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OOC Filler: Mighty Math Scoring

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CrystBalfast
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PostPosted: Tue Dec 16, 2025 3:35 pm



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Hello, everyone. In this Filler, I plan to give the Mighty Math Series from Edmark the Scoring Measurement Treatment as the Scoring System differs from Game to Game.
The Mighty Math Series (All 6 Discs) is another Popular Edmark Series next to Thinkin Things

Then combine them for a real result as the First 4 Discs are in 2 sets per 2 discs as they're aimed for Children while Discs 5 & 6: Cosmic Geometry & Astro Algebra are aimed toward Early Teens to Adult.

While its possible to run the Mighty Math Series on Early Windows NT OS, they're more stable on Windows 9x OS and you'll also need to use 256 Colors to run the games as they were designed to run on that.

This way, you can understand what the optimization scores mean for the actual games when you play them and how you can set the levels.
For the scoring, I'll either mention the Maximum/Minimum scores, as I have to play each of the games to find out.

*Mighty Math Scoring*
=Kindergarten to 2nd Grade=
Disc 1: Carnival Countdown
Disc 2: Zoo Zillions
=3rd, 4th, 5th & 6th Grade=
Disc 3: Number Heroes
Disc 4: Calculating Crew
=7th, 8th, 9th Grade=
Disc 5: Cosmic Geometry
Disc 6: Astro Algebra
PostPosted: Tue Dec 16, 2025 3:54 pm


Mighty Math Kindergarten to 2nd Grade Disc 1: Carnival Countdown
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First is Carnival Countdown, as the scoring system in most Edmark Games work differently than you may think since they have a slider bar that's access from each activity or from the Admin being the Adult Options by means of the CTRL-ALT-A Hotkey.

While the game does not have an indicator for right or Wrong Answers. The Growth Slider has 4 Colored Difficulties where if a player makes enough mistakes, its progress is NOT counted against them but rather, removes wrong answers until the correct answers are selectable, NOT to give them the right answer directly. Because you WANT a player to enter the answer even when the game the answers for and NOT to automatically answer it for them and move on. Otherwise, children who play the Mighty Math or Thinkin Things Games back in the 1990s stop paying attention and don't learn anything from them.

For the Growth Sliders chart, each has a color set and Letter Code Starting from A to Beginner to Z being Advanced. Mighty Math Disc 1-4 has an example where the its score reaches a certain total before the Final Skill called Review.

So the idea for this score calculation is to complete as many Skill Levels in each activity as possible to see what high score that a person can end up with out of the Total Possible Points that the game has to offer, rather than relying on skill alone

So because of the Explore mode in Edmark's games, it feels more like Software Toys in a way while the Q&A mode, is for score attack runs to determine a player's best score, accuracy, rating and rank without penalties that count against the player's progress. In other words, Edmark's methods as a Software Toy and Critical Thinking Skills. The way that's done is when wrong answers are eliminated to narrow down the possible outcomes until the correct answer remains without the game solving the problem for the player and skipping ahead to the next problem.

Overall, in other Educational Software Companies such as The Learning Company, ABC Electronic Arts, Knowledge Adventure, etc, a wrong answer does count against the player's score while Edmark does not most of the time.

Another factor behind this is that clicking on the characters that give clues multiple times would not only repeat the problem but also give hints to help narrow down the possible answers.

However, if at any point a player in the Mighty Math and Thinkin Things Series find that the game's unstable or they think that a Operation Error happens that will cause the game to crash, they can take the points they earned and drop out of said Edmark game.


= Carnival Countdown Growth Slider Bar Chart
Carnival Cars Total = 13 Points
Easy = 4 Points
Normal = 4 Points
Hard = 4 Points
Hardest = 2 Points

Snap Clowns Total = 26 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 5 Points

Giggle Factory Total = 23 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 3 Points

Pattern Block Roundup Total = 26 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 5 Points

Bubble Band = 25 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 5 Points

Total Possible Points For Carnival Countdown: 113 Points

NOTE: Carnival Countdown is known to crash on the Bubble Band in later questions on Windows NT with True Color. If that happens. Take a Screenshot of the Progress of the Current Growth Slider along with the Topic and switch to a Windows 9x 256 Color Virtual Machine. If that still doesn't work play a question. Pass it, save and exit then restart.

This will take longer to complete the activity its better than backtracking after the game crashes.

It also helps to sync the clicks on the mouse button when using the bubble band to add.

So as a last resort, a player can drop out of Carnival Countdown after getting a good score to avoid game crashes.

CrystBalfast
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CrystBalfast
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PostPosted: Tue Dec 16, 2025 5:33 pm


Mighty Math Kindergarten to 2nd Grade Disc 1: Carnival Countdown Results
Carnival Cars Highest Score: 12/13 [Skill Level L]
Skill Levels Missed: 1
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Snap Clowns Highest Score: 26/26 [Skill Level Z, Flawless]
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Giggle Factory Highest Score: 23/23 [Skill Level, W, Flawless]
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Pattern Block Roundup Highest Score: 26/26 [Skill Level Z, Flawless]
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Bubble Band Highest Score: 23/25 [Skill Level W, 3 Program Crashes]
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Overall High Score: 111/113 Points (Dropped Out)
Highest Accuracy: 98.23 out of 100
Highest Rating: 4.0
Highest Rank: A+
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PostPosted: Wed Dec 17, 2025 12:43 pm


Mighty Math Kindergarten to 2nd Grade Disc 2: Zoo Zillions
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Second is Zoo Zillions, which is Disc 2 of Mighty Math Kindergarten to 2nd Grade

= Zoo Zillions Growth Slider Bar Chart
Jungle Trail = 24 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 4 Points

Gnu Ewe Boutique = 22 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 4 Points

Number Line Express Train = 22 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 4 Points

3D Gallery = 24 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 4 Points

Fish Stories = 25 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 5 Points

Total Possible Points For Zoo Zillions: 117 Points

CrystBalfast
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CrystBalfast
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PostPosted: Wed Dec 17, 2025 12:44 pm


Mighty Math Kindergarten to 2nd Grade Disc 2: Zoo Zillions Results

Annie's Jungle Trail Highest Score = /24 Points
???

Gnu Ewe Boutique Highest Score = 22/22 Points [Skill Level V, Flawless]
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Number Line Express Train Highest Score = 22/22 Points [Skill Level V, Flawless]
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3D Gallery Highest Score = 24/24 Points [Skill Level X, Flawless]
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Fish Stories Highest Score = 25/25 Points [Skill Level Y, Flawless]
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Overall High Score: 93/113 Points (Currently)
Highest Accuracy: out of 100
Highest Rating:
Highest Rank:
PostPosted: Wed Dec 17, 2025 12:53 pm


Mighty Math 3rd to 6th Grade Disc 3: Number Heroes
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CrystBalfast
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CrystBalfast
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PostPosted: Wed Dec 17, 2025 2:47 pm


Mighty Math Kindergarten to 2nd Grade Disc 3: Number Heroes Results
TBA
PostPosted: Wed Dec 17, 2025 5:29 pm


Mighty Math 3rd to 6th Grade Disc 4: Calculating Crew
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CrystBalfast
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CrystBalfast
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PostPosted: Wed Dec 17, 2025 5:34 pm


Mighty Math 3rd to 6th Grade Disc 4: Calculating Crew Results
TBA
PostPosted: Thu Dec 18, 2025 1:32 am


Mighty Math Discs 1-4: Overall Results
*Kindergarten to 6th Grade*
TBA

CrystBalfast
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