning
- 1 Dose until effect
Primary: Internal Attacks
Cold and Flu mimic
Kiraluna
- NYD
1 Dose until effect
Primary: Aerial attacks
All positive and negative descriptives are negated
Severe crippling, debilitating pain
Medicinal Overdose/Eiseijutsu
As with all medical items & jutsus, overdosing produces heavier effects, including coma, & eventual death.
Mercury
- 2 Doses until effect
Primary: Aerial attacks
Secondary: Internal attacks
Tremors
Impaired cognitive skills
Insomnia: 4 doses. Prevents chakra recovery through sleep.
Delirium: 5 doses.
Hallucinations: 5 doses.
Suicidal: 6 doses.
Mirnroot
- NYD
1 Dose until effect
Primary: Internal attacks
Physical aspects of jutsu are shrunk to teenie tiny sizes
Partial paralysis
Moonseeds
- 20 Doses until effect
Primary: Internal attacks
Death
Morphine
- 1 Dose until effect
Primary: Aerial attacks
Secondary: Internal attacks
Sensory impairment
Motor impairment
Attention impairment
Jutsu Amnesia: 5 doses/jutsu
Pain reduction: 1/2 dose
Narcissus
- 5 Doses until effect
Primary: Internal attacks
Vomiting
Diarrhea
Convulsions
Opium
- 1 Dose until effect
Primary: Aerial attacks
Secondary: Internal Attacks
Lung collapse
Long-term intoxication: Internal only, 2 doses.
Radon
- 10 Doses until effect
Primary: Aerial attacks
Cancer, many years in the future.
Shertato
- NYD
1 Dose until effect
Primary: Internal attacks
Mental aspects of jutsu backfire, producing inverted results
Aural Migraine
Snakeroot
- 2 Doses until effect
Primary: Internal attacks
Trembling
Vomiting
Severe internal pain
Sneezing Powder
- 1 Dose until effect
Primary: Aerial attacks
Secondary: Internal attacks
Sneezing
Indigestion: 2 doses
Fainting: 3 doses
Low heart rate: 4 doses
Low blood pressure: 4 doses
Steroids
- NYD
1 Dose until effect
Primary: Internal attacks
First Gate unlock
Gradual gender change: 2 doses, reoccuring.
Tear Gas
- NYD
1 Dose until effect
Primary: Aerial attacks
Crying
Irritation
Sneezing
Coughing
Temporary blindness: 2 doses
Thallium
- 10 Doses until effect
Primary: Aerial attacks
Secondary: Internal attacks
Cancer
Medium Poisons
Limitation: Medium poisons decay within 1 in-rp week of creation.
Any not yet discovered are labeled with NYD.
Angel's Trumpet (Brugmansia)
Angel's Trumpet (Datura)
Bushman's Poison
Chokecherry
English Yew
Fear
Ghost Pepper (Naga Jolokia)
Illegal Drugs
This & Recreational Drugs cover the entire rest of the spectrum of drugs not mentioned in this guide. Illegal Drugs usually cover the unusual manipulations of normally Light Poisons, putting them into a higher concentration.
Mace
Maelboro
Medicinal Overdose/Eiseijutsu
As with all medical items & jutsus, overdosing produces heavier effects, including coma, & eventual death.
Moulding Shroom
Nikolatree
Orqwart
Pepper Spray
Potassium Chloride
Radiation
Recreational Drugs
This & Illegal Drugs cover the entire rest of the spectrum of drugs not mentioned in this guide. Recreational Drugs refer to drugs such as alcohol, tobacco, caffiene, marijuana, depressants, hallucinogens, stimulants, & inhalants taken in larger doses than recommended.
Spurge Laurel
Strychnine
Suzubean
Taiyobean
Toxic Shock Syndrome
Toxicodendron
Any not yet discovered are labeled with NYD.
Angel's Trumpet (Brugmansia)
- 1 Dose until effect
Primary: Aerial attacks
Secondary: Internal attacks
Confusion
Migraines
Partial paralysis
Tachycardia (increased heart rate)
Sedative: 2 doses internally
Decongestant: 2 doses internally
Visual and auditory hallucinations: 2 doses
Diarrhea: 3 doses
Mydriasis and cycloplegia: 3 doses
Temporary insanity: 4 doses
Death: 5 doses
Angel's Trumpet (Datura)
- 1 Dose until effect
Primary: Internal attacks
Delirium
Hyperthermia
Tachycardia (increased heart rate)
Mydriasis and cycloplegia: 3 doses
Temporary insanity: 3 doses
Amnesia: 4 doses
Death: 5 doses
Bushman's Poison
- 1 Doses until effect
Primary: Internal
Snakebite anti-poison: Light
Death: 3 doses (at day's end)
Chokecherry
- 1 Dose until effect
Primary: Internal attacks
Effective only against animals
Rapid breathing
Dilated pupils
Muscle convulsions: 2 doses
Shock: 3 doses
Death: 4 doses
English Yew
- 1 Dose until effect
Primary: Internal attacks
Accelerated heart rate
Muscle tremors
Muscle convulsions: 2 doses
Muscle collapse: 3 doses
Lung collapse: 3 doses
Circulation impairment: 4 doses
Death: 10 doses
Fear
- 1 Dose until effect
Primary: Genjutsu
Secondary: Any
Fight or flight response
Rapid heart rate
Increased blood pressure
Supremely dulled senses (includes traits, bonuses, through jutsu usage, etc)
Light sensitivity
Heavy sweating
Ghost Pepper (Naga Jolokia)
- NYD
1 Dose until effect
Primary: Aerial attacks
Secondary: Internal attacks
Moderate nerve burning
Moderate irritation
Inflammation reduction
Coughing: 2 doses
Runny nose: 2 doses
Temporary blindness: 2 doses
Suffocation: 2 doses
Illegal Drugs
This & Recreational Drugs cover the entire rest of the spectrum of drugs not mentioned in this guide. Illegal Drugs usually cover the unusual manipulations of normally Light Poisons, putting them into a higher concentration.
- Primary: Aerial attacks
Secondary: Internal attacks
Mace
- NYD
1 Dose until effect
Primary: Aerial attacks
Moderate nerve burning
Moderate irritation
Inflammation reduction
Temporary blindness: 2 doses
Suffocation: 2 doses
Maelboro
- NYD
1 Dose until effect
Primary: Aerial attacks
-20 chakra and stamina per post
Temporary insanity
Medicinal Overdose/Eiseijutsu
As with all medical items & jutsus, overdosing produces heavier effects, including coma, & eventual death.
Moulding Shroom
- 1 Dose until effect
Primary: Aerial attacks
Secondary: Internal attacks
Hallucinations
Increased hunger for more shrooms
Desire to force others to eat them
Discoloration of skin to purple
Affected skin grows more mushrooms
Senju are drained of chakra to incapacitation
Nikolatree
- NYD
1 Dose until effect
Primary: Internal attacks
Strengths become weaknesses, and vice-versa
Amnesia
Orqwart
- NYD
1 Dose until effect
Primary: Internal attacks
-1 activations per post
Temporary blindness
Pepper Spray
- NYD
1 Dose until effect
Primary: Aerial attacks
Moderate nerve burning
Moderate irritation
Inflammation reduction
Coughing
Runny nose
Temporary blindness: 2 doses
Potassium Chloride
- 2 Doses until effect
Primary: Internal attacks
Muscle Seizure
Cardiac Arrest: 5 doses
Radiation
- 2 Doses until effect
Primary: Internal attacks
Secondary: Aerial attacks
Burning
Vomiting
Diarrhea: 4 doses
Cancer, many years in the future.
Recreational Drugs
This & Illegal Drugs cover the entire rest of the spectrum of drugs not mentioned in this guide. Recreational Drugs refer to drugs such as alcohol, tobacco, caffiene, marijuana, depressants, hallucinogens, stimulants, & inhalants taken in larger doses than recommended.
- Primary: Aerial attacks
Secondary: Internal attacks
Spurge Laurel
- 1 Dose until effect
Primary: Aerial attacks
Caustic
Skin rashes
Strychnine
- 2 Doses until effect
Primary: Aerial attacks
Secondary: Internal attacks
Convulsions
Muscle Spasms
Asphyxiation: 4 doses
Death: 5 doses (at day's end)
Suzubean
- NYD
1 Dose until effect
Primary: Aerial attacks
Moves 40 stamina to chakra per post. Excess is vented painfully.
Unconsciousness
Taiyobean
- NYD
1 Dose until effect
Primary: Aerial attacks
Moves 40 chakra to stamina per post. Excess is vented painfully
Unconsciousness
Toxic Shock Syndrome
- 2 Doses until effect
Primary: Internal attacks
High Fever
Confusion
Stupor
Organ Failure: 4 doses
Toxicodendron
- 1 Dose until effect
Primary: Aerial attacks
Secondary: Internal attacks
Allergic reactions:
Red eyes
Itchiness
Runny nose
Eczema
Hives
Asthma attack: 3 doses
Anaphylaxis: 5 doses
Heavy Poisons
Limitation: Heavy poisons decay within 1 in-rp day of creation, and are thusly not suitable for creating ahead of time.
Any not yet discovered are labeled with NYD.
> 100% Oxygen (at sea level air pressure)
Abrin (Rosary Pea)
Agent Orange
Atropine (Mandrake)
Black Widow Poison
Chamahlla
Cyanide
Ecstasy
GHB
Hemlock
Medicinal Overdose/Eiseijutsu
As with all medical items & jutsus, overdosing produces heavier effects, including coma, & eventual death.
Monkshood (Wolfsbane)
Naga Viper Pepper
Nerve Toxins (Sarin)
Nightshade (Atropa Belladonna)
Oleander
Rhododendron
Ricin (Castor Bean)
Snake Venom
Any not yet discovered are labeled with NYD.
> 100% Oxygen (at sea level air pressure)
- NYD
1 Dose until effect
Primary: Aerial attack
Disorientation
Breathing problems
Myopia
Seizures: 2 doses
Neuron destruction: 3 doses
Death: 4 doses
Abrin (Rosary Pea)
- 1 Dose until effect
Primary: Aerial attack
Secondary: Internal attack
Counter: None.
Respiratory distress
Fever
Coughing
Nausea
Tightness in the chest
Heavy sweating
Pulmonary edema
Low blood pressure: 2 doses
Expelling of internal fluids: 2 doses
Dehydration: 2 doses
Hallucinations
Seizures: 3 doses
Internal organ failure: 3 doses
Death: 4 doses
Agent Orange
- NYD
2 Doses until effect
Primary: Aerial attack
Diabetes
Cancer
Tingling nerves
Numbness
Headaches
Large mood swings
Intestinal distress
Death: 4 doses
Atropine (Mandrake)
- 1 Dose until effect
Primary: Internal
Dizziness
Hallucinations
Nausea
Pain reliever
Amnesia: 2 doses
Convulsions: 2 doses
Dilated pupils: 2 doses
Tachycardia: 2 doses
Loss of balance: 2 doses
Rash: 2 doses
Slurred Speech: 2 doses
Death: 3 doses
Black Widow Poison
- 1 Dose until effect
Primary: Internal attack
Severe muscle pain
Muscle spasms
Abdominal cramps
Abnormally increased sweating
Tachycardia
Effects last for 1 month
Chamahlla
- 1 Dose until effect
Primary: Internal attacks
All elemental wheel bonuses and weaknesses are negated
Supremely dulled senses (includes traits, bonuses, through jutsu usage, etc)
Cyanide
- NYD
2 Doses until effect
Primary: Aerial attack
Secondary: Internal attack
Death
Ecstasy
- 1 Dose until effect
Primary: Internal attack
Euphoria
Increased socialness
Increased empathy
Unnatural calmness
Mild hallucinations
Enhanced senses
Brain lesions
Hyperthermia
Dehydration
Expelling of internal fluids: 2 doses
Insomnia: no chakra recovery: 2 doses
Sweating: 2 doses
Tachycardia: 2 doses
Convulsions: 3 doses
Confusion: 3 doses
Hallucinations: 3 doses
Amnesia: 4 doses
Death: 5 doses
GHB
- 1 Dose until effect
Primary: Internal attack
Euphoria
Disinhibition
Increased empathy
Nausea: 2 doses
Dizziness: 2 doses
Drowsiness: 2 doses
Agitation: 2 doses
Hallucinations: 2 doses
Difficulty breathing: 3 doses
Amnesia: 3 doses
Unconsciousness: 4 doses
Death: 5 doses
Hemlock
- 1 Dose until effect
Primary: Internal attack
Respiratory collapse
Paralysis: 2 doses
Death: 3 doses
Medicinal Overdose/Eiseijutsu
As with all medical items & jutsus, overdosing produces heavier effects, including coma, & eventual death.
Monkshood (Wolfsbane)
- 1 Dose until effect
Primary: Internal attack
Sweating
Dizziness
Difficulty in breathing
Headaches
Confusion
Tingling
Numbness: 2 doses
Paralysis: 2 doses
Death: 6 doses
Naga Viper Pepper
- NYD
1 Dose until effect
Primary: Aerial attacks
Secondary: Internal attacks
Coughing
Runny nose
Temporary blindness
Suffocation
Supreme irritation
Supreme nerve burning
Supreme inflammation reduction
Nerve Toxins (Sarin)
- NYD
1 Dose until effect
Primary: Internal attack
Secondary: Aerial attack
Counter: Atropine
Respiratory collapse
Runny nose
Pupil constriction
Nausea
Drooling
Expelling of internal fluids
Convulsions
Comatose: 2 doses
Death: 3 doses
Nightshade (Atropa Belladonna)
- 1 Dose until effect
Primary: Internal
Confusion
Hallucinations
Delirium
Pain reliever
Amnesia: 2 doses
Convulsions: 2 doses
Dilated pupils: 2 doses
Tachycardia: 2 doses
Loss of balance: 2 doses
Rash: 2 doses
Slurred Speech: 2 doses
Death: 3 doses
Oleander
- 1 Dose until effect
Primary: Internal attack
Expelling of internal fluids
Abdominal pain
Allergic reactions
Wildly swinging heartbeat
Drowsiness: 2 doses
Seizures: 2 doses
Coma: 3 doses
Death: 4 doses
Rhododendron
- 1 Dose until effect
Primary: Internal attack
Effective only against animals
Depression
Projectile vomiting
Hypersalivation
Partial paralysis: 2 doses
Stupor: 2 doses
Coma: 3 doses
Death: 4 doses
Ricin (Castor Bean)
- 1 Dose until effect
Primary: Internal attack
Nausea
Diarrhea
Tachycardia
Seizures: 2 doses
Hypotension: 2 doses
Death: 4 doses
Snake Venom
- 1 Dose until effect
Primary: Internal attack
Respiratory paralysis
Affected limb, swelling
Affected limb, discoloration
Expelling of internal fluids: 2 doses
Low blood pressure: 2 doses
Death: 3 doses
Temperature
___Frostbite Guide:
Frostbitten
Warming Up
___Hydration Guide:
Dehydration
Rehydration
Frostbitten
- Applies 1 Dose/Rank
Remember, lower doses compound with each higher dose added on!
If there are multiple effects in a dose level when it is applied, pick one [1].
Primary: Chakra attacks: Attacks like Hyouton Manipulation and the Shinsetsu Clan.
Secondary: External attacks: 1/2 dose rate: Attacks which target the outward body. Usually physical and ambient.
Frostnip Stage
Numbness: 1st dose
Shivering: 1st dose
Cold skin: 2 doses
Prickling feeling: 2 doses
Superficial Frostbite Stage
Off-tint skin: 3 doses
Skin hardening: 3 doses
Joint stiffness: 4 doses
Muscle stiffness: 4 doses
Superficial ice crystals: 5 doses
Skin feels warm: 5 doses
Severe Frostbite Stage
Subcutaneous ice crystals: 6 doses
Loss of cold, pain and discomfort: 6 doses
Intense shivering: 7 doses
Slurred speech: 7 doses
Drowsiness: 8 doses
Loss of coordination: 8 doses
Non-functional joints and muscles: 9 doses
Unconsciousness: 9 doses
Frozen Death: 10 doses
Warming Up
- Primary: External warmth, -1 dose.
Secondary: Katon ambience (1/2 dose rate, i.e. B-ranked amount of Katon is -2 Doses)
Frostnip
Pain and tingling
No permanent damage
Superficial
Mottled skin colors
Stinging, burning, swelling
Blistering and discharge
Severe
Large blisters
Blackened tissue
Hardened tissue
___Hydration Guide:
Dehydration
- Applies 1 Dose/Rank
Remember, lower doses compound with each higher dose added on!
If there are multiple effects in a dose level when it is applied, pick one [1].
Primary: Chakra attacks: Attacks like Scorch Manipulation and Taiyo no Senkou.
Secondary: External attacks: 1/2 dose rate: Attacks which target the outward body. Usually physical.
Stamina costs increased by 5. (includes chakra expenditures): 1st dose
Tiredness: 2 doses
Headache: 2 doses
Dry mouth and skin: 3 doses
Dizziness: 3 doses
Muscle cramps: 4 doses
Sleepiness: 4 doses
Irritability: 5 doses
Confusion: 5 doses
Rapid heartbeat: 6 doses
Rapid breathing: 6 doses
Extreme thirst: 7 doses
Extreme fever: 7 doses
Sunken eyes: 8 doses
Shriveled skin: 8 doses
Delirium: 9 doses
Unconsciousness: 9 doses
Death: 10 doses
Rehydration
- Primary: Drinking a [natural] liquid, or injection, -3 doses.
Secondary: Ambient and Suiton contact (1/2 dose rate, i.e B-ranked amount of Suiton is -2 Doses)
Beneficial
Unlike Takumi's antidote reagent kit, the majority of these are not easily found, or recognized for what they are. Beneficial hazards have double the resistance gain rate, with 10 encounters between each resistance gain. All of these are considered 'Internal' for their potential attacks, '1 Dose until effect', and are 'Medium'. Any not yet discovered are labeled with NYD.
Anti-venom
Antidote Reagents, Various
Antifreeze proteins (AFPs) or ice structuring proteins (ISPs)
Aspirin
Chromatophores
Cyanokit
Elysia chlorotica's Vaucheria litorea
Fresh Frozen Plasma (FFP)
Leukocytes
Luciferase & Luciferin
Mitochondria's Essence
Penicillin
Stem Cells
Telomerase
Troph Essence (NYD)
Turritopsis nutricula
Valium
Anti-venom
- Combats all effects of a specific venom
Antidote Reagents, Various
- Sold through pharmacies, like in Takumi
Antifreeze proteins (AFPs) or ice structuring proteins (ISPs)
- NYD
Allows one to survive temperatures low enough that unaffected folks would freeze to death.
When fully frozen, these will allow one to come back if sufficiently warmed up enough.
Aspirin
- NYD
Also useful for animals
Treats aches/pains
Treats fevers
Treats inflammation
Treats headaches
Prevents cancer (requires long-term use)
Causes death: 30 doses
Chromatophores
- NYD
Allows one to color their outside appearance at will.
Complex patterns: 2 doses
Cyanokit
- NYD
Treats cyanide poisoning
Elysia chlorotica's Vaucheria litorea
- NYD
Causes the skin to grow leaves.
Adds chloroplasts (i.e. phototrophes) to the body.
Causes one to be immensely weak to fire sources, high temperatures, and katon.
Is considered an implant. (follow implantation rules during the effective time length)
Allows one to recover, by being in contact with sunlight, at one-half the Resting rate.
Fresh Frozen Plasma (FFP)
- NYD
Allows for a massive blood transfusion.
Leukocytes
- NYD
Reduces the effective hazards time by 1/2.
Time until a resistance is gained is 1/2.
Luciferase & Luciferin
- NYD
Causes a firefly like internal glow, upon command.
Sustained glow beyond a post shortens the effective time by each additional post.
Mitochondria's Essence
- NYD
Restores descriptives to normal.
Permanently adds +5 chakra and stamina.
Causes greatly increased hunger: 2 doses
Causes greatly increased body temperature: 3 doses
Causes unconsciousness: 4 doses
Penicillin
- NYD
Is useful against most bacterial infections.
Stem Cells
- NYD
Reduces the implantation's negatives by half.
Boosts healing eiseijutsu effects by 1 rank, within the target.
Telomerase
- NYD
Treats cancer
Treats 2 years of body/mind degradation caused by Juin usage
Causes increased aging of 1 year: 2 doses (does not matter when the second dose happens)
Troph Essence (NYD)
- Is permanent.
Negates all positive descriptives, traits, and PAs.
Causes immunity to shinobi food adjustments and other chakra/stamina changing items.
All chakra/stamina recovery amounts, and conditions, are replaced by the specific -troph type.
Heterotrophes: Returns the user, bacteria, and fungi back to normal.
Autotrophes: Returns plants back to normal.
Lithotrophes: Allows one to recover, by eating non-organics, at one-half the Resting rate.
Organotrophes: Allows one to recover, by eating any organics, at one-half the Resting rate.
Chemotrophes: Allows one to recover, by being in contact with condensed chemical reactions, at one-half the Resting rate.
Phototrophes: Allows one to recover, by being in contact with sunlight, at one-half the Resting rate.
Methylotrophes: Allows one to recover, by being in contact with methanol, methane, or carbon dioxide, at one-half the Resting rate.
Syntrophes: Allows multiple -troph types to exist in the body, but also causes lethargy and aural migraines to occur at all times.
Turritopsis nutricula
- NYD
Reverses the course of aging, and extends life by doing so.
Effects wear off when one reaches the infant stage.
Can be used for local, highly specific healing, due to this.
Valium
- NYD
Treats anxiety
Treats panic attacks
Treats insomnia
Treats alcohol withdrawl
Treats oxygen toxicity
Treats seizures: 2 doses
Treats hallucinations: 2 doses
Causes hypnosis: 2 doses
Causes sedation: 3 doses
Causes amnesia: 4 doses