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Posted: Fri Mar 20, 2015 1:12 pm
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GregarMoon Alright, I'm here at your invitation, and as I've promised, I've written my character up based on what I've learnt from the forums so far: Mir FarkussonI started out with 7 points allocated in merits: Trained Memory: 1 Fighting Finesse: 2 Perfect Stillness: 1 Quickdraw: 1 Anonymity: 2 And with the 25 EXP I've spent them as below: Resolve: 5 exp Firearms: 9 exp Resource: 6 exp Sniping: 4 exp So I should have 1 exp to spare. Please take a look and let me know if it's alright or did I missed something. Also, do take note that I'm living on the Asian side of the world, I can post only at your nights and maybe dawns, but otherwise I can post daily.
Resolve 3 cost 15 exp, not 5 Both of your powers should have 3 dots because you start with shroud 3. To many physical skills, even if I cut corners to save you exp it looks like you would need 12 exp to keep it as is. Firearms 3 would have costed you 18 exp And as far as merits ... Lets shuffle things around to save you exp, You spent your origional dots on Resources 3, Sniping 2, and anonymity 2. that leaves 10 exp spent on the others.
10 exp on merits 15 on stats 18 on skills 43/25 exp spent.
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Posted: Fri Mar 20, 2015 1:21 pm
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Posted: Fri Mar 20, 2015 1:54 pm
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Posted: Fri Mar 20, 2015 6:24 pm
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PupSage GregarMoon Alright, I'm here at your invitation, and as I've promised, I've written my character up based on what I've learnt from the forums so far: Mir FarkussonI started out with 7 points allocated in merits: Trained Memory: 1 Fighting Finesse: 2 Perfect Stillness: 1 Quickdraw: 1 Anonymity: 2 And with the 25 EXP I've spent them as below: Resolve: 5 exp Firearms: 9 exp Resource: 6 exp Sniping: 4 exp So I should have 1 exp to spare. Please take a look and let me know if it's alright or did I missed something. Also, do take note that I'm living on the Asian side of the world, I can post only at your nights and maybe dawns, but otherwise I can post daily. Resolve 3 cost 15 exp, not 5 Both of your powers should have 3 dots because you start with shroud 3. To many physical skills, even if I cut corners to save you exp it looks like you would need 12 exp to keep it as is. Firearms 3 would have costed you 18 exp And as far as merits ... Lets shuffle things around to save you exp, You spent your origional dots on Resources 3, Sniping 2, and anonymity 2. that leaves 10 exp spent on the others. 10 exp on merits 15 on stats 18 on skills 43/25 exp spent.
Actually, I started out with 2 in Resolve, I only advanced it by 1. Unless for each rank it increases in requirement of exp? As for the exp spent, the allocation would be:
Resolve: 1 rank: 5 exp Firearms: 3 ranks: 9 exp Resource: 3 ranks: 6 exp Sniping: 2 ranks: 4 exp
New dots in attributes costs 5 exp each, and new skill dots costs 3 each, so Firearms and Resolve should be at the right costs. According to your explanation, new skill dots costs 3 exp each, and the only method I count 3 skill points to be 18 is if my Firearms is also my specialty point which requires 6 to raise, which then it amounts to 18 points as you've said. Or if there's something wrong with my calculation that you would like to explain?
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Posted: Fri Mar 20, 2015 6:40 pm
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Posted: Fri Mar 20, 2015 6:59 pm
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GregarMoon PupSage GregarMoon Alright, I'm here at your invitation, and as I've promised, I've written my character up based on what I've learnt from the forums so far: Mir FarkussonI started out with 7 points allocated in merits: Trained Memory: 1 Fighting Finesse: 2 Perfect Stillness: 1 Quickdraw: 1 Anonymity: 2 And with the 25 EXP I've spent them as below: Resolve: 5 exp Firearms: 9 exp Resource: 6 exp Sniping: 4 exp So I should have 1 exp to spare. Please take a look and let me know if it's alright or did I missed something. Also, do take note that I'm living on the Asian side of the world, I can post only at your nights and maybe dawns, but otherwise I can post daily. Resolve 3 cost 15 exp, not 5 Both of your powers should have 3 dots because you start with shroud 3. To many physical skills, even if I cut corners to save you exp it looks like you would need 12 exp to keep it as is. Firearms 3 would have costed you 18 exp And as far as merits ... Lets shuffle things around to save you exp, You spent your origional dots on Resources 3, Sniping 2, and anonymity 2. that leaves 10 exp spent on the others. 10 exp on merits 15 on stats 18 on skills 43/25 exp spent. Actually, I started out with 2 in Resolve, I only advanced it by 1. Unless for each rank it increases in requirement of exp? As for the exp spent, the allocation would be: Resolve: 1 rank: 5 exp Firearms: 3 ranks: 9 exp Resource: 3 ranks: 6 exp Sniping: 2 ranks: 4 exp New dots in attributes costs 5 exp each, and new skill dots costs 3 each, so Firearms and Resolve should be at the right costs. According to your explanation, new skill dots costs 3 exp each, and the only method I count 3 skill points to be 18 is if my Firearms is also my specialty point which requires 6 to raise, which then it amounts to 18 points as you've said. Or if there's something wrong with my calculation that you would like to explain?
It costs 5 exp times the level of dot. For example, to raise resolve to level two it cost 2X5 so 10 Exp. To raise from 2 to 3 it would cost 3x5 so15. To go from level 1 to level 3 you would add those two costs otghter so it would cots 25 exp.
It works the same for skills and most merits, except it costs 3Exp time the level of dot for Skills and 2exp times the level of dot for merits.
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Posted: Fri Mar 20, 2015 7:56 pm
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Posted: Fri Mar 20, 2015 8:13 pm
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Kowsauni GregarMoon PupSage GregarMoon Alright, I'm here at your invitation, and as I've promised, I've written my character up based on what I've learnt from the forums so far: Mir FarkussonI started out with 7 points allocated in merits: Trained Memory: 1 Fighting Finesse: 2 Perfect Stillness: 1 Quickdraw: 1 Anonymity: 2 And with the 25 EXP I've spent them as below: Resolve: 5 exp Firearms: 9 exp Resource: 6 exp Sniping: 4 exp So I should have 1 exp to spare. Please take a look and let me know if it's alright or did I missed something. Also, do take note that I'm living on the Asian side of the world, I can post only at your nights and maybe dawns, but otherwise I can post daily. Resolve 3 cost 15 exp, not 5 Both of your powers should have 3 dots because you start with shroud 3. To many physical skills, even if I cut corners to save you exp it looks like you would need 12 exp to keep it as is. Firearms 3 would have costed you 18 exp And as far as merits ... Lets shuffle things around to save you exp, You spent your origional dots on Resources 3, Sniping 2, and anonymity 2. that leaves 10 exp spent on the others. 10 exp on merits 15 on stats 18 on skills 43/25 exp spent. Actually, I started out with 2 in Resolve, I only advanced it by 1. Unless for each rank it increases in requirement of exp? As for the exp spent, the allocation would be: Resolve: 1 rank: 5 exp Firearms: 3 ranks: 9 exp Resource: 3 ranks: 6 exp Sniping: 2 ranks: 4 exp New dots in attributes costs 5 exp each, and new skill dots costs 3 each, so Firearms and Resolve should be at the right costs. According to your explanation, new skill dots costs 3 exp each, and the only method I count 3 skill points to be 18 is if my Firearms is also my specialty point which requires 6 to raise, which then it amounts to 18 points as you've said. Or if there's something wrong with my calculation that you would like to explain? It costs 5 exp times the level of dot. For example, to raise resolve to level two it cost 2X5 so 10 Exp. To raise from 2 to 3 it would cost 3x5 so15. To go from level 1 to level 3 you would add those two costs otghter so it would cots 25 exp. It works the same for skills and most merits, except it costs 3Exp time the level of dot for Skills and 2exp times the level of dot for merits.
Alright, now that I had a gist of what I needed to swap out, I've removed 1 point from Survival and 2 from Weaponary, and stacked all 3 points into Firearms, fulfilling the original 11 points as primary. Disqualified for Weapon Finesse, I've removed it. Keeping the 15 point I needed to take Resolve, I took Pup's advice and have Resources at 3, Sniping at 2 and Anonymity at 2. The leftover points I've spent in merits Trained Memory, Decorated, Perfect Stillness, Quick Draw and Armory, which with the point spend in Resolve, should be exactly 25 exp.
Someone help me take a look at it?
I pictured him as a decorated soldier trained extensively in sniping, but was killed in action when he was sent in a covert operation to assassinate a political enemy, and since the situation was political in nature, his death was covered and his identity was erased, kinda like the cover of a spy when found, where the nation would erase them from their books and claim that my character was not even their citizen and they never knew him, prompting when he returned to want to exact revenge on those that made his death and such happened.
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Posted: Sun Mar 22, 2015 10:54 am
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Saving you more exp and possibly saving you a merit.
If you say that you bought Int 2 instead of resolve 3, you save 5 exp.
Also, you need to define your armory.
First define a location that it is kept in. Since you only have 1 dot, you can have a suitcase or backpack.
Then you need to tell me what is in it, with 1 dot, you get 5 points to spend. The item cannot grant higher than a +1 bonus at 1 dot and points go as follows:
Melee: Pts = to weapon bonus Firearms: Pts = to weapon bonus +1 If its illegal, +1 If its armor, Pts = to weapon bonus Firearms come with 1 clip, all additional clips cost another pt
Also, as I am sure you didn't get it from the book:
Banishers pg 51 Unlike arms and armor purchased with standard Resources, Armory gear is gray market at best. It includes a selection of stolen, illegally modified or improperly registered weapons. If the authorities discover your Armory, you might incur a fine or imprisonment.
With 1 dot, your options are: Bowie Knife, Bayonet, Main-Gauche, Hatchet, Dagger, Wooden Stake Chain, Kusari Gama, Whip Brass Knuckles, Spiked Gauntlet
Ranged: Knife, Chakram, Shuriken, Dart, Stake
Armor: Reinforced Clothing Leather armor
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Posted: Sun Mar 22, 2015 6:30 pm
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PupSage Saving you more exp and possibly saving you a merit. If you say that you bought Int 2 instead of resolve 3, you save 5 exp. Also, you need to define your armory. First define a location that it is kept in. Since you only have 1 dot, you can have a suitcase or backpack. Then you need to tell me what is in it, with 1 dot, you get 5 points to spend. The item cannot grant higher than a +1 bonus at 1 dot and points go as follows: Melee: Pts = to weapon bonus Firearms: Pts = to weapon bonus +1 If its illegal, +1 If its armor, Pts = to weapon bonus Firearms come with 1 clip, all additional clips cost another pt Also, as I am sure you didn't get it from the book: Banishers pg 51 Unlike arms and armor purchased with standard Resources, Armory gear is gray market at best. It includes a selection of stolen, illegally modified or improperly registered weapons. If the authorities discover your Armory, you might incur a fine or imprisonment. With 1 dot, your options are: Bowie Knife, Bayonet, Main-Gauche, Hatchet, Dagger, Wooden Stake Chain, Kusari Gama, Whip Brass Knuckles, Spiked Gauntlet Ranged: Knife, Chakram, Shuriken, Dart, Stake Armor: Reinforced Clothing Leather armor
Hmm, say I follow your advice and place it in Int 2 instead of Resolve 3, I get 5 points. Looking at the explanation of armory, say I invest the leftover 5 points into armory, am I able to get at least a rifle to go with my fighting style? If not, I'd rather swap out my armory for something else, or give a boost to my other merits confused
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Posted: Sun Mar 22, 2015 6:45 pm
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GregarMoon PupSage Saving you more exp and possibly saving you a merit. If you say that you bought Int 2 instead of resolve 3, you save 5 exp. Also, you need to define your armory. First define a location that it is kept in. Since you only have 1 dot, you can have a suitcase or backpack. Then you need to tell me what is in it, with 1 dot, you get 5 points to spend. The item cannot grant higher than a +1 bonus at 1 dot and points go as follows: Melee: Pts = to weapon bonus Firearms: Pts = to weapon bonus +1 If its illegal, +1 If its armor, Pts = to weapon bonus Firearms come with 1 clip, all additional clips cost another pt Also, as I am sure you didn't get it from the book: Banishers pg 51 Unlike arms and armor purchased with standard Resources, Armory gear is gray market at best. It includes a selection of stolen, illegally modified or improperly registered weapons. If the authorities discover your Armory, you might incur a fine or imprisonment. With 1 dot, your options are: Bowie Knife, Bayonet, Main-Gauche, Hatchet, Dagger, Wooden Stake Chain, Kusari Gama, Whip Brass Knuckles, Spiked Gauntlet Ranged: Knife, Chakram, Shuriken, Dart, Stake Armor: Reinforced Clothing Leather armor Hmm, say I follow your advice and place it in Int 2 instead of Resolve 3, I get 5 points. Looking at the explanation of armory, say I invest the leftover 5 points into armory, am I able to get at least a rifle to go with my fighting style? If not, I'd rather swap out my armory for something else, or give a boost to my other merits confused
You would need 4 dots in armory for a guarenteed rifle, or resources 4 ( or less with incredible luck) to get a rifle.
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Posted: Sun Mar 22, 2015 6:53 pm
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PupSage GregarMoon PupSage Saving you more exp and possibly saving you a merit. If you say that you bought Int 2 instead of resolve 3, you save 5 exp. Also, you need to define your armory. First define a location that it is kept in. Since you only have 1 dot, you can have a suitcase or backpack. Then you need to tell me what is in it, with 1 dot, you get 5 points to spend. The item cannot grant higher than a +1 bonus at 1 dot and points go as follows: Melee: Pts = to weapon bonus Firearms: Pts = to weapon bonus +1 If its illegal, +1 If its armor, Pts = to weapon bonus Firearms come with 1 clip, all additional clips cost another pt Also, as I am sure you didn't get it from the book: Banishers pg 51 Unlike arms and armor purchased with standard Resources, Armory gear is gray market at best. It includes a selection of stolen, illegally modified or improperly registered weapons. If the authorities discover your Armory, you might incur a fine or imprisonment. With 1 dot, your options are: Bowie Knife, Bayonet, Main-Gauche, Hatchet, Dagger, Wooden Stake Chain, Kusari Gama, Whip Brass Knuckles, Spiked Gauntlet Ranged: Knife, Chakram, Shuriken, Dart, Stake Armor: Reinforced Clothing Leather armor Hmm, say I follow your advice and place it in Int 2 instead of Resolve 3, I get 5 points. Looking at the explanation of armory, say I invest the leftover 5 points into armory, am I able to get at least a rifle to go with my fighting style? If not, I'd rather swap out my armory for something else, or give a boost to my other merits confused You would need 4 dots in armory for a guarenteed rifle, or resources 4 ( or less with incredible luck) to get a rifle.
Hmm, if that's the case....
I've swapped out Armory for 1 dot in Trained Observer. And since I'm placing my character's background to be military, and he died in action, according to the Decorated merit, that would automatically qualify him for the 2nd-dot (Purple Heart), no?
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Posted: Sun Mar 22, 2015 7:04 pm
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