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Posted: Thu May 06, 2010 3:49 pm
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Stella Meowris Okay, I'm not a fighter, I'm a rogue, but I'm a half-elf so I have inborn ability to use a bow, but choose not to use one. Cool. Questions remaining: 1) Can I have: Throwing Knives and/OR Darts and/OR Shuriken AND Whip (I like the idea of the, what was it, bladed whip?!) AND Pistol ? 2) Must I make a change in my feats to use thrown weapons? 3) Do you need me to have more strength? I think you said something about requiring a re-roll for anything under 10 and mine is at 8. Just thought I'd better ask.
In order:
Thrown weapons= Shuriken, Darts, AND throwing knives. So yes.
You can take the whip if you take the flails and chains weapon proficiency and the exotic weapons group needed to use the whip with no penalty (thus meaning you have to expend a feat). Same thing with the Pistol, which only makes you need to expend one feat (Pistols) since Exotic Weapons gets enhanced any time you take another WGP.
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Posted: Thu May 06, 2010 3:57 pm
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Posted: Thu May 06, 2010 5:24 pm
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Posted: Thu May 06, 2010 5:57 pm
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Eternality_Cannon Stella Meowris Okay, I'm not a fighter, I'm a rogue, but I'm a half-elf so I have inborn ability to use a bow, but choose not to use one. Cool. Questions remaining: 1) Can I have: Throwing Knives and/OR Darts and/OR Shuriken AND Whip (I like the idea of the, what was it, bladed whip?!) AND Pistol ? 2) Must I make a change in my feats to use thrown weapons? 3) Do you need me to have more strength? I think you said something about requiring a re-roll for anything under 10 and mine is at 8. Just thought I'd better ask. In order: Thrown weapons= Shuriken, Darts, AND throwing knives. So yes. You can take the whip if you take the flails and chains weapon proficiency and the exotic weapons group needed to use the whip with no penalty (thus meaning you have to expend a feat). Same thing with the Pistol, which only makes you need to expend one feat (Pistols) since Exotic Weapons gets enhanced any time you take another WGP.
Oh, good good. I will make the necessary changes. :3 Thanks!
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Posted: Sat May 08, 2010 6:05 am
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Stella Meowris Eternality_Cannon Stella Meowris Okay, I'm not a fighter, I'm a rogue, but I'm a half-elf so I have inborn ability to use a bow, but choose not to use one. Cool. Questions remaining: 1) Can I have: Throwing Knives and/OR Darts and/OR Shuriken AND Whip (I like the idea of the, what was it, bladed whip?!) AND Pistol ? 2) Must I make a change in my feats to use thrown weapons? 3) Do you need me to have more strength? I think you said something about requiring a re-roll for anything under 10 and mine is at 8. Just thought I'd better ask. In order: Thrown weapons= Shuriken, Darts, AND throwing knives. So yes. You can take the whip if you take the flails and chains weapon proficiency and the exotic weapons group needed to use the whip with no penalty (thus meaning you have to expend a feat). Same thing with the Pistol, which only makes you need to expend one feat (Pistols) since Exotic Weapons gets enhanced any time you take another WGP. Oh, good good. I will make the necessary changes. :3 Thanks! And now, since you've got the group it's in, you can use the Whip Dagger without penalty. This gives you the same basic function of a whip, but deals 1d6 lethal and isn't bothered by natural armor.
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Posted: Sat May 08, 2010 7:07 am
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Posted: Sat May 08, 2010 9:38 pm
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Eternality_Cannon Stella Meowris Eternality_Cannon Stella Meowris Okay, I'm not a fighter, I'm a rogue, but I'm a half-elf so I have inborn ability to use a bow, but choose not to use one. Cool. Questions remaining: 1) Can I have: Throwing Knives and/OR Darts and/OR Shuriken AND Whip (I like the idea of the, what was it, bladed whip?!) AND Pistol ? 2) Must I make a change in my feats to use thrown weapons? 3) Do you need me to have more strength? I think you said something about requiring a re-roll for anything under 10 and mine is at 8. Just thought I'd better ask. In order: Thrown weapons= Shuriken, Darts, AND throwing knives. So yes. You can take the whip if you take the flails and chains weapon proficiency and the exotic weapons group needed to use the whip with no penalty (thus meaning you have to expend a feat). Same thing with the Pistol, which only makes you need to expend one feat (Pistols) since Exotic Weapons gets enhanced any time you take another WGP. Oh, good good. I will make the necessary changes. :3 Thanks! And now, since you've got the group it's in, you can use the Whip Dagger without penalty. This gives you the same basic function of a whip, but deals 1d6 lethal and isn't bothered by natural armor.
Oh, wonderful. I am going to have some fun with this.
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Posted: Sat May 08, 2010 10:09 pm
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Eternality_Cannon Hey, can anyone tell me how to use MythWeavers? I've got a friend joining, but the whole skeleton thing gets WAY too long when making a cohort.
I don't know what you need to know.
But, First he needs a account with myth weavers and needs to be signed into said account.
After, that go to Sheets.
Just to the right where it says 'Character Sheets' will be New Sheet, click it.
Something should pop up. It should have New Sheet then a blank. This is where you put your label, so you can keep many sheets organized.
Under that is a drop down menu, and a check box labeled public.
Make sure the check box is checked, other wise no one will be able to see your work.
Click the drop down menu and pick your game system. In this case, Dnd 3.5e
Then just start filling in the info. I normally start with class, level, race and ability scores. It will fill in everything tied with the stats though it does have it's bugs. For one you can't have a quadruped character. Though many of it's problems can be fixed, by adding notes in the other notes section.
There are a few differences between sites, but most online character sheets work this way.
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Southern Cross Nemesis rolled 20 6-sided dice:
4, 1, 3, 2, 4, 3, 1, 1, 3, 6, 5, 4, 3, 2, 4, 2, 6, 2, 2, 1
Total: 59 (20-120)
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Southern Cross Nemesis Vice Captain
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Posted: Sun May 09, 2010 1:19 pm
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Southern Cross Nemesis rolled 16 6-sided dice:
1, 3, 3, 2, 4, 4, 1, 4, 4, 4, 6, 2, 6, 2, 4, 2
Total: 52 (16-96)
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Posted: Sun May 09, 2010 1:23 pm
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If so then ignore the rolls
4, 1, 3, 2 =9 4, 3, 1, 1 =8 3, 6, 5, 4 =15 3, 2, 4, 2 =9 6, 2, 2, 1 =10
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Southern Cross Nemesis Vice Captain
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Southern Cross Nemesis rolled 4 6-sided dice:
4, 5, 1, 4
Total: 14 (4-24)
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Southern Cross Nemesis Vice Captain
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Posted: Sun May 09, 2010 2:03 pm
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Posted: Mon May 10, 2010 5:47 pm
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Posted: Mon May 10, 2010 6:36 pm
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Jacior rolled 12 4-sided dice:
3, 1, 1, 4, 2, 4, 4, 2, 1, 4, 4, 2
Total: 32 (12-48)
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Posted: Tue May 11, 2010 4:26 pm
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