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Suhuba
Captain

PostPosted: Tue Jun 04, 2013 7:46 am
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Tendaji Settlements

The world of Tendaji contains a wide variety of places to settle down, each with their own special something.

This section is to not only provide more information about the different areas of Tendaji, but to help other owners know where characters are located and easiest find.

Table of Contents
General Map
Chibale Isles
Jauhar
Tale
Sauti
Zena
Oba
Yael
Balrea
List of Residents
Forms
 
PostPosted: Tue Jun 04, 2013 8:01 am
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Chibale Isles
(Chih-bal-aye)
The Alkidikes' Chibale Isles are in fact two islands off of the east coast of Tendaji. Chibale is the home of the Great Tree Aisha and many Alkidike choose to live on these islands to have better access to their Mother and the elders who oversee the Alkidike women.


Isle Ekene
(Eh-keen)
Populations Size: Small-Medium
The island of Ekene not only houses the Great Tree Aisha, but also the majority of the Elders of the Alkidike. Eshe and Yansa both reside on Isle Ekene. All Alkidike women (and some select half-breeds) come to this island once a year to celebrate Aisha and all of her good fortunes upon the Alkidike.
The land is covered in dense forest, save for the strip of beach connecting to Isle Amara and the waters closest to Jauhar.

Isle Amara
(Ah-mar-ah)
Population Size: Large
The majority of Alkidike women choose to live on this larger southern island. While it is not the direct home of Aisha, it is secluded from the earthlings and close enough to make it a desired living area. The trip to visit Aisha from Isle Amara can be accomplished by foot as the waters connecting Isle Amara to Isle Ekene only come to about calf-height for a full grown Alkidike.
The island's trees are sparse and mostly gathered near the western coast of the island to provide shelter from the harsher waters, creating an open, sandy space of land with an abundance of sun to settle down in.
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Jun 04, 2013 8:25 am
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Jauhar
(Jah-haar)
The land of Jauhar not only houses the shifters of the canopies, but also the Alkidike women who stretched their legs and left the islands to find roomier accommodations. The Alkidike and shifters, while keeping a substantially better relationship than in the past, still choose to settle a respectable distance away from each other.


Andile
(And-Ile)
Populations Size: Large
Andile is a respectably large settlement to the west, the closest to the Isle Amara. Alkidike find it comforting to be at least reasonably close to the islands they came from and most seem to stop here to settle down. The group is large and acts as it's own community, with enough women to call for elders and leaders of their own, though they are seen as leaders serving the original elders back on the islands.

Emeka
(Eh-meh-ka)
Population Size: Small
Emeka is a smaller settlement to the north of Andile. While it is closer to Isle Ekene than Andile, the route directly to the isle from there comes to an end with jutting cliffs to the north of Jauhar, making most Alkidike travel back through Andile to Isle Amara first before crossing to Isle Ekene.

Ast
(As-t)
Population Size: Small
Ast is a shifter settlement that also happens to be what they could consider dangerously close to the Alkidike. Not a lot of shifters choose to reside here, but most who do are not only open to the idea of half-breeds, but welcome them. This settlement is the closest to having a mixed population than any other in Jauhar.

Sol
(Saw-l)
Population Size: Very Large
Sol is the closest settlement to the people of Tale and live in the thinning forest of Jauhar where the trees are more separated and begin to give way to sunlight streaming through. Most shifters choose to congregate here to be closer to the newly discovered races to the east and every year the Shifters' celebrations are held in Sol.

Neued
(New-ed)
Population Size: Large
Neued is a large population of shifters that choose to settle down here due to its far proximity not only to the Alkidikes but to the other earthling races. This is the oldest shifter settlement and is beginning to dwindle in numbers due to the growing number of shifters willing to adventure and meet the others. Updated post Meta Ch.6: Neued is now a bustling town of travel, with a mixed population of Fire earthlings, Water earthlings, and Shifters, though the majority is still a shifter population. While some of the natives chose to move away after the war, this only made room for more diversity to move in. Those who have moved into Jauhar have chosen a combination of living on the forest floor as well as in the canopy.
 
PostPosted: Tue Jun 04, 2013 8:37 am
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Tale
(Tah-lay)
Tale contains not only stretches of plains, but pockets of large forest that the leaf earthlings can be found living in. The plains of Tale are almost uninhabitable and remain vacant of earthling dwellings.


Yera
(Yeh-rah)
Populations Size: Large
Yera is the closest to the shifter population and happens to be one of the larger forest clusters in Tale. Yera houses many of the wild poscuta of Tale and are common pets among the people here.

Isd
(Is-d)
Population Size: Small
Isd is a pocket of forest that resides closest to Sauti. It's proximity to the border results in a thinner forest and harder earth. The soft sand of Tale is already replaced by the hard earth of Sauti and many who choose this location do so for the slight drop in temperature.

Yware
(Ee-wah-ray)
Population Size: Medium
Yware is one of two settlements that reside next to each other. It is located in the southern area of Tale in the largest forest Tale has to offer. The southern half of Tale is covered in forest and also boasts a large population of Kinfa.

Vers
(Veh-rs)
Population Size: Medium
Vers is the neighbor to Yware and resides in the largest forest in Tale. Vers is home to a large number of Kinfa tamers who capture, socialize, and sell/trade Kinfa young to the other areas of Jauhar.
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Jun 04, 2013 9:03 am
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Sauti
(Saw-tee or S-ow-tee)
Sauti, while for the most part inhospitable, does contain a small number of very small settlements where wind earthlings are able to make do. These tough earthlings have learned to live off of what Sauti cares to provide and have adapted to raise children without travel. The northwestern part of Sauti is covered is rocky terrain and craggy outcroppings, while the southern half is spotted with ponds and lakes with edible fish and plants.


Dernd
(Der-nd)
Population Size: Very Small
Dernd is an incredibly small settlement to the northwest that makes it's living by trading Sail Scales. Sail scales tend to reside in the rocky outcroppings that surround the northwest and can be captured in multitude and traded off elsewhere. Dernd and Iory work together to create a substantial living through each other.

Iory
(EE-yore-ee)
Populations Size: Small
Iory is a small settlement to the northwest that makes it's living by raising Sail Scales. Sail scales tend to reside in the rocky outcroppings that surround the northwest and are captured by the people of Dernd and then raised, socialized, and bred in captivity in Iory to be traded to others.

Kesris
(Kehs-rihs)
Population Size: Small
Kesris is a small settlement to the southeast of Sauti where the land is soft enough to turn agriculture into their living. The people of Kesris work together and split the duties of farming in order to provide an adequate supply of food for everyone.

Tind
(Tin-d)
Population Size: Very Small
Tind is the southwestern settlement of Sauti and deal in capramels. They raise, breed, and sell capramels as well as live off of them for nutrients. Capramel, paired with the small amount of edible plant life near the ponds in southern Sauti are enough to feed their population.

Tinerr
(Tin-ehr)
Population Size: Medium
Tinerr is the largest population of Sauti and borders Zena. The neighboring towns and Tinerr have a relationship with the people of Zena in order to sustain their living and settle in for the long run. Tinerr mostly deals as an organizational hub for the neighboring towns, who do most of the hard labor.

Liem
(Lee-ehm)
Population Size: Small
Liem is the nothern neighbor to Tinerr and is even closer to Zena than Tinerr is. Their people work as the middle men for Zena and Tinerr.

Rayf
(Ray-ff)
Population Size: Very Small
The people of Rayf do what they can with the raising of morackers. Morackers don't make for very good meat but are a choice of pet and a sense of home protection for many people in Zena and Sauti. A moracker will crack its tail in response to strangers and can alarm earthlings to intruders of any kind, whether animal or person.

Mez
(Mehz)
Population Size: Very Small
Mez, the southern neighbor to Tinerr, handles collecting timber, rocks, and any other items that can be used in the building of houses for their neighboring towns as well as Zenans. They raise trees themselves in order to cut and when in a down swing of lumber, will travel abroad to collect from other areas.
 
PostPosted: Tue Jun 04, 2013 9:23 am
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Zena
(Zay-nah)
Zena is the northernmost area of Tendaji and is covered in snow for about half of the year. During their summer, it is still rare for Zena to come above 60 degrees and makes fur trading a large part of their work.


Eia
(Aye-ah)
Population Size: Very Small
Eia is a small Zenan town in the "belts" of Zena. The three towns make up the belt and live fairly secluded from the rest of the earthlings. The southern border of Zena where they reside is covered by mountains, making travel south impossible without first traveling farther into Zena and then out through Coeld.

Dulban
(Duhl-bann)
Populations Size: Medium
Dulban is the middle town of the "belts" of Zena and is the largest of the three. Dulban deals with fur trading and gathering the fur from Roati and Mammu. They would deal with Raptrix if they could, but Raptrix fur is harder to obtain and less desirable.

Ashe
(Ah-shh)
Population Size: Small
Ashe is the westernmost town in the "belts" and helps with the preparation of the meat obtained from the furs. They disperse the meat to the other two towns.

Coeld
(Co-ehld)
Population Size: Medium
Coeld is the closest town to Liem and Tinerr in Sauti and make their living off of trading with them. The people of Coeld work as a transit point between the products coming into Zena and the products being exported from Zena.

Etine
(Eh-teen)
Population Size: Very Small
Although Etine is incredibly close to Coeld, it chooses not to follow in line with their practices. Etine is a very small village that relies on self sufficiency to survive, rather than trade.

Zidel
(Zih-dell)
Population Size: Large
Zidel is the largest city in Zena and the location of the Grand Council. The council consists of both Zenans and the people of Sauti. Those from Sauti tend to stay in the city for long periods of time during council. Some members decide to leave their family in Zena permanently while they deliver word to the others in Sauti, making Zidel not only the largest city in Zena but one that is easiest to find mixed families.

Secer
(See-sehr)
Population Size: Small
Secer is another secluded land in Zena. They are ringed by mountains and are a small town, but they deal in Raptrix training. Raptrix can be bred and bought in this town, and it is not uncommon for people from all over who find Raptrix to bring them here to train them for manners, commands, and riding.
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Jun 04, 2013 9:24 am
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Oba
(Oh-bah)
The southernmost parts of Tendaji, this area is mostly full of hot, dry sand. The residents seems to make their homes where it is most hospitable, which is mainly the two large oasis-like areas in the north and center of Oba.


Kalv
(Kahl-v)
Population Size: Very Large
The largest of the cities to the north, Kalv is the largest supply center for non-Oban goods. This city, much like Sulburi, lives with one living quarter stacked on top of the other, crowding and cramping the area to fit as many people into it as possible.

Serr
(Say-rr)
Populations Size: Large
Kalv's sister town, Serr is to the southeast of Kalv and lives in roomier conditions, though the water and food supply is not as abundant living in Kalv's shadow. Serr works primarily in managing the supplies that are brought in and out of Oba.

Belpol
(Bell-pole)
Population Size: Medium
To the west of Kalv, Belpol is a smaller settlement that handles the storage of any surplus of goods that come into Oba. Belpol and Orrod share a trade route to transport their goods to the larger storage facility in Orrod, closer to the capitol.

Sulburi
(Sool-boor-ee)
Population Size: Very large
The capital of Oba, Sulburi is in the heart of Oba and governs from their large, vast city. The living quarters are stacked one on top of the other, creating buildings large enough to block out the sun from the floor level and main roads of Sulburi. This creates some protection from the harsh sun and funnels any wind into the area, keeping the city cool.
The south of Sulburi holds the King's palace, inhabited by not only the king but much of the nobility of Oba.

Orrod
(Ore-rod)
Population Size: Large
To the northwest of Sulburi, Orrod is the sister supplier of Belpol. Larger than its sister city, Orrod holds all of the stores for the capitol and manages the excess of goods, rationing, and transport.

Jatine
(Jah-teen)
Population Size: Very Large
The second largest city to Sulburi, Jatine enjoys the bulk of the fresh water of Oba. Their city rings around the springs and lakes of Jatine and make their living with fishing both from the lakes and from the ocean to the south. Having the ocean so near makes it much easier to become large and spread out from the local water supplies.

Awat
(Ah-waht)
Population Size: Small
The farthest point east in Oba, Awat is little known to the rest of Tendaji, ringed to the north by ravines, there is no path to Tale or the rest of Tendaji from here. One would have to backtrack to the capitol in order to turn north for Tale.

Tivrod
(Tiv-rod)
Population Size: Small
The farthest point west in Oba, Tivrod shares its borders with Tendaji's forests, causing its main trade to be in hunting and lumber. One Jauhar tree has enough wood to build houses for an entire generation of Obans. Being so far from the rest of their people, many choose not to settle in this town, preferring to be in the heart of things and working in something more exciting that processing one tree for wood for years at a time.
 
PostPosted: Tue Jun 04, 2013 9:25 am
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Matori
(Mah-toh-ree)
Surrounded by sea and nested on the beaches, Matori life is focused on the island chain to the south, which holds the government system put into place after the war, and is the hub of their trade. Their northern borders is the base of the steep cliff cutting it off from Sauti and Tale, leaving only Oba to safely travel through in order to get to the rest of the world.


Arota
(Ah-roh-tah)
Population Size: Small
Closest to Tale, though unable to go through their borders, Arota specializes is lumber for the houses of Matori. The trees to the east and north of Arota are strong and dense Tale wood and make for solid though cool homes.

Baun
(Bahn)
Population Size: Small
Attached to Oba's borders, the village was often raided for slaves. While this negatively impacted Sald, it seems to have had little effect on Baun. Always a small village, it is beginning to resume peace and does what it can to flourish on trading fresh shellfish from the many inlets and coves that surround Baun.

Sald
(Sahld)
Population Size: Very Small
Closest to the Oban borders, Sald's very small population is due to the recently closed slave trades. Many still have a reluctance to return to the area, leaving it as a slowly dying village. The majority of their income comes from the new influx of visitors entering Matori for the first time, which in time could change the shape of this small village.

Setal
(Seh-tahl)
Population Size: Medium
Setal is the closest mainland town to the Market Island Chain, allowing the population to build steadily over the years. It specializes is crafting goods to be traded out to the islands and shipped from there, including weapons crafting, pottery and home goods, as well as clothing and fabrics. Matori fabric comes at something of a price now that Oba is no longer in control of their economy since the Cappa grass they use to create the fibers for clothing is very akin to silk.

Nated
(Nah-ted)
Population Size: Medium
While not quite as large as Edrao, it's closest neighbor, it is still a bustling hub of productivity. Nated is responsible for most of the ships that contact the other lands and send off goods from Matori to the rest of Tendaji.

Besaji
(Beh-sah-ji)
Population Size: Medium
Besaji is the largest fishing town in Matori, with water lapping at them from all sides and a steep drop off, it's easy enough for the people to haul in the smaller fish and on rare occasions a fish or two at 30+ feet in length. Almost all that reside here choose the life of the fisherman, or at the very least a crafter of fishing equipment.

Edrao
(Eh-drow)
Population Size: Large
The merchant hub of Matori, Edrao sits on the first island off of the shore. When the war had ended it was decided that the government system should be nestled onto this island with the rest of the merchants, leading to a Merchant's Council. The largest island shares it's population with the smaller town of Nated.
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Jun 04, 2013 9:25 am
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Yael
(Y-ale)
A large island far off of the southern coast of Tendaji, Yael has learned to flourish without the help of outsiders. The volcano to the south east offers enough elevation to avoid flooding and in the end is where the three cities of Yael reside.


Jodove
(Jah-dove)
Population Size: Medium
The farthest north of the three Yaeli cities, they are the closest settlement to the exiled Alkidike. The trio of cities trade and converse constantly and Jodove specializes in the brunt of the physical labor such as lumber and construction materials.

Pajore
(Pah-jor-ay)
Population Size: Large
Pajore is the center of the Yaeli cities and the capitol. The Sanctum is located here and the people surrounding it specialize in crafts, such as jewelry making, armor and weapon crafting, ceramics and pottery, the odds and ends that make life more comfortable. They are also the sole location for corrective glasses.

Ilidan
(Ill-ih-dan)
Population Size: Small
The smallest of the cities, Ilidan focuses on textiles, creating the largest percentage of Yaeli clothing. Many Yaeli come from all over the island to train with the tailors and seamstresses here.

Zinris
(Zin-ris)
Population Size: Small
Zinris is the exiled Alkidikes' village. Still in its infancy, the village is small and lacks the large mother tree that Chibale sports.

 
PostPosted: Tue Jun 04, 2013 9:25 am
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Belrea
(Bell-ree-ah)
The continent of Belrea is home to more wonders and surprises than the people of Tendaji could have imagined. With it's highly developed sciences, it is a wonder to outsiders.


Talrise
(Tahl-rees)
Population Size: Medium
The southernmost city of Belrea, they make their home near a large inlet of water and specialize in engineering water vessels that may some day be able to travel the great distance from Belrea to Tendaji. The city is mainly inhabited by Geians, who believe in the hard, hands on work involved in creating these vessels.

Zenner
(Zen-ner)
Population Size: Medium
The city of Zenner stretches high into the air with their tall buildings and high elevation. It is the perfect place to launch their aircrafts, and the only area that schedules travel to the continent of Tendaji. The western edge of the city houses the large airport where the blimps take off into the skies.

Hafelle
(Ha-fell)
Population Size: Large
The neighboring town to Belrea's capitol, Hafelle focuses on consumer goods and services that are transported to the other cities in Belrea. Many of the craftsmen of Belrea move to this area because of the well designed transportation systems that allow for easy access of materials throughout the continent.

Valmon
(Vahl-mon)
Population Size: Very Large
The largest city in Belrea, Valmon houses the Academy and all of its members. Many of the individuals who choose to settle down in Valmon are inventors and typically consist of Lightning earthlings due to their practices in the theoretical and more complicated sciences. People come from all over Belrea to hear the lectures given by the members of the Academy and is a mecca for revolutionary innovations.

Thelle
(Thel)
Population Size: Small
The small city of Thelle is known for its agricultural production. The fields between Thelle and Valmon are worked and nutured by the people of Thelle, which in turn provides for a stable mean of income for all of its members between production, packaging, and transporting the majority of vegetables that are grown in Belrea.
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Jun 04, 2013 9:25 am
Tendaji Residents
Tendaji Residents will be categorized by nation, then town.

Chibale

Isle Ekene

Yansa, Eshe, Elders
Niabi, Ariya
Isle Amara
Kaalnia, Vollerei, Neska, Rishima


Jauhar

Andile

Bhima, Keline
Emeka
Dyakida, Maya, Teiluj
Tahira
Ast
Biroki, Kelina, Careele, Sauron, Rayolun
Aylin
Sol
Antiope
Chalcedony, Mirin, Phaedra
Neued
Senja, Sakhile, Kalliope



Tale

Yera

Enki, Enlil
Tau, Aminah, Sathe, Keilana, Tayyib
Jacinthus, Takoda, Uquin, Syqvara, Wyome
Isd
BarAmal
Yware
Nyiim
Vers
Winta


Sauti

Dernd

Briinah
Iory
-
Kesris
Ime
Tind
-
Tinerr
-
Liem
-
Rayf
Bisera
Mez
Chimelu, Ming'we


Zena

Eia

-
Dulban
-
Ashe
-
Coeld
Liira
Etine
-
Zidel
Freya, Council
Eije, Huyana
Secer
Ruelash, Jawaad


Oba

Kalv

-
Serr
-
Belpol
-
Sulburi
Aseara, Sanele, Saraf, Nuri, Edathe
Orrod
-
Jatine
-
Awat
-
Tivrod
-


Matori

Arota

-
Baun
-
Sald
-
Setal
V'demhe, Masika
Nated
-
Besaji
Mynshaka, Gael
Edrao
Sriina


Yael

Jodove

-
Pajore
Fallon, Amrita
Ilidan
Vaena, Devra, Jalase
Zinris
Matron, Extremists
Aselia, Lumikani, Niebet, Akeldama


Belrea

Talrise

-
Zenner
-
Hafelle
-
Valmon
-
Thelle
-


Wanderers
Vescillea
Nuawahn, Shukri, Shirin, Hijil, Myrsky
Yejide, Talin, Ingwe, Eziya, Dezani
Mano, Kdal, Amarone, Anya, Nikaio
Ziari
 
PostPosted: Tue Jun 04, 2013 9:26 am
Become a Resident

If you'd like to be added to the list of residents of a certain town or make your character known as a wanderer, post the form below in this thread and you will be updated.

The list of residents is for long-term living arrangements. If a character is only temporarily traveling/exploring, they do not need to update their location. This is where your character calls home! Those under wanderer have no stable house/home they return to and call the road their home, or live in an area not within an established settlement.

If your character moves living locations, post again here and it will be updated.



[b]Character Name[/b] || [here]
[b]Location[/b] || [include town and nation]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Jun 04, 2013 9:26 am
R E S E R V E D
 
PostPosted: Tue Jun 04, 2013 9:26 am
R E S E R V E D
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Jun 04, 2013 9:26 am
R E S E R V E D
 
Reply
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