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ATTACK ORDER = Con. Type Cool = Physical Attack Formula. Critical = 2x DMG
Attack order has the ability to hit with a critical hit. If at any time this attack is successful with a 1d20 roll of 20, instead of the user gaining a + 1 to thier accuarcy roll the attack does double the damage instead. Attack order is a very precise attack that knows where to strike first to cause the most damage, and is one of the most feared attacks of the bug type.

BUG BITE = Con. Type Tough = Physical Attack Formula. Consume Foe's Held Berry.

Bug Bite is a very tough attack that takes advantage of an opponent's held item if it's a berry. The user will not only deal out damage for this attack, but if the opponent is unluck enough to be holding a berry ...they might find it with a few bites in it as the user receives the effect of the foe's held berry.

BUG BUZZ = Con. Type Beauty = Special Attack Formula

Bug Buzz is a elegant move that has the addition effect of being able to lower an opponent's Sp Attack if the accuarcy is + 5 or higher. A low sound is given ..off that makes a pokemon lose some of thier nerve when it comes to doing a special attack.

DEFEND ORDER = Con. Type Smart = + 1 Defense & Sp Defense

The defense order is a but type move that increases the Defense and Sp Defense of the user. It's simply a command on the mental level that a pokemon gives itself to try and make itself feel a bit stronger about it's moves.

FELL STINGER = Physical Attack Formula + 2 Atk is opponent faints. +4 Atk if opponent dies.
When the user knocks out a target with this move, the user's Attack stat rises sharply.

FIRST IMPRESSION = Con. Type Unknown = Physical Attack formula + 2

The user puts their best for forward first... right into their opponent's face. A brutal move that only works on the user's first attack turn.

FURY CUTTER = Con. Type Cool = Physical Attack Formula. + 1 dmg for each successful usage per turn.

Fury Cutter is an attack that intensifies on each successive hit. A bug type move that is well known for it's power, and how each turn it seems to only get stronger and stronger.

HEAL ORDER = Con. Type Smart = Recover Half Max Hp

This is an move that heals a pokemon when they injuried. It restores exactly half of one's max Hp. It's is a move inwhich the user gives themselves the order to heal, and on the mental level ...the pokemon's body will restore. Only a pokemon with an incredible amount of willpower is able to pull off such an move.

INFESTATION = Deals 1/8 the targets Max HP in damage for up to 5 turns. Effect ends rolls higher than users.
The target is infested and attacked for two to five turns. It also traps the target, preventing switching and escape.

LEECH LIFE = Con. Type Smart = Physical Attack Formula + 1/2dmg equals users Hp recovery.

Leech life is an attack that steals half the damage inflicted. This is a bug type move that is well known for it's ability to restore a small margin of health. Though not a powerful move ..it does have it usefulness. If the target has the Ability Liquid Ooze, the user takes damage instead of restoring HP.

LUNGE = Con. Type Cool = Physical Attack Formula; if +5, lower opponent's attack stat by 1

The user rushes at their opponent and attacks with all their might. Such a fierce showing may cow their target.

MEGAHORN = Con. Type Cool= Physical AttackFormula +3 Dmg.
A brutal ramming attack using a one-thrust horns. This attack has left many dead or hurt in it's wake, and is one of the most powerful attack that a bug type pokemon can learn.

PIN MISSILE = Con. Type Cool= 1d20 + Physical Attack Formula /5 = DMG

Pin Missile is a attack that hits a pokemon up to 2 - 5 times in succesion as the needles seem to work their way deeper and deeper into the skin of the pokemon. How this works is that that the entire damage is calculated at the beginning of the move, but is divided by 5. Thus, each turn ..that opponent is hit by that amount for a total of five times. This move leaves no room for Sp defense, and the only way to stop the damage is to roll a acc roll higher than the opponent. This will allow one to break the move. This attack only takes place during offensive move.

POLLEN PUFF = Con Type Unknown = Special Attack formula.

The user gathers special pollen into a ball and lobs it across the battlefield. If it hits an opponent, it does damage. If it hits an alley, heal the amount it would have damaged.

POWDER = Is Target uses a Fire-Type move during the next turn (attack AND defense) they take damage instead.
The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move.

QUIVER DANCE = +2 to Sp. Att, Sp. Def, and Speed

The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.

RAGE POWDER = Opponent only attacks the user

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. Grass-type Pokémon, Pokémon with Overcoat, and Pokémon holding the Safety Goggles are now immune to Rage Powder, such that their attacks are not diverted by it.

SIGNAL BEAM = Con type Beauty = Special Attack Formula + Confusion Chance

Signal beam is a strange beam that can cause confusion. If the user rolls a 4, 8, 12, 16, 20, and the attack is succesfully in hitting, the opponent will be confused.

SILVER WIND = Con type Beauty = Special Attack Formula.

A powdery attack that may raise ablities. If the user gets a + 10 over the accuarcy roll of an opponent all stats will be raised by 1, excluding Hp & Pp until the end of that battle.

SPIDER WEB =Con type Smart = No Escape

Ensnares the foe to stop it from fleeing or switching. It is say that this technique is actually alive, with the Spider Web extending to stick to the ground when a foe thinks about trying to escape, or covering the opponent's body so that recall is impossible. One of he most devious of bug types moves.

STEAMROLLER = Physical Attack Formula +5 = Flinch

The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.

STRING SHOT =Con. type Smart = - 1 Speed

Binds the foe with string to reduce its Speed. This move if it successful will lower the spd of the opponent. This is a non-aggressive way of slowing down one's opponent.

STRUGGLE BUG = Special Attack Formula + 5 = lower opponent's Sp. att -1

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. Deals x2 damage is target has used Minimize.

TAIL GLOW =Con. type Beauty = - 3 Sp. Att.

Tail Glow is a very non-lethaling looking attack that uses the flashing of one's tail to hypnotise the foe into lowering ther special attacks a bit. Almost un-noticable ..a lot of pokemon don't even realize they are going easier on thier opponent.

TWINEEDLE = Con. type Cool = Physical Attack Formula /2 = half dmg during attack turn and other half during defense turn.

Stingers on the forelegs jab the foe twice. Twineedle hits twice in a row with the first attack being done during the attack turn, and the second during the user's defensive turn. Twineedle's second attack isn't counted as a counterattack, and only succeeds if the opponent's attack turns fail to beat the user's defense roll. A counter attack can not be done using Twinneedle.

U-TURN = Con. Type Cute = Physical Attack Formula + User is swapped out.

U-Turn is a move that is design for those whom believe in hit and run, literally. If this attack connects, the user will automatically be switched out with another pokemon to take thier place, and the hit for them.

X-SCISSOR = Con.. Type Beauty = Physical Attack Formula

A powerful slicing move that is design to cut through trees in a single motion. This attack isn't anything special and really depends more on the brute strength of the user.