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Disciple of Sakura rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Thu Mar 24, 2011 7:22 pm
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Posted: Sat Mar 26, 2011 8:32 pm
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Perception @ 22+: You notice (or sense) several batteries of vulture droids situated in defense positions on a cluster of satellites near the planet as you approach, though they don't seem to be in attack mode presently. They may make it difficult to escape after the mission, unless you're in a better ship than this one or somehow override their command protocols.
Technology: Knives's computer read-outs and technical know-how tell her that the dual-halo defense system is not commonly used, but it frequently provides command transmission back-ups for droids, as well as forcefield projections, tractor beams, and a battery of defensive missile systems. The planet is heavily defended.
Use Computer: Your computer read-outs also pick up a heavily encrypted command transmission hailing from a large factory complex near the northern pole of the planetoid. The factory complex appears to still be operational, unlike most of the smaller factories on the surface. There's some general droid-based chatter over the network, but it appears that they are, presently at least, reading your ship as a friendly craft.
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Posted: Sun Mar 27, 2011 7:22 pm
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Lord of the Vine rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Sun Mar 27, 2011 7:41 pm
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Posted: Mon Mar 28, 2011 6:36 pm
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Posted: Tue Mar 29, 2011 5:18 pm
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Posted: Tue Mar 29, 2011 6:14 pm
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Posted: Tue Mar 29, 2011 7:29 pm
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Posted: Tue Mar 29, 2011 8:45 pm
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Anatarei Crimsonthrone Dion Necurat "Dee-fence-ive Hay-low?" Tiberius chimed in after grunting himself awake from slumber. Space travel exhausted the old hound. "Let me git a good lookit'er..." [Mechanics check to see if I can make heads or tails of what this thing is EDIT: 3. Well, that was a s**t roll. Good thing I have a +14 to mechanics. That makes it a 17 overall.] {From what you know of defensive halos, they are high maintenance space stations locked into a central orbit much like a planet's rings. They're primarily used for small planetary outposts due to the requisite complement of staff to both build and maintain them - despite their superior defensive capabilities, one set up for Coruscant would take milliions of staff and be ridiculously expensive, so even the Republic's capital doesn't field one. They're typically loaded to the brim with missiles, blasters, and battle droids or fighters for skirmishes, and are capable of generating force fields to protect a planet from orbital bombardment. The fact that this planetoid has two of them means that it must be very high priority.}
[Alright...can I tell if the grid is active or where it would be possible to disable the halo?]
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Posted: Wed Mar 30, 2011 6:52 pm
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Dion Necurat [Alright...can I tell if the grid is active or where it would be possible to disable the halo?] {It is fully functional, but you can't determine exactly where either unit's weak points would be. You do realize, however, that something like this, assuming it had been running, should have been much easier to detect than the commander intimated the planetoid had been, which means it either wasn't running before... or something was masking it...}
Cole effortlessly flies his ship "casually" through the early defensive perimeter security, some chimes and beeps from the computer indicating to those near the forward console that the ship was sending command codes to the drones automatically, allowing you safe passage for the moment. The display that Knives provides gives you a good idea of where you might be able to land. Readings indicate that the best landing platform will still require passage across an open courtyard to the facility's entryway, but it is located next to two large fuel containers, which could provide for some decent preliminary or last minute sabotage.
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Posted: Wed Mar 30, 2011 6:59 pm
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Dallas Moonrain rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Wed Mar 30, 2011 7:15 pm
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Posted: Thu Mar 31, 2011 5:42 pm
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