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Suhuba
Captain

PostPosted: Thu May 28, 2015 7:14 am
❂ Nuri ❂
Journal
(10/10 gold // 155/175 stats)

Master Whip Stats
|| Beast Master ||

HP || 34 (+4)(+2) = Total Hp: 40/40
Attack || 40 (+5)(+3) = (+8 )
Defense || 21 (+2)(+1) = (+3)
Magic || 14 (+1)(+0) = (+1)
Speed || 46 (+6)(+4) = (+10)

Skill || 20 (+2)
Luck || 15 (+2)


Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20.If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn.If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn).If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn).If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal.|| Can be used once every 5 turns.|| Considered a full turn action

Twin Tongued: As a master of their trade, the player can now call on two familiars in battle, a primary and a secondary.|| The primary can use their skill set 5 times per battle, while their secondary can only use their skills as normal.The primary also has the option of trading in their 3 extra skill uses to deal double the normal damage of the player's attack once.The player (as with everyone) cannot switch out familiars after the battle has started.|| This attack lasts the entire battle.|| This is a passive ability.

Twin Tongued: As a master of their trade, the player can channel a familiar's style into their own actions. || It takes 1 half action to announce a form and another half action to change the form during battle. || Lasts the duration of battle.
Snapptrotter Style: Aggressively attack an opponent, this style adds +1 to attack damage
Mammu Style: Utilizing defense, this style adds +2 to defense bonus
Kinfa Style: Honing in on your speed, this style adds +2 to speed bonus
_____________________________________________________

Coding for Battles



[color=#4b2c22][size=11][b]Battle post[/b]
Nuri: Beast Master
Health: 40/40
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-46 (+10)
Opponents Def:

[b]Special Attacks:[/b]
[b]Moracker Tail:[/b] Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20.If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

[b]Radaku Fangs:[/b] This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.

[b]Twin Tongued[/b]: It takes 1 half action to announce a form and another half action to change the form during battle. || Lasts the duration of battle.
[u]Snapptrotter Style[/u]: Aggressively attack an opponent, this style adds +1 to attack damage
[u]Mammu Style[/u]: Utilizing defense, this style adds +2 to defense bonus
[u]Kinfa Style[/u]: Honing in on your speed, this style adds +2 to speed bonus[/size][/color]
 
PostPosted: Sat Aug 22, 2015 2:24 pm
ღ Amarone ღ
Journal

Crafting Stats

Skill || 25 (+3)
Luck || 21 (+2)
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Wed Oct 28, 2015 1:14 pm
❖ Lumikani ❖
Journal
(10/10 gold // 114/150 stats)


Keen Blades Stats
|| Warrior ||

HP || 31 (+4)(+2) = Total Hp: 37/37
Attack || 30 (+4)(+3) = (+7)
Defense || 21 (+2)(+0) = (+2)
Magic || 11 (+1)(+0) = (+1)
Speed || 21 (+2)(+2) = (+4)

Skill || 18 (+2)
Luck || 15 (+2)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Lumikani: Warrior
Health: 37/37
Attk: (+7) || Def: (10 + 2) || Magic: (+1) || Spd: 1-21 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Fri Oct 30, 2015 5:19 am
▼ Itotia ▼
Journal
(0/10 gold // 88/125 stats)


Simple Dagger Stats
|| Non-Battler ||

HP || 20 (+2)(+1) = Total Hp: 23/23
Attack || 15 (+2)(+2) = (+4)
Defense || 16 (+2)(+0) = (+2)
Magic || 18 (+2)(+0) = (+2)
Speed || 19 (+2)(+1) = (+3)

Skill || 24 (+3)
Luck || 13 (+1)
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Itotia: Non-Battler
Health: 23/23
Attk: (+4) || Def: (10 + 2) || Magic: (+2) || Spd: 1-19 (+3)
Opponents Def:
[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Apr 25, 2017 7:34 am
ϟ Raeka ₪
Journal
(0/10 gold // 78/125 stats)


Basic Pistols Stats
|| Tranfigurist ||

HP || 18 (+2)(+1) = Total Hp: 21/21
Attack || 12 (+1)(+0) = (+1)
Defense || 14 (+1)(+0) = (+1)
Magic || 18 (+2)(+2) = (+4)
Speed || 16 (+2)(+1) = (+3)


Special Attacks:
Snare Shot: This attack causes the opponent to trip. || This attack can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over. If they take half dmg or the dodge is successful, they avoid being tripped and can use their second half action as normal. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Raeka: Transfigurist
Health: 21/21
Attk: (+1) || Def: (10 + 1) || Magic: (+4) || Spd: 1-16 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Snare Shot:[/b] This attack causes the opponent to trip. || This attack can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over. If they take half dmg or the dodge is successful, they avoid being tripped and can use their second half action as normal. || Can be used once every 3 turns. || Considered a full turn action.
[/size][/color]
 
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