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Posted: Sun Oct 17, 2010 1:30 pm
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Posted: Sun Oct 17, 2010 1:38 pm
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Posted: Sun Oct 17, 2010 1:38 pm
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Sling: Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand. Loading a sling is a move action that requires two hands and provokes attacks of opportunity. You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a –1 penalty on attack rolls.
Alright, now that I did that.
I am making a Dragonfire Adept and I was wondering if I could use Metabreath feats? Here are a few that I am looking at...
RECOVER BREATH [METABREATH] You wait less time before being able to use your breath weapon again. Prerequisites: Con 17, breath weapon. Benefit: You reduce the interval between uses of your breath weapon. You wait 1 round less than usual before breathing again, but always at least 1 round. The feat stacks with the effects of metabreath feats, reducing the total time you must wait to use your breath weapon again by 1 round. Special: If you have multiple heads with breath weapons, all breath weapons use the reduced interval.
MAXIMIZE BREATH [METABREATH] You can take a full-round action to use your breath weapon to maximum effect. Prerequisites: Con 17, breath weapon. Benefit: If you use your breath weapon as a full-round action, all variable, numeric effects of the attack are maximized. A maximized breath weapon deals maximum damage, 71 lasts for the maximum time, or the like. For example, an old silver dragon using a maximized cold breath weapon (damage 16d8) deals 128 points of damage. An old silver dragon using a maximized paralysis gas breath weapon (duration 1d6+8 rounds) paralyzes creatures for 14 rounds if they fail their saving throws. The DCs for saving throws against your breath weapon are not affected. When you use this feat, add +3 to the number of rounds you must wait before using your breath weapon again. This feat stacks with the effects of breath weapons enhanced with other metabreath feats, but does not maximize them. For example, a maximized breath weapon further enhanced by the Tempest Breath feat produces the type of wind effect noted in that feat description, but the velocity of the wind is not also maximized. Special: You cannot use this feat and the Quicken Breath feat on the same breath weapon at the same time.
ENLARGE BREATH [METABREATH] Your breath weapon is larger than normal. Prerequisites: Con 13, breath weapon. Benefit: The length of your breath weapon increases by 50% (round down to the nearest multiple of 5). For example, an old silver dragon breathing an enlarged cone of cold produces a 75-foot cone instead of a 50-foot cone. Cone-shaped breath weapons get wider when they get longer, but lineshaped breath weapons do not. When you use this feat, add +1 to the number of rounds you must wait before using your breath weapon again.
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Posted: Sun Oct 17, 2010 1:46 pm
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Alzzak rolled 18 6-sided dice:
6, 3, 3, 2, 5, 1, 1, 4, 5, 4, 6, 6, 6, 3, 3, 3, 3, 2
Total: 66 (18-108)
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Posted: Sun Oct 17, 2010 2:53 pm
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Alzzak rolled 18 6-sided dice:
4, 1, 3, 5, 2, 4, 5, 5, 6, 3, 4, 6, 1, 4, 4, 4, 1, 5
Total: 67 (18-108)
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Posted: Sun Oct 17, 2010 2:56 pm
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I ask cause I want two feats that would take up the fist and third slot.
Edit:
Maybe I should check with the Dm, about those feats first...
12 13 13 14 17 17
DRAGONWROUGHT
You were born a dragon wrought kobold, proof of your race’s innate connection to dragons.
Prerequisites: Kobold, 1st level only.
Benefit: You are a dragon wrought kobold. Your type is dragon rather than humanoid, and you lose the dragonblood subtype. You retain all your other subtypes and your kobold racial traits. Your scales become tinted with a color that matches that of your draconic heritage. As a dragon, you are immune to magic sleep and paralysis effects. You have darkvision out to 60 feet and low-light vision. You gain a +2 racial bonus on the skill indicated for your draconic heritage on the table on page 103.
Special: Unlike most feats, this feat must be taken at 1st level, during character creation. Having this feat allows you to take the Dragon Wings feat at 3rd level.
DRAGON WINGS
Your draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide.
Prerequisites: Dragonblood subtype, 1st level only.
Benefit: You have wings that aid your jumps, granting a +10 racial bonus on Jump checks. In addition, you can use your wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. You glide at a speed of 30 feet with average maneuverability. Even if your maneuverability improves, you can’t hover while gliding. You can’t glide while carrying a medium or heavy load. If you become unconscious or helpless while in midair, your wings naturally unfurl, and powerful ligaments stiffen them. You descend in a tight corkscrew and take only 1d6 points of falling damage, no matter what the actual distance of the fall.
Special: Unlike most feats, this feat must be taken at 1st level, during character creation. A kobold with the Dragonwrought feat can take this feat at 3rd level.
At level 6th
IMPROVED DRAGON WINGS
Your draconic wings now grant you flight.
Prerequisites biggrin ragonblood subtype, Dragon Wings, 6 HD.
Benefit: You can fly at a speed of 30 feet (average maneuverability). You can’t fly while carrying a medium or heavy load or while fatigued or exhausted. You can safely fly for a number of consecutive rounds equal to your Constitution modifier (minimum 1 round). You can exert yourself to fly for up to twice as long, but then you’re fatigued at the end of the flight. You are likewise fatigued after spending a total of more than 10 minutes per day flying. Because you can glide before, after, and between rounds of actual flight, you can remain aloft for extended periods, even if you can only use flight for 1 round at a time without becoming fatigued. When you reach 12 HD, you have enough stamina and prowess to fly for longer periods. You can fly at a speed of 30 feet (average maneuverability), and flying requires no more exertion than walking or running. You can make a dive attack. A dive attack works like a charge, but you must fl y a minimum of 30 feet and descend at least 10 feet. You can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. You can use the run action while flying, provided you fly in a straight line.
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Posted: Sun Oct 17, 2010 3:43 pm
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Posted: Sun Oct 17, 2010 3:50 pm
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Posted: Sun Oct 17, 2010 3:54 pm
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Posted: Sun Oct 17, 2010 4:08 pm
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Posted: Sun Oct 17, 2010 4:08 pm
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Posted: Sun Oct 17, 2010 4:15 pm
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Posted: Sun Oct 17, 2010 4:19 pm
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Posted: Sun Oct 17, 2010 4:25 pm
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Posted: Sun Oct 17, 2010 4:26 pm
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