XXQuest Item - Shampoo: 6 / 10 (-10 from Phanpy's Pick-Up) XXArea Specific Item - :(-10 from Phanpy's Pick-Up) XXBerry Tree Tracker:Liechi Tree: 15 / 40 XXWild Pokémon Encounters: 322 / -- XXTrainer Encounters: 745 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: Lavender Town, Kanto ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Sebastian was heading out of the pokemon center at this point, things collected and already summoning up a flight to head back to Lavender Town. He didn’t really have much choice on what to do with himself at this point and maybe a little time at home would help. As he waited for his ride, he heard his communicator go off and absently fished it out once again. He read over the text, making a bit of a face as he interpreted the message. Ah, okay that made sense. He didn’t think Jay was one to try and ‘type’ his accent. You never knew though.
Text to Jay:
No, not really. I’m heading home to be honest, but I guess we could later or something if he wants. And ah, that makes sense then. Be careful. It’s okay, it’s funny honestly. I don’t think you need to go through the trouble though, I can imagine it on my own.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder:A wicked thunderbolt is dropped on the target to inflict damage. 110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage
[Next Move: ]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. ç•Dynamic Punch:The user punches the target with full, concentrated power. 100 DMG; Confuses target pokemon. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
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Lvl: 69, Napoleon "Naps" the Typhlosion♂ | Exp: 28/50 | HP: 690/690
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage. 75 DMG; 4/10 Chance to flinch target. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
[Next Move: ]
Held Item Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead.
Ability Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%.
Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks Dragon Pulse:The target is attacked with a shock wave generated by the user's gaping mouth.85 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Pulse:The user attacks the target with a pulsing blast of water.60 DMG; 4/10 Chance to confuse. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
[Next Move: ]
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.2 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item EXP Share:Pokemon holding this item up to level 30 get EXP equal to 1/2 the base EXP from battles that occur.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 65 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks •Gunk Shot:The user shoots filthy garbage at the target to attack.120 DMG; 7/10 Chance to poison. •~Earthquake:The user sets off an earthquake that strikes those around it.100 DMG; Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect. •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 DMG; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
[Next Move: ]
Held Item Rocky Helmet:Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item.
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Lvl: 25, Kaiser the Mareep ♂ | Exp: 29/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Endure:The user endures any attack with at least 1 HP.Survive any attack in one round with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3) Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Shadow Ball:The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to lower target's special defense one stage. ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Destiny Bond:When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. ç•Sucker Punch:This move enables the user to attack first.70 DMG (Priority +1).
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item Blue Bow: +3 Beauty Appeal.
[Next Move: ]
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 2 - Maidens Ball x 2 - Inspiration Ball x 1
Potions/Consumables - Infinite Potions - Old Gateau x 5 - Super Potions x 6 - Full Restores x 4 - Revives x 3
Hold Items Quick Claw Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Pichu) Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Wartortle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Rocky Helmet (Held by Phanpy) Fire Plate (Held by Typhlosion) EXP Share (Held by Igglybuff)
Special Items Black Flute x 2 Old Rod Good Rod Heartscale x 3
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1 - Cape x 1 - Brush x 1 - Conditioner x 1 - Shampoo x 1 - Sheen Spritz x 1 - Green Scarf x 1 - Blue Bow x 1 - Glasses x 1
Berries Apicot x 9 || Babiri x 10 || Belue x 7 || Chesto x 8 || Chilan x 5 || Coba x 5 || Cornn x 5 || Durin x 7 || Enimga x 5 || Ganlon x 5 || Jaboca x 5 || Liechi x 0 || Lum x 10 || Magost x 5 || Occa x 5 || Oran x 4 || Pamtre x 7 || Petaya x 9 || Qualot x 4 || Rowaq x 5 || Shuca x 5 || Tamato x 5 || Tanga x 5 || Wacan x 5 || Wepear x 5 ||
It wasn’t often you found yourself running for your life after an intense magician’s battle at a local Halloween Carnival. But that was exactly what MD was doing. Well, sort of, kind of. What had started off as probably the weirdest of kurt conversations with a nerdy looking asian-french guy in a ninja costume (which, when he pointed out how fitting it seemed a costume for him, got him the deadliest stare he’d ever seen in his life) had quickly taken a turn…
"They did say you were a very quirky individual, Monsieur Faraday."
...to a moment of tension far beyond anything he’d felt recently. Let it be known that up until that point, MD had not once let loose his real name. Heck, no one even knew he was sporting a fake name at all. Even his pokemon had been diligently trained to call him “MD” at minimum.
Because the people who knew him by his real name and weren’t family? They weren’t people he wanted to be finding him. Which made the conversation that followed one that answered various questions that had been wracking his mind since going on the run. That, yup, his division of Interpol absolutely believed that he’d gone all double agent on them (not true). That he was the one who sold out their undercover agents and probably got them captured or worse (also not true). That he was very much a wanted man (that was true at least) and that he hadn’t done himself any favors with his actions up until this point (which was fair).
What he did learn that he hadn’t expected to was that being wanted man meant being a wanted dead man. Which was definitely news to him. Interpol had hitmen? Since when? The guy didn’t quite look like an assassin (even with the ninja get-up) but apparently, surprises abound.
So what to do now? At current he had his back pressed as hard as he could manage against a wall in a off part of an alleyway which wasn’t really alleyway, but you know he was pretending, like some common criminal trying desperately to elude the police. It wasn’t going to work, he knew it probably wasn’t going to work but you know, those extra few seconds were totally going to help him get out of this situation. Right? Right.Probably not.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks NRM | OTH || Protect:The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ICE | PHY || Icicle Spear:25 DMG; Hits 2-5 times. WTR | SPC || Surf:90 DMG; Hits all adjacent Pokemon. NRM | PHY || Tackle:50 DMG.
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn ELE | PHY || Thunder Punch: 75 DMG; 4/10 Chance to paralyze target.
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. PSY | SPC || Psychic:90 DMG; 1/2 chance to lower targets special defense one stage. PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item Eviolite:If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item.
Attacks PSY | SPC || Hyperspace Hole:80 DMG; Ignores accuracy and evasiveness. Can strike through Protect/Detect and other protection moves.
UNBOUND FORM: DRK | PHY || Hyperspace Fury:100 DMG; Lowers physical defense one stage. Unaffected by changes to accuracy stat and evasion stat. can hit opponents using guard moves.
GHT | OTH || Destiny Bond:If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to confuse. PSY | OTH || Skill Swap:User swaps abilities with target.
Ability Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more.
Attacks FLY | SPC || Gust:40 DMG; Hits pokemon in the air during semi invulnerable stage of an attack for double damage. NRM | OTH || Growl:Lower targets physical attack one stage. NRM | OTH || Leer:Lower targets physical defense one stage. FLY | PHY || Fly:90 DMG; Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air.
Ability Strong Jaw: All biting attacks used by this pokemon do x1.3 damage.
Attacks NRM | OTH || Tail Whip:Lower targets physical defense one stage. NRM | PHY || Tackle:40 DMG. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6). NRM | PHY || Stomp:65 DMG; 4/10 Chance of causing target to flinch, power is doubled if used on a pokemon who has used minimize.
(Next Move: Stealth Rock, Lvl. 15)
Held Item N/A:- -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band (Held by Buneary) - Charizardite-Y - Lucky Egg x 2 - EXP Share x 2 - Eviolite (Held by Mudkip)
Special Items - Rare Candies x 2 - Prison Bottle - Hearscales x 2 - Big Mushrooms x 2
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ XXLocation:Laverre City XXCompany: XXOut of Ball:
XX- - - - - - - - - - - - - - - - - - - - - -
XXQuest Item - Star Shard: 4 / 50 XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 398 / -- XXTrainer Encounters: 442 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: Santalune City ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Suffice it to say. Stuff went down.
Stuff that would never make it out to the public concerning the whole situation and, luckily for Faraday, not back to HQ. At least not right now. If Ashley had known he’d be making deals with people for their lives and s**t, he might’ve brought some money.
He was always willing to gamble and this was a risky one. Or it seemed that way; Faraday had all the innocent makings of a man who probably had been framed. He was adamant that he could prove it. It was… cute. Humorous. And given Ashley was the one in power (as he liked to be) he could go along with the game. After all, he was confident that if Faraday tried to ******** him over he could kill him.
No, scratch that. He would kill him. A number, a tracker, and a demand to meet at a certain appointed time (what the hell a wanted man undercover had to do, Ashley couldn’t be bothered to question) and he was off. Free.
For now.
Maybe he’d harass the man later. Because that was what you got to do when you were the assassin. For now, he changed out of the stupid ninja outfit Lyndon had given him and dumped it in the nearest trash can (“******** your deposit” was the delighted thought that went through his head among other things) and began his way through the city. He’d not visited Laverre in quite some time (kind of… too eery, even for a soul like him) but was distracted at the sound of his communicator going off.
"Hm?" Now who could that be? He pulled the device from his bag once more, tapping his way through the icons to pull up the message. Oh? A Message from Ms. Marquee. It seemed she was in Kalos and he vaguely recalled their conversation back on the beach about a tour of the region. He gave a bit of a smirk at the memory, but that quickly faded as he was reminded of some other things as well. Hm.
Still, he had the time. Still walking, Ashley tapped out a response as he walked, deciding to pay a visit to the pokemon center to assure his team was all topped off before they headed off anywhere.
Text to Scarlett
Bonjour, Madame Marquee. Of course, it would be an honor to serve as your guide through the glorious Kalos region. I can be in Santalune by tomorrow; a Kalos breakfast would be an excellent way to start your tour.
With that, he sent the message off and entered into the center, easily being quickly serviced, as there was barely anyone about. He handed over the team (including a chippering Cassiel, carried by Alphonse), taking a seat and planning his next course of action once all was said and done.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle)
Attacks PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to flinch target. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to confuse. FRE | PHY || Flame Charge:50 DMG; Raise users speed one stage. FRE | SPC || Heat Wave:95 DMG; 4/10 Chance of Burn.
Ability Justified: When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage.
Attacks GRD | PHY || Bulldoze:60 DMG; Lower targets speed one stage, deals only half damage if Grassy Terrain is in effect. NRM | SPC || Swift:60 DMG; Ignores accuracy & evasiveness. NRM | PHY || Quick Attack:40 DMG (Priority +1) GRD | PHY || Dig:80 DMG; User digs underground on first turn, strikes the next turn. The user is semi invulnerable while underground.
(Next Move: Dynamic Punch, Lvl. 33)
Held Item Muscle Band:Physical attacks do x1.2 damage.
Held Item EXP Share:Pokemon holding this item up to level 30 get EXP equal to 1/2 the base EXP (as in not including boosts from Lucky Egg and GS Ball, purely base battle EXP),gained from teammates in battle.
Ability Big Pecks: Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze.
Attacks FLY | PHY || Wing Attack:60 DMG. WTR | SPC || Scald:80 DMG; 7/10 Chance of burn. ICE | SPC || Ice Beam:90 DMG; 3/10 Chance to freeze. FLY | PHY || Fly:90 DMG; Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air.
(Next Move: )
Held Item Choice Band:Physical attacks will do x1.5 damage, but only allows the use of one move.
Theodor the Runty Jolteon♂ LVL: 33 | HP: 330/330 | EXP: 2/43 FP: 0/5 (0/10)
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition.
Attacks NRM | OTH || Helping Hand:If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) NRM | PHY || Tackle:50 DMG. STL | PHY || Iron Tail:100 DMG; 7/10 Chance of lowering target's physical defense one stage. ELE | SPC || Thunder:110 DMG; 7/10 chance of paralysis. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage.
(Next Move: )
Held Item Choice Scarf:Boosts Speed by 3 stages at the start of a battle, but only allows the use of one move.
INACTIVE POKEMON
USB the Joltik♂ LVL: 5 | HP: 50/50 | EXP: 1/15 FP: 0/5 (0/10)
Ability Compoundeyes: This pokemon's accuracy cannot be lowered.
Attacks BUG | OTH || String Shot:Lower targets speed two stages. BUG | PHY || Leech Life:20 DMG; Restores HP to the user equal to 1/2 of damage dealt. BUG | OTH || Spider Web:Opponent cannot escape/switch. ELC | OTH || Thunder Wave:Paralyze opponent.
Ability Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability.
Attacks ELE | SPC || Zap Cannon:120 DMG; Paralyze opponent. NRM | PHY || Tackle:50 DMG. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to confuse. NRM | OTH || Conversion 2:Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target.
Ability Drought: Weather changes to Intense Sunlight for five turns when the Pokémon enters the battle.
Attacks DRK | OTH || Nasty Plot:Raise special attack two stages. FRE | SPC || Flamethrower:90 DMG; 4/10 Chance of Burn. NRM | PHY || Quick Attack:40 DMG; (Priority +1) GRS | SPC || Solar Beam:120 DMG; 1st turn charge, 2nd turn attack. Hits in one turn if the weather is Intense Sunlight.
(Next Move: )
Held Item None:N/A
- - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions Lava Cookies x 5
Hold Items Black Glasses x 1 Choice Scarf x 1 (Equipped to Jolteon) Choice Band x 1 (Equipped to Swanna) Leftovers x 1 Audinite x 1 (Equipped to Audino) Muscle Band x 1 (Equipped to Meeleon)
Special Items Heartscales x 6 EXP Share x 1 (Equipped to Gekkit) Big Mushroom x 1 Fire Stone x 1 Water Stone x 1 Thunder Stone x 1
Berries Tamato Berries x 3
TM/HM HM - Cut HM - Strength HM - Surf HM - Fly
TM - Rock Slide (Grant) TM - Infestation (Viola) TM - Power Up Punch (Korrina) TM - Energy Ball x 2 TM - Thunderbolt TM - Focus Blast
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ XXLocation:Laverre City XXCompany: XXOut of Ball:
XX- - - - - - - - - - - - - - - - - - - - - -
XXQuest Item - Star Shard: 5 / 50 XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 399 / -- XXTrainer Encounters: 443 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: Santalune City ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Ashley looked to his communicator again as it rang to life, tapping open the text from Natalie. He smirked a bit, mulled over the potential options in Santalune City (they were, unfortunately, not nearly as numerous as the options in say Lumiose or even Coumarine), but was able to recall a worthwhile little cafe and sent said information. With that settled, he retrieved his now healed team from the Nurse, giving Cassiel a gentle scratch behind the ears before returning him to his pokeball.
"Alphonse, we will be heading to Santalune in ze morning, I will expect you to take ze others and train if you are able. Comprenez-vous?" Alphonse tilted his head just a bit, paw to his chin before he gave a gentle nod of understanding. Good. There was no reason not to be productive while he was entertaining Ms. Marquee. With that, he returned the Audino as well and acquired himself a room for the night. He’d strike out first light which would give plenty of time for travel.
Ashley slept and just as planned, woke up before the sun had managed to peak over the horizon. He showered and dressed, made sure his guns were clean and functional before tucking them away in their concealed holsters (you never knew) and retrieved his other things. He was out the door just as the first few rays were showing up (which resulted in a nasty glare on his glasses), releasing Odilon. The black Swanna stretched his feathers and gave his trainer a gentle nudge before dipping down so the man could mount up.
"To Santalune, Odilon." He said. The bird straightened and gave a nod of understanding before taking to the air. This wouldn’t take too long.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle)
Attacks PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to flinch target. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to confuse. FRE | PHY || Flame Charge:50 DMG; Raise users speed one stage. FRE | SPC || Heat Wave:95 DMG; 4/10 Chance of Burn.
Ability Justified: When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage.
Attacks GRD | PHY || Bulldoze:60 DMG; Lower targets speed one stage, deals only half damage if Grassy Terrain is in effect. NRM | SPC || Swift:60 DMG; Ignores accuracy & evasiveness. NRM | PHY || Quick Attack:40 DMG (Priority +1) GRD | PHY || Dig:80 DMG; User digs underground on first turn, strikes the next turn. The user is semi invulnerable while underground.
(Next Move: Dynamic Punch, Lvl. 33)
Held Item Muscle Band:Physical attacks do x1.2 damage.
Held Item EXP Share:Pokemon holding this item up to level 30 get EXP equal to 1/2 the base EXP (as in not including boosts from Lucky Egg and GS Ball, purely base battle EXP),gained from teammates in battle.
Ability Big Pecks: Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze.
Attacks FLY | PHY || Wing Attack:60 DMG. WTR | SPC || Scald:80 DMG; 7/10 Chance of burn. ICE | SPC || Ice Beam:90 DMG; 3/10 Chance to freeze. FLY | PHY || Fly:90 DMG; Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air.
(Next Move: )
Held Item Choice Band:Physical attacks will do x1.5 damage, but only allows the use of one move.
Theodor the Runty Jolteon♂ LVL: 33 | HP: 330/330 | EXP: 2/43 FP: 0/5 (0/10)
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition.
Attacks NRM | OTH || Helping Hand:If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) NRM | PHY || Tackle:50 DMG. STL | PHY || Iron Tail:100 DMG; 7/10 Chance of lowering target's physical defense one stage. ELE | SPC || Thunder:110 DMG; 7/10 chance of paralysis. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage.
(Next Move: )
Held Item Choice Scarf:Boosts Speed by 3 stages at the start of a battle, but only allows the use of one move.
INACTIVE POKEMON
USB the Joltik♂ LVL: 5 | HP: 50/50 | EXP: 1/15 FP: 0/5 (0/10)
Ability Compoundeyes: This pokemon's accuracy cannot be lowered.
Attacks BUG | OTH || String Shot:Lower targets speed two stages. BUG | PHY || Leech Life:20 DMG; Restores HP to the user equal to 1/2 of damage dealt. BUG | OTH || Spider Web:Opponent cannot escape/switch. ELC | OTH || Thunder Wave:Paralyze opponent.
Ability Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability.
Attacks ELE | SPC || Zap Cannon:120 DMG; Paralyze opponent. NRM | PHY || Tackle:50 DMG. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to confuse. NRM | OTH || Conversion 2:Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target.
Ability Drought: Weather changes to Intense Sunlight for five turns when the Pokémon enters the battle.
Attacks DRK | OTH || Nasty Plot:Raise special attack two stages. FRE | SPC || Flamethrower:90 DMG; 4/10 Chance of Burn. NRM | PHY || Quick Attack:40 DMG; (Priority +1) GRS | SPC || Solar Beam:120 DMG; 1st turn charge, 2nd turn attack. Hits in one turn if the weather is Intense Sunlight.
(Next Move: )
Held Item None:N/A
- - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions Lava Cookies x 5
Hold Items Black Glasses x 1 Choice Scarf x 1 (Equipped to Jolteon) Choice Band x 1 (Equipped to Swanna) Leftovers x 1 Audinite x 1 (Equipped to Audino) Muscle Band x 1 (Equipped to Meeleon)
Special Items Heartscales x 6 EXP Share x 1 (Equipped to Gekkit) Big Mushroom x 1 Fire Stone x 1 Water Stone x 1 Thunder Stone x 1
Berries Tamato Berries x 3
TM/HM HM - Cut HM - Strength HM - Surf HM - Fly
TM - Rock Slide (Grant) TM - Infestation (Viola) TM - Power Up Punch (Korrina) TM - Energy Ball x 2 TM - Thunderbolt TM - Focus Blast
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ XXLocation:Laverre City XXCompany: XXOut of Ball:Uriah, Jubilee
XX- - - - - - - - - - - - - - - - - - - - - -
XXQuest Item - : -- / -- XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 130 / -- XXTrainer Encounters: 135 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: Dream World:Tree of Dreams ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
It’d been an amazing day for MD. And by amazing he meant terrifying and horrible. He’d dare even say traumatic? After all, never in his life did he think he’d be on the receiving end of a kill order.
Just amazing.
He’d weaseled his way out of an early grave (for the time being, who knew French people could be frightening) and was now very… very tired. Whether the life had been sapped from him from the confrontation (and a solid reminder that he could and would be killed, oh boy how could he forget that) or just… no it was mostly that. Either way, he didn’t have the strength to keep on with the tasks that he needed to carry out. So like a good person would, he dictated work to Jubilee and Uriah, who took the tasks with a level of concern and excitement (one could probably ascribe which emotion to which Zorua) and while they did that, the magician-turned-criminal-turned-should’ve-been-dead-a-long-time-ago-but-some-higher-power-wouldn’t-allow-it-for-some-reason, booked himself a room at the local pokemon center. He just needed a quick nap.
Just… just a quick one. And without hesitation, despite the time of day (it was still… mostly bright out) he hit the pillow of his borrowed bed without hesitation. Sleeping couldn’t go downhill.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks NRM | OTH || Protect:The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ICE | PHY || Icicle Spear:25 DMG; Hits 2-5 times. WTR | SPC || Surf:90 DMG; Hits all adjacent Pokemon. NRM | PHY || Tackle:50 DMG.
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn ELE | PHY || Thunder Punch: 75 DMG; 4/10 Chance to paralyze target.
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. PSY | SPC || Psychic:90 DMG; 1/2 chance to lower targets special defense one stage. PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item Eviolite:If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item.
Attacks PSY | SPC || Hyperspace Hole:80 DMG; Ignores accuracy and evasiveness. Can strike through Protect/Detect and other protection moves.
UNBOUND FORM: DRK | PHY || Hyperspace Fury:100 DMG; Lowers physical defense one stage. Unaffected by changes to accuracy stat and evasion stat. can hit opponents using guard moves.
GHT | OTH || Destiny Bond:If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to confuse. PSY | OTH || Skill Swap:User swaps abilities with target.
Ability Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more.
Attacks FLY | SPC || Gust:40 DMG; Hits pokemon in the air during semi invulnerable stage of an attack for double damage. NRM | OTH || Growl:Lower targets physical attack one stage. NRM | OTH || Leer:Lower targets physical defense one stage. FLY | PHY || Fly:90 DMG; Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air.
Ability Strong Jaw: All biting attacks used by this pokemon do x1.3 damage.
Attacks NRM | OTH || Tail Whip:Lower targets physical defense one stage. NRM | PHY || Tackle:40 DMG. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6). NRM | PHY || Stomp:65 DMG; 4/10 Chance of causing target to flinch, power is doubled if used on a pokemon who has used minimize.
(Next Move: Stealth Rock, Lvl. 15)
Held Item N/A:- -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band (Held by Buneary) - Charizardite-Y - Lucky Egg x 2 - EXP Share x 2 - Eviolite (Held by Mudkip)
Special Items - Rare Candies x 2 - Prison Bottle - Hearscales x 2 - Big Mushrooms x 2
MD snapped up in his bed from his grisly demise, right into a headbutt with Uriah. Both yelped and fell back, hand to their foreheads; MD to the pillow and Uriah … off the edge of the bed and to the ground below. Jubilee, who had decided it better to not loom over their sleeping trainer, yelped in surprise at the fallout, immediately jumping up from her seat.
"MD! You’re awake!" The female Zorua immediately asked while kneeling to check on her fellow pokemon. Uriah groaned and rubbed at the newly forming bump on his head, shooing her away as he got back to his feet. The male Zorua narrowed a look at the man as well, less concerned than his partner. "What’s up with you?"
MD laid there, hands over his eyes as he waited for his heart rate to slow down. It was drumming so loudly in his ears that he could’ve believed he’d just been a part of a rock concert. Which would’be been prefered to that … dream of his.
A dream. Right, he had to keep telling himself that to help his nerves. But it felt so real. His team, the water, even Adder. Was the kid real? He had to be; there was no way MD’s old a** mind could create a convincing visage of an angsty tween. Still though, he kind of hoped that he was a figment of his imagination; leaving someone in peril, dream or otherwise, wasn’t exactly something that set well with the magician.
But there was no changing that now. MD stat up, nursing his own bump before looking up at the pair with blurry vision.
"Nnngh… yah… what?" He grumbled, trying to piece his current situation together. He was dry and in a bed and in the Pokemon center. He’d stopped to… take a nap, after a rather harrowing day only to experience a horrific nightmare.
Awesome.
So much for relaxing at any point; MD was going to be in the grave before 35 at this rate. He shook off that negative thought and some of the sandman’s spell, yawning and stretching. "I’m… I’m fine. Just a crazy dream…," he mumbled in response, though it was hard to shake the feeling that it was much more than that.
Uri and Jubilee glanced at one another uncertainty, awkward silence lingering in the air. MD shook his head again, gave another yawn and stretch before swinging his legs over the edge of the bed to sit. "Don’t worry about it! I always have some pretty crazy dreams," he flashed a smile and perked up. "So, you find out anything while I was napping like I asked?"
Another awkward silence. The pairs expression grew grim and MD immediately began to wonder if he should’ve just stuck around to suffer getting gnashed by a gigantic Sharpedo. "... So is that a yes or…?"
"Well… we sort’ve found some things. Are you sure you want to hear about it though?"
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks NRM | OTH || Protect:The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ICE | PHY || Icicle Spear:25 DMG; Hits 2-5 times. WTR | SPC || Surf:90 DMG; Hits all adjacent Pokemon. NRM | PHY || Tackle:50 DMG.
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn ELE | PHY || Thunder Punch: 75 DMG; 4/10 Chance to paralyze target.
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. PSY | SPC || Psychic:90 DMG; 1/2 chance to lower targets special defense one stage. PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item Eviolite:If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item.
Attacks PSY | SPC || Hyperspace Hole:80 DMG; Ignores accuracy and evasiveness. Can strike through Protect/Detect and other protection moves.
UNBOUND FORM: DRK | PHY || Hyperspace Fury:100 DMG; Lowers physical defense one stage. Unaffected by changes to accuracy stat and evasion stat. can hit opponents using guard moves.
GHT | OTH || Destiny Bond:If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to confuse. PSY | OTH || Skill Swap:User swaps abilities with target.
Ability Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more.
Attacks FLY | SPC || Gust:40 DMG; Hits pokemon in the air during semi invulnerable stage of an attack for double damage. NRM | OTH || Growl:Lower targets physical attack one stage. NRM | OTH || Leer:Lower targets physical defense one stage. FLY | PHY || Fly:90 DMG; Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air.
Ability Strong Jaw: All biting attacks used by this pokemon do x1.3 damage.
Attacks NRM | OTH || Tail Whip:Lower targets physical defense one stage. NRM | PHY || Tackle:40 DMG. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6). NRM | PHY || Stomp:65 DMG; 4/10 Chance of causing target to flinch, power is doubled if used on a pokemon who has used minimize.
(Next Move: Stealth Rock, Lvl. 15)
Held Item N/A:- -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band (Held by Buneary) - Charizardite-Y - Lucky Egg x 2 - EXP Share x 2 - Eviolite (Held by Mudkip)
Special Items - Rare Candies x 2 - Prison Bottle - Hearscales x 2 - Big Mushrooms x 2
"Welp," MD said, slapping his hands on his knees, "lay it on me." There was no point trying to delay the inevitable bad news. The pair looked at one another again in silence before Jubilee took the initiative to speak.
"Well, we found out what we could on that guy you asked about! The one in the ninja suit?" She said. MD raised an eyebrow. "Oh really? Like what?" Jubilee raised a hand, beginning to count off the information in mind. "Well, we had to do some digging-"
"We broke into a computer lab." Jubilee shot Uriah a bit of a look at that remark. "We borrowed a computer-""-Not really.""Uri would you just-"
"Hey, hey, hey," MD interrupted, holding his hands up between the two. "We’ll discuss later if this was a lawful break-in or not, okay? Just tell me what you found." The two Zorua flashed glares between one another before Jubilee resumed.
"Well he works for Interpol, like you thought-" MD absently nodded, the dude he knew that already, "Couldn’t find anything about hitman services though-" MD wasn’t surprised. "His files mentioned working with computers," that made sense, he looked like a tech-nerd kind of guy, "And he’s been assigned some special case. I take it tracking you down."
"Oh," MD tilted his head, lips pursed in a bit of disappointment. The pair looked a mix of concerned but proud of their findings. "I mean I already knew that." The pair deflated in disbelief. "What?" Uriah blurted in agitation. MD nodded, beginning to realize that he hadn’t exactly explained much to the two before deep diving in the dream world. Whoops.
"Oh yeah, in fact, pretty sure he’s still tracking me," he pulled his arm around to display his wrist. Previously, the only occupant on it had been the odd gold ring that he couldn’t remove, but now it shared the space with what looked like a sleek looking wristband with a steadily blinking blue LED. The pair stared at it, confusion clear on their faces.
"Still… tracking?"
MD nodded. "Yep, he gave me this here little tracking device," he rolled his wrist back around to face him, looking at it like it was just a regular watch, "Said if I try and take it off, it’d be the death of me."
"What?!""What?!" The pair said in unison, their concern going from 20 to 100 in a heartbeat. Uri slammed his hands on the bed beside MD, practically glaring daggers. He was usually the first to get over-reactive about things that sounded life-threatening. "What does that even mean?!"
MD just shrugged. "Don’t know. Might explode or something if I try? That’s usually what happens with these kinds of things, " clearly the lackadaisical attitude about demise by obliteration wasn’t setting with his pokemon. Despite not being serious, it took the magician a moment to realize that they were taking it seriously.
"I’m… I’m joking. Don’t worry-"
"But what if it does?!""We need to get that off you-""No Uri! What if it blows up when you do?!""Then we’ll just cut the arm off then-"
"Woahwoahwoahwoahwoah I’m going to need you both. To. Relax." MD interrupted, getting to his feet."There will be no chopping off of arms," he gestured to said arm, "I like this arm."
They didn’t look convinced.
"Besides, the guy didn’t look like the ‘blow you up’ sort. It’ll be fine." MD smiled, clapping his hands together loudly to distill the tension. They would just have to deal with it and he had better things to focus on.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks NRM | OTH || Protect:The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ICE | PHY || Icicle Spear:25 DMG; Hits 2-5 times. WTR | SPC || Surf:90 DMG; Hits all adjacent Pokemon. NRM | PHY || Tackle:50 DMG.
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn ELE | PHY || Thunder Punch: 75 DMG; 4/10 Chance to paralyze target.
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. PSY | SPC || Psychic:90 DMG; 1/2 chance to lower targets special defense one stage. PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item Eviolite:If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item.
Attacks PSY | SPC || Hyperspace Hole:80 DMG; Ignores accuracy and evasiveness. Can strike through Protect/Detect and other protection moves.
UNBOUND FORM: DRK | PHY || Hyperspace Fury:100 DMG; Lowers physical defense one stage. Unaffected by changes to accuracy stat and evasion stat. can hit opponents using guard moves.
GHT | OTH || Destiny Bond:If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to confuse. PSY | OTH || Skill Swap:User swaps abilities with target.
Ability Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more.
Attacks FLY | SPC || Gust:40 DMG; Hits pokemon in the air during semi invulnerable stage of an attack for double damage. NRM | OTH || Growl:Lower targets physical attack one stage. NRM | OTH || Leer:Lower targets physical defense one stage. FLY | PHY || Fly:90 DMG; Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air.
Ability Strong Jaw: All biting attacks used by this pokemon do x1.3 damage.
Attacks NRM | OTH || Tail Whip:Lower targets physical defense one stage. NRM | PHY || Tackle:40 DMG. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6). NRM | PHY || Stomp:65 DMG; 4/10 Chance of causing target to flinch, power is doubled if used on a pokemon who has used minimize.
(Next Move: Stealth Rock, Lvl. 15)
Held Item N/A:- -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band (Held by Buneary) - Charizardite-Y - Lucky Egg x 2 - EXP Share x 2 - Eviolite (Held by Mudkip)
Special Items - Rare Candies x 2 - Prison Bottle - Hearscales x 2 - Big Mushrooms x 2
MD moved to grab his bag from the side of the bed, setting it down next to him. He hadn’t exactly de-escalated the situation, but the sooner they got off the topic of the tracker and what it could do, the better.
"Enough about that guy though, I already knew most of those things," MD remarked, "We don’t need to worry about him doing anything,"for now anyways but he certainly wasn’t going to let that slip. It was enough for him to be the only one worrying about it. "Did you find anything else?"
Neither Zorua approved of this attempt to deflect. Uriah folded his arms over his chest, staring daggers while Jubilee directed her gaze elsewhere, either in thought or to try and avoid her concern showing."Well, we did find some other things, but they didn’t seem too related.."
"Oh? Like what?" MD asked, now to his feet, slinging the bag over his shoulder. "We found some files that some seemed to be linking together," Uri stepped over to the side table, picking up a stack of papers and offering them over to MD. "There weren’t a lot of details, names, and notes mostly."
MD cocked an eyebrow curiously as he took the papers, rather surprised. "You actually printed stuff?" He narrowed a look slightly at the two, "... should I be worried about how you got this?"
"Should we be worried that you’ll blow up?" The male Zorua snapped back and MD gave a nod. "Touche." He opened the door to the room, motioning with a jerk of his head. "Well, I’ll read while we walk. We should get moving, we’ve been here long enough."
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks NRM | OTH || Protect:The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ICE | PHY || Icicle Spear:25 DMG; Hits 2-5 times. WTR | SPC || Surf:90 DMG; Hits all adjacent Pokemon. NRM | PHY || Tackle:50 DMG.
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn ELE | PHY || Thunder Punch: 75 DMG; 4/10 Chance to paralyze target.
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. PSY | SPC || Psychic:90 DMG; 1/2 chance to lower targets special defense one stage. PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item Eviolite:If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item.
Attacks PSY | SPC || Hyperspace Hole:80 DMG; Ignores accuracy and evasiveness. Can strike through Protect/Detect and other protection moves.
UNBOUND FORM: DRK | PHY || Hyperspace Fury:100 DMG; Lowers physical defense one stage. Unaffected by changes to accuracy stat and evasion stat. can hit opponents using guard moves.
GHT | OTH || Destiny Bond:If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to confuse. PSY | OTH || Skill Swap:User swaps abilities with target.
Ability Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more.
Attacks FLY | SPC || Gust:40 DMG; Hits pokemon in the air during semi invulnerable stage of an attack for double damage. NRM | OTH || Growl:Lower targets physical attack one stage. NRM | OTH || Leer:Lower targets physical defense one stage. FLY | PHY || Fly:90 DMG; Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air.
Ability Strong Jaw: All biting attacks used by this pokemon do x1.3 damage.
Attacks NRM | OTH || Tail Whip:Lower targets physical defense one stage. NRM | PHY || Tackle:40 DMG. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6). NRM | PHY || Stomp:65 DMG; 4/10 Chance of causing target to flinch, power is doubled if used on a pokemon who has used minimize.
(Next Move: Stealth Rock, Lvl. 15)
Held Item N/A:- -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band (Held by Buneary) - Charizardite-Y - Lucky Egg x 2 - EXP Share x 2 - Eviolite (Held by Mudkip)
Special Items - Rare Candies x 2 - Prison Bottle - Hearscales x 2 - Big Mushrooms x 2
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ XXLocation:Laverre City XXCompany:Uri, Jubilee XXOut of Ball:Uriah, Jubilee
XX- - - - - - - - - - - - - - - - - - - - - -
XXQuest Item - : -- / -- XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 162 / -- XXTrainer Encounters: 167 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: Nimbasa City, Unova ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
As they left the center and made their way into town, MD gave the papers a cursory glance. The pair had printed off quite a few pages and for a moment, he had flashbacks to his time in the force, where paperwork abound. Fortunately, half of it could be discarded as filler and rubbish.
The two were bright, but working technology and recognizing when something was just a bunch of tabs was not the Zoruas strong suit. Once he’d sorted out the blank pages and those riddled with special characters that had probably translated to a format at some point, he had a stack 1/3rd the size. And from there he cut it down even more.
These were official documents, though from who to who, he couldn’t say. Being printed off of a local printer, they lacked any sort of header that would identify their origins. Reading over it, they looked like they could’ve been from Interpol, but more off the cuff. Odd.
"Sooo? Anything in them?" Jubilee inquired, peeking over the man’s shoulder. The pair had settled down after the panic attack from the tracker, though there were still signs that they were concerned. Uriah had taken to staring at the band as though somehow, it would fall off from the intensity of his look. Jubilee just tried to ignore it, though MD caught her gaze glancing there from time to time when she thought he wasn’t looking.
"Mm… nope, not yet. You weren’t kidding about there being a lot of notes and names… nothing special," he mumbled, flipping through a few more sheets. He recognized some of the names, but not all of them. Some of the slang too, the kind normally used to mask the true intentions of a communication. There was another minute of flipping and reading before MD finally found something that nearly made his blood run cold. A string of communications and notes that were far more coherent than the previous ones he’d looked over.
He scanned it once, twice and then a third time for good measure, a stone-cold expression on his face. There was no way this was right. No reason for that name to be mentioned by Interpol. It’d been what… four, no five years since he’d dealt with her? The mere thought of his past nearly gave him horror flashbacks. There was no way. It was a joke, right? MD wasn’t even sure why it bothered him so much… but it did and he couldn’t let it go. He shook it off, folding the papers and shoving them away.
"What?" Uriah said, his voice interrupting the storm of thoughts running through the magician's mind. "Did you find something?"
"Mhm... you could say that," he murmured, already feeling exhausted from the thought. Jubilee and Uriah didn't seem to miss this, looking between one another and then back at their trainer. "Well? What is it?" MD didn’t comment, lost in thought. The Zoruas were put off by the silence. "MD…?"
"Sorry! Was just thinking," he finally piped up, flashing the pair a smile. They looked confused at the sudden change in disposition. He tucked the remaining papers away, rubbing his chin. "But I’ve got an idea where we need to go! C’mon, I’ll fill you in on the plan along the way," MD remarked, and before either could pipe up a protest, he was fast walking his way to a nearby taxi spot. The sooner they were up in the air, the less time they had to talk him out of it.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks NRM | OTH || Protect:The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ICE | PHY || Icicle Spear:25 DMG; Hits 2-5 times. WTR | SPC || Surf:90 DMG; Hits all adjacent Pokemon. NRM | PHY || Tackle:50 DMG.
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn ELE | PHY || Thunder Punch: 75 DMG; 4/10 Chance to paralyze target.
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. PSY | SPC || Psychic:90 DMG; 1/2 chance to lower targets special defense one stage. PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item Eviolite:If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item.
Attacks PSY | SPC || Hyperspace Hole:80 DMG; Ignores accuracy and evasiveness. Can strike through Protect/Detect and other protection moves.
UNBOUND FORM: DRK | PHY || Hyperspace Fury:100 DMG; Lowers physical defense one stage. Unaffected by changes to accuracy stat and evasion stat. can hit opponents using guard moves.
GHT | OTH || Destiny Bond:If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to confuse. PSY | OTH || Skill Swap:User swaps abilities with target.
Ability Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more.
Attacks FLY | SPC || Gust:40 DMG; Hits pokemon in the air during semi invulnerable stage of an attack for double damage. NRM | OTH || Growl:Lower targets physical attack one stage. NRM | OTH || Leer:Lower targets physical defense one stage. FLY | PHY || Fly:90 DMG; Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air.
Ability Strong Jaw: All biting attacks used by this pokemon do x1.3 damage.
Attacks NRM | OTH || Tail Whip:Lower targets physical defense one stage. NRM | PHY || Tackle:40 DMG. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6). NRM | PHY || Stomp:65 DMG; 4/10 Chance of causing target to flinch, power is doubled if used on a pokemon who has used minimize.
(Next Move: Stealth Rock, Lvl. 15)
Held Item N/A:- -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band (Held by Buneary) - Charizardite-Y - Lucky Egg x 2 - EXP Share x 2 - Eviolite (Held by Mudkip)
Special Items - Rare Candies x 2 - Prison Bottle - Hearscales x 2 - Big Mushrooms x 2