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Suhuba
Captain

PostPosted: Tue Dec 18, 2012 4:46 pm
❧ Aminah ☾
Journal
(10/10 gold // 115/175 stats)

Rare Staff Stats
|| Sorcerer ||

HP || 31 (+4)(+4) = Total Hp: 39/39
Attack || 4 (+0)(+0) = (+0)
Defense || 16 (+2)(+1) = (+3)
Magic || 37 (+5)(+3) = (+8 )
Speed || 27 (+3)(+2) = (+5)

Skill || 11 (+1)
Luck || 7 (+0)


Special Attacks:
Delayed Elemental Blast: || This attack doesn't deal damage until 2 rounds AFTER it has been cast. || Delayed Elemental Blast is treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a single battle and can only target one person at a time. || Considered a half turn action. || This attack is not effected by powering up.

Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.

Magical Surge: || It takes 1 full action to cast and another full action if you wish to change the element later. || Uses 1 spell slot every time the element is changed/initiated. || Lasts the duration of battle. || Considered a full turn action. || This attack is not effected by powering up.
Earth: Will increase the caster's defense by +2
Water: Will 'repel' projectile attacks. Thrown daggers, arrows ect. Anyone using such attacks get an automatic - 2 to hit.
Fire: This will target melee attacks 'burning' anyone who gets too close to the caster. This deals a +2 damage to melee attackers. Anyone using ranged attacks is not effected.
Electricity: This will target ranged attackers. Dealing a +2 damage to those using ranged attacks. Anyone using melee attacks are not effected.
Ice: Attackers find them slower than normal and suffer a -2 to any dodge roll attempts.
Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Aminah: Sorcerer
Health: 39/39
Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-27 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Delayed Elemental Blast:[/b] || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

[b]Elemental Blitz!:[/b] || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.

[b]Magical Surge:[/b] || It takes 1 full action to cast and another full action if you wish to change the element later. || Uses 1 spell slot every time the element is changed/initiated. || Lasts the duration of battle. || Considered a full turn action. || This attack is not effected by powering up.
[i]Earth:[/i] Will increase the caster's defense by +2
[i]Water:[/i] Will 'repel' projectile attacks. Thrown daggers, arrows ect. Anyone using such attacks get an automatic - 2 to hit.
[i]Fire:[/i] This will target melee attacks 'burning' anyone who gets too close to the caster. This deals a +2 damage to melee attackers. Anyone using ranged attacks is not effected.
[i]Electricity:[/i] This will target ranged attackers. Dealing a +2 damage to those using ranged attacks. Anyone using melee attacks are not effected.
[i]Ice:[/i] Attackers find them slower than normal and suffer a -2 to any dodge roll attempts.
[i]Air:[/i] This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.[/size][/color]
 
PostPosted: Wed Mar 12, 2014 12:26 pm
❧ Tau ❧
Journal
(10/10 gold // 100/150 stats)

Keen Spear Stats
|| Spearman ||

HP || 22 (+3)(+2) = Total Hp: 27/27
Attack || 30 (+4)(+2) = (+6)
Defense || 23 (+3)(+1) = (+4)
Magic || 1 (+0)(+0) = (+0)
Speed || 24 (+3)(+2) = (+5)

Skill || 27 (+3)
Luck || 21 (+2)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sudden Jab: When attacking if you roll your 'to hit' and get 18-20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. If the user had a power up or a crit hit roll: the second attack is not effected. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Tau: Spearman
Health: 27/27
Attk: (+6) || Def: (10 + 4) || Magic: (+0) || Spd: 1-24 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

[b]Sudden Jab:[/b] If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Wed Apr 09, 2014 12:31 pm
❖ Niabi ❖
Journal
(10/10 gold // 116/150 stats)


Keen Bow Stats
|| Warrior ||

HP || 29 (+4)(+2) = Total Hp: 35/35
Attack || 28 (+3)(+2) = (+5)
Defense || 11 (+1)(+0) = (+1)
Magic || 22 (+3)(+0) = (+3)
Speed || 26 (+3)(+3) = (+6)

Skill || 29 (+4)
Luck || 21 (+2)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Niabi: Warrior
Health: 35/35
Attk: (+5) || Def: (10 + 1) || Magic: (+3) || Spd: 1-26 (+6)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Thu Jun 19, 2014 4:56 am
❅ Liira ❅
Journal
(10/10 gold // 105/150 stats)

Keen Bow Stats
|| Hunter ||

HP || 26 (+3)(+2) = Total Hp: 31/31
Attack || 29 (+4)(+2) = (+6)
Defense || 17 (+2)(+0) = (+2)
Magic || 5 (+0)(+0) = (+0)
Speed || 28 (+3)(+3) = (+6)

Skill || 29 (+3)
Luck || 24 (+4)


Special Attacks:
Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Liira: Hunter
Health: 31/31
Attk: (+6) || Def: (10 + 2) || Magic: (+0) || Spd: 1-28 (+6)
Opponents Def:

[b]Special Attacks:[/b]
[b]Pointblank Shot:[/b] Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

[b]Uncanny Shot:[/b] Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action. [/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Mar 10, 2015 7:09 am
❧ Sathe ☾
Journal
(10/10 gold // 113/150 stats)

Intricate Bead Stats
|| Monk ||

HP || 30 (+4)(+3) = Total Hp: 37/37
Attack || 15 (+2)(+0) = (+2)
Defense || 17 (+2)(+0) = (+2)
Magic || 29 (+4)(+3) = (+7)
Speed || 22 (+3)(+1) = (+4)

Skill || 27 (+3)
Luck || 25 (+3)


Special Attacks:
Panacea: || This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Sathe: Monk
Health: 37/37
Attk: (+2) || Def: (10 + 2) || Magic: (+7) || Spd: 1-22 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Panacea:[/b] || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

[b]Magic Mend:[/b]This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.[/size][/color]
 
PostPosted: Sun Jun 14, 2015 7:55 pm
✦ Sriina ✦
Journal
(10/10 gold // 93/125 stats)


Simple Blades Stats
|| Swordsman ||

HP || 24 (+3)(+1) = Total Hp: 28/28
Attack || 22 (+3)(+2) = (+5)
Defense || 21 (+2)(+0) = (+2)
Magic || 4 (+0)(+0) = (+0)
Speed || 22 (+3)(+1) = (+4)

Skill || 26 (+3)
Luck || 17 (+2)


Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Sriina: Swordsman
Health: 28/28
Attk: (+5) || Def: (10 + 2) || Magic: (+0) || Spd: 1-22 (+4)
Opponents Def:

[b]Special Attacks: [/b]
[b]Downward Slash: [/b]This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action. [/color][/size]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Thu Oct 29, 2015 3:34 am
❂ Yejide ❂
Journal
(10/10 gold // 90/125 stats)


Simple Dagger Stats
|| Pickpocket ||

HP || 22 (+3)(+1) = Total Hp: 26/26
Attack || 22 (+3)(+2) = (+5)
Defense || 16 (+2)(+0) = (+2)
Magic || 6 (+0)(+0) = (+0)
Speed || 24 (+3)(+1) = (+4)

Skill || 18 (+2)
Luck || 15 (+2)


Special Attacks:
Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Yejide: Pickpocket
Health: 26/26
Attk: (+5) || Def: (10 + 2) || Magic: (+0) || Spd: 1-21 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Fast Fingers:[/b] Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Thu Feb 16, 2017 6:40 am
❖ Jhana ❧ ☾
Journal

Crafting Stats

Skill || 24 (+3)(+1) = (+4)
Luck || 23 (+3)(+0) = (+3)
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Fri Mar 03, 2017 8:05 am
☾ Mirin ☾
Journal
(10/10 gold // 98/125 stats)


Simple Whip Stats
|| Beast Charmer ||

HP || 22 (+3)(+1) = Total Hp: 26/26
Attack || 24 (+3)(+1) = (+4)
Defense || 18 (+2)(+0) = (+2)
Magic || 10 (+1)(+0) = (+1)
Speed || 24 (+3)(+2) = (+5)


Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20.If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn.If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Mirin: Beast Charmer
Health: 26/26
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-24 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Moracker Tail:[/b] Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.[/size][/color]
 
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