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joe-dude667

PostPosted: Mon Mar 12, 2012 5:21 pm
Arc Vembris
Fixed
the intiative thing is an artifact with the tangledweb sheet, but it calculates out right
Fair dues. You're athletics still seem to be 1 too high (assuming from Sylvan armour), though I may just be missing something. Other than that:

You are good to go. wink  
PostPosted: Mon Mar 12, 2012 5:37 pm
mercantes
Made some changes, added information and background plus magical items, gold and a personal war horse for a mount. Hopefully, I did most of the things right. Never had any idea DnD has a lot of room for customization. GrantesXD

That's the beauty of DnD. wink

You still need to add in the Human Defense Bonus to your defenses, and your class bonuses (for rangers its fort and ref).

You might want to add another short sword (don't worry, it's free) to use alongside your magical one, otherwise you won't be able to use your ranger powers with it.

I see you trained out diplomacy, but you added bluff and thievery, and neither of those are ranger skills either. You have to pick out of Acrobatics, Athletics, Dungeoneering, Endurance, Heal, Nature, Perception and Stealth.  

joe-dude667


Drag0nK1d

PostPosted: Mon Mar 12, 2012 5:43 pm
I'll still take the ID papers just for flavor-reasons. Hell, I don't intend on grabbing another magic item yet so... yeah.
To be honest, least how I play dnd, I think warlocks would be pursued anyway (especially this char) because of their pact ties. Hell, part of his backstory involves the ID papers anyway so... go figure.  
PostPosted: Mon Mar 12, 2012 5:51 pm
Vampfighter1
joe-dude667
Vampfighter1
Pascal Veris

Will write background and find a pic later.

Looks like you used point buy instead of rolling for stats. That's cool if that's what you want, but I'd recommend giving rolling a go, you'll get much better than standard array. If you're using point array, you've forgotten to add the +2 to charisma.

Can you add Artful Dodger benefit to your conditional modifiers section? Also Teeny Warrior feat.

You haven't got Pixie Dust written down, I told you that you can have it. wink

You need to work out your attack and damage scores. Attack should be +9 for daggers (assuming you buy a magical damage), +7 short sword (assuming it's mundane), and +6 hand xbow (again, assuming it's mundane). Also I see your damage is 1d3 for daggers, that's actually a 3rd edition rule. It's still 1d4, and short sword and xbow are still 1d6.

You also have yet to buy magical items. You get 1lvl2, 1lvl3, 1lvl4, and 520g. All the items you've already "bought" also count for free at this high lvl, so there's no need to take the gold off for that.

Background benefit can be either +2 to Arcane for being from the Feywild Isles of Maivland, or +2 thievery for his life as a cut purse.



Alright that'll fix everything. Just making some minor adjustments to her background to account for the magic items, and the fact that Pascal is now Aatalia.

Magic armour bonus should be in the enh column, not the armour section. But that's just the OCD in me. =P

Gold should be 160.

Also you have short sword down as +6 attack. it should be +8 for rogue attacks and +7 for OA's/basics. Other than that:

You are good to go. wink:  

joe-dude667


joe-dude667

PostPosted: Mon Mar 12, 2012 5:53 pm
Drag0nK1d
I'll still take the ID papers just for flavor-reasons. Hell, I don't intend on grabbing another magic item yet so... yeah.
To be honest, least how I play dnd, I think warlocks would be pursued anyway (especially this char) because of their pact ties. Hell, part of his backstory involves the ID papers anyway so... go figure.
I know... I'm just saying you don't have to pay for them since they're mundane. Higher level characters don't pay for mundane items.  
PostPosted: Mon Mar 12, 2012 6:03 pm
Ancelas
Your speed still says 5, despite it saying 6 in the base and having no penalties... confused I guess that's just a mythweavers glitch. Pay no heed!

You are good to go. wink  

joe-dude667


joe-dude667

PostPosted: Mon Mar 12, 2012 6:07 pm
Okay! Just waiting on ChidarRalan, and then we can start! Any other mistakes I've just pointed out can be fixed upon as we play, I'm too impatient for the alternative. twisted

It's 1am and I'm pretty tired, so I'm not going to type up the first post tonight. If all goes well though, the game will start tomorrow night! mrgreen  
PostPosted: Mon Mar 12, 2012 6:23 pm
joe-dude667
mercantes
Made some changes, added information and background plus magical items, gold and a personal war horse for a mount. Hopefully, I did most of the things right. Never had any idea DnD has a lot of room for customization. GrantesXD

That's the beauty of DnD. wink

You still need to add in the Human Defense Bonus to your defenses, and your class bonuses (for rangers its fort and ref).

You might want to add another short sword (don't worry, it's free) to use alongside your magical one, otherwise you won't be able to use your ranger powers with it.

I see you trained out diplomacy, but you added bluff and thievery, and neither of those are ranger skills either. You have to pick out of Acrobatics, Athletics, Dungeoneering, Endurance, Heal, Nature, Perception and Stealth.
You got it. I'll throw in another weapon when I get near a laptop. Today, let's fly!XD  

mercantes


Maelthra Ssinss

PostPosted: Mon Mar 12, 2012 7:29 pm
joe-dude667
Okay! Just waiting on ChidarRalan, and then we can start! Any other mistakes I've just pointed out can be fixed upon as we play, I'm too impatient for the alternative. twisted

It's 1am and I'm pretty tired, so I'm not going to type up the first post tonight. If all goes well though, the game will start tomorrow night! mrgreen


Wait! Waiting on me for what?

Thought I'd fixed everything... sweatdrop

EDIT: Oh... Maybe I didn't post it here that I was done fixing... Thought I did... Crud. Sorry everyone! I did fix her up, though. And added more identities.  
PostPosted: Mon Mar 12, 2012 7:47 pm
I liked how this turned out. More than half the party are liars.  

Absolute Virtue


MaoukaMasaki777

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PostPosted: Mon Mar 12, 2012 8:17 pm
joe-dude667
MaoukaMasaki777
Jett of Storms, Genasi Swordmage

Okay! I put the +s for my Defenses in the right columns (I think), I changed my Bracers of Mighty Striking for Gloves of Piercing, get a little extra damage for my ablilities. Got a Necklace of Defense for extra defense, took a +2 to Arcana due to background and fixed my gold: 520 - 360 (Necklace) - 50 (Spellbook) = 110 GP. I think I'm ready!
Still in the wrong sections, but they add up so it's nothing to worry about. Although Spellbook is free with your class, so you can have another 50g.

Also I noticed you have sylvan armour, but are choosing it as cloth. It comes in leather, so as a swordmage is proficient, there's really no reason not to get it in leather. Other wise you're just throwing away +2 to ac. Other than that:

You are good to go. wink

Jett of Storms, Genasi Swordmage

Okay, for whatever reason, it won't let me change the AC value of my armor, so I put that +2 you mentioned into the Feat part. I'll probably make a second sheet for later on to keep it organized. XD  
PostPosted: Mon Mar 12, 2012 10:43 pm
Absolute Virtue
I liked how this turned out. More than half the party are liars.


Rais is no liar. She merely hides her true identity.  

Maelthra Ssinss


Absolute Virtue

PostPosted: Tue Mar 13, 2012 2:01 am
MaoukaMasaki777
joe-dude667
MaoukaMasaki777
Jett of Storms, Genasi Swordmage

Okay! I put the +s for my Defenses in the right columns (I think), I changed my Bracers of Mighty Striking for Gloves of Piercing, get a little extra damage for my ablilities. Got a Necklace of Defense for extra defense, took a +2 to Arcana due to background and fixed my gold: 520 - 360 (Necklace) - 50 (Spellbook) = 110 GP. I think I'm ready!
Still in the wrong sections, but they add up so it's nothing to worry about. Although Spellbook is free with your class, so you can have another 50g.

Also I noticed you have sylvan armour, but are choosing it as cloth. It comes in leather, so as a swordmage is proficient, there's really no reason not to get it in leather. Other wise you're just throwing away +2 to ac. Other than that:

You are good to go. wink

Jett of Storms, Genasi Swordmage

Okay, for whatever reason, it won't let me change the AC value of my armor, so I put that +2 you mentioned into the Feat part. I'll probably make a second sheet for later on to keep it organized. XD


The AC box is directly above the INIT box. If you change it there then it'll change the value automatically.  
PostPosted: Tue Mar 13, 2012 3:21 am
ChidarRalan
Oh... Maybe I didn't post it here that I was done fixing... Thought I did... Crud. Sorry everyone! I did fix her up, though. And added more identities.
You should have 520g, all the non magical items you get for free. Also your quick lookup is still using your strength modifier, when it should be your dex.

I can see you've got a misc +1 for AC, though can't see what its from. =/

Fix those, and you're good to go. wink  

joe-dude667


joe-dude667

PostPosted: Tue Mar 13, 2012 3:22 am
Absolute Virtue
I liked how this turned out. More than half the party are liars.
Always the way when the DM says it's going to be dark and gritty.

"Dark and Gritty? I wanna play a rogue!"  
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