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Posted: Sun Mar 23, 2014 12:25 pm
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Posted: Wed Mar 26, 2014 9:44 am
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Posted: Wed Mar 26, 2014 9:58 am
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Posted: Sat Aug 16, 2014 1:18 pm
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Giants
Giants are a very rare species and they have never let an outsider see their villages. The Giants are a very naturalistic race and live close to nature. Any devastation of nature is a taboo to the Giants and they do not take anything from nature to better their lives. This does not mean that they do not eat meat or don't have buildings in their villages, it simply means that they do not use more than they need. Their understanding and partnership with nature, along with their potent magic, allow them to shape nature into what is needed for them to survive. When one of the animals they watch over dies, they perform a ritual to sanctify it's body and soul before stripping the carcass of it's meat and using every part of the animal for something. When they do not have meat, Giants eat several hundred pounds of fruit and vegetables a week. (more information will become available soon)
To play a Giant, the User must obtain permission from Deviant Cannon or one of the other Captains. Giants are a very rare race and therefore only a few will be allowed in the guild at one time.
Giants are among the strongest of the races, but their true power resides in ancient magic that bends nature to their will, but feeds on their life force. Use of this magic is dangerous and potentially lethal for any giant. Keep that in mind.
Giants, being a peaceful race, do not generally have weapons, but they can have them. No guns though, you won't need them if you're a giant.
While incredibly strong and resistant to physical damage, Giants are extremely weak to other kinds of magic than Nature magic.
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Posted: Mon Dec 15, 2014 1:15 pm
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Posted: Wed Dec 24, 2014 4:04 pm
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Erinyes (Sand Furies)
+||+---------Race Summary---------+||+ A race originating from a desert, they appear completely human. However, it is suspected they are actually the result of another, unknown race breeding with desert tribes. They normally have dark skin and black hair (eye color is highly variable), although other colorations have been known to pop up from time to time. Their build tends to fall under the category of fairly thin with very little body fat, but lean muscle instead.
+||+-----------Race Attributes--------------+||+ -All Furies have the ability to shift their entire body into sand, and then be able to piece it back together at a later time. They cannot control the grains of sand they become. They are still aware of their surroundings while sand, however this is a last-ditch effort to avoid capture or injury, as it takes considerable energy to piece themselves back together. In theory, one could gather all of the sand into a bag (or lamp) and capture the Fury. It is unknown if anyone has ever been able to use this technique effectively.
- They hold grudges like no other race, and have been to known to hound the one who offended them until an adequate apology is made, or either party is dead.
- The cold and wet does not agree with them, extended exposure to either can result in sickness and/or death. On the flip side, they appear to be heat resistant (but not fireproof), walking around with ease despite 110 ˚F+ temperatures.
-Very versatile when it comes to physical weapons and hand-to-hand combat, much like a human.
-Nomadic in nature, it is unusual to find an individual that has settled into a place for more than a year.
- While they can wield magic, it is completely unheard of for an Erinyes to be able to utilize water magic. Earth and Air are the most commonly reported, culturally however, fire is the most prized.
- Their life span runs slightly longer than a human, normally 120-150 years until they die of old age. However, this is highly unusual, as most die from wounds, disease (read, getting to wet or cold), before these ages can be reached. However, there have been legends passed down that a Fury can exist indefinitely as long as they remain as sand, almost like a “pause” button of sorts. In theory, a fury could turn themselves into sand, and make sure they are stored safely in a small container (like a lamp) and then wait until the end of time, or someone pours them out, and then continue their life.
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Posted: Tue Feb 03, 2015 10:01 am
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Constructs
Constructs. Be it iron, stone, wood or bone a Construct is a creature that is the result of forming and breathing life into a something created rather than born. There are many forms of Constructs as any material can be used to create one and unlike golems or elementals a Construct has it's own identity, bestowed upon it upon it's creation. The Constructs were created by a race centuries ago, they were built to be stronger and more efficient than a regular person and, depending on the material, survive dangerous environments. Their creators used them for everything and it made their lives easy. However after the volcanic winter the civilization was wiped out and the Constructs buried. All knowledge of the Constructs and their creators either faded away or became rumor. Some have tried to recreate them but no one knows the secret to their free will. But with recent digging of old ruins pieces of Constructs were dug up until one day they awoke those that had survived.
Rules: 1- Constructs can be made of any craftable material such as wood, stone, iron or glass. They will therefore be weak to anything that can destroy this material, so be realistic. 2- Since they have no actual organs Constructs don't drink, breath or eat and are immune to disease. 3- Being made for labor a Construct is stronger than a human, but that strength depends on the durability of the material it is made from. Again be realistic. 4- Constructs can't have babies. They may appear male or female but they are basically just living dolls. 5- Healing magics won't work on them. The only way for a Construct to heal is to repair itself with whatever in is made from. All Constructs know how to do this but the material has to be readily available and they have to have the means to work with it. Though if they have no arms they can ask someone to do it for them if they are skilled enough. 6- Having a free will defines a Construct from a golem. They understand emotions and though they won't actually feel pain it is still there. So an axe blow will hurt a Construct but it is more mental than physical pain. If you stuck a knife in there back they'd hardly notice until you point it out. 7- All Constructs are very old and relatively immortal. There are no new ones.
Weaknesses: 1- Anything your material is weak against so are you. 2- No auto-Healing. Wounds are permanent unless you repair them. 3- Though immortal their material will degrade over time. 4- Have no magical ability. They are born from magic, any use of it will turn them into a husk.
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