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Posted: Mon Mar 21, 2011 4:26 pm
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Posted: Mon Mar 21, 2011 4:38 pm
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Posted: Mon Mar 21, 2011 5:01 pm
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Posted: Mon Mar 21, 2011 5:08 pm
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Posted: Mon Mar 21, 2011 5:13 pm
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Posted: Mon Mar 21, 2011 5:15 pm
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Posted: Mon Mar 21, 2011 5:24 pm
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Posted: Mon Mar 21, 2011 8:33 pm
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Posted: Mon Mar 21, 2011 11:46 pm
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Posted: Tue Mar 22, 2011 9:20 am
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Posted: Tue Mar 22, 2011 9:59 am
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Posted: Tue Mar 22, 2011 2:45 pm
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Posted: Tue Mar 22, 2011 9:32 pm
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Posted: Tue Mar 22, 2011 10:26 pm
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Posted: Wed Mar 23, 2011 8:15 am
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Laertes Ursus Mackie the Knife The cheapest way to have an array of different weapons that you can use one at a time is a "Utility Belt". To have an array that includes all the ranged weapons in the main book (there are 20, including the flamethrower, grenade launcher, and rocket launcher) will cost 10 points (Leaving out the 3 Heavy Weapons reduces the cost to 6 points). Note that this uses the Equipment feat, which only costs 1 point per rank, so a flaw may not affect the cost. That's the thing. The power itself is literally the character randomly finding a conveniently-placed weapon just lying somewhere, loaded and ready for use. He doesn't have the equipment, he finds and uses it until it runs out of ammo or jams or something.
Weapons don't normally run out of ammo or jam in M&M. That would be handled as a complication. You could add a limitation "Power Array switches randomly every X (or 1dX) turns" if you want. Since the feat is 1 point per rank, it can't reduce the cost, so the limitation value shouldn't matter. The rest is just fluff. How does this look to you?
Weapon Summoning: Cost = 5 Hero is able to find and use random firearms.Equipment 5: Alt: Hold-out Pistol Alt: Light Pistol Alt: Heavy Pistol Alt: Machine Pistol Alt: Submachine Gun Alt: Shotgun Assault Rifle Alt: Sniper Rifle Limitation: Array switches randomly (1d8 roll) when initiative is rolled, and if hero is stunned or knocked unconscious.
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