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Suhuba
Captain

PostPosted: Thu Aug 08, 2013 8:19 am
❖ Vollerei ❖
Journal
(10/10 gold // 132/175 stats)


Master Spear Stats
|| Guardian ||

HP || 32 (+4)(+3) = Total Hp: 39/39
Attack || 38 (+5)(+3) = (+8 )
Defense || 40 (+5)(+2) = (+7)
Magic || 4 (+0)(+0) = (+0)
Speed || 18 (+2)(+2) = (+4)

Skill || 16 (+2)
Luck || 14 (+1)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.

Aisha's Vengeance: Add +8 to damage, hit roll is calculated as normal. || Can only be used once every 5 turns. || Considered a full turn action.
Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Kinfa and Xaraan: Adds +3 to speed bonus for 3 turns
Mammu and Bushi: Adds +3 to defense bonus for 2 turns
Raptrix: Adds +3 to attack bonus for 2 turns
Janarim: Adds +2 to defense bonus and +2 to attack bonus for 2 turns
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Vollerei: Guardian
Health: 39/39
Attk: (+8 ) || Def: (10 + 7) || Magic: (+0) || Spd: 1-18 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.

[b]Aisha's Vengeance:[/b] Add +8 to damage, hit roll is calculated as normal. || Can only be used once every 5 turns. || Considered a full turn action.
[i]Radaku and Snapptrotter:[/i] Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
[i]Kinfa and Xaraan:[/i] Adds +3 to speed bonus for 3 turns
[i]Mammu and Bushi:[/i] Adds +3 to defense bonus for 2 turns
[i]Raptrix:[/i] Adds +3 to attack bonus for 2 turns
[i]Janarim:[/i] Adds +2 to defense bonus and +2 to attack bonus for 2 turns [/size][/color]
 
PostPosted: Tue Jan 07, 2014 5:17 pm
☾ Rayolun ☾
Journal
(10/10 gold // 137/175 stats)


Master Trident Stats
|| Melee Hunter ||

HP || 40 (+5)(+3) = Total Hp: 48/48
Attack || 40 (+5)(+4) = (+9)
Defense || 24 (+3)(+1) = (+4)
Magic || 6 (+0)(+0) = (+0)
Speed || 27 (+3)(+2) = (+5)

Skill || 7 (+0)
Luck || 5 (+0)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sudden Jab: When attacking if you roll your 'to hit' and get 18-20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. If the user had a power up or a crit hit roll: the second attack is not effected. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.


Fury: Roll 'to hit' and if you succeed you strike your opponent five times.
|| Your damage is dealt like normal for the first attack, and the remaining attacks deal 2 dmg each (resulting in +8 to dmg). If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Rayolun: Melee Hunter
Health: 48/48
Attk: (+9) || Def: (10 + 4) || Magic: (+0) || Spd: 1-27 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

[b]Sudden Jab:[/b] If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.

[b]Fury:[/b] Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Mon Jan 05, 2015 2:10 pm
❅ Myrsky ❅
Journal
(10/10 gold // 102/150 stats)


Intricate Runes Stats
|| Sage ||

HP || 20 (+2)(+2) = Total Hp: 24/24
Attack || 10 (+1)(+0) = (+1)
Defense || 21 (+2)(+0) = (+2)
Magic || 30 (+4)(+3) = (+7)
Speed || 21 (+2)(+2) = (+4)

Skill || 18 (+2)
Luck || 15 (+2)


Special Attacks:
Delayed Elemental Blast: || This attack doesn't deal damage until 2 rounds AFTER it has been cast. || Delayed Elemental Blast is treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a single battle and can only target one person at a time. || Considered a half turn action. || This attack is not effected by powering up.

Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Myrsky: Sage
Health: 24/24
Attk: (+1) || Def: (10 + 2) || Magic: (+7) || Spd: 1-21 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Delayed Elemental Blast:[/b] || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

[b]Elemental Blitz!:[/b] || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Tue Feb 17, 2015 2:15 pm
ღ Talin ღ
Journal
(10/10 gold // 118/150 stats)


Keen Knives Stats
|| Thief ||

HP || 25 (+3)(+2) = Total Hp: 30/30
Attack || 35 (+4)(+3) = (+7)
Defense || 20 (+2)(+0) = (+2)
Magic || 10 (+1)(+0) = (+1)
Speed || 28 (+3)(+2) = (+5)

Skill || 19 (+2)
Luck || 14 (+1)


Special Attacks:
Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.

Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Talin: Thief
Health: 30/30
Attk: (+7) || Def: (10 + 2) || Magic: (+1) || Spd: 1-28 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Fast Fingers:[/b] Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.

[b]Tricks of the Trade:[/b] Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Wed Apr 15, 2015 10:28 am
❂ Sanele ❂
Journal
(10/10 gold // 114/150 stats)


Keen Whip Stats
|| Beast Tamer ||

HP || 25 (+3)(+2) = Total Hp: 30/30
Attack || 33 (+4)(+2) = (+6)
Defense || 21 (+2)(+0) = (+2)
Magic || 5 (+0)(+0) = (+0)
Speed || 30 (+4)(+3) = (+7)

Skill || 19 (+2)
Luck || 12 (+1)


Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20.If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn.If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn).If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn).If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal.|| Can be used once every 5 turns.|| Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Sanele: Beast Tamer
Health: 30/30
Attk: (+6) || Def: (10 + 2) || Magic: (+0) || Spd: 1-30 (+7)
Opponents Def:

[b]Special Attacks:[/b]
[b]Moracker Tail:[/b] Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

[b]Radaku Fangs:[/b] This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.[/size][/color]
 
PostPosted: Fri Jun 05, 2015 10:08 pm
❧ Ingwe ❧
Journal
(10/10 gold // 84/125 stats)


Simple Gauntlet Stats
|| Guard ||

HP || 25 (+3)(+1) = Total Hp: 29/29
Attack || 15 (+2)(+2) = (+4)
Defense || 23 (+4)(+1) = (+5)
Magic || 6 (+0)(+0) = (+0)
Speed || 15 (+2)(+0) = (+2)

Skill || 19 (+2)
Luck || 15 (+2)


Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Ingwe: Guard
Health: 29/29
Attk: (+4) || Def: (10 + 5) || Magic: (+0) || Spd: 1-15 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Heavy Hitter:[/b]Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Jun 23, 2015 5:58 am
✦ Mynshaka ✦
Journal
(10/10 gold // 87/125 stats)


Simple Spear Stats
|| Lancer ||

HP || 18 (+2)(+1) = Total Hp: 21/21
Attack || 21 (+2)(+1) = (+3)
Defense || 19 (+2)(+1) = (+3)
Magic || 12 (+1)(+0) = (+1)
Speed || 17 (+2)(+1) = (+3)

Skill || 18 (+2)
Luck || 17 (+2)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Mynshaka: Lancer
Health: 21/21
Attk: (+3) || Def: (10 + 3) || Magic: (+1) || Spd: 1-17 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack. [/size][/color]
 
PostPosted: Fri Nov 27, 2015 7:34 am
☾ Senja ☾
Journal

Crafting Stats

Skill || 25 (+3)
Luck || 18 (+2)
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Fri Apr 01, 2016 5:24 pm
❖ Anya ❖
Journal
(10/10 gold // 90/125 stats)


Simple Bow Stats
|| Blade ||

HP || 21 (+2)(+1) = Total Hp: 24/24
Attack || 22 (+3)(+1) = (+4)
Defense || 19 (+2)(+0) = (+2)
Magic || 10 (+1)(+0) = (+1)
Speed || 18 (+2)(+2) = (+4)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Anya: Blade
Health: 24/24
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Sun May 01, 2016 2:31 pm
❖ Ixtil ❖
Journal
(0/10 gold // 69/125 stats)


Simple Blades Stats
|| Blade ||

HP || 19 (+2)(+1) = Total Hp: 22/22
Attack || 14 (+1)(+2) = (+3)
Defense || 13 (+1)(+0) = (+1)
Magic || 10 (+1)(+0) = (+1)
Speed || 13 (+1)(+1) = (+2)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Ixtil: Blade
Health: 22/22
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-13 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Thu Sep 29, 2016 1:00 pm
☾ Sakhile ❅ ❧
Journal
(0/10 gold // 52/125 stats)


Simple Shield Stats
|| Guard ||

HP || 19 (+2)(+1) = Total Hp: 22/22
Attack || 8 (+1)(+1) = (+2)
Defense || 11 (+1)(+2) = (+3)
Magic || 5 (+0)(+0) = (+0)
Speed || 9 (+1)(+0) = (+1)


Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Sakhile: Guard
Health: 22/22
Attk: (+2) || Def: (10 + 3) || Magic: (+0) || Spd: 1-9 (+1)
Opponents Def:

[b]Special Attacks:[/b]
[b]Heavy Hitter:[/b]Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 
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