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Suhuba
Captain

PostPosted: Fri May 03, 2013 2:34 pm
☾ Biroki ☾
Journal
(10/10 gold // 128/175 stats)


Rare Staff Stats
|| Sorcerer ||

HP || 33 (+4)(+4) = Total Hp: 41/41
Attack || 11 (+1)(+0) = (+1)
Defense || 32 (+4)(+2) = (+6)
Magic || 40 (+5)(+3) = (+8 )
Speed || 12 (+1)(+1) = (+2)

Skill || 16 (+2)
Luck || 12 (+1)


Special Attacks:
Delayed Elemental Blast: || This attack doesn't deal damage until 2 rounds AFTER it has been cast. || Delayed Elemental Blast is treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a single battle and can only target one person at a time. || Considered a half turn action. || This attack is not effected by powering up.

Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.

Magical Surge: || It takes 1 full action to cast and another full action if you wish to change the element later. || Uses 1 spell slot every time the element is changed/initiated. || Lasts the duration of battle. || Considered a full turn action. || This attack is not effected by powering up.
Earth: Will increase the caster's defense by +2
Water: Will 'repel' projectile attacks. Thrown daggers, arrows ect. Anyone using such attacks get an automatic - 2 to hit.
Fire: This will target melee attacks 'burning' anyone who gets too close to the caster. This deals a +2 damage to melee attackers. Anyone using ranged attacks is not effected.
Electricity: This will target ranged attackers. Dealing a +2 damage to those using ranged attacks. Anyone using melee attacks are not effected.
Ice: Attackers find them slower than normal and suffer a -2 to any dodge roll attempts.
Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.

Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Biroki: Sorcerer
Health: 41/41
Attk: (+1) || Def: (10 + 6) || Magic: (+8 ) || Spd: 1-12 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Delayed Elemental Blast:[/b] || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

[b]Elemental Blitz!:[/b] || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.

[b]Magical Surge:[/b] || It takes 1 full action to cast and another full action if you wish to change the element later. || Uses 1 spell slot every time the element is changed/initiated. || Lasts the duration of battle. || Considered a full turn action. || This attack is not effected by powering up.
[i]Earth:[/i] Will increase the caster's defense by +2
[i]Water:[/i] Will 'repel' projectile attacks. Thrown daggers, arrows ect. Anyone using such attacks get an automatic - 2 to hit.
[i]Fire:[/i] This will target melee attacks 'burning' anyone who gets too close to the caster. This deals a +2 damage to melee attackers. Anyone using ranged attacks is not effected.
[i]Electricity:[/i] This will target ranged attackers. Dealing a +2 damage to those using ranged attacks. Anyone using melee attacks are not effected.
[i]Ice:[/i] Attackers find them slower than normal and suffer a -2 to any dodge roll attempts.
[i]Air:[/i] This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.

[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.[/size][/color]
 
PostPosted: Wed Sep 25, 2013 2:31 pm
❅ Ruelash ❅
Journal
(10/10 gold // 135/175 stats)


Master Blades Stats
|| Assassin ||

HP || 22 (+3)(+3) = Total Hp: 28/28
Attack || 43 (+6)(+3) = (+9)
Defense || 22 (+3)(+1) = (+4)
Magic || 8 (+1)(+0) = (+1)
Speed || 40 (+5)(+3) = (+8 )

Skill || 25 (+3)
Luck || 25 (+3)


Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).


Shadow Step: Using 'smoke and mirrors' this attack is an automatic hit. Roll 1d20 for damage only and treat like any other attack. This attack can be dodged but not countered or retaliated. Any opponent who tries to dodge receives a -5 to their dodge roll. || Can be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Ruelash: Assassin
Health: 28/28
Attk: (+9) || Def: (10 + 4) || Magic: (+1) || Spd: 1-40 (+8 )
Opponents Def:

[b]Special Attacks: [/b]
[b]Downward Slash: [/b] This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

[b]Three Wonders:[/b] Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

[b]Shadow Step:[/b] This attack is an automatic hit. Roll 1d20 for damage only and treat like any other attack. This attack can be dodged but not countered or retaliated. Any opponent who tries to dodge receives a -5 to their dodge roll. || Can be used once every 5 turns. || Considered a full turn action.[/color][/size]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Mon Feb 03, 2014 4:27 am
❖ Dyakida ❖
Journal
(10/10 gold // 96/125 stats)


Simple Dagger Stats
|| Non-Battler ||

HP || 20 (+2)(+1) = Total Hp: 23/23
Attack || 23 (+3)(+2) = (+5)
Defense || 18 (+2)(+0) = (+2)
Magic || 13 (+1)(+0) = (+1)
Speed || 22 (+3)(+1) = (+4)


Skill || 40 (+5)(+2) = (+7)
Luck || 33 (+4)(+1) = (+5)
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Dyakida: Non-Battler
Health: 23/23
Attk: (+5) || Def: (10 + 2) || Magic: (+1) || Spd: 1-22 (+4)
Opponents Def:
[/size][/color]
 
PostPosted: Tue Feb 18, 2014 1:21 pm
☾ Hijil ☾
Journal
(10/10 gold // 118/150 stats)


Keen Gauntlet Stats
|| Massif ||

HP || 50 (+7)(+2) = Total Hp: 59/59
Attack || 20 (+2)(+3) = (+5)
Defense || 28 (+3)(+1) = (+4)
Magic || 10 (+1)(+0) = (+1)
Speed || 10 (+1)(+1) = (+2)

Skill || 19 (+2)
Luck || 18 (+2)


Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: This attack packs not only a punch, but also a chance to stun your opponent.
|| Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Hijil: Massif
Health: 0/0
Attk: (+5) || Def: (10 + 4) || Magic: (+1) || Spd: 1-10 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Heavy Hitter:[/b]Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

[b]Bone Splitter:[/b] Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Mon Mar 31, 2014 8:13 am
❖ Kaalnia ❖
Journal
(10/10 gold // 130/175 stats)


Master Spear Stats
|| Amazon ||

HP || 25 (+3)(+3) = Total Hp: 31/31
Attack || 36 (+5)(+3) = (+8 )
Defense || 30 (+4)(+2) = (+6)
Magic || 9 (+1)(+0) = (+1)
Speed || 30 (+4)(+2) = (+6)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.

Lotus Strike: Causes 3 attacks. Roll 5d20. The first roll is the hit of all three attack. The next three rolls are the dmg of the three attacks in succession. || The first attack is full dmg, the second and third are both 1/2 dmg. || The fifth roll is the chance of inflicting bleed on an opponent. Rolls 19-20 induce bleed and cause -2HP per turn for 3 turns. || Can only be used every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Kaalnia: Amazon
Health: 31/31
Attk: (+8 ) || Def: (10 + 6) || Magic: (+1) || Spd: 1-30 (+6)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.

[b]Lotus Strike:[/b] Causes 3 attacks. Roll 5d20. The first roll is the hit of all three attack. The next three rolls are the dmg of the three attacks in succession. || The first attack is full dmg, the second and third are both 1/2 dmg. || The fifth roll is the chance of inflicting bleed on an opponent. Rolls 19-20 induce bleed and cause -2HP per turn for 3 turns. || Can only be used every 5 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Mon Jul 28, 2014 6:26 pm
ღ Nuawahn ღ
Journal
(10/10 gold // 129/150 stats)


Intricate Bead Stats
|| Monk ||

HP || 25 (+3)(+3) = Total Hp: 31/31
Attack || 13 (+1)(+0) = (+1)
Defense || 22 (+3)(+0) = (+3)
Magic || 40 (+5)(+3) = (+8 )
Speed || 29 (+4)(+1) = (+5)

Skill || 13 (+1)
Luck || 12 (+1)


Special Attacks:
Panacea: || This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Nuawahn: Monk
Health: 31/31
Attk: (+1) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-29 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Panacea:[/b] || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

[b]Magic Mend:[/b]This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Fri Dec 12, 2014 7:43 am
❖ Votzhem ❅
Journal
(10/10 gold // 105/150 stats)


Keen Blades Stats
|| Warrior ||

HP || 17 (+2)(+2) = Total Hp: 21/21
Attack || 30 (+4)(+3) = (+7)
Defense || 14 (+1)(+0) = (+1)
Magic || 20 (+2)(+0) = (+2)
Speed || 24 (+3)(+2) = (+5)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Votzhem: Warrior
Health: 21/21
Attk: (+7) || Def: (10 + 1) || Magic: (+2) || Spd: 1-24 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Sat Aug 08, 2015 5:02 pm
✦ Dovev ✦
Journal
(10/10 gold // 94/125 stats)


Simple Sword Stats
|| Swordsman ||

HP || 22 (+3)(+1) = Total Hp: 26/26
Attack || 30 (+4)(+2) = (+6)
Defense || 23 (+3)(+1) = (+4)
Magic || 7 (+0)(+0) = (+0)
Speed || 12 (+1)(+0) = (+1)


Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Dovev: Swordsman
Health: 26/26
Attk: (+6) || Def: (10 + 4) || Magic: (+0) || Spd: 1-12 (+1)
Opponents Def:

[b]Special Attacks: [/b]
[b]Downward Slash: [/b]This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action. [/color][/size]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Wed Jan 11, 2017 9:58 am
❖ Kiunyki ❖
Journal
(0/10 gold // 77/125 stats)


Simple Blades Stats
|| Blade ||

HP || 19 (+2)(+1) = Total Hp: 22/22
Attack || 17 (+2)(+2) = (+4)
Defense || 16 (+2)(+0) = (+2)
Magic || 11 (+1)(+0) = (+1)
Speed || 14 (+1)(+1) = (+2)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Kiunyki: Blade
Health: 22/22
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-14 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.[/color][/size]
 
PostPosted: Tue Aug 08, 2017 4:56 pm
❖ Yitzah ❖
Journal
(0/10 gold // 78/125 stats)


Simple Bow Stats
|| Blade ||

HP || 20 (+2)(+1) = Total Hp: 23/23
Attack || 19 (+2)(+1) = (+3)
Defense || 14 (+1)(+0) = (+1)
Magic || 10 (+1)(+0) = (+1)
Speed || 15 (+2)(+2) = (+2)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Yitzah: Blade
Health: 23/23
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-15 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.[/color][/size]
 

Suhuba
Captain

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