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GamerGoneSry

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PostPosted: Sun Sep 12, 2010 3:23 pm
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-_-_-_-_-Special Weapons
-_-_-_-_-The 5 Great Treasures

Bashōsen [ Banana Palm Fan ]
RPC Owner: --
Usage Cost: S
Official Description: The Bashōsen (芭蕉扇; Literally meaning "Banana Palm Fan" ) is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is waved. The Bashōsen is revered as one of the treasured tools of the Sage of the Six Paths. When not in use, one can store the fan within themselves, drawing it from their own mouth when needed.
Guild Description: Elements generated follow the same wave type of motion that a normal fan makes in the air, which follows the prior motion of the fan's direction. The usage cost is also the strength & size of the element brought forth. Storing the fan within one's body does not cost chakra.

Benihisago [ Crimson Gourd ]
RPC Owner: --
Usage Cost: S
Official Description: The Benihisago (紅葫蘆; Literally meaning "Crimson Gourd" ) is a giant brown coloured gourd with a red cloth around it. It is able to take a person's word soul (言霊, kotodama) hostage, by saying the verbal command "record" (録音しろ, rokuonshiro)". After the word soul has been drawn out by the Kōkinjō and then severed from their body by the Shichiseiken, it is absorbed into the gourd. Completing these conditions "curses" the victim; if they utter the word they have said the most during their life, they will be sucked into and trapped within the Benihisago for eternity. However, Darui promised to find a way to release Samui and Atsui. Saying a homophone of their most frequently spoken word, or even saying nothing at all for a certain amount of time, will also trigger the gourd's suction. If a victim starts to be sucked into Benihisago, the suction will stop if their most-used word changes.
The Benihisago is revered as one of the treasured tools of the Sage of the Six Paths. When not in use, Ginkaku used the Kōkinjō to tie the gourd around his neck for easier transportation. When the rope is removed for combat, he must carry the gourd.
Guild Description: The most frequently spoken word is taken from the target's last 5 posts. Saying nothing at all for an entire post will still activate the effect, as will even thinking if the most common word is thought. If the most frequently spoken word changes to another, the new word soul must be drawn out, cut, recorded, & then spoken for them to be sucked into the gourd. Those sucked into the gourd (for the usage cost) are treated as if under the Ghost Technique, but without the ability to do anything. To break one's comrade(s) out of the gourd, the weapon must be physically touched prior to the end of the Ghost Technique & the comrade(s) most common word spoken after saying their name. Failure to do so means death in the target(s) captured.

Kohaku no Jōhei [ Amber Purifying Pot ]
RPC Owner: --
Usage Cost: S
Official Description: The Kohaku no Jōhei (琥珀の浄瓶; Literally meaning "Amber Purifying Pot" ) was a large pot that had the ability to seal anyone within it, if the target responds when called by the wielder of the pot. If the person responds, the pot records their voice and then seals them. This function is similar to the Benihisago, but more advanced and less preparation is required. The pot has a stylised kanji for "lightning" (雷, kaminari) on it. The Kohaku no Jōhei is revered as one of the treasured tools of the Sage of the Six Paths. The Third Raikage used the pot to temporarily seal the Eight-Tails should its jinchūriki lose control of the beast.
Guild Description: While physically touching the Pot, the target's name is called, & if they respond, they will be sucked into the weapon. (pending usage cost) Those sucked into the pot are treated as if under the Ghost Technique, but without the ability to do anything. To break one's comrade(s) out of the pot, the weapon must be physically touched prior to the end of the Ghost Technique & the comrade(s) name must be spoken. In the case of bijuu, this weapon can hold them for up to a week before they simply escape. Failure to release those held within before the Ghost Technique finishes results in death.

Kōkinjō [ Golden Canopy Rope ]
RPC Owner: --
Usage Cost: S
Official Description: The Kōkinjō (幌金縄; Literally meaning "Golden Canopy Rope" ) is a thick length of rope. By saying the verbal command "Bind and Draw Out" (しばり出せ, Shibaridase) it is able to draw out the word soul (言霊, kotodama) of anyone the rope has come into contact with, allowing it to then be severed by the Shichiseiken. The command is not mandatory. The Kōkinjō will not draw out the word soul of its wielder. The item generates an aura that can take the form of additional ropes, giving it a greater range. The Kōkinjō is revered as one of the treasured tools of the Sage of the Six Paths. When not in use, Ginkaku used the Kōkinjō to tie the Benihisago around his neck for easier transportation. In combat, Kinkaku wrapped the rope around his arm to make it easier to hit targets.
Guild Description: The word soul is a black & white ink-like drawing that hangs far out into the air. It is drawn out of someone by physically having them interact with the rope, & saying the verbal command with the usage cost. Those affected have great difficulty in moving around as the word soul is not able to be seen through, but it will retreat back into the body naturally after 4 total posts. If need be, the rope can fly out & attack with indefinable length, but the user must stay in one spot while the extended length is active. Cutting the rope requires an A-ranked bukijutsu technique, & will also both negate any active word souls drawn out, and prevent the rope's effects for 10 posts.

Shichiseiken [ Seven Star Sword ]
RPC Owner: --
Usage Cost: S
Official Description: The Shichiseiken (七星剣; Literally meaning "Seven Star Sword" ) is a light blue broad and flat sword with a brown talisman hanging from the bottom. By saying the verbal command "curse" (呪え, noroe), it can be used to sever the word soul (言霊, kotodama) of those struck by the Kōkinjō, allowing the soul to be sucked into the Benihisago. Completing these conditions "curses" the victim; if they utter the word they have said the most during their life, they will be sucked into and trapped within the Benihisago for eternity. Whatever this word is will be inscribed onto the Shichiseiken's blade. The wielder can fold the blade to prevent the victim from seeing what it is. If their most-used word changes at any point, the inscribed word will be updated. The Shichiseiken is revered as one of the treasured tools of the Sage of the Six Paths. When not in use, Kinkaku stored the sword within himself, drawing it from his own mouth when needed.
Guild Description: With a word soul hanging in the air, this sword can easily cut it free from its host for the usage cost. The most said word within the target's last 5 posts is seen upon one of the sword's quadrants. The sword can also be used normally, & is even brandishable against normal Ghost Technique users, who will suffer normally if struck by it. The weapon does not cost chakra to store within one's self.


______________________________


-_-_-_-_-Kirigakure's Famous 7

Kubikiribōchō [ Decapitating Carving Knife ]
RPC Owner: Available
Usage Cost: --
Official Description: The Kubikiribōchō (首斬り包丁; Literally meaning "Decapitating Carving Knife" ) is a massive broadsword shaped like a giant butcher knife, passed down from generation to generation amongst the Seven Ninja Swordsmen of the Mist. It has a circle cut out of the top and a semicircle near the handle, which, as demonstrated by Suigetsu Hōzuki, seem to fit the sword's purpose of decapitation aptly, and the latter gives something to wrap a back strap around, in order to carry the weapon. Its extremely long handle is detachable: Suigetsu was shown screwing it off before traveling and reattaching it for combat. Suigetsu, despite being well-trained, noted that the heaviness of the blade could tire him out easily; a problem Zabuza Momochi didn't have. Like every other weapon used by the Seven Ninja Swordsmen of the Mist, the sword possesses an unique power, this being its ability to reform itself using the iron harvested from its victims' blood. This regenerative process takes place almost instantly, and is capable of bringing the weapon back to its original perfect condition no matter how severe the damage is, from a simple chip or a nick to a completely missing half of the blade.
Guild Description: All parts of the blade sharpen and regenerate as it absorbs blood, with the handle serving as a limiter to the size of the blade. While it is not great defensively, the sword has remarkable cutting ability due to its size, weight, and the sharpness of the blade's edge, and it has shown the ability to absorb the elements of techniques that are channeled in to the blade for a short amount of time.

Kiba [ Fangs ]
RPC Owner: Available
Usage Cost: --
Official Description: Kiba (牙; Literally meaning "Fangs" ) is a set of twin swords of the Seven Swordsmen of the Mist. They each have been imbued with lightning, displaying enhanced cutting power in a manner similar to the high-frequency vibrations of lightning-based chakra flow. It is this capability that has resulted in these "thunderswords" (雷刀, raitō) being claimed as the sharpest swords in existence. These weapons were first introduced in the anime, shown in the possession of Raiga Kurosuki, who uses them to instead channel his own respective Lightning Release techniques and to conduct natural lightning. The swords could also be connected at the hilts to form a larger double-bladed sword. Ultimately, both were left behind at the bottom of a river in the Land of Rivers, after Raiga's death.
Guild Description: These swords are natural conductors for Raiton Chakra, and use it to vibrate at incredibly high frequencies. This property allows the blades to slice through most materials, and only other Raiton-enhanced techniques have been consistently reliable as a defense, although they are not the only defenses effective. In addition, these swords act as natural lightning rods, which is dangerous if the wielder cannot properly utilize the energy from the lightning strikes.

Nuibari [ Sewing Needle ]
RPC Owner: Available
Usage Cost: --
Official Description: The Nuibari (縫い針; Literally meaning "Sewing Needle" ) is one of the swords of the Seven Swordsmen of the Mist, wielded by Kushimaru Kuriarare. The blade itself assumes the form of a narrow "longsword" (長刀, chōtō) that greatly resembles a large needle, with a long length of thin wire mirroring thread, tied to the eye located at the base of its hilt. This sword is said to possess the ability to pierce all and stitch them together, demonstrated through its ability to effortlessly penetrate multiple targets in a single thrust and then quite literally stitches them together in substantial bundles, by simply pulling the attached wire taught. A capable user can even throw the sword with the intent of piercing a line of multiple enemies, before catching the needle at the other side and repeating the process at different angles, in order to create knots of corpses with the wire passing through the entirety, effectively creating bundles of bodies at various points along the length of the thread.
Guild Description: Nuibari, as the name implies, is closer to being a needle than an actual sword. However, as it still has a sharp edge along one side in addition to the super-sharp point, the weapon is still technically considered a sword, despite not being used as a needle. Nuibari's effect comes in to play when it is used to strike a target with the tip of the blade: the wielder feeds the blade 80 Chakra to sharpen the blade's tip and enable it to travel in straight lines, giving it the ability to puncture through multitudes of people, including armor. In addition, the blade has a spool of wire in the end that uses the Chakra to extend almost infinitely, as long as it has a constant source of Chakra; the initial 80 Chakra given to the blade allows for up to 20 meters of wire to be created, in addition to the other effects it has. However, the cost of 80 Chakra only lasts for two posts, after which the abilities fade and it must be reactivated.

Shibuki [ Splash ]
RPC Owner: Stolen
Usage Cost: --
Official Description: Shibuki (飛沫; Literally meaning "Splash" ) is one of the swords of the Seven Swordsmen of the Mist, wielded by Jinpachi Munashi. The blade utilizes various exploding tags, contained within a substantial scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of "blastsword" (爆刀, bakutō). The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous exploding tags, which separates from the remainder upon detonation. Only once the desired opponent comes into contact with the platform, do the exploding tags finally ignite and then detach, providing a small opportunity for the user to escape the devastating blast radius, while simultaneously compensating for any resultant recoil. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike.
Guild Description: The seals on this sword are activated whenever they come in to contact with a source of Chakra other than the user. Each time the exploding tags are activated, 20 Chakra is drained from the wielder and the tags are burnt away in the explosions; however, another set of tags can be generated with an additional 20 Chakra. The explosives function may be altered to activate a different sealing technique, but converting the blade to another seal takes 25 posts, and must be marked on the profile with the same proof that learning techniques requires. In addition, activating the seals upon hitting a target requires twice the cost of activating a single seal regularly, with a minimum cost of 20 Chakra. Reverting to the explosives function takes only a single post.

Kabutowari [ Helmet Splitter ]
RPC Owner: Sebastian Crane (Yo-ko, Kirigakure)
Usage Cost: --
Official Description: The Kabutowari (兜割; Literally meaning "Helmet Splitter" ) is one of the swords of the Seven Ninja Swordsmen of the Mist, wielded by Jinin Akebino. The sword itself consists of a giant axe and hammer, linked end-to-end by a flat thin leather-like rope, which together are referred to as a "bluntsword" (鈍刀, dontō) that is said to be able to break through any defense. Although the length of cord means each weapon can be utilized individually, to cut and crush obstructions respectively, their true strength lies in their capability to be employed in conjunction with one another. When facing a particularly difficult or seemingly impenetrable defense; the wielder can first attack by striking with the axe, before slamming the hammer downwards onto its blunt backside, thus using the blade like a wedge to drive straight through the offending obstacle and into the desired target located behind.
Guild Description: This blade is incredibly heavy, and requires that the wielder be of exceptional strength. The blade is duller than others, but this is because it serves more as a wedge than as a typical blade. If the blade is stopped, the user can imbue the hammer with Chakra and swing it at the blunt side of the blade to send the blade through an obstacle. Sending the blade through weak obstacles takes 10 Chakra, but sending it through stronger obstacles and those reinforced with Chakra takes an equivalent amount of Chakra from the wielder.

Hiramekarei [ Flash, Flicker, Splendor ]
RPC Owner: Stolen
Usage Cost: --
Official Description: Hiramekarei (ヒラメカレイ) is a double-handled sword wielded by Chōjūrō. The Hiramekarei has two holes in the upper end of the blade that shoot out chakra, which can seemingly be formed into weapons such as a hammer. However, it is apparently heavy, as Chōjūrō tires easily from carrying it.
Guild Description: Activating the blade drains 80 Chakra from the wielder, but allows him or her to form any weapon that can be imagined, as long as it is not overly complicated. The activation at this level only copies physical properties and lasts for five posts; copying advanced properties or creating complicated weapons costs 160 Chakra, and only lasts for two posts. Requires Hiramekarei Kaihou to be used in order to activate the blade; after activation, the sword remains active for twenty posts.

Samehada [ Shark Skin ]
RPC Owner: Alzayr Hakemoto (Mana_ecl Zetsuya, Kirigakure)
Usage Cost: --
Official Description: Samehada (鮫肌; Literally meaning "Shark Skin" ) is a large living sword comparable in size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades". They were together for so long in fact that their chakra signatures even became identical, which Kisame uses to his advantage on one occasion to hide within Samehada and avoid detection by sensors. During Kisame's fight with Killer B, Samehada grows fond of B's chakra and betrays Kisame, giving B back some of the chakra it had absorbed from him during their battle and even shielding B from Kisame's attacks. Despite this, Kisame is able to force Samehada to cooperate with him, allowing him to hide within it to infiltrate Kumogakure as a spy and forcefully use it to absorb B's chakra. After Kisame's death, Samehada actually cries for him giving even more lifelike characteristics to the blade. B now keeps five of his Super Vibrating Lightning Release Swords within Samehada.

At the tip of Samehada's handle is a small skull. Though mostly wrapped in bandages its actual blade is covered in scales. Samehada grows larger from the chakra it absorbs, its scales becoming longer resembling shark fins and its mouth, located at the tip of the blade, becoming more pronounced. Keeping Samehada wrapped in bandages apparently inhibits this growth.

Samehada is unique for being a sentient weapon that gains nourishment from the chakra of others. The blade is happiest when engorged with chakra. As a sentient weapon, Samehada chooses its user. If someone it disapproves of tries to wield it, spikes protrude from the handle, forcing them to release it, and Samehada returns to its chosen owner. It enjoys Killer B's chakra since, according to Kisame, it tastes like octopus, but shows displeasure to fire-type chakra, stating that, according to B, it's too hot.

Its actual blade is covered in scales, which causes it to inflict shredding or shaving damage rather than cutting what it comes into contact with. The effect is similar to a shark's skin, hence its name. While it ordinarily remains rigid, Samehada is able to stretch and bend to a great extent, allowing it to be used like a flail. Samehada can also be used to cut through chakra that has even been transformed such as the Fire Release: Great Fireball Technique[4]

Although it constantly feeds off of the chakra of its owner, its largest "meals" come from fights wherein it absorbs the chakra of its owner's opponents. Such an ability allows Samehada to literally slice through an opponent's technique and even prevent techniques from being performed by absorbing all of the opponent's chakra. This is particularly useful when fighting jinchūriki, as Samehada can quickly deplete their large chakra supplies as well as remove their chakra cloaks. However, it seems to be unable to automatically absorb ambient chakra, in all instances where it's absorbed chakra are when his opponent had a visible aura around them.[5] It is also drawn to those with large chakra supplies, allowing it to be used as a quasi-sensor.
Kisame and Samehada fused.


While the ability to absorb chakra is useful in defeating opponents, it is also beneficial to its user. Samehada has the ability to transfer the chakra it has absorbed to the wielder by partially fusing with its wielder, so it can be used to either heal the wielder's injuries or replenish their chakra reserves. This makes the wielder of this sword extremely difficult to defeat. A wielder of this sword, such as Kisame Hoshigaki can take this fusion one step further by completely merging with Samehada. Doing so causes him to become much more shark-like in appearance, growing fins and webbed hands that allow him to move through the water with greater ease. Kisame receives some of Samehada's abilities while in this form, such as being able to extend spikes from his body for attack, and absorbing chakra when others come into contact with him, as well as the ability to track chakra.
Guild Description: The Samehada absorbs Chakra from target, starting at 10 Chakra and doubling until reaching 320 Chakra. If the sword absorbs 320 Chakra from the same person twice, it switches allegiance to that person. The Samehada will only give out 20 Chakra at a time unless it merges with the wielder, at which point the Chakra pools will merge. Upon splitting, the total Chakra remaining between the wielder and the sword divides evenly, up to the wielder's maximum Chakra.

Because the Samehada is alive, damage to it will heal naturally, but it can be killed and it can act on its own. The sword feeds on Chakra, and as it gains more, it increases in size. After reaching 1000 Chakra, it gives birth to three more Samehada guppies, which take a month to fully develop in a watery environment; the birthing process splits the sword's Chakra evenly, and takes 10 posts. The blade can also sacrifice an S-Ranked amount of Chakra to heal its wielder up to twice per battle.
 
PostPosted: Wed Jun 29, 2011 11:04 pm
Special Regulations
Ghost Abilities - Out of Body Experiences


Any soul removal techniques, items, and weapons must follow these:
  • The soul is given an initial 10 posts to return to its body. Running out of posts kills the soul. The start of each post counts as 1. (i.e. going from 1 to 0 in the last post indicates death)
    • Performing one [1] activation takes off one [1] post's worth of time.
    • Receiving damage of any kind takes off one [1] post's worth of time.

  • Removal of the soul by any means gives the physical body a self-sustaining barrier that simply leaves it in a stasis.
    • Non-harmful actions towards the body have no ill effects.
    • Harmful actions towards the body cause the same damage to both parties.
    • Using 'Kai' on a soul-less body will bring back the soul to its body so long as 1 post count remains.

  • Retrieval of the soul back into the body drains 90% of the remaining (chakra + stamina) from the body, due to stress.
  • A soul may only go to where its physical body has been before, & nowhere else. (excluding possessing)
  • Training for existing in this state naturally is the same as a B-ranked Ninjutsu, non-reduce-able.
    • Each training adds one [1] additional post to the initial posting limit.
    • Each training reduces the retrieval stress by 5%, down to a minimum of 10%.

  • Possessing someone while in this state is possible.
    • Is not considered an auto-action.
    • Non-willing host: Each cost paid requires twice the amount, including chakra, post counts, et cetera.
    • Willing host: Post count deductions will not occur when no activations (from the ghost) take place. The host will lose 20 (chakra or stamina) per post, from their maximum, which is able to be healed by fully resting after the possession has ended.
    • Booting: Exerting the same amount of chakra or stamina as the ghost's body rank will force a release, booting them out for 4 posts.


Ryumyaku - Time Travelling

  • Suggested uses:
    • Crafting.
    • An escape or entrance. (all three [3] activations used)
    • Hiatus excuse.
    • Mini-arcs or plot device.

  • Alterations to timelines:
    • Significantly affecting timelines is impossible, as other events will intervene to clean up any altered times. i.e. Killing off an important historical figure will have them be resurrected by a passing monk, saving someone will have them die from the flu later that week, etc...
    • The visitor to said time is not affected by this, and can still die!
    • Slight, miniscule effects placed in timelines is possible, but they will have no truly different outcomes until after the point at which the initial Ryumyaku activated.

  • The top 3 most visited threads in a subforum are able to have Ryumyaku running through it.
  • Replaying events requires a separate but identical thread to keep the normal flow continuing. Created threads in such a fashion will be labelled with the appropriate time period. (Mizukage's Office, 1st Mini-arc Timeline; Yukigakure's Gates, Defending From Kumo's Espionage; Ec Cetera)
  • Returning from Ryumyaku travel wipes the physical memory of those involved, but non-harmful altered events will bring back partial memories in a month's irl time. (such as accidently leaving an item common to the area's time period there with one's initials upon it)
  • Using Rouran's main inner tower, one can talk/battle it out with anyone from any part of history. This will not affect the lives of people or entities being summoned, & they can not leave the gardens of the inner tower without being sent back to their time/place/plane. One's rpc can still die from this type of encounter, & anyone is allowed to play the people or entities being summoned.
 


AandOE

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Ergo War
Vice Captain

Enduring Guildsman

PostPosted: Mon Jul 04, 2016 5:41 pm
--Placeholder-sama--  
PostPosted: Wed Aug 16, 2017 11:30 am
User Image
            Armor
            How best to protect yourself!

      General Rules:
    • No hitting through or around unfamiliar armor unless a technique does so automatically. Hitting through openings in armor is only possible after studying it.
    Cannot escape from armor while it is being broken unless the technique specifically mentions that application. (i.e. You can't use Substitution to avoid being hit if the technique's already broken your armor.)
    • Heavier armors are typically very noisy and aren't great for stealth as a result.
    • Armor doesn't affect attacks that don't hit directly. (i.e. It won't stop you from falling in a pit, but it will protect against a knife.)
    • Armor functions as passive physical defense at its rank and is treated as simple when interacting with other techniques. This can only be changed via a Style or through Personal Attribute; in the latter case, it may be adjusted up to complex by forfeiting something else as though the adjustment were additional technique slots.
    • Armor applies penalties as outlined below. Personal Attributes may move one of the penalties up one tier lighter for a type of armor, eliminating the penalty should the tier above not have it.
    • If the wearer's Stamina pool is reduced to less than 5 through exertion or from the maximum Stamina pool reduction, the wearer is rendered immobile.
    Being struck by a technique of a higher rank significantly damages a piece of armor, limiting its utility to one rank lower without adjusting any associated costs. It must then be repaired, taking a post per rank lost this way. Should the armor's rank drop below E, it's considered broken and must be remade.

      Armor Formless Style:
    Negates descriptive increases to incoming techniques when used at their base rank, ignoring descriptive increases.
    • Affects all Simple attacks up to its rank for that post. Techniques at or lower than the rank of the Formless Style when it's used in this fashion strike the armor instead of the user.
    • Does not work against attacks that bypass or aren't affected by armor.
    • If armor is treated as complex, this defense also applies to incoming complex attacks. If it's treated as spiritual, it also applies to complex and spiritual.

      Shield Formless Style:
    • Used for offense (shield bashes, etc.) and defense.
    • If an incoming attack has Strength at or lower than a shield's rank, the wielder only needs to match the incoming technique's Speed to effectively defend. (i.e. If an attack has C-Rank Strength and D-Rank Speed and its target has a C-Rank shield, they only need to pay D-Rank to defend.)

      Smithing Armor:
    Tailoring armor to a specific person moves one of the detriments for that armor piece up one tier lighter, eliminating that penalty if there is no equivalent. This requires the presence of an armorsmith and a tailor for all but Light Armor, for which either alone suffices.
    • Defenses against environmental effects (such as breath masks) can be built into armor by a Master armorsmith or higher, to a limit of one per piece. This limit is raised to two for Legendary Armorsmiths.
    • For each title in Armorsmithing one has, the Stamina pool reduction for a created set is lessened by 5. When mixing armor types to form a set, this reduction only applies to the set, not the individual pieces.

      Specialized Clothing:
    • Tailors may make specialized clothing, which functions as armor against certain kinds of weather, a hazard type, or another phenomenon with a similarly narrow focus. For example, a certain style of cloak may protect against harsh sunlight while another is better suited to rain, or a facial mask may protect against inhaled poisons.
    • Any incoming attack that falls under the clothing's protective category is treated as though it hit armor. The rank of the clothing's protective ability is based on the skill of the tailor who made it, starting at E-Rank for Apprentice and increasing by one rank per title thereafter. Clothing that protects against an element of Ninjutsu reduces the wearer's Chakra pool by an amount equivalent to the listed Stamina pool reductions for armor of the same rank, but be warned that clothing is no more durable than its components and will lose its effects if torn or damaged beyond usefulness.
    • For every two titles acquired above apprentice in tailoring, another type of protection may be added to crafted clothing, excluding cases wherein physical protection is prioritized.
    • No more than two layers of specialized clothing may be worn at a time.

      Armor Types:
    Tier: Very Light
    Rank: E
    Penalty:
    • -20 Max Stamina.
    Description: Very light armor is typically clothing designed for protective purposes, and as such is made by tailors. Generally too ineffective for use in combat against well-trained opponents.

    Tier: Light
    Rank: D
    Penalty:
    • -40 Max Stamina.
    Description: Light armor typically only covers the important places and provides good freedom of movement.

    Tier: Medium
    Rank: C
    Penalty:
    • -80 Max Stamina.
    • -6 Descriptive Ranks to Speed.
    • The maximum range of movement techniques (such as Body Flicker) is decreased by 25%.
    Description: Medium armor offers moderate coverage for large areas of the body, trying to strike a balance between protection and mobility.

    Tier: Heavy
    Rank: B
    Penalty:
    • -160 Max Stamina.
    • -12 Descriptive Ranks to the wearer's Speed.
    • The maximum range of movement techniques (such as Body Flicker) is decreased by 50%.
    Description: Heavy armor prioritizes protection over all else, has few openings, and is generally very hard to bypass. Unfortunately it's also hard to move in.

      Other Types:
    Mixed Armor
    Description: Mixing armor of different types results in their defensive properties only affecting the area they're worn on. Overall maximum movement range penalties are treated as the highest armor type present, and a quarter of the Max Stamina drain is applied for each armor piece of a given tier. Helmets, gloves, and shoes do not contribute to penalties unless otherwise specified.

    Layered Armor
    Description: Layering armor requires attacks go through each layer, but doubles the drain of all pieces in each layer. Movement penalties stack for layered armor, meaning it's very possible that the range of movement techniques is reduced to zero. In such a case, the wearer is treated as having no speed, be it innate or from techniques, and may only change positions through use of Space-Time Ninjutsu. Layering medium or heavy armor that covers the hands prevents the usage of any Jutsu that requires hand signs.

    Shields
    Description: Shields suffer penalties as though they were armor of one tier lighter, stacking with any worn armor. They are not affected by the Armor Formless Style, as they require being actively moved into position.

    © Ergo War, 2017-18, permission of use to: Shinobi Nations.
 


AandOE

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Star-Crossed Astronomer

17,000 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Full closet 200


AandOE

Captain

Star-Crossed Astronomer

17,000 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Full closet 200
PostPosted: Fri Dec 29, 2017 7:23 pm
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