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Suhuba
Captain

PostPosted: Fri Jan 31, 2014 1:45 pm
☾ Sauron ☾
Journal
(10/10 free // 137/150 stats)


Keen Lance Stats
|| Spearman ||

HP || 40 (+5)(+2) = Total Hp: 47/47
Attack || 35 (+4)(+2) = (+6)
Defense || 18 (+2)(+2) = (+4)
Magic || 17 (+2)(+0) = (+2)
Speed || 27 (+3)(+1) = (+4)

Skill || 14 (+1)
Luck || 13 (+1)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sudden Jab: When attacking if you roll your 'to hit' and get 18-20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. If the user had a power up or a crit hit roll: the second attack is not effected. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Sauron: Spearman
Health: 47/47
Attk: (+6) || Def: (10 + 4) || Magic: (+2) || Spd: 1-27 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

[b]Sudden Jab:[/b] If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.[/size][/color]
 
PostPosted: Wed Apr 23, 2014 10:37 am
❅ Kiyelt ❅
Journal
(10/10 free // 116/150 stats)


Keen Whip Stats
|| Beast Tamer ||

HP || 39 (+5)(+2) = Total Hp: 46/46
Attack || 24 (+3)(+2) = (+5)
Defense || 14 (+1)(+0) = (+1)
Magic || 12 (+1)(+0) = (+1)
Speed || 27 (+3)(+3) = (+6)

Skill || 19 (+2)
Luck || 18 (+2)


Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20.If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn.If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn).If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn).If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal.|| Can be used once every 5 turns.|| Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Kiyelt: Beast Tamer
Health: 46/46
Attk: (+5) || Def: (10 + 1) || Magic: (+1) || Spd: 1-27 (+6)
Opponents Def:

[b]Special Attacks:[/b]
[b]Moracker Tail:[/b] Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

[b]Radaku Fangs:[/b] This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Fri Dec 19, 2014 7:59 pm
❧ Iroia ❧
Journal
(0/10 free // 99/150 stats)


Keen Blades Stats
|| Knight ||

HP || 30 (+4)(+2) = Total Hp: 36/36
Attack || 27 (+3)(+3) = (+6)
Defense || 14 (+1)(+0) = (+1)
Magic || 6 (+0)(+0) = (+0)
Speed || 22 (+3)(+2) = (+5)

Skill || 16 (+2)
Luck || 12 (+1)


Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount)
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Iroia: Knight
Health: 36/36
Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-22 (+5)
Opponents Def:

[b]Special Attacks: [/b]
[b]Downward Slash: [/b] This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

[b]Three Wonders:[/b] Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).[/color][/size]
 
PostPosted: Thu May 28, 2015 6:10 am
❧ Yithiron ❧
Journal
(10/10 free // 85/150 stats)


Keen Dagger Stats
|| Thief ||

HP || 26 (+3)(+3) = Total Hp: 32/32
Attack || 17 (+2)(+2) = (+4)
Defense || 17 (+2)(+0) = (+2)
Magic || 8 (+1)(+0) = (+1)
Speed || 17 (+2)(+2) = (+4)

Skill || 17 (+2)
Luck || 12 (+1)


Special Attacks:
Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.

Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Yithiron: Thief
Health: 32/32
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-17 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Fast Fingers:[/b] Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.

[b]Tricks of the Trade:[/b] Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Fri Jun 05, 2015 10:02 pm
❂ Keelthy ❂
Journal
(10/10 free // 96/125 stats)


Simple Knives Stats
|| Non-Battler ||

HP || 25 (+3)(+1) = Total Hp: 29/29
Attack || 22 (+2)(+2) = (+4)
Defense || 16 (+2)(+0) = (+2)
Magic || 12 (+1)(+0) = (+1)
Speed || 21 (+2)(+1) = (+3)

Skill || 18 (+2)
Luck || 10 (+1)
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Keelthy: Non-Battler
Health: 29/29
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-21 (+3)
Opponents Def:
[/size][/color]
 
PostPosted: Sun Jun 14, 2015 7:32 pm
❂ Reillan ❂
Journal
(10/10 free // 79/125 stats)


Simple Sword Stats
|| Swordsman ||

HP || 20 (+2)(+1) = Total Hp: 23/23
Attack || 23 (+3)(+2) = (+5)
Defense || 9 (+1)(+1) = (+0)
Magic || 9 (+1)(+0) = (+1)
Speed || 18 (+2)(+0) = (+2)

Skill || 16 (+2)
Luck || 14 (+1)


Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Reillan: Swordsman
Health: 23/23
Attk: (+5) || Def: (10 + 1) || Magic: (+0) || Spd: 1-18 (+2)
Opponents Def:

[b]Special Attacks: [/b]
[b]Downward Slash: [/b]This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action. [/color][/size]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Wed Oct 28, 2015 7:47 am
☾ Isolder ☾
Journal
(0/10 free // 66/150 stats)


Keen Gauntlet Stats
|| Massif ||

HP || 25 (+3)(+2) = Total Hp: 30/30
Attack || 11 (+1)(+3) = (+4)
Defense || 18 (+2)(+1) = (+3)
Magic || 6 (+0)(+0) = (+0)
Speed || 6 (+0)(+1) = (+1)

Skill || 16 (+2)
Luck || 12 (+1)


Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: This attack packs not only a punch, but also a chance to stun your opponent.
|| Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Isolder: Massif
Health: 30/30
Attk: (+4) || Def: (10 + 3) || Magic: (+0) || Spd: 1-6 (+1)
Opponents Def:

[b]Special Attacks:[/b]
[b]Heavy Hitter:[/b]Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
[b]Bone Splitter:[/b] Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
[/size][/color]
 
PostPosted: Wed Oct 28, 2015 7:57 am
❧ Irrohnaghal ❧
Journal
(0/10 free // 64/125 stats)


Simple Knives Stats
|| Non-Battler ||

HP || 20 (+2)(+1) = Total Hp: 23/23
Attack || 11 (+1)(+2) = (+3)
Defense || 9 (+1)(+0) = (+1)
Magic || 6 (+0)(+0) = (+0)
Speed || 18 (+2)(+1) = (+3)

Skill || 18 (+2)
Luck || 12 (+1)
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Irrohnaghal: Non-Battler
Health: 23/23
Attk: (+3) || Def: (10 + 1) || Magic: (+0) || Spd: 1-18 (+3)
Opponents Def:
[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Jan 17, 2017 9:34 am
☾ Vallenhyyr ☾
Journal
(0/10 free // 76/125 stats)


Simple Trident Stats
|| Lancer ||

HP || 17 (+2)(+1) = Total Hp: 20/20
Attack || 17 (+2)(+2) = (+4)
Defense || 15 (+2)(+1) = (+3)
Magic || 13 (+1)(+0) = (+1)
Speed || 14 (+1)(+0) = (+1)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Vallenhyyr: Lancer
Health: 20/20
Attk: (+4) || Def: (10 + 3) || Magic: (+1) || Spd: 1-14 (+1)
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
[/size][/color]
 
PostPosted: Fri Jun 09, 2017 5:25 am
❖ Arronthain ❧ ❅
Journal
(0/10 free // 55/125 stats)


Simple Knives Stats
|| Pickpocket ||

HP || 15 (+2)(+1) = Total Hp: 18/18
Attack || 11 (+1)(+2) = (+3)
Defense || 12 (+1)(+0) = (+1)
Magic || 6 (+0)(+0) = (+0)
Speed || 11 (+1)(+1) = (+2)


Special Attacks:
Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Arronthain: Pickpocket
Health: 18/18
Attk: (+3) || Def: (10 + 1) || Magic: (+0) || Spd: 1-11 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Fast Fingers:[/b] Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Mon Jun 19, 2017 3:50 pm
☾ Sezarra ☾
Journal
(3/10 free // 89/125 stats)


Simple Whip Stats
|| Beast Charmer ||

HP || 20 (+2)(+1) = Total Hp: 23/23
Attack || 20 (+2)(+1) = (+3)
Defense || 19 (+2)(+0) = (+2)
Magic || 10 (+1)(+0) = (+1)
Speed || 20 (+2)(+2) = (+4)


Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20.If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn.If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Sezarra: Beast Charmer
Health: 23/23
Attk: (+3) || Def: (10 + 2) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Moracker Tail:[/b] Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
[/size][/color]
 
PostPosted: Mon Jun 19, 2017 4:12 pm
❖ Ai'iandaroch ❅
Journal
(0/10 free // 74/125 stats)


Simple Sword Stats
|| Swordsman ||

HP || 20 (+2)(+1) = Total Hp: 23/23
Attack || 19 (+2)(+2) = (+4)
Defense || 16 (+2)(+1) = (+3)
Magic || 9 (+1)(+0) = (+1)
Speed || 10 (+1)(+0) = (+1)


Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Ai'iandaroch: Swordsman
Health: 23/23
Attk: (+4) || Def: (10 + 3) || Magic: (+1) || Spd: 1-10 (+1)
Opponents Def:

[b]Special Attacks: [/b]
[b]Downward Slash: [/b]This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Thu Jan 18, 2018 1:06 pm
❖ Ruulu ❧ ❅
Journal
(0/10 free // 71/125 stats)


Simple Lance Stats
|| Lancer ||

HP || 19 (+2)(+1) = Total Hp: 22/22
Attack || 12 (+1)(+2) = (+3)
Defense || 12 (+1)(+1) = (+2)
Magic || 10 (+1)(+0) = (+1)
Speed || 18 (+2)(+0) = (+2)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Ruulu: Lancer
Health: 22/22
Attk: (+3) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
[/size][/color]
 
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