Master Spear Stats
|| Rider ||
HP || 50 (+7)(+3) = Total Hp: 60/60
Attack || 50 (+7)(+3) = (+10)
Defense || 23 (+3)(+2) = (+5)
Magic || 6 (+0)(+0) = (+0)
Speed || 45 (+6)(+2) = (+8 )
Skill || 30 (+4)
Luck || 30 (+4)
Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: When attacking if you roll your 'to hit' and get 18-20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. If the user had a power up or a crit hit roll: the second attack is not effected. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Perfect Synergy: || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action.
Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Kinfa and Xaraan: Adds +3 to speed bonus for 3 turns
Mammu and Bushi: Adds +3 to defense bonus for 2 turns
Raptrix: Adds +3 to attack bonus for 2 turns
Janarim: Adds +2 to defense bonus and +2 to attack bonus for 2 turns
_____________________________________________________
Coding for Battles
|| Rider ||
HP || 50 (+7)(+3) = Total Hp: 60/60
Attack || 50 (+7)(+3) = (+10)
Defense || 23 (+3)(+2) = (+5)
Magic || 6 (+0)(+0) = (+0)
Speed || 45 (+6)(+2) = (+8 )
Skill || 30 (+4)
Luck || 30 (+4)
Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: When attacking if you roll your 'to hit' and get 18-20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. If the user had a power up or a crit hit roll: the second attack is not effected. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Perfect Synergy: || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action.
Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Kinfa and Xaraan: Adds +3 to speed bonus for 3 turns
Mammu and Bushi: Adds +3 to defense bonus for 2 turns
Raptrix: Adds +3 to attack bonus for 2 turns
Janarim: Adds +2 to defense bonus and +2 to attack bonus for 2 turns
_____________________________________________________
Coding for Battles
[color=#4b2c22][size=11][b]Battle post[/b]
Xilarn: Rider
Health: 60/60
Attk: (+10) || Def: (10 + 5) || Magic: (+0) || Spd: 1-45 (+8 )
Opponents Def:
[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
[b]Sudden Jab:[/b] If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
[b]Perfect Synergy: [/b] || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action.
[i]Radaku and Snapptrotter:[/i] Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
[i]Kinfa and Xaraan:[/i] Adds +3 to speed bonus for 3 turns
[i]Mammu and Bushi:[/i] Adds +3 to defense bonus for 2 turns
[i]Raptrix:[/i] Adds +3 to attack bonus for 2 turns
[i]Janarim:[/i] Adds +2 to defense bonus and +2 to attack bonus for 2 turns[/size][/color]
Xilarn: Rider
Health: 60/60
Attk: (+10) || Def: (10 + 5) || Magic: (+0) || Spd: 1-45 (+8 )
Opponents Def:
[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
[b]Sudden Jab:[/b] If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
[b]Perfect Synergy: [/b] || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action.
[i]Radaku and Snapptrotter:[/i] Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
[i]Kinfa and Xaraan:[/i] Adds +3 to speed bonus for 3 turns
[i]Mammu and Bushi:[/i] Adds +3 to defense bonus for 2 turns
[i]Raptrix:[/i] Adds +3 to attack bonus for 2 turns
[i]Janarim:[/i] Adds +2 to defense bonus and +2 to attack bonus for 2 turns[/size][/color]