|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 21, 2015 4:29 pm
|
|
|
|
|
|
|
|
|
Posted: Thu May 21, 2015 4:37 pm
|
|
|
|
|
|
|
Posted: Fri May 22, 2015 11:19 am
|
|
|
|
|
|
|
|
|
Posted: Fri May 22, 2015 11:25 am
|
|
|
|
|
|
|
Posted: Fri May 22, 2015 11:57 am
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 22, 2016 10:31 am
|
|
|
|
Suhuba After my latest failed tempering attempt, I felt the need to re-bring this to your attention. Also, an edit.
Item Crafting notes and suggestions:
As someone playing a blacksmith and doing a lot of item crafting, I wanted to put my two cents in:
1: the customizing rolls are fine. I have no problems here.
2: Tiers. Since tier affects the level of customizability of an item AND the level of the character that can buy it, tier should not be based off of the customizing roll at all, but be a free choice based on either skill level or character stage.
3: in a similar vein, having tempering be a gambling roll has proven to be very aggravating. I suggest having tempering be a non-rolling decision, and have the actual tempering level be based on tier, with blacksmiths being able to spend 'points' granted based on weapon tier to improve their weapon, with the main stats of the weapon being cheapest to improve and the other stats being tricker to improve/more costly.
4: Pictoral representations of the different tier levels of customizability would be a great help.
I'm happy to guinea pig any changes if you wish <3
Edit: Also, an additional chance/chances for the tempering would be really nice so that If I have a failing roll I can decide whether i want to stop there or try again.
Incidentally, the chance of being able to temper a weapon to +3, which is at the point where the PC stage 4 blacksmith is better than an NPC blacksmith (Which they should be), is about 20%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|