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Posted: Fri Jul 26, 2013 3:13 pm
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Posted: Fri Jul 26, 2013 3:22 pm
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Posted: Fri Jul 26, 2013 3:29 pm
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Posted: Fri Jul 26, 2013 3:35 pm
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Posted: Fri Jul 26, 2013 3:40 pm
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Posted: Fri Jul 26, 2013 3:45 pm
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Close Range Attacks
Swordsman || xxxxDownward Slash: A powerful downward thrust. || This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Knight || xxxxThree Wonders: Three wonders, or Drey Wunder (German), involves three moves. A thrust, a wide cut (torso or thigh) and then a close cut (usually forearms or hands). || Dmg and to hit is only rolled once as normal. But each subsequent 'to hit' is reduced by 5. xxExample: you roll 21 total to hit. first attack hits. second attack is reduced by 5 and is only 16 third is reduced again by 5 and is then 11. xxThe likeliness of all three attacks hitting is slim but greater for 3-4 stage's. || Dmg total is reduced in half as the attacks unleash. xxOriginal dmg = first hit xxdmg halved = second hit xxdmg halved yet again = third hit || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. xxDodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount)
Sentinel || xxxxTwelve Peers: Referencing a term that seems to have come from long since past, carried on in tradition. 'Twelve Peers' references types of battle stances that can support them in battle. || Stance must be announced at the beginning of the initial turn. xxYou do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. xxDefensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. xxAggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. xxBalanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle. || To shift between one stance to another is considered a half action and must be declared at the end of your turn.
Assassin || xxxxShadow Step: When attacking the assassin seems to vanish before the opponent's eyes. Suddenly there is pain blossoming as a surprise attack from behind. || Using 'smoke and mirrors' this attack is an automatic hit. xxRoll 1d20 for damage only and treat like any other attack. xxThis attack can be dodged but not countered or retaliated. xxAny opponent who tries to dodge receives a -5 to their dodge roll. || Can be used once every 5 turns. || Considered a full turn action.
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Pickpocket || xxxxFast Fingers: The thief’s hands seem to move too quickly for the eye to catch. || Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Thief || xxxxTricks of the Trade: Where did that extra dagger come from?! A theif always seems to have an ace up their sleeve or multiple ones... in this case the ace is a small throwing knife/dagger. || Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
Bandit || xxxxPoison Darts: The cunning thief always has some poisoned quills ready for such an occasion. || Roll 2d20 as normal. The first is your hit roll, the second is your damage roll. xxThe attack does damage as normal, but inflicts poisoning for the next 2 turns. xxThe poison damage is divided in half for the initial damage, then divided in half again before fading away. xxThe lingering poison damage cannot be dodged. || Can be used once every 5 turns. || Considered a full turn action.
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Posted: Fri Jul 26, 2013 3:49 pm
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Posted: Fri Jul 26, 2013 3:52 pm
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Posted: Wed Feb 05, 2014 10:57 am
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Posted: Fri Jan 30, 2015 1:12 pm
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Beast Tamer Attacks
Beast Charmer || xxxxMoracker Tail: Feigning an attack, the whip lets out a large crack in close proximity to the opponent. || Gives the user confidence, allowing them to power up (+3 to rolls) for one turn and can cause the opponent to flinch. xxOpponent must roll 1d20. xxIf roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. xxIf roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Beast Tamer || xxxxRadaku Fangs: Lashing out with expertise, the player grabs onto the opponent with their whip and yanks their footing out from under them. || This attack has normal strength, but causes the opponent to trip. xxThis attack can be dodged as normal. xxIf the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). xxIf the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). xxIf they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). xxIf dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns. || Considered a full turn action.
Beast Master || xxxxTwin Tongued: As a master of their trade, the player can channel a familiar's style into their own actions. || It takes 1 half action to announce a form and another half action to change the form during battle. xxSnapptrotter Style: Aggressively attack an opponent, this style adds +1 to attack damage xxMammu Style: Utilizing defense, this style adds +2 to defense bonus xxKinfa Style: Honing in on your speed, this style adds +2 to speed bonus || Lasts the duration of battle.
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Posted: Sun Jan 29, 2017 9:14 am
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