————ROUND 5 BEGIN!————
Please note that this is the final round!
Please note that this is the final round!
———Current HP Standings———
Zenobiath: 9/10 HP
Aresoth: 8/8 HP
*Dragon took a recovery round and regained 1HP!
Zenobiath: 9/10 HP
Aresoth: 8/8 HP
*Dragon took a recovery round and regained 1HP!
———Color Stats/Roll Charts———
BRONZES
Quote:
- Bronzes will fly for FIVE ROUNDS.
Bronzes start with EIGHT HP.
Bronzes will retreat when below THREE HP.
Bronzes will roll a D20 each round.
Quote:
Bronze Rolling Chart
1. It's much easier to maneuver now with the air clear of your more deft siblings, but now it's clear just how much thread they were flaming. It's not as intense as it would be in the upper wings, but there's enough that you don't manage to get it all. Despite your best efforts, a huge clump breaks into smaller bits...and several of those bits land right on you! Take three damage!
2 – 5. You pour all your effort into twisting after a falling clump,
knowing only the gold wings are flying lower than you, but you overdo it—you're faster than you thought, it seems!—and you fly right into it before your flame finishes destroying it! Take two damage!
6 – 12. Chewing stone on the fly seems like the easiest thing...but you chomp down on your tongue, and it startles you out of your focus! Take one damage!
13 – 16. It's a lot more work without the blues and greens to dart after every stray thread, but you find the will to get after it. You know you're gonna be wiped out later, but for now, you're still going strong—even if the air just seems heavier with every flap.
17 – 19. It seems like you've caught a break, a few moments with no thread in sight at all. It feels good to just glide for a moment, before at last a falling clump brings you back into the battle. You scorch it with an almost delighted fury, leaving nothing but ash on the wind.
20. Your watchful eye catches sight of a teammate in trouble, and you cry out, alerting them to the danger before it befalls them! Quote a teammate of your choice who took damage in this round to nullify that damage!
1. It's much easier to maneuver now with the air clear of your more deft siblings, but now it's clear just how much thread they were flaming. It's not as intense as it would be in the upper wings, but there's enough that you don't manage to get it all. Despite your best efforts, a huge clump breaks into smaller bits...and several of those bits land right on you! Take three damage!
2 – 5. You pour all your effort into twisting after a falling clump,
knowing only the gold wings are flying lower than you, but you overdo it—you're faster than you thought, it seems!—and you fly right into it before your flame finishes destroying it! Take two damage!
6 – 12. Chewing stone on the fly seems like the easiest thing...but you chomp down on your tongue, and it startles you out of your focus! Take one damage!
13 – 16. It's a lot more work without the blues and greens to dart after every stray thread, but you find the will to get after it. You know you're gonna be wiped out later, but for now, you're still going strong—even if the air just seems heavier with every flap.
17 – 19. It seems like you've caught a break, a few moments with no thread in sight at all. It feels good to just glide for a moment, before at last a falling clump brings you back into the battle. You scorch it with an almost delighted fury, leaving nothing but ash on the wind.
20. Your watchful eye catches sight of a teammate in trouble, and you cry out, alerting them to the danger before it befalls them! Quote a teammate of your choice who took damage in this round to nullify that damage!
ZENOBIATH
Quote:
- Zenobiath will fly for FIVE ROUNDS.
She will start with TEN HP.
She will retreat when below FIVE HP.
She will roll a D20 each round.
Quote:
Zenobiath's Rolling Chart
1. The relative calm of the queens' wing is disrupted by a thin band of thread falling into view—someone must have been hurt up above to leave this much intact at once. You turn to help blast it, but having not anticipated there would be so much, you end up flying right into the tangle!
Take three damage!
2 – 3. A few falling clumps make it to your level, and eager to let you get the practice, the other golds hang back somewhat. Or at least,
that had been the plan. You line up your shot just in time to fly right into a huge gout of flame roaring from another rider's flamethrower! Take two damage!
4. Oh no! A dragon from one of the upper wings is falling from the sky! You duck into their path to help catch them, but you weren't expecting them to be so heavy! They land atop you awkwardly and heavily before they roll off and onto the next gold on the way down. Hopefully they'll be okay...! Take one damage!
5 – 9. You feel a sudden burning pain and realize that a lone silver strand slipped through to connect, unseen, with you! It isn't a huge wound, but the sharp bite of thread reminds you to pay more attention. Take one damage!
10 – 14. You twist after a falling thread, line it up, and...click. Click? Click! Click!! At last after some fumbling your flamethrower roars to life. It jolts you somewhat, and you feel sheepish for not being as on top of it as you'd wanted, but at least you got the thread, right?
15 – 18. This far down there's still not a lot of action, but you spy a large patch of thread still falling, and you fall into formation alongside one of your golden peers. Together you reduce it to nothing, and you see the other rider's appraising glance.
19 – 20. Quote a teammate of your choice who took damage in this round to nullify that damage!
1. The relative calm of the queens' wing is disrupted by a thin band of thread falling into view—someone must have been hurt up above to leave this much intact at once. You turn to help blast it, but having not anticipated there would be so much, you end up flying right into the tangle!
Take three damage!
2 – 3. A few falling clumps make it to your level, and eager to let you get the practice, the other golds hang back somewhat. Or at least,
that had been the plan. You line up your shot just in time to fly right into a huge gout of flame roaring from another rider's flamethrower! Take two damage!
4. Oh no! A dragon from one of the upper wings is falling from the sky! You duck into their path to help catch them, but you weren't expecting them to be so heavy! They land atop you awkwardly and heavily before they roll off and onto the next gold on the way down. Hopefully they'll be okay...! Take one damage!
5 – 9. You feel a sudden burning pain and realize that a lone silver strand slipped through to connect, unseen, with you! It isn't a huge wound, but the sharp bite of thread reminds you to pay more attention. Take one damage!
10 – 14. You twist after a falling thread, line it up, and...click. Click? Click! Click!! At last after some fumbling your flamethrower roars to life. It jolts you somewhat, and you feel sheepish for not being as on top of it as you'd wanted, but at least you got the thread, right?
15 – 18. This far down there's still not a lot of action, but you spy a large patch of thread still falling, and you fall into formation alongside one of your golden peers. Together you reduce it to nothing, and you see the other rider's appraising glance.
19 – 20. Quote a teammate of your choice who took damage in this round to nullify that damage!
For those green and blues and browns who are now out of the game, feel free to keep RPing, either landing and thoughts post-threadfall, or watching your remaining sibs fighting, whatever you'd like. <3