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Posted: Sun Nov 07, 2010 4:04 pm
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Posted: Sun Nov 07, 2010 4:05 pm
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Thhartokk Cancer was classified as a magical disease last time I checked... and scientifically, cancer only forms as a reaction to the diseased lungs. Cut out the disease, the cancer never happens... unless it does. It's not either of our decisions, really. And I don't see it as worth changing. FUN FACT .8 grams of tobacco in a single cigarette 566 cigarettes at .8 grams in a pound of tobacco at 5 sp 113.2 cigarettes in 1 sp 11.3 cigarettes in 1 cp A pack of cigarettes (average of 20) costs roughly 2 cp, which gives the company a smidge of profit on the whole deal (they gain 2 cigs) IN CASE YOU WERE WONDERING a carton is ten packs, it would sell for 2 sp. NOT THAT YOU CARED
Because smoking is cool.
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Posted: Sun Nov 07, 2010 4:12 pm
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Posted: Sun Nov 07, 2010 4:17 pm
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Posted: Sun Nov 07, 2010 4:17 pm
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Posted: Sun Nov 07, 2010 5:02 pm
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Posted: Sun Nov 07, 2010 8:48 pm
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Thhartokk Also, I've decided what he's gonna be like. I don't want a shining knight, I want one who's armor's soured on him a bit. Cynical and perhaps a bit mistrustful, who was absolutely fine following his deity until it chose him to actually go and carry out his work. Maybe his career was derailed by being chosen as a Paladin. On a deeper level, now that he's chosen he feels obligated to continue since he has no more than superficial complaints. As for actual ideology, I want a guy who values the freedom of choice and life- the general alignment in conventional terms would be CG with neutral leanings in both directions. For Paladin restrictions, I'm thinking he would fall if he either knowingly aided someone perform an act that results in the death of innocents, failed to protect a truly helpless or innocent person if it was physically within his means, or if he kills someone innocent of harming others. Crunch-wise, I wanted the guy to have the traits of the dude to reflect this, so I'm requesting Jaded and Reactionary as potential traits, with your approval. I have no particular preference on armor, but would prefer a Scythe as a weapon. Instead of detect evil, maybe True Seeing? A lot of the stuff is useless in a world without alignment...
I said a lot of this earlier, but Paladin needs a smidge of restructuring. I'd like to look into trading the Immunity to Fear Effects for immunity to poisons, maybe at a higher level, but ultimately the choice is yours. Character is here/.
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Posted: Sun Nov 07, 2010 10:33 pm
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Posted: Sun Nov 07, 2010 11:23 pm
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Alright. So much to post.
I'll start this on a person by person basis. So starting off...
Thhartokk: An interesting character. You'd be a Paladin of Sarrock, God of Luck and Adventure, I believe (if you don't think this would work, we can try to find another, but this guy looks closest). Why those two are part of the same profile has to do with the fact that adventuring is all luck. He's also associated with freedom, because both both are not bound by any rules, such as fate. His opposite is Midian, Mistress of Fate.
Of course, Sarrock cannot grant any divinition spells that are meant to predict the future or how things turn out, it's against his code of 'let's roll the dice and see what happens.'
As for what you got called in to do before this, no clue. However, once in your past, you did have to help fight an oppressive tyrant.
As for abilities: Smite is replaced by Lucky Blow. You get to double your weapon's threat range when you use it. Of course, I'm willing to talk, if people think this isn't good enough.
Fear Immunity, we can change that to poison immunity. The reasoning is that, he's a god of luck, his paladins go into the smokiest, seediest places to gamble all the time and he protects them, only cause he might need them in the future.
Detect Evil will be changed... but not to true seeing. I'm still working on this one. It's tough, no? Uh, anyone have suggestions?
Also, unfortunately, no two traits from the same thing. It's part of the rules.
Equipment: 1 suit of regular armor, your choice. 1 Masterwork Scythe. 1 Adventurer's Kit (backpack with rations, torches, and 50ft silk rope). 1 Secondary weapon of your choice, common quality (bow, crossbow, sling comes with 20 ammo). You also have 3 CLW (Cl 1) potions And, if it is to your wanting, a light warhorse.
And yes, you can have your tobacco. Just note, that although immune to it's poison and what not, you're still able to be addicted to drugs.
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Disciple of Sakura: I don't have the APG. So, you'll have to explain what class you want.
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Laelless...
... so much to do here.
You missed what I said about skills, didn't you? Here's a recap of Pathfinder skills. Also, Open Lock was part of Disable Device last I checked.
Raganui Minamoto Every skill only costs 1 point per rank. Class skills do gain a +3 as long as there's a rank. Max rank in skills are level. Meaning at level 1, each skill has a max rank of 1. Now, at first level, yea, it's lower than regular, but after that it evens out then is more than regular. Oh, and at first level, you don't get like, 4+int x4.
I also said I'd give out equipment. I'll handle that as soon as your skills are fixed, okay?
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Posted: Sun Nov 07, 2010 11:33 pm
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Posted: Sun Nov 07, 2010 11:51 pm
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Posted: Mon Nov 08, 2010 12:31 am
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Posted: Mon Nov 08, 2010 5:32 am
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Posted: Mon Nov 08, 2010 5:48 am
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Posted: Mon Nov 08, 2010 6:04 am
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