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Suhuba
Captain

PostPosted: Wed Nov 07, 2012 8:50 pm
☾ Takoda ☾
Journal
(10/10 gold // 129/175 stats)


Rare Bead Stats
|| Soul Linker ||

HP || 35 (+4)(+3) = Total Hp: 42/42
Attack || 13 (+1)(+0) = (+1)
Defense || 20 (+2)(+1) = (+3)
Magic || 36 (+5)(+4) = (+9)
Speed || 25 (+3)(+2) = (+5)


Special Attacks:
Panacea: || This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || While in this state if the caster is attacking the temporal form deals an additional half damage to the opponent. This principle also applies to healing.|| While in this state the caster receives x.5 more damage from incoming attacks.|| You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Takoda: Soul Linker
Health: 42/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Panacea:[/b] || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

[b]Magic Mend:[/b]This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

[b]Temporal Form:[/b]This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.[/size][/color]
 
PostPosted: Wed Nov 07, 2012 11:21 pm
❧ Keilana ❧
Journal
(10/10 gold // 112/175 stats)


Masterwork Hammer Stats
|| Brute ||

HP || 35 (+4)(+3) = Total Hp: 42/42
Attack || 33 (+4)(+4) = (+8 )
Defense || 22 (+3)(+2) = (+5)
Magic || 7 (+0)(+0) = (+0)
Speed || 15 (+2)(+1) = (+3)


Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: This attack packs not only a punch, but also a chance to stun your opponent.
|| Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Hammer Time:Roll 2d20 like normal. This attack creates 3 sets of damage. The first strike gets +8 to hit and damage. Second strike uses the same 'to hit' and damage roll but only gets a +4. Third strike (if it still hits) is treated like a regular attack. || This attack is tiresome and once used you cannot attack next round. You can attempt to dodge but suffer a -5 to a dodge roll.|| Can be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Keilana: Brute
Health: 42/42
Attk: (+8 ) || Def: (10 + 5) || Magic: (+0) || Spd: 1-15 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Heavy Hitter:[/b]Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

[b]Bone Splitter:[/b] Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

[b]Hammer Time:[/b]Roll 2d20 like normal. This attack creates 3 sets of damage. The first strike gets +8 to hit and damage. Second strike uses the same 'to hit' and damage roll but only gets a +4. Third strike (if it still hits) is treated like a regular attack. || Once used you cannot attack next round. You can attempt to dodge but suffer a -5 to a dodge roll.|| Can be used once every 5 turns. || Considered a full turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Wed Nov 07, 2012 11:48 pm
❖ Jerarda ❖
Journal
(10/10 gold // 129/175 stats)


Sacred Spear Stats
|| Sacred Heart ||

HP || 30 (+4)(+2) = Total Hp: 36/36
Attack || 30 (+4)(+4) = (+8 )
Defense || 23 (+3)(+1) = (+4)
Magic || 24 (+3)(+2) = (+5)
Speed || 22 (+3)(+1) = (+4)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.

Body and Soul: Roll for attack, adding both the attack and magic bonus to the hit and dmg rolls. Total dmg is boosted x1.5, but uses 3 spell slots. || Can only be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
: Sacred Heart
Health: 36/36
Attk: (+8) || Def: (10 + 4) || Magic: (+5) || Spd: 1-22 (+4)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.

[b]Body and Soul:[/b] Roll for attack, adding both the attack and magic bonus to the hit and dmg rolls. Total dmg is boosted x1.5, but uses 3 spell slots. || Can only be used once every 5 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Tue Nov 12, 2013 4:22 am
☾ Gerraden ❖
Journal
(10/10 gold // 79/125 stats)


Simple Sword Stats
|| Swordsman ||

HP || 24 (+3)(+1) = Total Hp: 24/24
Attack || 21 (+2)(+2) = (+4)
Defense || 16 (+2)(+1) = (+3)
Magic || 1 (+0)(+0) = (+0)
Speed || 17 (+2)(+0) = (+2)


Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Gerraden: Swordsman
Health: 24/24
Attk: (+4) || Def: (10 + 3) || Magic: (+0) || Spd: 1-17 (+2)
Opponents Def:

[b]Special Attacks: [/b]
[b]Downward Slash: [/b]This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action. [/color][/size]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Mon Aug 04, 2014 9:45 am
❅ Sin'qua ❅
Journal
(10/10 gold // 75/125 stats)


Basic Staff Stats
|| Mage ||

HP || 23 (+3)(+1) = Total Hp: 27/27
Attack || 8 (+1)(+0) = (+1)
Defense || 12 (+1)(+1) = (+2)
Magic || 20 (+2)(+2) = (+4)
Speed || 12 (+1)(+0) = (+1)


Special Attacks:
Delayed Elemental Blast: || This attack doesn't deal damage until 2 rounds AFTER it has been cast. || Delayed Elemental Blast is treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a single battle and can only target one person at a time. || Considered a half turn action. || This attack is not effected by powering up.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
: Mage
Health: 27/27
Attk: (+1) || Def: (10 + 2) || Magic: (+4) || Spd: 1-12 (+1)
Opponents Def:

[b]Special Attacks:[/b]
[b]Delayed Elemental Blast:[/b] || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.[/size][/color]
 
PostPosted: Fri Apr 03, 2015 8:22 am
❧ Chandra ☾
Journal
(10/10 gold // 98/150 stats)


Intricate Book Stats
|| Monk ||

HP || 25 (+0)(+3) = Total Hp: 28/28
Attack || 7 (+0)(+0) = (+0)
Defense || 20 (+2)(+0) = (+2)
Magic || 26 (+3)(+2) = (+5)
Speed || 20 (+2)(+2) = (+4)


Special Attacks:
Panacea: || This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Chandra: Monk
Health: 28/28
Attk: (+0) || Def: (10 + 2) || Magic: (+5) || Spd: 1-20 (+4)
Opponents Def:

[b]Special Attacks: [/b]
[b]Panacea:[/b] || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

[b]Magic Mend:[/b] This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.[/color][/size]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Sun May 15, 2016 8:46 pm
✦ Kyruie ✦
Journal
(10/10 gold // 84/125 stats)


Simple Shield Stats
|| Guard ||

HP || 22 (+3)(+1) = Total Hp: 26/26
Attack || 18 (+2)(+1) = (+3)
Defense || 20 (+2)(+2) = (+4)
Magic || 11 (+1)(+0) = (+1)
Speed || 13 (+1)(+0) = (+1)


Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Kyruie: Guard
Health: 26/26
Attk: (+3) || Def: (10 + 4) || Magic: (+1) || Spd: 1-13 (+1)
Opponents Def:

[b]Special Attacks:[/b]
[b]Heavy Hitter:[/b]Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 
PostPosted: Sun May 15, 2016 9:08 pm
✦ Ashta ✦
Journal
(10/10 gold // 76/125 stats)


Simple Blades Stats
|| Swordsman ||

HP || 20 (+2)(+1) = Total Hp: 23/23
Attack || 21 (+2)(+2) = (+4)
Defense || 13 (+1)(+0) = (+1)
Magic || 7 (+0)(+0) = (+0)
Speed || 15 (+2)(+1) = (+3)


Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Ashta: Swordsman
Health: 23/23
Attk: (+4) || Def: (10 + 1) || Magic: (+0) || Spd: 1-15 (+3)
Opponents Def:

[b]Special Attacks: [/b]
[b]Downward Slash: [/b]This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action. [/color][/size]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Mon Jun 13, 2016 3:51 pm
❂ Nkole ❂
Journal
(10/10 gold // 104/125 stats)


Simple Lance Stats
|| Lancer ||

HP || 22 (+3)(+1) = Total Hp: 26/26
Attack || 24 (+3)(+2) = (+5)
Defense || 18 (+2)(+1) = (+3)
Magic || 17 (+2)(+0) = (+2)
Speed || 23 (+3)(+0) = (+3)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Nkole: Lancer
Health: 26/26
Attk: (+5) || Def: (10 + 3) || Magic: (+2) || Spd: 1-23 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack. [/size][/color]
 
PostPosted: Thu Feb 23, 2017 7:37 am
❧ Tilawen ❂
Journal
(0/10 gold // 74/125 stats)


Basic Staff Stats
|| Elementalist ||

HP || 18 (+2)(+1) = Total Hp: 21/21
Attack || 11 (+1)(+0) = (+1)
Defense || 13 (+1)(+1) = (+2)
Magic || 17 (+2)(+2) = (+4)
Speed || 15 (+2)(+0) = (+2)


Special Attacks:
Spiritual Insight: Using the water in the area the summoner is able to heal themselves and others. || The player's target heals for +5 hp that round. || This attack uses 1 spell slot || Attack can be used on self or on an ally. || Can be used once every 3 turns. || Considered a half turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Tilawen: Elementalist
Health: 21/21
Attk: (+1) || Def: (10 + 2) || Magic: (+4) || Spd: 1-15 (+2)
Opponents Def:

[b]Special Attacks:[/b]
[b]Spiritual Insight:[/b] The player's target heals for +5 hp that round. || This attack uses 1 spell slot || Can be used once every 3 turns. || Considered a half turn action.[/size][/color]
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Thu Feb 23, 2017 7:41 am
❖ Shima ❧ ☾
Journal
(0/10 gold // 78/125 stats)


Simple Spear Stats
|| Blade ||

HP || 19 (+2)(+1) = Total Hp: 22/22
Attack || 18 (+2)(+1) = (+3)
Defense || 12 (+1)(+1) = (+2)
Magic || 11 (+1)(+0) = (+1)
Speed || 18 (+2)(+1) = (+3)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Shima: Blade
Health: 22/22
Attk: (+3) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
 
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