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GHOST TYPE MOVES

196. ASTONISH =Con. type Smart = regular attack + flinching

An attack that may shock the foe into flinching

197. CONFUSE RAY =Con. type Smart = confusion

An sinister ray that confuses the foe.

198. DESTINY BOND = Con. type Smart = if user faints when this is used, so does the opponent

If the user faints, the foe is also made to faint. Also, if the user dies, the foe will also share this fate, thus giving a new meaning to the world taking one with them

199. GRUDGE =Con. type Tough = if the user faints, locks up all moves.

If the user faints, in one last final move ...the pokemon will wipe out all the moves of the opponent until the end of the match, and if the user dies ..the moves are locked permenently. Thus, giving the user the last laugh.

200. LICK =Con. type Tough = Regular attack + Paralyze

Licks with a long tongue to injure. May also paralyze.

201. NIGHT SHADE = Con. type Smart = [Dmg = user's lvl]

An attack that slices though defense, and attack directly dealing the exact same damage as the lvl of the user.

202. NIGHTMARE = Con. type Smart = Inflicts dmg equal to 1/4 user's hp each turn

Inflicts 1/4 damage on a sleeping foe each turn

203. SHADOW BALL = Con. type Smart = Sp Attack formula +5 equals - 1 Sp Def.

A black blob that may lower the foe's Sp. Def

204. SHADOW PUNCH =Con. type Smart = attack - defense only

An unavoidable punch that is thrown from the shadows.

205. SPITE = Con. type Touch = Disable the last move for 5 turns

Spitefully cuts off the abilty of an opponent to use an attack to protect itself.

206. OMINOUS WIND = Con. type Smart = Regular Sp attack + 10 raises all user's stats one stage [except for Hp & PP]

A foreboding feeling that comes over an opponent as a wind that sends down thier back is quickly followed by an dark assault.

207. SHADOW CLAW =Con. type Cute = Regular attack + roll 20 instead of a +1 acc. the user attack doubles for that one attack.

An fast claw attack that can come from any angle as the shadows themselves seem to give body to this attack.

208. SHADOW FORCE = Con. type Smart = Regular attack + regular attack =dmg

Disappears the first turn, and attack the second, foe cannot protect. This attack is known for it's power and the danger behind it ..as the user gathers energy the first turn by disappearing, and on the second term attacking. In the case of this attack, the user must roll higher than the opponent twice in order to hit, and the dmg for both turns would be added together.

209. SHADOW SNEAK = Con. type Smart = Regular attack

Always strike first, if used on the first attack turn ...this move will attack first no matter if the pokemon had more speed or not.

210. HEX = Sp. formula x2 dmg if the opponent has a stats infliction

This relentless attack does massive damage to an opponent inflicted by a status effect problem.