Note: New additions to the rules are highlighted in red.
If you want to join our discord server feel free! Just click the link and be sure to check out the rules! You're welcome to join if you're new, been here for a while, or even if you're just considering joining and want to check out the community and ask a few questions! Just please be polite and contribute to a positive environment, and don't spam : )
Posting and Guild Rules
Hate that word! 'Rules'. But they're needed to keep things organized, so here they are.
• As we all know, you MUST obey all of Gaia's ToS.
• Please be sure to keep the appropriate information in your posts at all times. That includes pokemon, their level, gender, moveset, and exp, as well as your post counts for items, moving, and pokemon/trainer battles. This also includes an "out of ball" (OOB) section, to keep track of which pokemon are out of their pokeballs : ) For most part, this will be optional, however, there may be some events where something like this is necessary, at which point, it will be mentioned in the initiation of the event, and moderated accordingly. It just makes things a bit easier to follow ^^
• Please make sure you're posting in the correct thread, and keep track where you're going. Unless you have the move Fly, or are taking a Train, you can only move along connected routes, listed on the front page of each location. So for instance, say you're in Pallet Town-- you can't jump straight to Pewter, you have to first go to Viridian City, Viridian Forest, and then arrive in Pewter, posting the necessary 3 travel posts (as explained below) in each location.
• Common Curtesy Rule
Okay, okay I know that sounds silly, but really, all we're asking is to show respect in the ooc. You don't have to be overly friendly or nice with people, but please, if you have a disagreement, move it to PMs, or try and handle it quickly, efficiently, and politely. One of the main reasons for the creation of this guild was to get away from what felt like an antagonistic, aggressive, tense situation. We really don't want that bleeding back in. There is zero tolerance for insults, abuse, snark, and otherwise rude behavior. If you cannot calmly discuss your issues, and instead continue harass other members via verbal abuse or otherwise, you will be banned.
• You are free to post your ss by themselves, but please don't spam one liners for the sake of getting everywhere and gaining that 1 exp per post. We understand lower lit level moments, and just trying to hurry through traveling, or training, but try not to do it too constantly. As a general rule of thumb, at a MINIMUM, every post should be at least 3 - 5 decently sized lines or sentences. We will be slightly more lenient if shorter posts come every once in a while at the end of your rope or on a bad day, and we understand there are also certain kinds of guild events and time limited items such as 24 hour restrictions, but otherwise, unless an event specifically states leniency on this rule, please try to adhere to the literacy level. Also, please keep in mind that writing out the math of a battle does not count as post content.
If we get a complaint, and a mod considers your posts spamming, you will be warned, and then if the spamming continues, your RP posting will be restricted to a certain number per day for a period of time. If you post past your limit before the time is up, you will be kicked from the guild.
This sounds severe, however please understand that the mods are always open to those who ask for help. If you ask to make sure their shorter posts won't come off as spam, or check to make sure if a post is long enough, we will be far more lenient with this rule. Official warnings will only go out to those who spam post without consciousness of the fact that they are spamming. Please keep in mind that this rule is in place to keep things fair, since much of the guild runs on post counters, and there are rewards for the number of posts a person makes in the guild, therefore we do not want people spamming for faster rewards, or to milk every last bit of their bonus 24 hour exp boost. On top of that, it can also be really aggravating for people in the same thread to have their posts lost because someone else comes in and posts fifty times in one day, and if you have a habit of it, can ultimately leave people unhappy to even have your character in the same area as theirs.
• On that note, Pokemon: Eternal Revolution is a semi literate to literate guild, which means that posts should be made in narrative format. Please use quotations " " for speaking and do not use asterisks * * or dashes - - for actions or non spoken text.
• Remain active. We understand life happens and we don't mind if you need go to away for a while-- though a warning in the absence thread is appreciated. If your character is in a gym battle, or any other battle, that might hold people up, we will be a bit more pressing on activity. If we don't hear from you for a week in such instances, we will send you a PM. If there is still no response a week after that, we will have to move on, and your character will have to forfeit the match.
We also do activity checks. If you have not posted a minimum of three times in three months, we will send you a check-in PM. These can be RP posts, OOC posts, or giveaway claims. If you do not respond to the PM in two weeks, or you express an interest in leaving the guild, your characters will be moved to the 'inactive section', your post count will be recorded, and you will be removed from the guild. If you return and are interested, you're more than welcome to request to rejoin! : )
• If you are new, and do not reach the previous requirements we had to join (a member of gaia for 8 months, and 1000 posts), you will also be monitored a bit more closely. These restrictions were put in place to assure some degree of activity, so: if you fall below these qualifications, you will need to post 5 times a month until you reach them. This is not rigid; if you have concerns, or become very busy, you can always PM a mod or quote us in a thread to discuss the situation. We're flexible, and we understand, we just want to avoid having too many people join, and quit, or risk having the guild potentially filled with mules.
• On the subject of remaining active, please be considerate to your fellow rpers. It can be difficult to maintain inspiration waiting for a post for an extended period of time. So, that said, please be aware that rpers are requested to contact a rp partner after 5-7 days of inactivity. However, if your partner doesn't respond, and you've had to wait 8-10 days, know that you automatically have our permission to move on. No need to ask.
• Do not force your plots and canons on other people. Ask before involving other people's characters in a plot situation that they may not feel comfortable with. Conversely, if you don't feel comfortable with the way your character is being interacted with, please let the other RPer know. We aren't mind readers, and there's an edit button for a reason.
Getting Started
To begin your journey, start by making your characters profile in the Trainer Card thread.
Your profile will be reviewed when you post in one of the region's labs, just pick whichever you wish to receive your starting pokemon from. This will be your character's "starting region". The starting region doesn't need to be the same region they come from originally, and you are also free to traverse the poke-world and explore other areas, collecting pokemon and battling gym leaders outside of your starting region, even if you haven't finished doing everything there.
*For a faster reply, be sure to quote one of the moderators*
Once your character has been approved by a post from the professor, and given their pokemon, pokedex, and initial supplies, you're ready to go! You can start your pokemon journey!
Characters
I know, I know, it's all pretty awesome and fun. It may be tempting to just make all the characters you can to try all the things!
And here's the good news-- in a way, you can. You're allowed to make one character, just to get started, but after you've been a part of the guild for a month or two and have obtained your first badge or contest ribbon, you can ask a mod about getting a second character. A mod will look over battles and see how you're adjusting to the guild and go from there! After that, at about the sixth-month mark, if your second character has three badges/ribbons you will be allowed to make a third character. For every character you want to make after that, your last character needs to have at least three consecutive badges/ribbons.
In P:ER, if you ever lose interest in a character but don't want to lose the items and pokemon that you have gained, you do have the option to dissolve your character down to their items and pokemon, then distribute those possessions to other characters, or make a new character to replace the old if all of your current characters have at least three badges/ribbons. Post counters will all be reset, FP will be reset for all pokemon, but the EXP counters, Egg Hatch Counters, levels, and items will all be transferable. This may only be done every 6 months and you must notify a mod for approval before reducing a character and distributing their possessions.
However, dissolving your character is not your only option for characters you might not feel so strongly about. If you don't want to strip them down for their pokemon and items, then you can simply put them in Inactive by contacting a mod and marking the profile as 'inactive' in the title. Inactive characters will not count towards your character limit count. If you ever feel like your flame for an inactive character has been reignited, you can contact a mod about moving their profile back out of inactivity.
A few notes on characters
Please keep in mind that this is a pokemon guild, and as such we really try to stick as closely as possible to the canon pokeverse. All characters in this guild should be human. Please do not make a Gijinka, Humanoid, or Alien as a character, this isn’t that kind of RP. If you would like clarification to see if your idea is acceptable, then feel free to ask a mod, and we would be happy to give you an answer.
Similarly, it is canon for some characters to have certain powers, such as aura and psionics, however we would like to dissuade the use of these powers in a character. We will allow minor psychic influences such as telepathy as a reason to speak with pokemon, but please don't expect to create a Sabrina-level super-powered character. If you would like mind reading to be an RP plot point between a psychic character and another character, you must receive the other RPer's consent. Over time powers can develop, but we ask that nothing be used to alter battling, such as the trainer throwing in an aura sphere to do extra damage to an opponent, or reading minds to predict attacks in battle.
If you would like to play a team of characters, such as twins, a parent and child, or a devoted couple, you may create them as a single character rather than two separate characters. However, if you make them as one character, you need to play them as one character, which means they must be posted for together, need to stay in the same area (i.e. they can get separated in Ilex Forest and be searching for each other, but you can’t post one in Ilex forest, and the other in Goldenrod City), they can only have one active team of six between them, and can only claim one reward from character specific achievements. If you want to double battle wild pokemon, it will still require that you expend twice the number of post counters to summon two pokemon. NPC battles can be double battles, however Gym Leaders and Elite Four members who are not already constructed as double battlers (such as Liz and Tate) must be battled as a Single Battle. You can have your characters trade items and pokemon, but pokemon that evolve via trade will not evolve when team characters trade with each other.
Time Traveling and Dimension Hopping
- While it is canon in the pokemon world for AUs, Dimension Hopping, and Time Travel to occur, P:ER has some restrictions when it comes to characters dealing with this type of plot.
What is Acceptable?
-The main thing to keep in mind, is that like with all plots, keep them small, personal, or isolated. You are free to have your character move forward or back in time in small increments (such as a day or an hour) to predict the future or go back in time to change their own destiny (several years into the past) as long as it's for personal use.
-Planning small time jumping events with other people's characters so they can join in and plan out plots between your characters as well.
-Having characters who were born in the past and have managed to travel to the present time.
What is NOT Acceptable?
-Going into the past to majorly change/alter a historic canon event.
-Creating characters that come from a different dimension, future, or an AU that is vastly different from the canon "modern day" world, etc.
-Forcing plot on other RPers and their characters without their consent, such as showboating time travel to draw attention to your character.
-Using time travel to jump 100+ years into the future as a means of predicting the future of the entire world.
These lists only cover the basics. We cannot possibly cover every possibility and circumstance in this section, so if you have any questions regarding if your time travel plot is acceptable or not, please contact a mod and we will be happy to give you an answer or offer alternatives that would be acceptable.
Traveling and Wild Pokemon
Now that you've started your journey, you're ready to set out! But where do you go? What do you do? How do you do it?
First of all, traveling takes time. We're not going to make you wait a day to get between cities, however, so we've placed a simple 3 post travel requirement, meaning that you must post three times in one area before you can move on to the next. Be sure to keep note of how many posts you've made to travel in your character's post format. These don't stack, unlike other post counters, however once you've made all three posts you may move on to the next location.
"Connected Routes" are listed in the first post of each thread so that you know what your options are moving forward, and once you gain the HM Fly and teach your pokemon the move, you can skip the post count and go wherever you like, even places your character hasn't visited before!
When traveling with other characters who have HMs such as Surf or Fly, they cannot taxi your character to different areas unless you also have the HM for it, and the badge to use that HM outside of battle. Unlike the games, simply having the HM and the badge to use that move outside of battle allows your character to use the HM terrain crossing features. The HM does not need to be taught to a pokemon and you can come up with the method of travel for your character, whether that is flying on the back of their pokemon, using a ride pager, or a flying taxi, etc.
Obviously, as you traverse the land, you're bound to encounter wild pokemon. There is a list of what can be found where on the first page of each location thread, as well as the number of posts that need to be made before a pokemon encounter may happen. Once that post count has been reached, you may roll for the pokemon you encounter, as well as the level that pokemon will appear at, as according to the information for each area.
There are also some pokemon that are only available under certain conditions, for instance, each region has one special Friday encounter pokemon. Kanto has a Snorlax in Lavender Town, Johto has a Lapras in Union Cave, Hoenn has a Wynaut in Lavaridge Town, Sinnoh has a Drifloon at Valley Windworks, Unova has a Zorua in Driftveil, Kalos has it's signature fossils in Glittering Cave, and Alola has a Type: Null in Aether Paradise. Galar also has daily rotating pokemon in the Wild Areas.
Should your pokemon faint while training, or battling, you can only revive them in a Pokecenter or a Starter Town (i.e. Pallet, New Bark, Littleroot, etc) without using items. You can also use Revives of any kind, and, in some specific locations, healers.
Note: Alola has it's own set of locations and do not follow the following list. See below/continue reading for Alola's healing locations.
Areas that do not have Pokecenters or healers include: caves, mountains, deserts, lakes. All cities and towns will either have a pokecenter or a healer.
For Alola:
All cities and most towns have a pokecenter. Additionally,
Route 2, Route 5, Mount Hokulani, Mount Lanakila have pokecenters.
Wela Volcano Park, Abandoned Thrifty Mart, Vast Poni Canyon, Battle Tree, and Blush Mountain all have healers that can take care of your pokemon for you.
These odd Alolan healing areas that aren't in cities and towns are marked with a ℗ in their title to make them more obvious.
And as for catching the pokemon, you can throw a pokeball at any time, but the catch rates will be better if you knock its HP down, just like in the games, and as described below. Keep in mind that you CAN KO a pokemon and still try to catch it, but if you fail three times, it will flee. Whether a pokemon flees or is successfully caught, the pokemon who battled will still get experience, but ONLY if that pokemon is KOed.
Catch Rates
Each kind of pokeball has an effectiveness rating of Basic, Great, Ultra, or Master. Depending on this effectiveness, the catch rates for different levels of pokemon vary.
•Basic•
Pokemon level 1-20
100% Hp: 2/10 Chance of Capture
50% Hp: 5/10 Chance of Capture
25% Hp: 9/10 Chance of Capture
Pokemon Level 21- 40
100% Hp: 1/20 Chance of Capture
50% Hp: 2/10 Chance of Capture
25% Hp: 5/10 Chance of Capture
Pokemon Level 41 +
100% Hp: 1/30 Chance of Capture
50% Hp: 1/20 Chance of Capture
25% Hp: 1/10 Chance of Capture
•Great•
Pokemon level 1-20
100% Hp: 5/10 Chance of Capture
50% Hp: 7/10 Chance of Capture
25% Hp: 9/10 Chance of Capture
Pokemon level 21-40
100% Hp: 3/10 Chance of Capture
50% Hp: 5/10 Chance of Capture
25% Hp: 7/10 Chance of Capture
Pokemon level 41 +
100% Hp: 1/20 Chance of Capture
50% Hp: 3/10 Chance of Capture
25% Hp: 5/10 Chance of Capture
•Ultra•
Pokemon level 1-20
100% Hp: 7/10 Chance of Capture
50% Hp: 8/10 Chance of Capture
25% Hp: 9/10 Chance of Capture
Pokemon level 21-40
100% Hp: 4/10 Chance of Capture
50% Hp: 6/10 Chance of Capture
25% Hp: 8/10 Chance of Capture
Pokemon level 41 +
100% Hp: 2/10 Chance of Capture
50% Hp: 4/10 Chance of Capture
25% Hp 6/10 Chance of Capture
•Master•
100% Chance of Capture for all pokemon
0 Hp counts as 25% Hp.
Round up to the nearest statistic, 100%, 50%, 25%.
Gaining EXP
Huzzah! You're on your way! But now that you're battling, how do you calculate the exp you get? How does your pokemon level up?
Well, it's a lot like the games. Certain pokemon around the same level give a certain amount of exp when they are defeated, and that exp goes towards leveling your pokemon up. (Exp and HP corresponding to each level can be found here)
As for how pokemon level up, all pokemon, upon being received, begin at 0/15 exp. Each time you post, your pokemon gain 1 exp, and, of course, when you defeat a pokemon, the pokemon that battled earn the corresponding exp. If more than one pokemon participated in the battle, the exp is split between them.
So, for instance, say Charmander is at 3/15 exp and defeats a level 3 Rattata. It would gain 3 exp. Combined with the 1 exp-per post, it would then be at 7/15 exp.
When a pokemon reaches 15/15, they level up with the next exp, and the quota increases to 16. After reaching 16/16, they level up after the next exp post, and go to 17 exp to level up, and so on, until you reach 50 exp to level up. At that point, to avoid needing absurd amounts of exp to level up, it caps off, and you will only need 50 exp for each level. So if Blastoise reaches level 37, and now needs 50 exp to level up, when he reaches level 38, it will still be another 50 exp to reach the next level.
There are a few ways to receive exp. Your "Active Party" pokemon receive 1 exp per post, and the corresponding exp to the wild pokemon they defeat. Similarly, when you defeat a gym leader, you receive a chunk of exp to be split amongst the pokemon that battled. Battling NPC trainers will also gain you exp, however, you cannot battle one another for exp. There will be certain locations and circumstances where you will be allowed to challenge your fellow rpers to battle and receive exp for the rounds won, but in general, battling between two characters will only be for plot purposes.
Note: You cannot receive exp by battling your friends. If you want to have a friendly battle (or not so friendly) that's totally okay! But no exp can be rewarded unless it's a mod-run event, or something of the sort.
As an added note, in instances where rpers are battling one another for a reward (whether it be exp, items, or titles, like Champion of a region) only one mega evolved pokemon per trainer is allowed.
Like in the games, you can have an active party of 6 pokemon. These are your "Active Party" pokemon, and gain the one exp per post, as explained below. They can be used in battles, equipped items, etc. You may also, however, have out of party pokemon. They do not gain exp, but can be on your characters person for easy team rearrangements, or simply for rping purposes. They do not gain exp, they cannot be used in battles, their abilities are not active. The only active way for them to participate is if one has the move Fly or Surf. If a pokemon with Fly or Surf, or another movement HM is among your out of party pokemon, your character may still use them to travel.
Gyms
So, now that you've got the basics, you're probably wondering about those nifty gym badges so many people are gunning for.
To do a gym battle, you will first need a moderator's approval. Quote a mod in the gym battle approval thread when you are ready to challenge a gym. Your first few battles will be done with a mod playing the part of the gym leader to make sure you have a good handle of the system. Once you seem to have a good understanding of the system, then you'll be allowed to play out your own battles, however, you must quote a mod when you're done. One of us will look over your battle (please include a link to your dice rolls) and check to make sure everything lines up, then we will post as the gym leader to present your character with their well-earned rewards : ) We will be doing this for each other as well, so everyone will be held to this standard, don't worry.
Gym leaders are available to challenge at any time as many times as you need to win—so long as they aren't currently battling another character. However, because gym leaders are free to battle, if you aren't able to defeat a gym leader then, unfortunately, you won't be able to claim any rewards or exp (even for pokemon that you did defeat). That way gym battles can't be used to gain free exp without post costs.
Gym leader information can generally be found on the front page, and we will be working on 'rematch' teams should you wish to take on the gym leader again, but their pokemon will be much stronger this time round ^^
As in the games, you must battle the gym leaders in order, however, you may battle the gym leaders of any of the regions at any time, so long as you start with the first one. The order of gym leaders for each region is as follows:
Kanto:
1. Brock (Pewter City)
2. Misty (Cerulean City)
3. LT Surge (Vermilion City)
4. Erika (Celadon City)
5. Janine (Fuchsia City)
6. Sabrina (Saffron City)
7. Blaine (Cinnabar Island)
8. Blue (Viridian City)
Johto:
1.Falkner (Violet City)
2. Bugsy (Azalea Town)
3. Whitney (Goldenrod City)
4. Morty (Ecruteak City)
5. Chuck (Cianwood City)
6. Jasmine (Olivine City)
7. Pryce (Mahogany Town)
8. Clair (Blackthorn City)
Hoenn:
1. Roxanne (Rustboro City)
2. Brawly (Dewford Town)
3. Wattson (Mauville City)
4. Flannery (Lavaridge City)
5. Norman (Petalburg City)
6. Winona (Fortree City)
7. Tate and Liza (Mossdeep City)
8.Wallace (Sootopolis City)
Sinnoh:
1. Roark (Oreburgh City)
2. Gardenia (Eterna City)
3. Maylene (Veilstone City)
4. Crasher Wake (Pastoria City)
5. Fantina (Hearthome City)
6. Byron (Canalave City)
7.Candice (Snowpoint City)
8. Volkner (Sunyshore City)
Unova:
1. Cilan Chili or Cress (Striaton City)
2. Lenora (Nacrene City)
3. Burgh (Castelia City)
4. Elesa (Nimbassa City)
5. Clay (Driftveil City)
6. Skyla (Mistralton City)
7. Brycen (Icirrus City)
8. Drayden (Opelucid City)
Kalos:
1. Viola (Santalune City)
2. Grant (Cyllage City)
3. Korrina (Shalour City)
4. Ramos (Coumarine City)
5. Clemont (North Lumiose City)
6. Valerie (Laverre City)
7. Olympia (Anistar City)
8. Wulfric (Snowbelle City)
Alola:
1. Ilima (Melemele Island: Verdant Cavern)
2. Lana (Akala Island: Brooklet Hill)
3. Kiawe (Akala Island: Wela Volcano Park)
4. Mallow (Akala Island: Lush Jungle)
5. Molayne (Ula'ula Island: Blush Mountain)
6. Sophocles (Ula'ula Island: Hokulani Observatory)
7. Nanu (Ula'ula Island: Malie City)
8. Mina (Poni Island: Poni Gauntlet)
Galar:
1. Milo (Turffield Town)
2. Nessa (Hulbury Town)
3. Kabu (Motostoke City)
4. Bea/Allister (Stow On Side Town)
5. Opal (Ballonlea Town)
6. Gordie/Melonie (Circhester Town)
7. Piers (Spikemuth Town)
8. Raihan (Hammerlocke City)
If you are challenging a gym with pokemon that are more than ten levels stronger than the strongest pokemon in the gym, their levels will be 'restricted'. For instance, if your character has 6 badges in one region, and goes to battle the first gym in another region with the same team, those pokemon's level will be 'restricted' or 'capped' for that battle. Their level will be restrained to ten levels above the strongest pokemon in the gym. For instance, if you challenge a gym with pokemon that are in the 50-60 level range, but the gym leader's strongest pokemon is only 25, then any pokemon with a level greater than that by more than 10 will have its level restricted to level 35. However, if a pokemon's level is less than ten greater (for instance, if it is 34 or below in the previous example), its level will remain the same.
This is to avoid having people just sweep through gyms for achievements using over powered pokemon, and keep things semi-realistic. The point of gyms is to prove oneself and challenge your team, after all-- if you've already done it, there's nothing proven, and no challenge faced, if you're fighting in a tier several below your team's potential.
NPCs
Of course, defeating gym leaders can require a lot of training, and wild pokemon aren't the only ones out there looking for a battle. So! How about some NPC battles, yeah?
Now, for those of you familiar with other pokemon guilds, please keep in mind that we had to be original on this one, so we did our best. So, that being said, here's the general idea:
NPC trainers can be found in all areas, but like you, they're out traveling, exploring, and training. So their location reflects the level of their pokemon. Ie, those bug trainers that somehow always turn around when you're trying to sneak by, only to pelt you with level 3 caterpie. The trainers near the labs will have much lower level pokemon, and as you get further and further away, where there are stronger pokemon and gym leaders, you will also find stronger NPC's. You may determine how many pokemon they have, however, their total combined level must not be more than four times the maximum wild pokemon level for that area. For instance, if you're in an area where the maximum wild pokemon's level is 30, the total of an NPC's pokemon levels can't be more than 120 (4 x 30). That being said, sometimes you'll be passing through an area and your rival will show up, or it'll turn out that you have to loop back towards the beginning of your journey to face tougher challenges. In those instances and more, for an increased post cost you can instead choose to battle a trainer with a full team at your active party's average level.
The amount of posts required for NPC trainer battle has also been (re-)adjusted. Post count for an NPC battle is 10 regardless of location, or 25 to encounter a full team at your active party's average level, and may be posted for while collecting posts for pokemon battles.
When encountering an NPC, please roll for their type (or each individual pokemon's type, it's entirely up to you). Please use the below list to generate a number 1-18 for their typing; if you prefer, you may also generate a number 1-890 for each of your opponent's Pokemon. Please note that any legendaries encountered in the 1-890 generation, can count towards the "The Stuff of Legends" achievement.
1- Fire
2- Water
3- Grass
4- Electric
5- Psychic
6- Ice
7- Dragon
8- Dark
9- Fairy
10- Normal
11- Fighting
12- Flying
13- Poison
14- Ground
15- Rock
16- Bug
17- Ghost
18- Steel
Also, NPC pokemon must have at least two attacks that do damage. These moves must match their level, for instance a level 30 Charmeleon isn't going to have ember and scratch as their primary attack moves, it would have Fire Fang and Dragon Rage. Additionally, please note that if mods notice any abuse to NPC battles, such as the pokemon battled never using their attacks, you will be asked to roll for the attacks of the NPC's Pokemon. We understand wanting to do training expediently, but we also don't want people just abusing the system. We apologize for the inconvenience, but we hope you understand.
Items
Items can make or break many battles between trainers with equally powerful pokemon. They boost stats, create strategic opportunities, and help train pokemon. Rarer items are only available during certain guild events, but most items are obtainable by posting for them in the guild. All of the available items in the guild and information on how to get them can be found in the Pokemart, however when it comes to posting for items, there are a few things to keep in mind.
In order to obtain postable items in the guild, items are split into two main categories, Area Specific Items, and General items. Area specific items are, as their category suggests, items that can only be posted for in specific locations. For instance, the TM Venoshock can only be posted for in a few specific locations in each region, Big Mushrooms can only be posted for in caves and forests, and Lucky Eggs can only be posted for in any City with a gym. These items are area specific, and if you leave the area before completing your post count for that item, you forfeit the posts for that item, and you will have to start over if you so choose at the next available area to post for it. However, if say, you were posting for a Lucky Egg in one city with a gym, and moved to another city with a gym, either by traveling there by foot or flying there, since both areas would be available to post for the lucky egg, the post counter would not need to break or be reset. You could post 20 times in one area, them move to the next, and finish posting for the lucky egg, so long as both areas fit the requirements for that particular item.
You may only post for one area specific item at a time, however Area Specific Items can be posted for simultaneously with Wide Range Items. Like Area Specific Items, General Items must also only be posted for one at a time, but these items are available anywhere, or almost anywhere. For instance, several hold items and a few TMs are available to post anywhere you choose, and Apricorns are available anywhere that isn't a cave or a desert. Since these items are available virtually everywhere, you can move from area to area without much worry about needing to start over on your post counters. However be mindful of items that are available in MOST areas but not all. For instance, when posting for an apricorn, don't move into a desert or cave, otherwise you will have to break the post counter and start over.
There are several items in the guild that are custom made by the mods or guild members. If you would like to suggest a useful new item to add to the pokemart, feel free to quote a mod in the QCC thread with your suggestion!
When it comes to other purely aesthetic or RP specific items with no effect on battles or mechanics of the guild, you are free to add them as you like, when you like. For instance, if your character is an artist, feel free to list that they have a sketchbook in their bag as a key item, or have a photographer carry a camera and photo album around. Similarly, you are free to make custom pokeball capsules to design pokeballs for pokemon your characters have already caught, but the design must be checked and approved by a mod beforehand to make sure that the design is unique enough not to be confused with a pokeball design already in use in the guild.
Trading
Well you've got your pokemon, and you've got your items, but what if you want to trade them? Good news is, you can. Both of them! Long distance trading or gifting of pokemon can occur anywhere, anytime as long as the transfer is explained in RP format, such as using a GTS in a pokemon center, or having your characters meet in person to exchange pokemon. As far as the guild is concerned, giving the mods a heads up on such trades will help us from getting confused and wondering how someone got a pokemon. It's not necessarily required, but it's strongly suggested that you just mention it in one of the threads and quote a mod, so that we can note it and keep track.
Similarly, items can also be mailed or simply handed over, but you do need to inform a mod. It may seem a bit silly, but it helps keep things fair so that people aren't stocking their friends with items or anything, and we can just note that it's happening and don't have to question people how they got certain items. We want to keep things realistic, but please keep in mind that things need to remain fair, so if trading starts to become too frequent, or too uneven, we may have to request that you hold off, or come up with reasons why your characters might lessen their item gifting/exchange.
Obedience
High level Pokemon won't obey their trainers if they don't have the right qualifications. If a pokemon is too high level for a trainer, during battle or a contest, the user must roll an even numbered dice of choice, odd numbers means the pokemon disobeys and you will need to make another roll to see what your pokemon will do, and even means they do as commanded. The only exception to this rule is your lab starter pokemon (Ragecandybar Starters do not count).
If your pokemon disobeys, roll a 6 sided die:
1: Pokemon Falls Asleep
2-5: Pokemon does nothing
6: Pokemon hurts itself in confusion (They do not gain the confusion status, however you will treat this round as if the pokemon takes confusion damage instead of attacking)
Badges:
These badge effects are region specific, meaning they must be accumulated in a single region; you can't hop across five different regions and beat the first gym in each region to obtain five badges and have pokemon up to level 60 obey you.
At no badges, pokemon will obey up to level 20
1 Badge: Pokemon obey up to level 25
2 Badges: Pokemon obey up to level 30
3 Badges: Pokemon obey up to level 40
4 Badges: Pokemon obey up to level 50
5 Badges: Pokemon obey up to level 60
6 Badges: Pokemon obey up to level 70
7 Badges: Pokemon obey up to level 80
8 Badges: All pokemon will obey
Ribbons:
1 Beginner Ribbon of any type: Pokemon obey up to level 25
1 Tre Ribbon of any type: Pokemon obey up to level 30
1 Quaro Ribbon of any type: Pokemon obey up to level 40
1 Cin Ribbon of any type: Pokemon obey up to level 50
1 Title Ribbon: Pokemon obey up to level 60
2 Title Ribbons of different types: Pokemon obey up to level 70
3 Title Ribbons of different types: Pokemon obey up to level 80
4 Title Ribbons of different types: All Pokemon obey
Coordinators
Trainers are welcome to try all kinds of things on their journeys, and one possible route is becoming a Coordinator! Further directions for how Contests will work can be found in the Contest Thread, but we do request that Coordinators keep a record of the ribbons they win. We even provide a format to keep things easy! Note, you also need to keep track of the ribbons each pokemon has won, either by keeping that in the pokemon's information, or noting the pokemon by each ribbon won.
Please also keep a record of the poffins/pokeblocks your pokemon has consumed, and their resulting Appeal, as this will be checked upon entering a contest.
Contest Leaders are much like the gym leaders typical trainers must face, but there are only five of them per region. As such, they are much more difficult to beat, so expect a challenge when competing against them. See the Contest Page for more detail c:
Friend Points
Friend points are an important mechanic for certain attacks and the key to evolution to a handful of pokemon. There is a maximum of five friend points that any one pokemon can earn, and in order to earn one friend point, you must post ten times with each post satisfying the following requirements:
-Have the pokemon out of it's pokeball
-Be interacting with the pokemon in some way (battling, talking to them, giving them food, etc)
Friendship is something that must be earned through bonding, take this as an opportunity for a strong development between your character and their pokemon. C:
Items that grant a pokemon 1fp such as berries can only be used on the same pokemon once a week.
Evolving Pokemon
For the most part, evolving pokemon in the guild is pretty cut and dry. You can reference sites like bulbapedia and serebii to look up how to evolve pokemon normally in the games. However, some pokemon evolution methods are unique and it might be confusing to figure out how to achieve them in the guild. Additionally, the guild might alter some evolution methods to be different entirely. Here is a list of those specific pokemon and how to evolve them in the guild:
-Pokemon that evolve by friendship require a minimum of three FP before they can do so.
-Pokemon that evolve based on time of day just need the requirements RPed out. For instance, to get a level 25 Rockruff to evolve into the midnight form Lycanrock, or high friendship Eevee to evolve into an umbreon, have your trainer level them up at night in RP time.
- Additionally, to get Rockruff's Dusk form, it must have the ability Own Tempo and evolve at dusk, RP time
-There are three hold items that can be given to Tyrogue to hold in order to evolve it into one of it's three evolutions; a Defense Band, and Attack Band, and a Balance Band. Check the Pokemart for more details.
-It is the RPer's choice whether their character's Wurmple evolves into Silcoon or Cascoon.
-To evolve a Feebas to Milotic, either trade it while holding a Prism Scale or get its beauty appeal to at least 10 or above (see our Contest Information thread for more details on appeal stats)
-To evolve Inkay into Malamar, RP out your character's Inkay being flipped upside down in some form or fashion when it is level 30 or higher.
-To evolve Sliggoo into Goodra, bring it near any body of water and RP out the weather raining with Sliggoo out of it's pokeball at level 50 or higher to have it evolve.
-Pokemon who can evolve into Regional Variants (Such as Cubone to Alolan Marowak or Koffing to Galarian Weezing) must be evolved in the region of that variant to get that form, otherwise they will evolve into their original evolution. For instance, a Cubone evolved in Alola will become and Alolan Marowak, but a Cubone evolved in any other region will evolve into a Kantonian Marowak.
-Regional Variants that have an entirely separate evolution chain, such as Alolan Vulpix or Galarian Corsola have no way to change to their Kantonian or Johtonian forms again, such that they may as well be separate species. This means that an Alolan Vulpix can be evolved anywhere and always turn into an Alolan Ninetales.
-Type: Null must level up with Max FP to evolve.
-Since natures are not a required element of the guild, you can choose whether your character's Toxel evolves into low key or amped up form Toxtricity.
If you do happen to have its nature noted in information, Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky natures will be Amped Up forms.
Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful will be Low Key.
If you don't have the nature listed anywhere, just think about its personality and how you have RPed it thus far and pick the form that makes the most sense.
-Galarian Yamask needs to take at least 49 damage in a single battle and be brought to the Wild Area: Dusty Bowl. Once your character arrives in this area, you can evolve their Galarian Yamask.
-Milcery simply needs to be given one of its sweets and leveled up to evolve. You are free to RP out the spinning aspect for fun and flavor of course, as well as choose whatever color palate from the regular forms you want (so long as the Milcery wasn't shiny) but make sure that the sweet adorning the Alcreamie's head matches the one you gave it to evolve.
-You can choose whether a Sinistea is authentic or not, or for fun give it a 1/10 chance to encounter it in the wild. Just make sure to note which form it is when caught and give it the appropriate evolution item (Chipped for authentic and Cracked for the counterfeit) to evolve it.
All other evolution's follow their normal methods, however if you have any questions about evolution, please quote a mod in the Questions Comments and Concerns thread and we'll be sure to help you sort out any confusion!
Regional Forms
Regional form-specific pokemon, such as alolan vulpix and galarian corsola are normally only encountered in the wild in their respective region. Certain summoning items such as mysterious incense allow for these pokemon to appear elsewhere due to attracting specific pokemon types. Pokemon that start off without a regional form form but evolve into one, such as Pikachu into Alolan Raichu or Koffing into Galarian Weezing, can only evolve into their regional forms while in their respective region. The only other way is to use a Form Change Tablet, which is given away exclusively to people who have applicable pokemon prior to a new region's release with new regional forms.
Pokemon caught in their alolan forms can evolve into their alolan evolutions outside the Alola region. For instance an alolan vulpix will evolve into an alolan ninetales regardless of where it is evolved, it will never evolve into a Kantonian ninetales.
Dynamax Pokemon
Dynamaxing can only happen in Galar when pokemon are near a power spot. Power spots are located in the Wild Area, Wyndon Stadium, and every Galar gym stadium except Spikemuth.
Dynamaxing lasts for three rounds, starting with the round it is activated. Dynamaxed pokemon return to their normal forms at the end of the third round.
When a pokemon is in their Dynamaxed form, their HP increases by 100%. For instance, a pokemon at level 20 has 100/200 HP remaining, then upon Dynamaxing, its HP will be adjusted to 200/400 while in Dynamax form. All other stats, as well as its Ability and held item, remain the same.
Conversely, if the same Pokémon has 100/400 HP in Dynamax form, then its HP will be adjusted down to 50/200 when its Dynamax expires. All effects that is based on a percentage of the Dynamaxed Pokémon's maximum HP (e.g. Life Dew, Leech Seed, poisoning) is calculated based on its maximum non-Dynamax HP. If Endeavor or Pain Split is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP. However, Brine's bonus damage is still calculated based on the Dynamax HP.
Choice Band, Choice Scarf, Choice Specs, Gorilla Tactics, RKS System, and Sheer Force temporarily stop working (including the stat boosts) if the holder is Dynamaxed.
Mega Evolved Pokemon, Zacian, Zamazenta, and Eternatus are unable to use Dynamax. Pokemon who are Dynamaxed cannot use Z moves.
Additionally, a Dynamax Pokémon is immune to:
• Flinching (Fake Out can still damage a Dynamax Pokémon, but will have no secondary effect)
• Moves affected by weight (e.g. Low Kick and Heavy Slam)
• Moves that remove Berries (e.g. Pluck, Bug Bite, Incinerate), Covet
Trick and Knock Off still work
• One-hit knockout moves
• Destiny Bond
• Moves that replace the target's Ability with the user's (e.g. Skill Swap and Entrainment. Other Ability-changing moves still work e.g. Gastro Acid and Worry Seed)
• Moves that switch the target out (e.g. Roar and Whirlwind), but Dynamax pokemon can still switch out through Emergency Exit or an Eject Button, or if the trainer switches them. Circle Throw and Dragon Tail still do damage, but will not switch out a Dynamax Pokémon.
• Red Card also fails against a Dynamax Pokémon, but is still consumed
• Disable and Cursed Body (A Max Move can still be used if its base move was disabled prior to Dynamax)
• Encore
• Instruct
• If a Pokémon attempts to copy a Max Move (e.g. using Copycat), it will copy the base move of that Max Move.
When a pokemon is dynamaxed, all of their attack moves become Max moves based on the type of the move that pokemon has. Each max move has a special secondary effect to go with it, but the power of the move varies depending on the power of the original move that was turned into a Max Move.
When using a Max Move that does damage, the Max Move will do +30 more damage than the regular move's base damage. For instance, Absorb has a base damage of 20. When Absorb is used as Max Overgrowth, it will have a base damage of 50. However, energy ball has a base damage of 90, and when used as Max Overgrowth, it will have a base damage of 120.
Additionally, all status moves turn into Max Guard, a normal type status max move that shields the user from all attacks, including Max Moves and G-Max moves.
Gigantamax Pokemon
If a Pokémon has a gigantimax form, it can undergo Gigantamax, a special kind of Dynamax that results in a different appearance to its regular form in addition to being larger. Only specific pokemon species have the ability to Gigantamax. Each Gigantamax Pokémon has an exclusive Max Move known as a G-Max Move. Other than having a G-Max Move, Gigantamax is functionally identical to a Dynamax.
Unlike the games, all pokemon that have a gigantamax form will always transform into those forms when dynamaxed.
The following pokemon are currently known to have Gigantamax forms:
-Alcremie: All fairy moves turn into G-Max Finale
-Appletun: All grass moves turn into G-Max Sweetness
-Butterfree: All bug moves turn into G-Max Befuddle
-Centiscorch: All fire moves turn into G-Max Centiferno
-Charizard: All fire moves turn into G-Max Wildfire
-Coalossal: All rock moves turn into G-Max Vocalith
-Copperajah: All steel moves turn into G-Max Steelsurge
-Corviknight: All flying moves turn into G-Max Wind Rage
-Drednaw: All water moves turn into G-Max Stonesurge
-Duraludon: All dragon moves turn into G-Max Depletion
-Eevee: All normal moves turn into G-Max Cuddle
-Flapple: All grass moves turn into G-Max Tartness
-Garbodor: All poison moves turn into G-Max Malodor
-Gengar: All ghost moves turn into G-Max Terror
-Grimmsnarl: All dark moves turn into G-Max Snooze
-Hatterene: All fairy moves turn into G-Max Smite
-Kingler: All water moves turn into G-Max Foam Burst
-Lapras: All fighting moves turn into G-Max Chi Strike
-Machamp: All fighting moves turn into G-Max Chi Strike
-Melmetal: All steel moves turn into G-Max Meltdown
-Meowth: All normal moves turn into G-Max Gold Rush
-Orbeetle: All psychic moves turn into G-Max Gravitas
-Pikachu: All electric moves turn into G-Max Volt Crash
-Sandaconda: All ground moves turn into G-Max Sandblast
-Snorlax: All normal moves turn into G-Max Replenish
-Toxtricity: All electric moves turn into G-Max Stun Shock
When a Gigantamax pokemon uses it's G-Max move, the damage done by this move will have a base damage of 130 unless the base damage of the converted move is already 130 or higher, in which case the G-Max move will do 150 base damage instead.