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Posted: Sun Jun 16, 2013 11:04 am
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Posted: Fri Jun 28, 2013 11:55 am
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Posted: Fri Jun 28, 2013 12:03 pm
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DraconicFeline I was talking to someone about the spell system, and I saw an issue. As it is, I could have Nuawahn, when he grows, just take every spell out there. This is unrealistic at his second stage. I think that the magic classes should have a limit on the number of spells they can know by stage, making me really think about whether I should buy that defensive spell or not instead of an offensive spell, or whether I should get Haste or Shield. I also think that nonmagic classes should have something at least analogous to spells so that its not just about hitting and dodging, or maybe be allowed to have either an ability (like +s to charging) or a first level spell. Something that, like spells, is useable X times in battle and does something. Just a thought. Don't hate me for it.
Already ahead of you on that. Part of working over the battle system is to give physical classes something special to do besides attack and to make spells something to think about, though whether we enhance limitations or not on the spells have yet to be discussed.
As it is, offensive magic classes can only purchase up to lvl 2 defensive spells, and defensive classes can only purchase lvl 2 offensive spells. We are also going to enforce that you have to stack spells (like you must have a lvl 1 fire to buy a lvl 2 fire). But limiting the number of spells you can purchase is an interesting thought and will be considered. :]
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Posted: Fri Jun 28, 2013 12:15 pm
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Posted: Fri Jun 28, 2013 12:31 pm
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kaname423 DraconicFeline I was talking to someone about the spell system, and I saw an issue. As it is, I could have Nuawahn, when he grows, just take every spell out there. This is unrealistic at his second stage. I think that the magic classes should have a limit on the number of spells they can know by stage, making me really think about whether I should buy that defensive spell or not instead of an offensive spell, or whether I should get Haste or Shield. I also think that nonmagic classes should have something at least analogous to spells so that its not just about hitting and dodging, or maybe be allowed to have either an ability (like +s to charging) or a first level spell. Something that, like spells, is useable X times in battle and does something. Just a thought. Don't hate me for it. Already ahead of you on that. Part of working over the battle system is to give physical classes something special to do besides attack and to make spells something to think about, though whether we enhance limitations or not on the spells have yet to be discussed. As it is, offensive magic classes can only purchase up to lvl 2 defensive spells, and defensive classes can only purchase lvl 2 offensive spells. We are also going to enforce that you have to stack spells (like you must have a lvl 1 fire to buy a lvl 2 fire). But limiting the number of spells you can purchase is an interesting thought and will be considered. :]
Thank you :3
And I think that they can have knives but they don't need to buy it
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Posted: Fri Jun 28, 2013 1:00 pm
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DraconicFeline kaname423 DraconicFeline I was talking to someone about the spell system, and I saw an issue. As it is, I could have Nuawahn, when he grows, just take every spell out there. This is unrealistic at his second stage. I think that the magic classes should have a limit on the number of spells they can know by stage, making me really think about whether I should buy that defensive spell or not instead of an offensive spell, or whether I should get Haste or Shield. I also think that nonmagic classes should have something at least analogous to spells so that its not just about hitting and dodging, or maybe be allowed to have either an ability (like +s to charging) or a first level spell. Something that, like spells, is useable X times in battle and does something. Just a thought. Don't hate me for it. Already ahead of you on that. Part of working over the battle system is to give physical classes something special to do besides attack and to make spells something to think about, though whether we enhance limitations or not on the spells have yet to be discussed. As it is, offensive magic classes can only purchase up to lvl 2 defensive spells, and defensive classes can only purchase lvl 2 offensive spells. We are also going to enforce that you have to stack spells (like you must have a lvl 1 fire to buy a lvl 2 fire). But limiting the number of spells you can purchase is an interesting thought and will be considered. :] Thank you :3 And I think that they can have knives but they don't need to buy it I was meaning more than knives. XD Like other carving tools or for instance with gypsys bells, fabrics, ect. c:
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Posted: Fri Jun 28, 2013 5:29 pm
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~Kiana_Nala~ DraconicFeline kaname423 DraconicFeline I was talking to someone about the spell system, and I saw an issue. As it is, I could have Nuawahn, when he grows, just take every spell out there. This is unrealistic at his second stage. I think that the magic classes should have a limit on the number of spells they can know by stage, making me really think about whether I should buy that defensive spell or not instead of an offensive spell, or whether I should get Haste or Shield. I also think that nonmagic classes should have something at least analogous to spells so that its not just about hitting and dodging, or maybe be allowed to have either an ability (like +s to charging) or a first level spell. Something that, like spells, is useable X times in battle and does something. Just a thought. Don't hate me for it. Already ahead of you on that. Part of working over the battle system is to give physical classes something special to do besides attack and to make spells something to think about, though whether we enhance limitations or not on the spells have yet to be discussed. As it is, offensive magic classes can only purchase up to lvl 2 defensive spells, and defensive classes can only purchase lvl 2 offensive spells. We are also going to enforce that you have to stack spells (like you must have a lvl 1 fire to buy a lvl 2 fire). But limiting the number of spells you can purchase is an interesting thought and will be considered. :] Thank you :3 And I think that they can have knives but they don't need to buy it I was meaning more than knives. XD Like other carving tools or for instance with gypsys bells, fabrics, ect. c:
Those things if they were in the shop would only be for show, so we don't want to make you spend gold on things that don't add to anything except their profile. Items like cloak, fetish, and barette are along the same lines in the sense that they add to the art but if you really want them, you can enter them into more item contests (which we will be doing really soon)
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Posted: Sat Nov 09, 2013 10:05 am
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Posted: Sat Nov 09, 2013 4:23 pm
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DraconicFeline After trying two of the beast battles... I think you may need to nerf the exp they give. 3 bunnies just apparently gave Lash 90 exp. Thats... kinda a lot. If you come up with an equation that gives me less than that, I'll gladly take it and edit it. Getting so much at once from a small animal fight when larger PVP fights only grant a little bit...? It doesnt seem right... Otherwise, I do like the system itself. Its intuitive, like Magesc's system, and self propelled... But I do think that it needs some tuning. edit: I'm willing to delete both of them if you want. Edit: sorry to bother you with this comment/suggestion... I just don't feel comfortable with that kind of EXP glut sad
As a side note: the parak's description needs adjusting, because it's more of an arctic fox. But it's small enough that it needs to bounce in the snow to maneuver. //end ridiculously pointless comment
But thanks for pointing it out. We will tweak the EXP to give a more fitting amount per animal. Give us a couple of days to come up with new amounts. (the difficulties were decided before we tinkered with how to distribute exp so I never checked each animal)
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Posted: Sat Nov 09, 2013 4:29 pm
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Posted: Sun Nov 10, 2013 6:57 am
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Posted: Mon Jan 20, 2014 2:09 pm
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Posted: Mon Jan 20, 2014 2:16 pm
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