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Tags: Vampire, Demon, Role Play, Fantasy, Literate 

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Human/Immortal Human/Hunter

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Red Gypsy
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PostPosted: Sun Mar 23, 2014 11:15 am


This is where we will be listing the requirements for Humans and Immortal Humans. Hunters will fall under the basic human category. Stupidity will be smashed ruthlessly. Please pay attention to this stuff otherwise you're going to upset the Mods and be dropped from the guild...
 
PostPosted: Sun Mar 23, 2014 12:23 pm


Human Rules:

1. Humans MUST be of a reasonable age.

2. Humans may be witches, sorcerers/sorceresses and, as such, may possess various powers. But don't be stupid with it!

3. They must possess physical weaknesses. Being human, the standard weaknesses do apply. Such as starvation, dehydration, poisons, cuts and scrapes, and mortal wounds. If you want to, you can add in things like a weak heart, cancer, an addled brain or brain injury, missing limbs, uncontrollable fear of supernatural beings or even bugs, and even allergies.

5. Humans may carry guns in here. Hunters especially. But no uzi's or mini-uzi's or crap like that. We're a post-apocalyptic time frame here so most of those will not have survived a volcanic winter. Humans still have the basic knowledge to create basic guns and rifles, however, so those are not denied to you. You don't have to resort to muskets, though. I'm not that cruel.

 

Red Gypsy
Captain

Dangerous Kitten

13,600 Points
  • Citizen 200
  • Signature Look 250
  • Person of Interest 200

Red Gypsy
Captain

Dangerous Kitten

13,600 Points
  • Citizen 200
  • Signature Look 250
  • Person of Interest 200
PostPosted: Sun Mar 23, 2014 12:32 pm


Immortal Human Rules:

1. Immortal humans are now BY APPROVAL ONLY!

2. They must have a reason that they are immortal. A curse or something intelligent or creative.

3. They may be mages (with reasonable powers and abilities).

4. Though they are immortal, they must still have SOMETHING that can kill them, not just weaken them.

5. They must have a history that is well thought out and creative, something of interest. You can develop personality traits and some history as you role play, but you must have something before you begin with them!

6. They may NOT carry guns. Only standard humans and Hunters may carry those. So powers and abilities and old-fashioned weapons for these guys and gals.

 
PostPosted: Sun Mar 23, 2014 8:19 pm


Hunter Rules:

1. All Hunters must have a good bio/history.

2. You cannot randomly attack other people's characters. If you want them to be your chosen target, PM them and work out how the conflict will go.

3. All Hunters trained by the Church must have a Target appointed to them by the Church. No just showing up interested in massive killing.

4. Must have good fighting skills (rp type). If you're not good at typing out a fight scene, don't bother with this type of character.

5. All freelance Hunters may come to the island to investigate the 'rumors' of a Vampire/Other Race Sanctuary and/or have a specific target in that location that you're looking for. If you're in another realm, you will have to have gotten magical transportation there and be able to leave in the same way.

6. St. George complexes are welcome in here. Dragon hunters, in other words, fall under this category.

7. Hunters may carry guns. But don't be stupid with it! No uzi's or rocket launchers or C-4... If you're going to make a bomb, your character must have the skills to make one with the chance that it'll fizzle out and not go off...

 

Red Gypsy
Captain

Dangerous Kitten

13,600 Points
  • Citizen 200
  • Signature Look 250
  • Person of Interest 200
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Information on Races (MUST READ)

 
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