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Posted: Sun Mar 23, 2014 12:25 pm
Hello people here are a list of races that are being played that are not vampires, Weres, elves, demons and so on. This list is a small list of these races that are played by few people in here. Please ask if you want to play a different race first before putting up a profile. The main races are all out in the main thread race area.
Selkie
Centaurian
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Posted: Wed Mar 26, 2014 9:44 am
Nagas originate from India they are serpents of the waters. These creatures take different forms some are all serpent with many heads others have serpent tails and the upper body is human others are human looking but with a snakes head. Nagas are guardians of treasure hidden with the earth. It is said they are able to control the weather. Like all Snakes they prefer warm hot weather to cold. they do not lest in cold and could die if there body tempter drops to low.
There are different types of Naga
Hidden Nagas - Guardians of treasure in the earth Water Nagas - they live in springs, river & lakes and have palaces of gold, rubies and emeralds Divine Nagas - Are of the sky they form the clouds Heavenly Nagas - they guard the temples of the gods
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Posted: Wed Mar 26, 2014 9:58 am
Shadow beast - Born from a drop of blood of a god, a soul of a beast and shadows this race are tied to the the gods that gave them life. They are loyal to there gods and only obey there word and never question them. They are often called the gods hands of death for they are sent to kill more then anything.
1.To play this race you must ask one of the captains for this race serves the god
2. Weakness are to any type of light. Sunlight, Light magic and Holy light
3. Powers to change form (1 their shadow form, 2 a normal beast form and 3 a form of the race your god serves...drow, elf, human and so on), shadow see, shadow walk and shadow speak.
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Posted: Sat Aug 16, 2014 1:18 pm
Giants Giants are a very rare species and they have never let an outsider see their villages. The Giants are a very naturalistic race and live close to nature. Any devastation of nature is a taboo to the Giants and they do not take anything from nature to better their lives. This does not mean that they do not eat meat or don't have buildings in their villages, it simply means that they do not use more than they need. Their understanding and partnership with nature, along with their potent magic, allow them to shape nature into what is needed for them to survive. When one of the animals they watch over dies, they perform a ritual to sanctify it's body and soul before stripping the carcass of it's meat and using every part of the animal for something. When they do not have meat, Giants eat several hundred pounds of fruit and vegetables a week. (more information will become available soon)
To play a Giant, the User must obtain permission from Deviant Cannon or one of the other Captains. Giants are a very rare race and therefore only a few will be allowed in the guild at one time.
Giants are among the strongest of the races, but their true power resides in ancient magic that bends nature to their will, but feeds on their life force. Use of this magic is dangerous and potentially lethal for any giant. Keep that in mind.
Giants, being a peaceful race, do not generally have weapons, but they can have them. No guns though, you won't need them if you're a giant.
While incredibly strong and resistant to physical damage, Giants are extremely weak to other kinds of magic than Nature magic.
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Posted: Mon Dec 15, 2014 1:15 pm
(just adding info on druids race here so those who interact with one know what it is) Druids are an ancient race first present during the creation of the world. They grew from the rich soil and have sworn to protect it. As time passed though and more races emerged using the earth for their powers the druids awakened only to find chaos. A council was formed to see who could go out among the races to restore the world to a worthy state. Neicha was decided by the elders to venture out from the small isle of the druids to learn of the changes that had happened to the world.
Druids have 2 forms. A form that resembles a human but has many plants growing on it and a trent form where they grow massively (sometimes 50 ft tall under idle conditions) and get a thick hide of bark that doesn't burn easily.
Powers included being able to grow various plants to serve different needs. (Most basic are large roots to constrain a foe and poisonous plants that release ancient toxins not known to most other races often causing drowsiness and if enough is inhaled paralyzes for a short time). Also can absorb sunlight since they are part plant Weakness are fire, ice, and darkness based attacks. They are also severely weakened at night only growing to be 10 ft tall in trent form and a much longer time to grow plants. Can speed up the process a bit with absorbed sunlight
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Posted: Wed Dec 24, 2014 4:04 pm
Erinyes (Sand Furies)
+||+---------Race Summary---------+||+ A race originating from a desert, they appear completely human. However, it is suspected they are actually the result of another, unknown race breeding with desert tribes. They normally have dark skin and black hair (eye color is highly variable), although other colorations have been known to pop up from time to time. Their build tends to fall under the category of fairly thin with very little body fat, but lean muscle instead.
+||+-----------Race Attributes--------------+||+ -All Furies have the ability to shift their entire body into sand, and then be able to piece it back together at a later time. They cannot control the grains of sand they become. They are still aware of their surroundings while sand, however this is a last-ditch effort to avoid capture or injury, as it takes considerable energy to piece themselves back together. In theory, one could gather all of the sand into a bag (or lamp) and capture the Fury. It is unknown if anyone has ever been able to use this technique effectively.
- They hold grudges like no other race, and have been to known to hound the one who offended them until an adequate apology is made, or either party is dead.
- The cold and wet does not agree with them, extended exposure to either can result in sickness and/or death. On the flip side, they appear to be heat resistant (but not fireproof), walking around with ease despite 110 ˚F+ temperatures.
-Very versatile when it comes to physical weapons and hand-to-hand combat, much like a human.
-Nomadic in nature, it is unusual to find an individual that has settled into a place for more than a year.
- While they can wield magic, it is completely unheard of for an Erinyes to be able to utilize water magic. Earth and Air are the most commonly reported, culturally however, fire is the most prized.
- Their life span runs slightly longer than a human, normally 120-150 years until they die of old age. However, this is highly unusual, as most die from wounds, disease (read, getting to wet or cold), before these ages can be reached. However, there have been legends passed down that a Fury can exist indefinitely as long as they remain as sand, almost like a “pause” button of sorts. In theory, a fury could turn themselves into sand, and make sure they are stored safely in a small container (like a lamp) and then wait until the end of time, or someone pours them out, and then continue their life.
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Posted: Tue Feb 03, 2015 10:01 am
Constructs Constructs. Be it iron, stone, wood or bone a Construct is a creature that is the result of forming and breathing life into a something created rather than born. There are many forms of Constructs as any material can be used to create one and unlike golems or elementals a Construct has it's own identity, bestowed upon it upon it's creation. The Constructs were created by a race centuries ago, they were built to be stronger and more efficient than a regular person and, depending on the material, survive dangerous environments. Their creators used them for everything and it made their lives easy. However after the volcanic winter the civilization was wiped out and the Constructs buried. All knowledge of the Constructs and their creators either faded away or became rumor. Some have tried to recreate them but no one knows the secret to their free will. But with recent digging of old ruins pieces of Constructs were dug up until one day they awoke those that had survived. Rules: 1- Constructs can be made of any craftable material such as wood, stone, iron or glass. They will therefore be weak to anything that can destroy this material, so be realistic. 2- Since they have no actual organs Constructs don't drink, breath or eat and are immune to disease. 3- Being made for labor a Construct is stronger than a human, but that strength depends on the durability of the material it is made from. Again be realistic. 4- Constructs can't have babies. They may appear male or female but they are basically just living dolls. 5- Healing magics won't work on them. The only way for a Construct to heal is to repair itself with whatever in is made from. All Constructs know how to do this but the material has to be readily available and they have to have the means to work with it. Though if they have no arms they can ask someone to do it for them if they are skilled enough. 6- Having a free will defines a Construct from a golem. They understand emotions and though they won't actually feel pain it is still there. So an axe blow will hurt a Construct but it is more mental than physical pain. If you stuck a knife in there back they'd hardly notice until you point it out. 7- All Constructs are very old and relatively immortal. There are no new ones. Weaknesses: 1- Anything your material is weak against so are you. 2- No auto-Healing. Wounds are permanent unless you repair them. 3- Though immortal their material will degrade over time. 4- Have no magical ability. They are born from magic, any use of it will turn them into a husk.
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