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Suhuba
Captain

PostPosted: Mon Sep 15, 2014 11:38 pm
❂ Xilarn ❂
Journal
(10/10 free // 174/175 stats)


Master Spear Stats
|| Rider ||

HP || 50 (+7)(+3) = Total Hp: 60/60
Attack || 50 (+7)(+3) = (+10)
Defense || 23 (+3)(+2) = (+5)
Magic || 6 (+0)(+0) = (+0)
Speed || 45 (+6)(+2) = (+8 )

Skill || 30 (+4)
Luck || 30 (+4)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sudden Jab: When attacking if you roll your 'to hit' and get 18-20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. If the user had a power up or a crit hit roll: the second attack is not effected. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.

Perfect Synergy: || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action.
Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Kinfa and Xaraan: Adds +3 to speed bonus for 3 turns
Mammu and Bushi: Adds +3 to defense bonus for 2 turns
Raptrix: Adds +3 to attack bonus for 2 turns
Janarim: Adds +2 to defense bonus and +2 to attack bonus for 2 turns
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Xilarn: Rider
Health: 60/60
Attk: (+10) || Def: (10 + 5) || Magic: (+0) || Spd: 1-45 (+8 )
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

[b]Sudden Jab:[/b] If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.

[b]Perfect Synergy: [/b] || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action.
[i]Radaku and Snapptrotter:[/i] Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
[i]Kinfa and Xaraan:[/i] Adds +3 to speed bonus for 3 turns
[i]Mammu and Bushi:[/i] Adds +3 to defense bonus for 2 turns
[i]Raptrix:[/i] Adds +3 to attack bonus for 2 turns
[i]Janarim:[/i] Adds +2 to defense bonus and +2 to attack bonus for 2 turns[/size][/color]
 
PostPosted: Thu Feb 05, 2015 1:45 pm
☾ Lerin ☾
Journal
(10/10 free // 126/150 stats)


Keen Whip Stats
|| Beast Tamer ||

HP || 28 (+3)(+2) = Total Hp: 33/33
Attack || 45 (+6)(+2) = (+8 )
Defense || 15 (+2)(+0) = (+2)
Magic || 9 (+1)(+0) = (+1)
Speed || 29 (+4)(+3) = (+7)

Skill || 30 (+4)
Luck || 30 (+4)


Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20.If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn.If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn).If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn).If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal.|| Can be used once every 5 turns.|| Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Lerin: Beast Tamer
Health: 33/33
Attk: (+8 ) || Def: (10 + 2) || Magic: (+1) || Spd: 1-29 (+7)
Opponents Def:

[b]Special Attacks:[/b]
[b]Moracker Tail:[/b] Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

[b]Radaku Fangs:[/b] This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Apr 07, 2015 2:19 pm
✦ Skadravi ❂
Journal
(10/10 free // 113/150 stats)


Keen Knives Stats
|| Thief ||

HP || 31 (+4)(+2) = Total Hp: 37/37
Attack || 50 (+7)(+3) = (+10)
Defense || 10 (+1)(+0) = (+1)
Magic || 10 (+1)(+0) = (+1)
Speed || 12 (+1)(+2) = (+3)

Skill || 25 (+3)
Luck || 24 (+3)


Special Attacks:
Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.

Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Skadravi: Thief
Health: 37/37
Attk: (+10) || Def: (10 + 1) || Magic: (+1) || Spd: 1-12 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Fast Fingers:[/b] Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.

[b]Tricks of the Trade:[/b] Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Thu May 07, 2015 11:12 am
✦ Teslaron ✦
Journal
(10/10 free // 106/125 stats)


Master Dagger Stats
|| Non-Battler ||

HP || 30 (+4)(+3) = Total Hp: 37/37
Attack || 23 (+3)(+3) = (+6)
Defense || 16 (+2)(+1) = (+3)
Magic || 15 (+2)(+0) = (+2)
Speed || 22 (+3)(+3) = (+6)

Skill || 50 (+7)
Luck || 28 (+3)
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Teslaron: Non-Battler
Health: 37/37
Attk: (+6) || Def: (10 + 3) || Magic: (+2) || Spd: 1-22 (+6)
Opponents Def:
[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Thu Aug 11, 2016 2:48 pm
ღ Akiyal ღ
Journal
(10/10 free // 109/150 stats)


Keen Gauntlet Stats
|| Massif ||

HP || 29 (+4)(+2) = Total Hp: 35/35
Attack || 43 (+6)(+3) = (+9)
Defense || 22 (+3)(+1) = (+4)
Magic || 1 (+0)(+0) = (+0)
Speed || 14 (+1)(+1) = (+2)

Skill || 25 (+3)
Luck || 24 (+3)


Special Attacks:
Heavy Hitter: Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. || Add +3 to damage. || When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. || If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Akiyal: Massif
Health: 35/35
Attk: (+9) || Def: (10 + 4) || Magic: (+0) || Spd: 1-14 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Heavy Hitter:[/b] Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

[b]Bone Splitter:[/b] Roll for attack as normal. || Add +3 to damage. || When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. || If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Wed Aug 31, 2016 9:25 am
❅ Aldren ❅
Journal
(10/10 free // 86/125 stats)


Basic Staff Stats
|| Elementalist ||

HP || 29 (+4)(+1) = Total Hp: 34/34
Attack || 1 (+0)(+0) = (+0)
Defense || 12 (+1)(+1) = (+2)
Magic || 29 (+4)(+2) = (+6)
Speed || 15 (+2)(+0) = (+2)

Skill || 21 (+2)
Luck || 23 (+3)


Special Attacks:
Spiritual Insight: Using the water in the area the summoner is able to heal themselves and others. || The player's target heals for +5 hp that round. || This attack uses 1 spell slot || Attack can be used on self or on an ally. || Can be used once every 3 turns. || Considered a half turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Aldren: Elementalist
Health: 34/34
Attk: (+0) || Def: (10 + 2) || Magic: (+6) || Spd: 1-15 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Spiritual Insight:[/b] The player's target heals for +5 hp that round. || This attack uses 1 spell slot || Can be used once every 3 turns. || Considered a half turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Thu Sep 22, 2016 2:05 pm
❖ Akacia ❖
Journal
(10/10 free // 84/125 stats)


Simple Bow Stats
|| Blade ||

HP || 18 (+2)(+1) = Total Hp: 21/21
Attack || 34 (+4)(+1) = (+5)
Defense || 1 (+0)(+0) = (+0)
Magic || 1 (+0)(+0) = (+0)
Speed || 30 (+4)(+2) = (+6)

Skill || 24 (+3)
Luck || 24 (+3)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Akacia: Blade
Health: 21/21
Attk: (+5) || Def: (10 + 0) || Magic: (+0) || Spd: 1-30 (+6)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Fri Dec 30, 2016 7:58 am
▼ Seziah ▼
Journal
(10/10 free // 148/175 stats)


Rare Book Stats
|| Scholar ||

HP || 50 (+7)(+4) = Total Hp: 61/61
Attack || 15 (+2)(+0) = (+2)
Defense || 18 (+2)(+1) = (+3)
Magic || 43 (+6)(+3) = (+9)
Speed || 22 (+3)(+2) = (+5)

Skill || 25 (+3)
Luck || 23 (+3)


Special Attacks:
Panacea: || This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend: || This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Living Words: || The word of choice must be announced at the beginning of the turn.Each word uses 1 spell slot.Words must be targeted at a single player (some words are meant for allies, others for enemies).The word's effects only last 3 turns. || Can only be used once every 5 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Amplify: Damage dealt by magic attacks by +3.
Empower: Damage dealt by melee attacks by +3.
Slow: Cast upon a target enemy and gives them a -3 to any rolls that require speed bonuses.
Bind: Will stop them from being able to 'run away' or 'retreat' (including avoiding trips).
Blind: Your opponent suffers a -3 to hit.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Seziah: Scholar
Health: 61/61
Attk: (+2) || Def: (10 + 3) || Magic: (+9) || Spd: 1-22 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Panacea:[/b] || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

[b]Magic Mend:[/b] || This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.

[b]Living Words:[/b] || The word must be announced at the beginning of the turn. Each word uses 1 spell slot. Words must be targeted at a single player. The word's effects only last 3 turns. || Can only be used once every 5 turns.|| Considered a half turn action. || This attack is not effected by powering up.
[i]Amplify:[/i] Damage dealt by magic attacks by +3.
[i]Empower:[/i] Damage dealt by melee attacks by +3.
[i]Slow:[/i] Cast upon a target enemy and gives them a -3 to any rolls that require speed bonuses.
[i]Bind:[/i] Will stop them from being able to 'run away' or 'retreat' (including avoiding trips).
[i]Blind:[/i] Your opponent suffers a -3 to hit.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Fri Mar 03, 2017 5:26 am
❋ Nivalis ❋
Journal
(10/10 free // 99/150 stats)


Keen Sacred Spear Stats
|| Adept Mystic ||

HP || 23 (+3)(+2) = Total Hp: 28/28
Attack || 30 (+4)(+3) = (+7)
Defense || 8 (+1)(+0) = (+1)
Magic || 24 (+3)(+2) = (+5)
Speed || 14 (+1)(+0) = (+1)

Skill || 23 (+2)
Luck || 21 (+2)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Nivalis: Adept Mystic
Health: 28/28
Attk: (+7) || Def: (10 + 1) || Magic: (+5) || Spd: 1-14 (+1)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Wed Jan 24, 2018 7:15 am
▼ Wensley ▼
Journal
(10/10 free // 90/125 stats)


Simple Trident Stats
|| Lancer ||

HP || 18 (+2)(+1) = Total Hp: 21/21
Attack || 27 (+3)(+2) = (+5)
Defense || 15 (+2)(+1) = (+3)
Magic || 13 (+1)(+0) = (+1)
Speed || 17 (+2)(+0) = (+2)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Wensley: Lancer
Health: 21/21
Attk: (+5) || Def: (10 +3) || Magic: (+1) || Spd: 1-17 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.[/[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Mon Apr 02, 2018 7:24 am
✦ Talori ✦
Journal
(10/10 free // 74/125 stats)


Simple Crossbow Stats
|| Archer ||

HP || 22 (+3)(+1) = Total Hp: 26/26
Attack || 22 (+3)(+2) = (+5)
Defense || 8 (+1)(+0) = (+1)
Magic || 4 (+0)(+0) = (+0)
Speed || 19 (+2)(+1) = (+3)

Skill || 20 (+2)
Luck || 18 (+2)

Special Attacks:
Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Talori: Archer
Health: 26/26
Attk: (+5) || Def: (10 + 1) || Magic: (+0) || Spd: 1-19 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Pointblank Shot:[/b] Your arrows do +3 more damage this turn. || Can only be used every 3 turns. || Considered a full turn action.[/size][/color]
 
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