Welcome to Gaia! ::

Pokémon Guild: Akumu Academy

Back to Guilds

A dark Pokémon RP guild that is literate for the most part. 

Tags: Pokemon, Team Rocket, Dark pokemon guild, Roleplay 

Reply Information Center
Held Items

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Grey Moonfang IV
Vice Captain

Witty Phantom

16,300 Points
  • Bunny Hoarder 150
  • Pie Hoarder by Proxy 150
  • The Perfect Setup 150
PostPosted: Fri Dec 30, 2011 9:55 pm
User Image

Held-Items: Part 1

Out-Of-Battle-Effect


Soothe Bell - Makes Pokemon like you more.

Cleanse Tag - Removes the 3 lowest encounters on the list when held. 11-13 or 2-4.

In-Battle-Effect


Choice Items:

Choice Band - Boosts ATK by +4. Can only use 1st move selected for remainder of the battle.

Choice Scarf - Boosts SPD by +4. Can only use 1st move selected for remainder of the battle.

Choice Specs - Boosts SP-ATK by +4. Can only use 1st move selected for remainder of the battle.


Condition Boosters:


Damp Rock - Lengthens duration of Rain Dance from 5 turns to 8 turns when used by the holder.

Heat Rock - Lengthens duration of Sunny Day from 5 turns to 8 turns when used by the holder.

Icy Rock - Lengthens duration of Hail from 5 turns to 8 turns when used by the holder.

Smooth Rock - Lengthens duration of Sandstorm from 5 turns to 8 turns when used by the holder.

Grip Claw - A hold item that causes partially trapping moves to always work for 5 turns. May still miss target, but will continue working until 5 full turns have been made, starting with the first successful hit. (Traping Moves: Wrap, Bind, Clamp, Fire Spin, Magma Storm, Whirlpool, Stand Tomb).

Light Clay - Lengthens duration of Light Screen and Reflect from 5 turns to 8 turns when used by the holder.

Bind Band - Partially Trapping moves cause 1/4 their original damage instead of 1/5.


Herbs:


Mental Herb - Removes the effects of Taunt, Encore, Torment, Disable, and Cursed Body*. Consumed after use.

Power Herb - Allows user to omit first turn of charge-up required moves. Consumed after use. It affects SolarBeam, Skull Bash, Sky Attack, Razor Wind, Fly, Dig, Dive, Bounce and Shadow Force.

White Herb - Removes any negative stat changes to holder. Consumed after use.


HP Restoration:


Big Root - HP recovered from draining moves becomes 2/3 instead of 1/2. It affects the moves Absorb, Drain Punch, Giga Drain, Horn Leech, Leech Life, Mega Drain and Leech Seed

Black Sludge - Poison-Types will recover HP equal to their Level at the end of each turn. All other Types will lose HP equal to their Level at the end of each turn.

Leftovers - Restores 1/16 of the Pokémon's maximum HP (rounded down) each turn when held.

Shell Bell - Whenever the Pokémon holding it deals damage, it restores 1/8 of the damage dealt as HP.


Power Boosters:


Absorb Bulb - Raises SP-ATK by +2 when hit by a Water-Type move. One use.

Berserk Gene - Raises ATK by +3 on first turn, also causes Confusion status. One use.

Cell Battery - Raises ATK by +2 when hit by an Electric-Type move. One use.

Expert Belt - +2 DMG when using a Super-Effective move.

Life Orb - Adds +3 DMG to Damage Dealing moves, and +3 Accuracy to Support Moves. Deals 2 DMG at the end of each turn. Damage is not dealt to Pokemon with Magic Guard or Sheer Force. Does not boost the damage of Set-DMG-Attacks, Confusion Damage, or Recoil.

Metronome - Adds +1 DMG for each consecutive turn a move is turn. Caps at +5. Count resets to 0 when a different move is use[Ex. First attack +0, second attack +1, third attack +2, etc.]

Muscle Band - +1 DMG to Physical Attacks.

Red Card - Forces the Opponent to Randomly Switch when hitting this Pokemon with a Physical Move. Assign each remaining Pokemon a Number from 1 - 6. Then roll a 6 sided die. Whatever you roll will be the Pokemon released. One use.

Scope Lens - A roll of 18, 19, or 20 will now qualify as a Critical-Hit.

Wide Lens - +1 to Accuracy Rolls.

Wise Glasses - +1 DMG to Special Attacks.

Zoom Lens - If the holder a lower SPD stat then their opponent, +2 to Accuracy Rolls, and 18, 19, and 20 now qualify as a Critical Hit.

Assault Vest - Raises SP-DEF by 1/10 but prevents the use of Status Moves.

Luminous Moss - Raises SP-DEF by +2 when hit by a Water-Type move. One use.

Snow Ball - Raises ATK by +2 when hit by a Ice-Type move. One use.

Weakness Policy - +3 to ATK and SP-ATK when user is hit by a move they are weak to. One Use.

Turn Order Alteration:

Lagging Tail - Forces holder to move last, regardless of SPD.

Quick Claw - +2 to Accuracy when Counter-Attacking. Nulls x2 DMG Counter-Penalty when rolling a 1.


Focus Items:


Focus Band - When knocked out generate a Random Number from 1-10. If 10, Pokemon will survive with 1 HP. Anything lower will restore HP equal to the rolled number, stopping at 0, and potentially preventing death. Can also protect against recoil damage, and self-inflicted confusion damage, but not from Future Sight or Doom Desire.

Focus Sash - Immune to 1-Hit KO. Negates 1-Hit KO moves entirely. If pokemon is hit by a move that would knock it from Full HP to 0, HP will instead drop to 1. Can also protect against recoil damage, and self-inflicted confusion damage, but not from Future Sight or Doom Desire. Disappears after use.


Negative Effect:


Flame Orb - Inflicts Burn Status on the holder after 1 turn.

Poison Orb - Inflicts Poison Status on Holder after 1 turn.

Sticky Barb - Inflicts 1/8 Holder's HP in DMG each turn. May transfer to opponent if hit by a Physical Move, and no item is being held by the opponent. Does not damage a Pokemon with Magic Guard.

Iron Ball - Reduces SPD by 1/2. Negates Levitate Ability, and makes Flying-Types susceptible to Ground-Type attacks, Spikes, Toxic Spikes, and the Arena Trap Ability. Flying-Type Pokemon will take 1x DMG from Ground-Type attacks regardless of secondary typing.

Ring Target - User loses it's Type Immunities.


Other:


Air Balloon - Holder becomes immune to Ground-Type attacks, as well as Spikes or Toxic Spikes. Will pop when hit by any other sort of attack, excluding indirect damage [recoil, status effects, weather conditions.]

Amulet Coin - Doubles Money earned in Trainer Battles if the holder participates. Does not stack with Luck Incense.

Bright Powder - Opponent loses -2 Accuracy in battle.

Destiny Knot - Infatuates the opponent if the holder becomes Infatuated.

Eject Button - Forces the Holder to switch when hit by a Physical Move. Allows holder to bypass trapping moves [Bind, Block, Ingrain, Fire Spin, Mean Look, etc.]. One Use.

Eviolite - Raises DEF and SP-DEF by +3 if the holder is capable of evolving.

Float Stone - Halves weight of the Holder.

Rocky Helmet - Opponent takes 3 DMG whenever hitting the Holder with a Physical Move.

Shed Shell - Allows a Pokemon to switch out regardless of move effects that prevent switching.

Smoke Ball - Allows definite escape from Wild Pokemon.

Ability Capsule - Switch's current Ability with Hidden Ability when Held.

Safety Goggles - An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.

Protective Pads - Prevents the holder from damage or effects caused by using moves that make contact with the opponent. (Example "Rough Skin" Ability.)

Experience Items


EXP.SHARE - Shares the EXP gained by Pokemon that participated in the battle, and the Holder.

Lucky Egg - Increases the EXP gained by the Holder from battle.  
PostPosted: Fri Dec 30, 2011 9:57 pm
User Image


Held-Items Part 2

Type-Enhancing


Type-Enhancing:

Black Belt - Boosts Fighting-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Black Glasses - Boosts Fighting-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Charcoal - Boosts fire-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Dragon Fang - Boosts Dragon-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Hard Stone - Boosts Rock-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Magnet - Boosts Electric-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Metal Coat - Boosts Metal-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Evolves Onix into Steelix, or Scyther into Scizor.

Miracle Seed - Boosts Grass-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Mystic Water - Boosts Water-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Nevermeltice - Boosts Ice-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Pink Bow - Boosts Normal-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Poison Barb - Boosts Poison-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Polkadot Bow - Boosts Normal-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Sharp Beak - Boosts Flying-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Silk Scarf - Boosts Normal-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Silverpowder - Boosts Bug-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Soft Sand - Boosts Ground-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Spell Tag - Boosts Ghost-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Twisted Spoon - Boosts Psychic-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]

Plates:

Draco Plate - Boosts Dragon-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Dragon-type Pokémon and makes Judgment a Dragon-type move.

Dread Plate - Boosts Dark-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Dark-type Pokémon and makes Judgment a Dark-type move.

Earth Plate - Boosts Ground-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Ground-type Pokémon and makes Judgment a Ground-type move.

Fist Plate - Boosts Fighting-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Fighting-type Pokémon and makes Judgment a Fighting-type move.

Flame Plate - Boosts Fire-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Fire-type Pokémon and makes Judgment a Fire-type move.

Icicle Plate - Boosts Ice-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Ice-type Pokémon and makes Judgment a Ice-type move.

Insect Plate - Boosts Bug-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Bug-type Pokémon and makes Judgment a Bug-type move.

Iron Plate - Boosts Steel-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Steel-type Pokémon and makes Judgment a Steel-type move.

Meadow Plate - Boosts Grass-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Grass-type Pokémon and makes Judgment a Grass-type move.

Mind Plate - Boosts Psychic-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Psychic-type Pokémon and makes Judgment a Psychic-type move.

Sky Plate - Boosts Flying-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Flying-type Pokémon and makes Judgment a Flying-type move.

Splash Plate - Boosts Water-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Water-type Pokémon and makes Judgment a Water-type move.

Spooky Plate - Boosts Ghost-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Ghost-type Pokémon and makes Judgment a Ghost-type move.

Stone Plate - Boosts Rock-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Rock-type Pokémon and makes Judgment a Rock-type move.

Toxic Plate - Boosts Poison-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Poison-type Pokémon and makes Judgment a Poison-type move.

Zap Plate - Boosts Electric-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Makes Arceus a Electric-type Pokémon and makes Judgment a Electric-type move.

Pokemon-Specific Items:

Thick Club- Boots Cubone or Marowak's Attack by 1/4 its current Attack Stat

Others: TBD when I feel like it, nerds.

Gems:

Fire Gem - Boosts Fire-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Water Gem - Boosts Water-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Electric Gem - Boosts Electric-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Dark Gem - Boosts Dark-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Grass Gem - Boosts Grass-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Ice Gem - Boosts Ice-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Fighting Gem - Boosts Fighting-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Poison Gem - Boosts Poison-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Ground Gem - Boosts Ground-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Flying Gem - Boosts Flying-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Psychic Gem - Boosts Psychic-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Bug Gem - Boosts Bug-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Rock Gem - Boosts Rock-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Ghost Gem - Boosts Ghosts-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Dragon Gem - Boosts Dragon-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Steel Gem - Boosts Steel-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Normal Gem - Boosts Normal-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. One Use.

Incense


Full Incense - Forces holder to move last regardless of SPD. Allows Snorlax to produce a Munchlax Egg.

Lax Incense - Opponent loses -2 Accuracy in battle. Allows Wobbuffet to produce a Wynaut Egg.

Luck Incense - Doubles Money earned in Trainer Battles if the holder participates. Does not stack with Amulet Coin. Allows Chansey to produce a Happiny Egg.

Odd Incense - Boosts Psychic-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Allows Mr.Mime to produce a Mime.Jr Egg.

Pure Incense - Removes the 3 lowest encounters on the list when held. 11-13 or 2-4. Allows Chimecho to produce a Chingling Egg.

Rock Incense - Boosts Rock-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK], Allows Sudowoodo to produce a Bonsly Egg.

Rose Incense - Boosts Grass-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Allows Roselia and Roserade to produce a Budew Egg.

Sea Incense - Boosts Water-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Allows Marill and Azumarill to produce an Azurill Egg.

Wave Incense - Boosts Water-Type Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK]. Allows Mantine to produce a Mantyke Egg.

Wings


Health Wing - Boosts HP stat by +1. Stackable up [4]. Five may be combined into a Health Necklace.

Muscle Wing - Boosts ATK stat by +1. Stackable up [4]. Five may be combined into a Muscle Necklace.

Resist Wing - Boosts DEF stat by +1. Stackable up [4]. Five may be combined into a Resist Necklace.

Genius Wing - Boosts SP-ATK stat by +1. Stackable up [4]. Five may be combined into a Genius Necklace.

Clever Wing - Boosts SP-DEF stat by +1. Stackable up [4]. Five may be combined into a Clever Necklace.

Swift Wing - Boosts SPD stat by +1. Stackable up [4]. Five may be combined into a Swift Necklace.

Pretty Wing - Does Absolutely Nothing on it's Own. Five may be combined into a Pretty Necklace.

Health Necklace - Boosts HP stat by +5.

Muscle Necklace - Boosts ATK stat by +5.

Resist Necklace - Boosts DEF stat by +5.

Genius Necklace - Boosts SP-ATK stat by +5.

Clever Necklace - Boosts SP-DEF stat by +5.

Swift Necklace - Boosts SPD stat by +5.

Pretty Necklace - Makes a Pokemon more Attractive. Boosts chance of breeding successfully by +3. Limit of 1 per pairing.

Legendary Artefacts


Adamant Orb - Boosts Steel-Type & Dragon Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK] when held by Dialga.

Lustrous Orb - Boosts Water-Type & Dragon Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK] when held by Palkia.

Griseous Orb - Boosts Ghost-Type & Dragon Damage by 1/10 the appropriate offensive stat [ATK or SP-ATK] when held by Giratina.

Soul Dew - Boosts both the SP-ATK and SP-DEF stat by +3 when held by Latias or Latios.  

Grey Moonfang IV
Vice Captain

Witty Phantom

16,300 Points
  • Bunny Hoarder 150
  • Pie Hoarder by Proxy 150
  • The Perfect Setup 150
Reply
Information Center

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum