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[N] Fuuton :: Wind Techniques

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GamerGoneSry

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PostPosted: Sun Sep 12, 2010 3:29 pm
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Fuuton
Wind Release

______________________________


Note: A Fuuton Jutsu will always be beaten by a Katon Jutsu of one rank lower, equal to, or higher than it.
Jutsu with 'X-Rank' are trained in a similar fashion to those around them. The term applies to how much the jutsu takes in chakra. (ex. An ‘X-Rank' jutsu in the C-Rank section is trained as a C-Rank.)
All E-rank techniques do not take slots to learn unless an augment of them is known.


Fuuton
Wind Release

______________________________

E-Rank


Kaze Bunshin [ Wind Clone ]
Rank: E
Description: A typical clone formed of wind. It is easily bested by any sort of skill, but this clone is still better than the average Bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu [ Wind Levitation ]
Rank: E
Description: Utilizing and controlling the wind, the user is able to force wind beneath an object in order to lift it from the ground. The effectiveness of this Jutsu is very much dependent upon the weight of the object in question. The weight limit for this technique caps out at 10 kg. The object can be lifted up to 2 meters in the air and will fall at the end of the post.

Kaze no Hochou [ Wind's Step ]
Rank: X [E to learn]
Description: An elemental step technique that allows for 1 foothold of wind to be placed as one wishes, any time after activation. Lasts until the end of the battle. Does not require handsigns. Each rank doubles the amount of steps available. Steps are solid to the touch and do not linger for longer than a post after deployment. When deployed, they can appear directly underneath one's foot, hand, body, and so on.

Ryouki [ Cool Air ]
Rank: E
Description: This technique is able to produce a harmless cool breeze coating around one's hand, which quickly cools anything in contact with it.

Shinkūken [ Vacuum Sword ]
Rank: E
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user. Requires a simple one-handed hand sign along with a weapon swing, unless the user has the Mystic Hero discipline, in which the weapon swing is all that is required.

Tobidougu Soujuu no Jutsu [ Projectile Control Technique ]
Rank: X
Description: Utilizing power over the wind, the user can control the speed and trajectory of thrown objects. This allows the user to either make a projectile make one sharp turn per rank or alter its speed slightly per rank. Cannot be used defensively effectively on incoming projectile attacks at or higher than one’s body rank.

Toridashi Kaze no Jutsu [ Retrieving Wind Technique ]
Rank: E
Description: A technique that utilizes wind to pull objects toward the user. This technique has a weight limit of 2.5 kg.

Fuuton
Wind Release

______________________________

D-Rank


Boufuu Kyuuzou [ Gale Surge ]
Rank: D
Description: A defensive technique. The user distills the air around them and, at the exact moment an attack is about to hit, releases a large burst of wind. The blast of wind goes out 1 meter, knocks a victim back at least 2 meters, and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction.

Fuusajin [ Dust Wind ]
Rank: D
Description: Using a fan or similar implement, the user will whip up a strong air current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. One post after this technique’s use, the dust settles and forces anyone in the area to use the Tree Walking Technique at this technique’s rank to not lose their footing.

Happa Shinkuutai [ Bursting Air Pockets ]
Rank: X
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage, however, and its primary purpose is to interrupt and leave the enemy open for further attacks. The bursts can only be created at visible spots within a twenty meter radius of the user. If affected by a burst, a target will have whatever technique they were about to use interrupted, preventing its activation unless they pay Stamina equal to a rank lower than this technique’s rank. Paying Stamina does not consume an activation. Using this technique consumes both offensive activations for a post.

Kamaitachi no Jutsu [ Slashing Wind Skill ]
Rank: X
Description: Using Chakra and a weapon, the user creates a tornado that surrounds and slashes at objects. At most it can cut off tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after 8 meters and at most it widens to 5 meters. This technique can severely cut and knock back a Shinobi. Ranged techniques are treated as a rank weaker against this technique, but it propagates one rank slower as well.

Kaze Bakuhatsu [ Wind Explosion ]
Rank: D
Description: Wind is gathered with Chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing minor cuts on the target's body if a direct hit.

Kaze no Bouseki Tate [ Spinning Shield of Winds ]
Rank: X
Description: The user expels Chakra to cause the wind to spin rapidly in a circular motion, creating a stationary shield three meters across. Instead of deflecting attacks, the shield will reflect whatever was thrown at it at the same speed, including the user’s techniques. Only works on projectiles and Ninjutsu below its rank. The user can keep the shield going for an upkeep of half the original cost per post.

Kouryuu [ Wind Release Stream ]
Rank: D
Description: By blowing air from their mouth, the user is able to change direction while in mid-air at high speeds or to blow up a dust cloud, concealing one's location and movements.

Shinkuujin [ Vacuum Blade ]
Rank: D
Description: The user exhales chakra-infused air onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power. Lasts two posts.

Suiyaku Kaze [ Propelling Winds ]
Rank: D
Description: By letting loose a short blast of air from their hands, the user is able to fly in the opposite direction with considerable force. Can be used to either move very quickly to the side, or even propel the user up to 15 meters directly upward.

Tobidougu Henshin Hitofuki [ Projectile Deflection Blast ]
Rank: X
Description: After building up a great amount of air in their chest, the user distills Chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken. This technique can deflect projectile attacks up to one rank higher than its own. Can only be used up to one’s body rank.

Zankuuha [ Decapitating Air Waves ]
Rank: D
Description: The user releases a large blast of wind directly from their palms. The gust is strong enough to break rock.

Fuuton: Shunshin no Jutsu [ Wind Release: Instant Movement Technique ]
Rank: D :: Augment
Base Technique: Shunshin [ Body Flicker ].
Description: Nearly exactly like the Maruton version of Shunshin no Jutsu, this one lifts the user into the air, allowing for atmospheric travel for the same distance. Releases a small burst of air upon use, pushing back projectiles thrown at the user.
 
PostPosted: Sun Nov 14, 2010 8:05 pm
Fuuton
Wind Release

______________________________

C-Rank


Daitoppa [ Great Breakthrough ]
Rank: C
Description: The user brings a hand toward the mouth and exhales a stream of wind strong enough to knock down small trees in a fifteen foot cone in front of them. While the wind itself does little physical damage outside of sheer force, it is very flammable.

Furyuu no Jutsu [ Wind Dragon Technique ]
Rank: X
Description: Creates a dragon formed from wind that can launch concussive blasts of wind. The dragon looks like a large serpent, a traditional Chinese dragon that is 10 meters long with colors corresponding to the user’s Chakra color. The dragon can fly and shoot up to one Fuuton technique its rank, doubling for each rank below its own, and is treated as a clone when interacting with techniques that affect them differently. The dragon cannot be ridden.

Goukuuhou [ Great Air Cannon ]
Rank: X
Description: The user shoots small, powerful and near-invisible blasts of wind from two weapons they are holding. The number of spheres fired starts at 1 at E-Rank, 2 at D-Rank, and 4 at C-Rank or higher. Each blast deals damage as a technique two ranks lower, to a minimum of E-Rank.

Kaiten Shuriken [ Rotating Shuriken ]
Rank: C
Description: The user kneads Fuuton Chakra into held weapons. These weapons can then be launched like shuriken, with their trajectories able to be freely controlled. Under the influence of Yomi’s E.M.E.C., this technique cannot be broken by techniques C-Rank or lower regardless of elemental affinity and projectile attacks using the affected weapons are treated as complex.

Kamaitachi [ Cutting Whirlwind ]
Rank: C
Description: The user swings a fan, blowing out a concussive wind. If an opponent is caught in the wind, a tornado will raise them into the air and hold them in place while cutting them. A fan or fan-like object is needed to perform this technique. Tornado holds and cuts target for 2 posts.

Kaze Gyorai no Jutsu [ Wind Torpedo Technique ]
Rank: C
Description: The user gathers a large amount of wind into the lungs and expels a highly explosive ball of wind. The wind forms a torpedo that is nearly invisible as it flies toward the opponent. Upon contact it explodes with a great deal of force, likely knocking the victim off their feet.

Kaze Nori [ Wind Riding ]
Rank: C
Description: Creates a ball of air which can carry the user at great speeds. The user form a ball of rapidly swirling air beneath their feet, which can then be ridden. As a result the user is left hovering about a meter above the ground and is able to control the ball to move quickly in any direction. Lasts for 3 posts, but dissipates if the user falls off.

Kaze no Yaiba [ Sword of Wind ]
Rank: C
Description: After forming the needed hand seal, a cutting whirlwind will envelop the user’s opponent and cut them to pieces. Unlike a real sword which can face resistance, the wind blade will be able to slice with little difficulty. Ignores up to a moderate increase to fortitude.

Kaze no Yoroi [ Armor of Wind ]
Rank: X
Description: The user creates a spinning tornado to defend against attacks. The wind forms a circle around the user three meters in diameter and picks up debris and projectiles in addition to acting as armor for the user. Projectile attacks its rank and below are repelled and any ammo is captured by the armor, but people can pass through just fine. Lasts for 5 posts.

Koukiatsu no Jutsu [ High Air Pressure Technique ]
Rank: C
Description: This technique makes the air pressure in an area raise dramatically, potentially causing many different effects: disorientation, nausea, blackouts, cloud dispersal, etc. Affects an entire building if used indoors. Shares a slot with Teikiatsu no Jutsu [ Low Air Pressure Technique ] if that technique is already known.

Reppuushou [ Gale Wind Palm ]
Rank: C
Description: After forming the needed hand seals, the user will send a strong gust of wind towards a target. When acting in conjunction with another thrown weapon, the wind can increase its strength moderately.

Tatsumaki Wana [ Tornado Trap ]
Rank: C
Description: The user creates a large tornado about ten feet high directly around their enemy, wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching it and suffering deep cuts. The same is true for those trying to reach into the tornado. Lasts 2 posts and has a 1 post cooldown time.

Teikiatsu no Jutsu [ Low Air Pressure Technique ]
Rank: C
Description: This technique makes the air pressure in an area drop dramatically, potentially causing many different effects: headaches, drowsiness, nitrogen expansion, cloud condensation, stigmata, etc. Affects an entire building if used indoors. Shares a slot with Koukiatsu no Jutsu [ High Air Pressure Technique ] if that technique is already known.

Zankyokukuuha [ Extreme Decapitating Air Waves ]
Rank: C :: Augment
Base Technique: Zankuuha [ Decapitating Air Waves ].
Description: The user sends out a large gust of air pressure from the palms of their hands. This technique is capable of destroying sturdy structures and large boulders.
 


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PostPosted: Sun Nov 14, 2010 8:08 pm
Fuuton
Wind Release

______________________________

B-Rank


Atsugai [ Pressure Damage ]
Rank: B
Description: The user inhales, and then releases a large projectile made of compressed Fuuton Chakra. When the projectile makes contact with anything, it explodes in to a swirling vortex of wind powerful enough to decimate buildings.

Fuujin no Jutsu [ Dust Cloud Technique ]
Rank: B
Description: After forming the needed hand seals, the user will place their palms together and blow through them, creating a strong burst of cutting dust. The attack is narrow, but it can cut through a multitude of trees easily. Does not work if the user's hands are clean.

Furyuuchou Ken [ Flowing Wind Fist ]
Rank: B
Description: A skill where the user gathers a great amount of wind Chakra within their fist. This amount of wind flowing around the hand continues to be condensed and can be released at any time. Firing off a powerful, explosive burst of wind when released, the technique covers an area that is ten times larger than the user’s fist. Any simple strikes used with this are treated as spiritual. Lasts 1 post and cannot be used for 2 posts afterward.

Hana Chirimai [ Flower Scattering Dance ]
Rank: B
Description: After forming the needed hand seals, the user will create a spinning vortex of flower petals. This vortex can engulf a target to limit their vision and then slam them into nearby objects.

Kamikaze [ Hair Wind ]
Rank: B
Description: After performing the needed hand seals, the user can create up to six pillars of wind on the battlefield. This wind is very flammable, and fuels Katon techniques that it comes in to contact with. Under the influence of Yomi’s E.M.E.C., this technique automatically triggers Korabo Ninjutsu when it comes into any Katon techniques, regardless of who used them.

Kaze Bunshin Bakuha [ Wind Clone Explosion ]
Rank: B
Description: A deadly attack formed by kneading a ball of Fuuton Chakra into a clone. Upon its destruction, the wind suddenly explodes outwards with great force. The results can be deadly, especially to those in its immediate proximity.

Kazegaeshi [ Wind Return ]
Rank: B
Description: Using two bladed weapons, the user splits an incoming wind attack and redirects it. Is treated as a rank higher against projectile Fuuton Ninjutsu.

Kuchiyose: Kirikiri no Mai [ Summoning: Execution Whirl ]
Rank: B
Description: After the user wipes their own blood on a fan, they then swing the fan toward the target; this movement looks a great deal like Daikamaitachi no Jutsu. When the wind is released, a large summoned weasel, a long pole, two short sickles and a container appear, shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease. If a weasel is one's pet, summoning, or tamed creature, they may take the place of the wind version; this allows the user to focus their energy on fine-tuning the technique’s destructive force, turning this into an X-Rank technique that no longer functions as a summoning technique.

Nadeshiko-Ryū Kōha Reppūken [ Nadeshiko-Style Hardliner Gale Fist ]
Rank: B
Description: Following the principles of Chakra channeling, the user coats their hand in Fuuton Chakra. For 2 posts, all hand-based attacks the user makes are treated as minimally B-Rank in strength with a Fuuton elemental affinity. Shares a slot with Nadeshiko-Ryū Kōha Senkaigiri [ Nadeshiko-Style Hardliner Revolving Cut ] if that technique is already known.

Nadeshiko-Ryū Kōha Senkaigiri [ Nadeshiko-Style Hardliner Revolving Cut ]
Rank: B
Description: Following the principles of Chakra channeling, the user coats their leg in Fuuton Chakra. For 2 posts, all leg-based attacks the user makes are treated as minimally B-Rank in strength with a Fuuton elemental affinity. Shares a slot with Nadeshiko-Ryū Kōha Reppūken [ Nadeshiko-Style Hardliner Gale Fist ] if that technique is already known.

Ressenpuu [ Violent Whirlwind ]
Rank: B
Description: The user produces a powerful stream of wind from their mouth. This technique lifts people and objects up into the air and then cuts them.

Suiranreppuu [ Jade Severe Gale Wind ]
Rank: B
Description: Allows the user to coat a weapon in Fuuton Chakra at a distance, levitate, and launch it at something. Can affect any small or medium weapon within 20 meters that isn’t being held by someone else. Requires the user to be stationary.

Tatsumaki Rendan [ Tornado Barrage ]
Rank: B
Description: A skill where the user gathers their Chakra into the air around them, creating spiraling masses of wind. These vortices then launch towards the opponent and come crashing down them, tearing through the earth and tossing aside all that get in their way. The user can have them go in a straight line, or scatter them about. Creates four [4] masses of empowered air.

Daikamaitachi [ Great Cutting Whirlwind ]
Rank: X :: Augment
Base Technique: Kamaitachi no Jutsu [ Slashing Wind Skill ].
Description: The user sends out a massive gust of wind using a fan or fan-like object. This wind can rip through trees easily, and can repel projectile Ninjutsu its rank or lower.

Kyoushu no Tokkan [ Assassin’s Rush ]
Rank: B :: Augment
Base Technique: Suiyaku Kaze [ Propelling Winds ].
Description: Expelling a great deal of Chakra, the user forces a vast amount of wind out of their hands. This blast of wind has two effects: firstly, anything behind the user will likely be knocked over by the blast; secondly, it propels the user extremely quickly in their desired direction. The user may make continual adjustments to their trajectory during this dash. The dash lasts for barely a second, but in that time the user can cover around a kilometer. In order to avoid injury from moving at such high speeds, an additional C-rank amount of chakra must be paid to form a buffer.
 
PostPosted: Sun Nov 14, 2010 8:11 pm
Fuuton
Wind Release

______________________________

A-Rank


Fuon [ Turbulence ]
Rank: A
Description: A small airless pocket is created around the enemy’s head, causing great discomfort. It is used mainly for interrogation, but can cause great damage. Technique lasts no more than three posts and can be dispersed at any time. It can’t kill, instead knocking the target out if held to its maximum duration.

Fuuton: Rasengan [ Wind Release: Spiral Sphere ]
Rank: A
Description: A spinoff of the base Rasengan [ Spiral Sphere ] that incorporates the wind element along with the prodigious amount of skill required for shape manipulation. In addition to the normal effects of that technique, this version also carries a great deal of shearing force that acts at the point of impact.

Jousoukiryuu [ Currents ]
Rank: A
Description: Using the currents of the wind, the user can predict what is coming next from Chakra pulses and signals in the wind. From it, the user can get a sense of Chakra moving in the area and how strong the technique is that an opponent is about to use. Stays passive for 2 extra posts after activation. Must have the Sensor class or sage mode to use. Can fill a Sensory Jutsu slot.

Juha: Shou [ Beast Wave: Palm ]
Rank: A
Description: The user lets loose an arc of wind Chakra from their arm. This wave travels up to 12 meters before dissipating.

Kakeami [ Cast Net ]
Rank: A
Description: The user swings a fan or fan-like object, creating a wide-ranging net of wind meant for cutting through armies. Can cover up to twenty meters laterally with a range of 100 meters, but dodging this technique is one rank easier if someone can see the Chakra or its effects well enough to determine where the gaps in it are.

Kami Oroshi [ Godly Wind from the Mountains ]
Rank: A
Description: A technique that generates a whirling vortex of wind which can be sent snaking toward a target. Under the influence of Yomi’s E.M.E.C., this technique becomes very difficult to disrupt, overpowering other Ninjutsu of the same rank.

Kazekiri [ Wind Cutter ]
Rank: A
Description: After a hand seal, a large slicing wind will then be created which can cut through an opponent. This can be used to immobilize large summons and other large creatures. When used alongside Otoshi Buta [ Covering Lid ] and/or Shichuu Shibari [ Four Pillar Binding ], this technique is treated as a rank higher.

Ranmyaku Setsu [ Chaos Theory ]
Rank: A
Description: The user finishes his hands signs and simply exhales a small amount of wind which builds itself up, generating a small tornado over two posts which can trap an opponent inside. Its special Chakra-generated pulse will begin to cause slight amnesia and heavy damage to the body of anyone caught inside.

Senmoufuu [ Rotating Ferocious Wind ]
Rank: A
Description: A technique using dual swords. The swings each blade to create a large gust of wind capable of ripping through earth and trees with ease. 5 meter range.

Shintou [ Osmosis ]
Rank: A
Description: The user forms hand seals and a small pocket of air is created in their hands. If this pocket connects with the head of the opponent, all of that Shinobi’s information can be discovered with ease. Finding out bloodline information and custom techniques is a breeze.

Tandokuhikou [ Solo Flight ]
Rank: A
Description: This technique grants the user (or someone they touch) the ability to fly freely for 10 posts. While flying, the person affected may expend either Chakra or Stamina for Soft Physical Formless movement techniques.

Tatsu no Ooshigoto [ Dragon’s Big Job ]
Rank: A
Description: The user will swing a fan or fan-like object into the air, causing the sky to grow dark and stormy. These clouds will create a cutting tornado that will drop down on top of a target, then begin to violently tear up the area. Technique is completely uncontrollable after activation; it will last for a minimum of 3 posts and a maximum of 5. Using a number generator, produce a number 1 through 3, a 1 being 3 posts and a 3 being 5 posts.

Juha: Reppushou [ Beast Wave: Gale Wind Palm ]
Rank: A :: Augment
Base Technique: Juha: Shou [ Beast Wave: Palm ].
Description: Using a bladed weapon, the user launches a sharp burst of wind Chakra from the tip toward the target. After traveling more than 8 meters, or if the technique becomes unstable, the wave explodes in a concussive blast.

Mugen Sajin Daitoppa [ Infinite Dust Great Breakthrough ]
Rank: A :: Augment
Base Technique: Daitoppa [ Great Breakthrough ].
Description: After inhaling deeply, the user expels a large gust of wind capable of stopping armies in their tracks and turning back attacks A-Ranked and lower. Requires the ability to expand the chest beyond normal limitations. Lasts as long as it is maintained, during which time the user must remain in one spot and must pay half its cost every post.
 


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PostPosted: Sun Nov 14, 2010 8:13 pm
Fuuton
Wind Release

______________________________

S-Rank


Arashi no Kyuutai [ Orb of the Storm ]
Rank: S
Description: A skill known for being the match of the Rasengan. This Jutsu causes wind to spin and condense within the hand. This Jutsu forms an orb with various bumps on its surface and contains a powerful storm within it. The strength of this Jutsu comes purely from the release, sending a power storm of wind out to the opponent, casting them back within its wake. Unlike the Rasengan, the blowback from this technique is enhanced significantly, causing A-Rank damage on the initial release and A-Rank damage whenever the target hits something after being launched.

Hirogari Tei Ihen [ Spreading Air Disaster ]
Rank: S
Description: A skill where the user kneads a great amount of wind chakra within their lungs, focusing it and refining it to a much higher level. The user’s chest expands before they finally release the Jutsu, sending forth a great and terrible blast of wind. This wind has no cutting power, but has a pure destructive power behind it, able to tear through a large plot of land within moments and sending even things firmly attached away in its wake. Affects up to an entire subforum, but causes little damage on its own to people, instead inflicting the brunt of its force on structures. Takes two posts: the first to gather and mold the chakra, and the second to release the technique. Other techniques cannot be used while preparing this technique.

Kanketsusen Souzou [ Geyser Creation ]
Rank: S
Description: By placing a hand against a flat surface such as the ground, the user can create a large air vent about ten feet across and wide. At any time, the user can cause it to erupt in a blast of air, sending anything caught within it flying high up in the air. When used in areas with lots of water, the blast carries with it a great deal of steam alongside its normal force. Additionally the steam is quite hot in temperature, causing severe burns to anyone affected by the blast.

Kyojin Taka Bakuha [ Giant Falcon Blast ]
Rank: S
Description: A great spiraling mass of wind emerges from the user's body, forming into a very large falcon with Bunshin-level intelligence and fighting capability. Because of the chakra forms involved with it, it can take quite a beating before it dissipates, recovering from up to A-Rank damage after a post. Can use Fuuton Ninjutsu the user knows up to their body rank. Lasts for a maximum of 4 posts. Can take damage totaling the amount of chakra used to create it before dissipating.

Otonashi Kaze [ Silent Wind ]
Rank: S
Description: A skill that is used for assassination purposes. The user sends off a burst of wind that removes all sound within the area, making it impossible for either the user or the opponent to hear anything. Lasts for 3 posts.

Rasen Shuriken [ Spiral Shuriken ]
Rank: S
Description: An extreme alteration of the normal Rasengan, the Rasen Shuriken combines both Fuuton Chakra with further shape change, resulting in a shuriken-shaped Rasengan that tears its victims apart at the cellular level. After making contact with the enemy, the Rasen Shuriken will explode with a radius of 20 meters, the enemy being the center. The user is thrown out of this range immediately, but anything or anyone else is affected by the attack, which severs all Chakra pathways and rapidly leads to death without extreme medical treatment. The user suffers the same damage in the arm that launched the attack, which can only be healed by a demon or through several sessions treatment by high-level medical Ninjutsu. Requires both Rasengan and Fuuton: Rasengan be known before it can be learned.

Renkuudan [ Drilling Air Projectile ]
Rank: S
Description: The user inhales deeply, and then slams a fist into their chest, expelling a massive spherical projectile made of wind. This projectile is capable of decimating small villages. Requires that the user be able to expand the chest cavity beyond the normal limits.

Sansai no Jutsu [ Technique of the Three Calamities of Fire, Flood and Storm ]
Rank: S
Description: A technique performed by swinging a fan or fan-like object. Similarly to Daikamaitachi no Jutsu, wind is shot forth after the swing, forming a tornado. Should the tornado collide with jutsu of another element, it gains the properties of that element and begins to grow out of control. Affects an entire thread if left to grow for two posts. The tornado acts as though it has no element to begin with, then picks up the elemental weaknesses of whichever element it joins with. After 3 posts, the vortex collapses, spilling a large amount of its element all over the area.

Shinkuu Gyoku [ Vacuum Sphere ]
Rank: S
Description: After forming the needed hand seal, the user inhales deeply and expels 4-6 penetrating wind bullets. The bullets have the power to blow through several buildings before dispersing. The user must be stationary to activate this technique.

Shinkuuha [ Vacuum Wave ]
Rank: S
Description: The user forms the needed hand seals and rotates, expelling a blade of wind in an arc. This blade of wind can cleanly slice through rock. Must be stationary to activate.

Rasen Kyuugan [ Spiral Vacuum Sphere ]
Rank: S :: Augment
Base Technique: Fuuton: Rasengan [ Wind Release: Spiral Sphere ].
Description: A supercharged version of the Rasengan that is considerably more destructive than its lesser form, but is so strenuous that the user can’t move while using it. Instead, additional arms—be they natural or otherwise—are typically used to drag the opponent into it.

Mini Rasen Shuriken [ Mini Spiral Shuriken ]
Rank: S :: Augment
Base Technique: Rasen Shuriken [ Spiral Shuriken ].
Description: A miniature version of the Rasen Shuriken, with each shuriken small enough to be wielded with only a finger. Like the large version, the miniature will disrupt the cells of the target it strikes. Requires extra arms to form. An extra 100 Chakra is needed for every Rasen Shuriken after the first two made.

Shinkuu Renpa [ Vacuum Successive Waves ]
Rank: S :: Augment
Base Technique: Shinkuuha [ Vacuum Wave ].
Description: A form of collaborative technique between a person and a large summon. The user positions themselves so that a target is between them and their summon, at which point the user launches several consecutive arcs of wind while the summon inhales. The draft caused by the summon inhaling drains the power away from opposing Katon techniques, causing them to lose their potency against the blades of wind. This technique can only be used with the help of a summon (any).

Shinkuu Taigyoku [ Vacuum Great Sphere ]
Rank: S :: Augment
Base Technique: Shinkuu Gyoku [ Vacuum Sphere ].
Description: The user inhales deeply and expels one large, penetrating wind bullet. The bullet has the power to blow through several buildings before dispersing, and is as big across as the user is tall. The user must be stationary to activate this technique.


Fuuton
Wind Release

______________________________

S+Rank


Wakusei Rasengan [ Planet Spiral Sphere ]
Rank: S+
Description: A large Rasengan orbited by three normal size Rasengan. Because the three small Rasengan spin in continuous opposition to the larger one, when the attack makes contact with the target, the disruptive spinning creates a giant destructive vortex that will send the victim flying. The jutsu is able to impart significant enough damage to slow the regeneration abilities of Edo Tensei. Requires Rasen Shuriken [ Spiral Shuriken ] and Sage Mode be known in order to use.

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☆[4} List of Jutsu :: Techniques

 
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