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Suhuba
Captain

PostPosted: Wed Nov 06, 2013 6:27 pm
Beast Stats


Each critter in Tendaji has their own difficulty and stats to go with it. Listed below are all of the critters and their respective information, listed by area of origin.

Difficulty
Each beast has a difficulty that ranges from 1-20. This difficulty also denotes how high their overall stats will be and how much EXP will be earned.

Defense
Each beast has a defensive stat that is used when actually fighting it. This stat ranged from 1-20

Intelligence
The intelligence stat is only used when attempting to tame the beast. Not all critters will have an intelligence stat, only those that can be tamed.
 
PostPosted: Wed Nov 06, 2013 6:27 pm
Jauhar/Chibale Isle


ILLO (pl. Illi) -
These tiny, worm-like creatures are constantly wriggling and glowing, throwing off small pools of light wherever they go. The Illi often congregate on the forest floor in the darkest, moistest places they can find, making it easy to find them in numbers. They are pretty defenseless, but can still be fought.
Difficulty || 2
Defense || 2

SPITOROG (pl. Spitorogs) -
When startled, they will puff themselves up into large, round balls, the spikes on their backs sharp... but nonpoisonous. They don't seem to realize that they are even in a fight...
Difficulty || 4
Defense || 5

SITARA (pl. Sitaras) -
These small critters don't have much in the way of defenses. They're not particularly fast, and the glowing bulbs on their tails make them easy to spot. They'll run from you as fast as their legs will take them until they've built up trust.
Difficulty || 5
Defense || 6

xxx>Intelligence || 8

NONDWA (pl. Nondwi) -
The Nondwi are enormous, delicate creatures that will use their dusting to blind their opponents. They tend to be the flee, not fight kind of critter.
Difficulty || 6
Defense || 7

xxx>Intelligence || 10

KIPEPWA (pl. Kipepwi) -
Similar to their Nondwi brethren, the Kipepwa are enormous creatures with large, delicate wings attached to slender bodies. They are slightly more apt to battle, with clawed limbs that they'll use to scratch.
Difficulty || 7
Defense || 8

MAGLARDILLA (pl. Maglardillas) -
A Maglardilla is a large creature using claws to attack threats. They use thin membranes on their bodies to glide towards and away from threats.
Difficulty || 8
Defense || 8

xxx>Intelligence || 9

SUMUDU (pl. Sumudi) -
These camouflaging critters range vastly in size, from stick-sized to branch-sized, and are slow moving. They prefer to flee than to attack, lacking most defenses besides camouflage.
Difficulty || 9
Defense || 10

WADANA (pl. Wadani) -
These massive insects are covered in a hard armor that is incredibly difficult to break. From their faces, two large, sharp pincers protrude, perfect for digging into the hard ground and attacking opponents. They burrow just beneath the surface of the soil to hide, where they await their unsuspecting prey.
Difficulty || 13
Defense || 15

RADAKU (pl. Radaku) -
These Jauhar natives have whip-like tails and sharp claws that make them strong opponents in battle. They can bite, chew, and swipe at their opponents, using both claws and tail to inflict damage along with their sharp teeth.
Difficulty || 14
Defense || 14

xxx>Intelligence || 15

MENZURI (pl. Menzuri) -
Some of the region’s deadliest creatures, these large insects have 6-8 legs and appear to be made entirely of crystal. Menzuri poison has been known to cause hallucinations, and is the main point of attack with these creatures. They are able to spit their poison at their prey as well as combine it with their web strands.
Difficulty || 18
Defense || 19
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Wed Nov 06, 2013 6:28 pm
Tale


VIRMA (pl. Virma) -
These tan-colored, grub-type bugs burrow themselves into the trees of Tale and live there for most of their lives. Their mouths work as a drill and harden at a very early age, though they are not particularly dangerous.
Difficulty || 3
Defense || 5

MERIK (pl. Meriks) -
Small and swift, these tiny mammalian critters gather in clusters and come equipped with one long sharp claw on each of their front paws. They more of a nuisance when fighting that a threat.
Difficulty || 5
Defense || 6

KUONA (pl. Kuona) -
These critters are one of the smallest of Tale’s mammals but have thick, nearly impenetrable hides that are hard to tear through.
Difficulty || 8
Defense || 7

POSCUTA (pl. Poscutas) -
The small Poscuta live primarily amongst Tale's colorful, twisted trees. Their long snouts are full of sharp teeth, allowing them to crunch away at the Savannah's crystallized grass and their opponents.
Difficulty || 8
Defense || 8

xxx>Intelligence || 11

ALDABUK (pl. Aldabuks) -
These gentle creatures are incredibly social animals. They live in herds, and can use their horns for ramming when threatened. They have been known to stampede and trample when frightened.
Difficulty || 9
Defense || 9

SCROFA (pl. Scrofa) -
Thick and squat, their tusks aren't notably useful for fighting, but they are extremely skittish and will flee from any sound they hear with a surprisingly quick run. They are slow moving and mild-tempered, but when captured they will let out a loud shriek in an attempt to scare their attackers into releasing them.
Difficulty || 9
Defense || 10

xxxIntelligence || 12

GANI (pl. Gani) -
These interesting creatures are short and stocky, with thick legs and necks. They have 1-2 humps on their backs, and will ram their opponents with the force of a boulder.
Difficulty || 10
Defense || 10

SCORRA (pl. Scorras) -
These large flightless birds live in flocks. Their wings are too small to feasibly fly with or even glide, but they are fast runners, making it hard to capture and fight. They have powerful legs that they use to kick in defense.
Difficulty || 10
Defense || 11

xxxIntelligence || 16

SERIFFIN (pl. Seriffs) -
These small birds are dwarfs in comparison to their large kinfa cousins, but still maintain an average size of a shifter’s torso when fully grown. Territorial in nature, these birds can be found where kinfa are not, and are very hard to befriend. They use claws and beaks to inflict damage.
Difficulty || 14
Defense || 14

WITU (pl. Witu) -
These canines are fiercely territorial carnivores and often give the Leaf Tribe unexpected trouble. They use claws and teeth to terrorize their opponents.
Difficulty || 15
Defense || 16

KINFA (pl. Kinfa) -
The Kinfa are an incredibly hostile creature when approached for battle. One of the most difficult animals of Tendaji to fight, they use their fierce beaks and claws to inflict damage on their opponents.
Difficulty || 19
Defense || 18

xxx>Intelligence || 18
 
PostPosted: Wed Nov 06, 2013 6:28 pm
Sauti


MENK (pl. Menks) -
These small fish reach only to about 4 inches in length and the weakest of Sauti's critters. They hardly put up a fight at all and are easy prey.
Difficulty || 2
Defense || 2

xxx>Intelligence || 3

FENK (pl. Fenks) -
Small sized fish that can grow to the size of a forearm. They live in the many pools of Sauti and swim in large schools of 30-50 fish. They are docile and prefer to run rather than to fight.
Difficulty || 4
Defense || 3

LERIM (pl. Lerims) -
The lerim are small, amphibian-like animals that live near the edges of the lakes of Sauti. Their tough skins and hard rocky exterior is used to produce steam for a quick getaway.
Difficulty || 5
Defense || 6

MORACKER (pl. Morackers) -
These skittish, long-legged rodents are very wary creatures. Intelligent and quick, they're hard to catch, disappearing at the slightest disturbance. If they do happen to find themselves cornered, the creatures crack their flat, paddle-like tails against the stony earth, creating an enormous sound that is often mistaken for thunder, though they are typically harmless.
Difficulty || 7
Defense || 8

xxx>Intelligence || 11

SAILSCALE (pl. Sailscales) -
These carnivorous, flying lizards may look nasty, but they're really quite harmless. Social by nature, they lives in groups of fifteen or so and will only attack if provoked. They use their gripping claws and small teeth to tear into their opponent.
Difficulty || 9
Defense || 9

xxx>Intelligence || 13

CAPRAMEL (pl. Capramel) -
These creatures, commonly referred to as "capra," are hearty, sturdy creatures capable of ramming their opponents, though once defeated are fairly easy to tame.
Difficulty || 9
Defense || 11

LOATOA (pl. Morackers) -
These rare felines dwell in the higher mountains of South eastern Sauti. Though they are much smaller than their sermal cousins, they can be quite aggressive when need be with sharp claws and teeth to bite and scratch potential aggressors.
Difficulty || 10
Defense || 11

xxx>Intelligence || 14

DRUND (pl. Drunds) -
The Drund live in small groups of two to five and live in the mountains and cliffs of Sauti. Their large, low bodies are covered in hard rock-like skin and are known to produce a toxic venom that can kill its prey from the inside out.
Difficulty || 16
Defense || 15

SERMAL (pl. Sermals) -
Predatory in nature, these feline-descendant aminals are large and limber, living among Sauti’s mountains. Their sleek fur is interrupted by jagged protrusions from their bodies. They hunt with long fangs that can tear into flesh and a reinforced cranium used to head-butt for blunt trauma.
Difficulty || 18
Defense || 16

SUHURAMA (pl. Suhurami) -
These rare creatures are known as the Sacred Firebirds of Sauti. They are fiercely territorial in battle and are probably the most difficult beasts to defeat in all of Tendaji.
Difficulty || 20
Defense || 20
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Wed Nov 06, 2013 6:28 pm
Zena


ROATI (pl. Roati) -
These fairly timid creatures live in family groups throughout Zena, "snow shoe"ing along fairly easily with their large, flat feet. They are docile in nature, but are fast and hard to capture.
Difficulty || 5
Defense || 6

xxx>Intelligence || 13

PARAK (pl. Paraks) -
Descended from ancient foxes, the parak is a fairly small creature, measuring to only about the height of an earthling’s calf. Its small stature and white fur allows it to blend into the terrain but its lack of height requires that it bounce through the snow, hopping at an alarmingly fast pace, its large ears allowing it to detect nearby predators, making it hard to catch and defeat. They come equipped with sharp teeth that is used to bite opponents, despite their small size.
Difficulty || 6
Defense || 8

AWATTA (pl. Awatti) -
These tall, long-furred creatures stand on four thick legs and are gentle in nature. They can grow to enormous sizes through out their lives and can stomp on earthlings with their massive weights behind them.
Difficulty || 10
Defense || 12

MAMMU (pl. Mammu) -
These large beasts tower over the local earthlings, but are gentle enough, residing in large, familial herds. They use their tusks and body weight to off put opponents from attacking further.
Difficulty || 12
Defense || 13

xxx>Intelligence || 17

NEHREDILE (pl. Nehredi) -
These medium-sized creatures reside in the frozen lakes of Zena. They’re front fins are long and boney, allowing them to scuttle across the floor if on land. Nehridi typically jump through the holes in the ice left by Gorogorum. All Nehridi develop tusks into adulthood, and the male Nehridi have a horn protrusion used in fights.
Difficulty || 13
Defense || 12

RAPTRIX (pl. Raptri) -
These unique creatures are quite large, the tops of their heads sometimes standing above that of an earthling's. They are carnivorous beasts with facial features very reminiscent of a canine's, including their sharp teeth. Their paws sport a series of sharp talons, perfect for use against their opponents.
Difficulty || 15
Defense || 16

WEYWA (pl. Weywa) -
The weywa are large primarily dormant animals that reside in Zena's many caves. Their large size and sharp claws make these creatures hard to take down in a fight.
Difficulty || 16
Defense || 17

CHIAVI (pl. Chiavi) -
Their large size and sharp talons make them quite the difficult challenge in Tendaji. They'll use their talons and beak as sharp weapons to rip or rake their opponents.
Difficulty || 18
Defense || 19

xxx>Intelligence || 19

GOROGORUM (pl. Gorogoree) -
These very large fish reside in the deep frozen lakes of Zena and can grow to over the length of an earthling and have mouths lined with razor sharp teeth able to rip through the ice overhead. They are very difficult to defeat in battle, if you can even get to them.
Difficulty || 19
Defense || 18
 
PostPosted: Wed Dec 10, 2014 7:26 am
Oba


WARD (pl. Wards) -
Scurrying through the streets and alleyways of Oba, these tiny mammals with long tails and oversized ears pose little to no threat to any earthling, with minimal defense its only strong point is its speed for such a small critter.
Difficulty || 3
Defense || 4

PERZI (pl. Perzai) -
These hairless creatures live in family-like packs and roost in dens made from whatever resources are available to them, or in holes that they either dig themselves or claim as their own. They are intelligent, possessive, and are known to be very aggressive when attacked. Group attacks are fairly common, and they use their claws to attack whatever might have disturbed them.
Difficulty || 7
Defense || 9

xxx>Intelligence || 13

ZORE (pl. Zores) -
These desert birds use their sharp claws and beaks to tear into flesh. Though hard to provoke, once angered they do not back down.
Difficulty || 8
Defense || 10

QUHAR (pl. Quhar) -
A gentle giant, the Quhar have large horns for sparring and protection. When threatened they will charge and use their weight against their opponents, though it takes a lot of effort to make one feel threatened.
Difficulty || 11
Defense || 12

xxx>Intelligence || 15

IMPA (pl. Impas) -
Evolved with a hard, flat spade-shaped head for rooting up critters that may be hiding under the sand, these reptiles roam the deserts on all fours in packs of up to ten, using their hard spade shaped heads to fend off attacks.
Difficulty || 12
Defense || 14

XARAAN (pl. Xaraanis) -
These tall birdlike reptiles are arguably one of the fastest land animals in Oba. Their speed comes from their long powerful legs and their horned hooked beaks are often used for fighting.
Difficulty || 13
Defense || 15

xxx>Intelligence || 18

JANARIM (pl. Janarii) -
These large, scaled creatures are vicious with piercing teeth and clawed feet. While speed is not their strong suit, they will move in packs of 3-5 to corner their prey, using their strength and spiked tails to take down their food. Bred in Oba for war, they are almost impossible to tame in the wild.
Difficulty || 16
Defense || 17

xxx>Intelligence || 19

GERRU (pl. Gerru) -
The war beast that plagued Tendaji during the war, this massive creature has rocky plating covering its body as well as a clubbed tail and sharp horns on its head to take down whatever it might feel like at the time. Towering at an impressive 30-50 ft tall, there isn't anything close enough to compare to the size of the Gerru in any part of Tendaji besides the sea.
Difficulty || 20
Defense || 20
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Wed Dec 10, 2014 7:50 am
Matori


SIRENN (pl. Sirenns) -
With a hard shell and a set of twelve limbs, they flit about in the tidal pools and coral of Matori. With a size so small though, they hardly have any fight in them.
Difficulty || 3
Defense || 3

ALOL (pl. Alola) -
Around the length of of an earthling's arm, the Alol is a friendly creature that was bred to be a pet. The sticky feet of the Alol allows it to climb buildings, rocks, cliffs, and trees, making it harder to catch, but lacks any other defenses.
Difficulty || 4
Defense || 5

xxx>Intelligence || 10

PIPLIT (pl. Pipla) -
They gather in clusters of 10-30 pipla and can grow to the size of an earthlings forearm, making fights against them usually in numbers. While they don't have any offensive strategies, they will exude bursts of ink when threatened to make a quick getaway.
Difficulty || 6
Defense || 7

KEHTRA (pl. Kehtras) -
These mammals grow to about three feet in height and live in the northern forests of Matori. Their ambidextrous hands and feet allow for ease of movement and their large ears give them ample warning of any predators that may be within their family areas in the canopies of the trees. They can use their hands and feet to scratch anything that might come near enough to them.
Difficulty || 7
Defense || 8

ZANTEER (pl. Zanteers) -
These aquatic mammals are fast on their feet and faster still in the water. When confronted, they will bare their sharp teeth and puncture their opponent as a defense.
Difficulty || 11
Defense || 12

xxx>Intelligence || 14

BUSHI (pl. Bushi) -
The Bushi is a large fat slow amphibian encased in a huge shell about its body with a long neck and tail and stumpy legs. It’s slow on land and water, relying on its poisonous bite and hard shell to protect it. It's hard shell makes it very difficult to inflict damage.
Difficulty || 12
Defense || 14

xxx>Intelligence || 18

DROW (pl. Drow) -
Aquatic cousins to Sauti's drund, this large reptile has poisonous saliva and sharp claws as a defense mechanism when threatened by other animals or earthlings alike.
Difficulty || 14
Defense || 15

SNAPPTROTTER (pl. Snapptrotters) -
This scaly finned lizard has a long, sharp toothed snout and a powerful tail with fins for swimming. This guy is all around fast, using its claws to climb trees and rocky cliffs as well as tear into foes.
Difficulty || 17
Defense || 18

xxx>Intelligence || 19

YAOTL (pl. Yaotls) -
These extra large amphibians live in and on the oceans and beaches of Matori, basking in the sun and cooling off in the waves. Their sheer size and speed make them near impossible to take on one to one, and can use it's tail to stop anyone in their tracks.
Difficulty || 20
Defense || 20
 
PostPosted: Sun Nov 29, 2015 1:44 pm
Yael


DIASCIA (pl. Diascia) -
Sticky and slow, these critters of Tendaji don't pose much of a threat at all. Their defense system is focused on the bad taste they secrete from their skin, making these critters easy to take down.
Difficulty || 2
Defense || 3

SURELIA (pl. Surelia) -
The small and slimy creatures can't do much besides swim frantically away. The hardest part would just be getting your hands on them and keeping them there.
Difficulty || 3
Defense || 4

THALELLA (pl. Thalellae) -
Their bell-shaped top doesn't seem to grow wider than an earthling's palm, but the series of tentacles making up their tail can grow nearly the length of an earthling's forearm. They seem quite innocent, but any earthlings who dare go close risk being stung by their long tail-like structure. Some suffer more from Thalellae stings than others, but the result can be quite severe.
Difficulty || 5
Defense || 6

KELDARI (pl. Keldari) -
Small and skittish, the keldari avoid confrontation, but when they need to they use their poisonous fangs to defend themselves. They often warn their opponent with a rattle of their crystal tail before striking.
Difficulty || 6
Defense || 7

xxx>Intelligence || 8

ARACALA (pl. Aracalea) -
Aracalea are nocturnal and are known to hide in the deeper parts of the trees. They are quick with their eight legs and able to dart up and down the bark with their claws. Their eyes are also known to glow, confusing travelers and hunters in the dark of the night. It takes a skilled hunter to take down an Aracalea, as their speed is their best defense. However, it usually takes no more than one or two hits with an arrow to break through the shell and fell the creature.
Difficulty || 8
Defense || 9

TINTURAL (pl. Tinturals) -
With a tough shell and a sharp bite, the tintural has enough natural defenses to make up for its slow movements. For the first part of their lives they bury themselves in the ground to avoid predators, avoiding conflict rather than facing it as they would as adults.
Difficulty || 9
Defense || 11

xxx>Intelligence || 12

QURISTINE (pl. Quristine) -
Wild Quristine are elusive, skittish animals, trending toward fleeing rather than fighting. Their crystalized horn serves as its line of defense once cornered.
Difficulty || 12
Defense || 13

WIRENTH (pl. Wirenths) -
Fierce and temperamental, these clawed beasts are hard to capture and harder to keep afterwards. Growing past the waist of an adult earthling, most of the people on Tendaji try to stear clear, leaving them to their space in attempts to avoid their sharp claws and small dagger-like teeth.
Difficulty || 13
Defense || 14

LIMBARA (pl. Limbaras) -
Seemingly made for the defensive, the limbara are slow and steady creatures with near impenetrable hides and tough bone structures protruding from their skulls. They don't seem to attack very often, but rather will just let their attacker wear itself down until it loses interest. In a pinch it will use its sharp bite to have the final say in a battle.
Difficulty || 16
Defense || 17

xxx>Intelligence || 18

VRYHX (pl. Vryhxi) -
This enormous creature of Yael sizes up at a massive 35 feet long including its tail. It’s long slim body comes equipped with claws at the end of its limbs and razor sharp teeth. These creatures of Yael are known to build up so much heat within their bodies that they can set fire to the air itself with a heave of its breath. Choosing to reside within Yael’s volcano, their bodies are covered in solid, heat resistant scales having adapted to its boiling environment.
Difficulty || 20
Defense || 20
 

Suhuba
Captain


Suhuba
Captain

PostPosted: Wed Mar 08, 2017 11:52 am
Belrea


ALINAR (pl. Alinare) -
Small with large very oversized ears, these rodents would rather scurry for cover than put up much of a fight.
Difficulty || 4
Defense || 5

DURUF (pl. Durufs) -
Short and stout, these small canines have a large oversized mane of hair around her heads leading down into their chests. With their large front paws and small back legs, the durufs only grow as tall as an earthling's calf and are horrendously front heavy. They might bark up a big game, but they are pretty tame and nearly harmless.
Difficulty || 5
Defense || 5

xxx>Intelligence || 7

ORYM (pl. Oryms) -
The orym's armor is it's real advantage, consisting of dull crystal plates that grow thicker and rougher, and harden throughout their lives, making them hard to break through, though they have little in terms of offensive skill.
Difficulty || 5
Defense || 6

AVERIN (pl. Averin) -
Small and quick, these little creatures like to stow away on any transportation vehicle they can find and in hard to reach spots like the ceiling beams of houses. Their quick speed makes them hard to catch.
Difficulty || 5
Defense || 6

xxx>Intelligence || 9

VEDRA (pl. Vedras) -
Their long beaks make them adept hunters despite their small size, but they are pretty ineffective in battle. They usually will sprint away, splashing through the ponds rather than act aggressively.
Difficulty || 6
Defense || 7

xxx>Intelligence || 11

LYARI (pl. Lyari) -
Graceful and quiet, these hooved animals are small in stature and commonly gather in herds in the rocky terrain of Belrea. The males grow short spiraled horns which they use to defend their herds, but their navigation of the terrain is their real strength.
Difficulty || 8
Defense || 9

TELMNA (pl. Telmnas) -
These small playful creatures dwell in the northern mountainous regions of Belrea, Smaller than a youngling, their long tail allows them to not only keep balance but distract predators so they can run away. Their intelligence is what makes these critters hard to beat, using their skills to outsmart their opponents rather than harm them.
Difficulty || 10
Defense || 11

xxx>Intelligence || 14

FOLMAR (pl. Folmara) -
Quite aggressive, these canine-type animals lurk in the more dangerous parts of Belrea, usually calling the mountains and rockier terrains their homes. They travel in packs, with an alpha as their leader, and they can tear flesh with their sharp teeth and their claws alike, with small nubbed tails and compact body type they were made for force rather than speed.
Difficulty || 14
Defense || 13

GARGETIUM (pl. Gargetiums) -
These large, scaled lizards are well known for their thin mouth, made to snatch fish out of the low water lands of Belrea. Their tails are lined with crystals, which flash in the water whenever they are swimming close to the surface. They use their sharp teeth to grab whatever they can and their sheer strength in their jaws makes them a formidable opponent.
Difficulty || 15
Defense || 16

DAGE (pl. Dage) -
Reminiscent of the bears of old, these large creatures have a long snout and small beady eyes, with rounded enlarged ears that can pick up on the subtleties of the acoustics in the mountain and valleys of Belrea. Their tempers are known to be fierce and short fused, making them a feared predator of Belrea using their sharp claws to tear into opponents.
Difficulty || 17
Defense || 18
 
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