Mik4ilah
Rain Yupa
Mik4ilah
Thanks a LOT! this is how my profile looks now woe it's me!
Still need your skill bonuses I mentioned ^-^
Likewise, with your Surges/Day.
A recommendation I made to Flames, is to uncheck all your powers, and to check them off when you use them. You don't HAVE too, but I find that least confusing.
Still went with Hit-and-Run anyways, even though you can't use your bow with it?
You didn't list your leather armor (which I presume by your +2 armor bonus).
I honestly think 300 arrows is too much. I think 90 would be more than enough. Remember, you have to carry all this! It's unwieldy! I might even recommend going down to 60. That'd be 2 quivers on your back. Imagine carrying 10!!!
Now for your attack & damage workspace. Since it looks like you'll be using ranged AND melee attacks, I want you to do the following:
For Ability 1 (in both), type Dexterity (or Dex). For Ability 2, type Strength (or Str).
Attack workspace, row 1: '2' for Prof (from your longbow).
Attack workspace, row 2: '3' for Prof (from your longsword and dagger; both have the same bonus).
In the end, you should have +6 to hit with your bow, +6 to hit with your blades. +4 damage with your bow, +3 with your blades.
Sudden observation: Are you sure you want your ability scores as they are? Fox's Cunning has a bonus equal to your Wisdom, and many other future powers you will see Wisdom pop up. Currently, your wisdom bonus is 0. You can still use Fox's Cunning, but you get absolutely no extra bonus to your attack roll (making it just like any regular attack).
Though you already have the bonuses listed in the quick look-up correctly (minus the damage bonuses), having the attack stats in the workspace on the right will let you know when it increases as you level up. :3
Beyond the things I listed here (and some are optional), the only things you need are your description and background (you don't need to work too hard on this), and towards the top, you have 1 action point.
Flames, you have one too, I forgot to mention that.
I'll check your gold when we know for certain about your equipment choices! :3
Oh ok, I'm fixing it right now. thanks for the observations.one quick question. what is the real advantage of using two weapons instead of one but using it two-handed (just read about versatile weapons).
Looks like your final gold should be 12 gp left, out of 100? 25 for leather armor, 30 for bow, 15 for sword, 1 for dagger, 2 for 60 arrows, 15 for standard adventurer's kit.
Still need the skill bonuses and surge total 4laugh
Also, just noticed that you're missing the +2 bonus to initiative from Quick Draw. That would go under Misc, giving you a +6 to initiative rolls.
Something for both new players, about bonuses: If it ever lists a type of bonus (feat, racial, power, item, etc), it never stacks with any other bonuses with the same type. An example is Quick Draw and Improved Initiative. Quick Draw gives a +2 feat bonus to initiative checks, and Improved Initiative gives a +4 feat bonus to initiative checks. If you took both feats, you'd take the higher of the two, rather than combining them, because they are both the same type.
Untyped bonuses stack though!