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Southern Cross Nemesis rolled 2 8-sided dice:
6, 5
Total: 11 (2-16)
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Southern Cross Nemesis Vice Captain
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Posted: Tue Jul 22, 2014 4:18 pm
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Posted: Tue Jul 22, 2014 9:51 pm
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Posted: Wed Jul 23, 2014 8:10 am
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Posted: Wed Jul 23, 2014 9:34 am
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Posted: Thu Jul 24, 2014 8:58 am
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Posted: Thu Jul 24, 2014 2:17 pm
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Kowsauni rolled 2 10-sided dice:
6, 3
Total: 9 (2-20)
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Posted: Fri Jul 25, 2014 1:24 am
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Posted: Fri Jul 25, 2014 8:48 am
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Yeah so after making seven level 15's I finally got to bed at 1:30am. Now its a new day and... I'm drinking rum best get on that sheet before I am unable.
edit: Quote: Judgment chains: A Zelekhut can spring forth two spiked chains from his arms as a full round action, and put them back inside his arms also as a full round action. He takes no penalty attacking with both chains at the same time. Those chains can be enchanted as normal weapons. The Zelekhut also can "upgrade" his chains to special materials like adamantine by paying the appropriate amount of gold.
I'm trying to work out if its trying to tell me if it's giving me pseudo no penalty two weapon fighting or if its just saying that attacking at the same time with both occurs no penalties as if it did?
Edit: Edit:
Quote: Mechanus Blessing: The Zelekhut gains access to some spell-like abilities at the levels dictated above. Save DCs are 10+1/2HD+Cha mod, and CL=HD Lesser: Clairaudience/Clairvoyance and Dimensional Anchor as SLAs once per day for each HD it possesses. Dimensional anchor prohibits planar travel but planar travel isnt a thing due to house rules can I get this replaced?
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Skull Dres rolled 20 6-sided dice:
4, 3, 4, 4, 3, 5, 4, 3, 4, 4, 2, 6, 5, 4, 4, 4, 6, 2, 5, 3
Total: 79 (20-120)
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Posted: Fri Jul 25, 2014 11:21 am
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Skull Dres rolled 4 6-sided dice:
4, 5, 3, 3
Total: 15 (4-24)
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Posted: Fri Jul 25, 2014 11:22 am
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Posted: Fri Jul 25, 2014 12:37 pm
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Posted: Fri Jul 25, 2014 12:42 pm
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Posted: Fri Jul 25, 2014 1:01 pm
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Posted: Fri Jul 25, 2014 1:03 pm
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